Skip to main content
Ultimate Railroads box art

Ultimate Railroads

Game ID: GID0452095
Game Info
Year
2021
Players
1-4
Age
12+
Playtime
105 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Big-box compendium of Russian Railroads bundled with German and American Railroads expansions plus the new Asian Railroads expansion and solo variant

Description

Big-box compendium of Russian Railroads bundled with German and American Railroads expansions plus the new Asian Railroads expansion and solo variant

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 13 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–16 of 16
Video 8wfnktJqnBc Rolls in the Family Discussion at 23:46
video_pk 94813 · mention_pk 259355
Rolls in the Family - Ultimate Railroads video thumbnail
Click to watch at 23:46 · YouTube ↗
Pros
  • Looks more reasonable when placed next to other games.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're here for fitness game collection.
  • This is Rolls in the Family.
  • Um Yep. And Daniel finally got his priorities straight
  • We're going to argue where you put things on a board game shelf.
  • This is we're already to our first big controversial moment here.
  • No, it's best.
  • The wall is also nonstructural.
  • People think this is easy. I tell you what they're think
  • This is what the they tune in for.
  • You know me. I'm assuming you want this light, bright, and jumbo alphabet puzzle down here, too.
  • Structurally sound, folks. Structurally sound.
  • Can you imagine the thumbnail? We could like catch it midshelves falling on us.
  • This is where we start to test the industrial integrity of these shelves.
  • Oh, it better.
  • We learned that you can turn a box.
  • Millennium Blades is the weird one.
  • You actually didn't get enough shelves.
  • Primal takes up the same space as like nine games.
  • Why play games? You can just move them around.
  • We have slightly different taste.
  • I'm more willing to sacrifice that for games that like feel like they should be next to each other.
  • I love aesthetize their whole collection by color.
  • It's like disregard for function.
References (from this video)
No references stored for this video.
Video 9CxzgJobmoY Chairman of the Board Top List at 14:42 sentiment: positive
video_pk 86197 · mention_pk 222369
Chairman of the Board - Ultimate Railroads video thumbnail
Click to watch at 14:42 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Super satisfying
  • High player interaction / tension
  • Variable player boards and abilities
  • Rewarding and fun
  • Scales extremely well
  • Well-polished design
Cons
  • Difficult to catch up if you fall behind early
Thematic elements
  • Railroad network building
Comparison games
  • Russian Railroads
  • American Railroads
  • German Railroads
Mechanics (from transcript analysis)
  • Engine Building — lots of kind of engine building
  • Set Collection — special characters you can collect
  • track climbing — generating huge amounts of points by climbing up these tracks
  • Variable player powers — update or upgrade your personal player board to get some unique track on there
  • Worker Placement — fun worker placement game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my favorite engine building game
  • such satisfying combos you can build up uh with these cards you're collecting through this worker placement system where you have Columns of cards and basically the the higher up the columns these cards sit means the stronger worker you need to get that card
  • the strength of your workers is determined by a random roll of a D6 and that might sound pretty um you know pretty cheesy but it's actually not because those dice are going to determine the colors of those workers for all of the players
  • loads of different strategies you can go for here like do you want to build up your Green Engine or your or your Yellow Engine and where you are activating a certain spot on the board and those cards you collected are spitting out and churning out resources at really high high rates or are you going to collect you know blue cards to give you just pure scoring or purple ones that will give you discounts and things
  • not enough time to do everything which is one of the things that keeps me coming back to Lorenzo IL magnifico
  • it also has a fantas fantastic expansion where you can start with unique abilities and even bid for the ones that you really want
  • this is kind of the big box version of you know Russian railroads American railroads German railroads and I think there's even another one in there
  • this is such a fun worker placement game that just is super satisfying because each round your generating huge amounts of points by climbing up these tracks
  • the turn Ang or the worker placement in my opinion is super high in this game and for me that is kind of one of the essentials that you need in a good worker placement game there needs to be that kind of uh turna when it's not your turn and someone's grabbed the spot that you want um there's got to be that frustration there's got to be that that again that real sense of urgency to get the spots that you want and for me um ultimate railroads really has that
  • I love the variability on the different ways you can play game um especially love the ones where you can update or upgrade your personal player board to get some unique track on there so when you reach certain check points you'll get some abilities that only you can get and nobody else can
  • this is just such a rewarding and fun game that every time just feels amazing
  • the only nitpick I'd have with this game is that if somebody does start running away with things earlier in the um in the phases then it's quite hard to make up that lost ground because know generally speaking it's a game where you constantly picking up momentum rather than falling behind again so again if you fall behind too early it can be difficult to create to bridge that Gap
  • it scales extremely well actually I actually really like this game at two players um but it also works every other player count too
  • it's just such a well um polished and well iron out design that is Ultimate railroads
References (from this video)
No references stored for this video.
Video COaZ7CgAvtA Allies or Enemies Top 100 List at 11:49 sentiment: positive
video_pk 84467 · mention_pk 214644
Allies or Enemies - Ultimate Railroads video thumbnail
Click to watch at 11:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple boards add variety and replayability
  • Clear puzzle satisfaction as tracks interlock
Cons
  • Can be heavy on setup and rule interpretation
Thematic elements
  • Array
  • Industrial age rail network building
Comparison games
none
Mechanics (from transcript analysis)
  • track-building — Build and optimize multi-track rail networks to maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably my favorite legacy game that we have played.
  • it's a simple deck builder. You're diving down into this dungeon, you're going to steal treasure, you're going to take that treasure back out.
  • Near and Far does such a good job of being like an abstracted adventure game, but still feeling like an adventure game.
  • the Indiana Jonesish theme. I really like how it combines deck building with worker placement in a way that feels unique.
References (from this video)
No references stored for this video.
Video OaA4okJK2ns Allies or Enemies Top 100 List at 26:08 sentiment: positive
video_pk 84454 · mention_pk 214609
Allies or Enemies - Ultimate Railroads video thumbnail
Click to watch at 26:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly replayable with multiple boards
  • Smooth engine-building progression
Cons
  • Rule heavy and table presence can be intimidating
Thematic elements
  • industrial expansion and route optimization
  • Railway empire-building with modular boards and engines
  • strategic, engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • board-driven variability — Multiple boards provide different curves and paths.
  • competitive worker placement with timing — Rushing to key spaces with high payoff and varied bonuses.
  • Worker Placement — Rushing to key spaces with high payoff and varied bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one of all time is Dwarf Romantic the board game.
  • Gaia Project is my number two.
  • Ultimate Railroads is my number one.
  • It's a cozy, delightful, cooperative game.
References (from this video)
No references stored for this video.
Video v2B6qiErqJ8 Chairman of the Board Analysis at 4:41 sentiment: mixed
video_pk 83871 · mention_pk 212241
Chairman of the Board - Ultimate Railroads video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Really love the game
Cons
  • People I play with don't tend to like it as much
  • This has a knock-on effect on its ranking
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Baron strong debut at number 77 as well.
  • Floriferous has actually been in my collection for many years, but year after year it does nudge up and up and up, which goes to show it strength because of course we play more games each year, which naturally makes things fall down. But the fact this has gone from number um 98 to number 78 and it's a new best foriferous 2.
  • kind of a passive rise for underwater cities. It's such a quality little engine building game from back onto the list from number 107 up to number 83.
  • NAR as well has actually again been in my collection for a couple of years now, but last year in its debut year, it came in at number 124. So, it's pushed onto my top 100 for the first time at number 85.
  • Get on board has come back into the top 100 as well, going from number 110 up to number 89.
  • another debut with Toy Battle at number 90.
  • Far Away, come back onto the top 100 from number 116 up to number 91.
  • The same goes with QE went from 120 up to number 92 because I did play that one recently and obviously enjoyed it.
  • other than that, we had a bit of a fall for games like Gold West, a bit of a fall for games like Mexico.
  • Even brass fell a little bit, just hanging on to my top at 100, going from number 78 down to 96. Now, I really like brass, but I don't really play it too often um anymore.
  • No Thanks, the classic little bidding or anti bidding game goes from a 104 up to number 97 back onto the list.
  • interestingly, um Subastral and Stellar, two card games I recommended. They've always kind of just held on onto my top 100. Um they are now at number 98 and number 100. Um which was slightly down from number 95, 96 last year.
  • the last kind of debut taunt game onto my top 100 is Tag Team. Um, a game I've reviewed recently uh on the channel.
  • So, those are all the new games this year.
  • So that's kind of why I didn't want to do the whole top 100 again because I thought, you know, it's going to be quite similar to last year's with a few jiggles up and down.
  • a lot of these more unique games are going up. card game seem to be climbing for me quite a bit and those euros may be holding their place or slightly falling but the great euros of course I'm anchoring themselves at the top of my of my top 100.
References (from this video)
No references stored for this video.
Video dEOi-7kQf2g Other at 2:51
video_pk 69201 · mention_pk 165588
Ultimate Railroads video thumbnail
Click to watch at 2:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoever has the most monies at the end of this pop quiz will be employee of the month.
  • This game is broken every other Wednesday.
  • This is so bad for me, y'all.
  • I'm so bad at this.
  • My brain doesn't do these.
  • I guess I can give you a little clues if you want to.
  • So, this is uh this is from the teens.
  • This is the worst round of I've ever done in the history of these kinds of games.
  • The problem is these aren't helping because it's just flavor text from Lord of the Rings.
  • I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
  • So, we each have a strike. Strike.
  • Gosh, man.
  • Yeah. So, what's what's our current score right now?
  • So those are all basically fake on West but they were still number one.
  • Mike is the employee of the month.
  • Nick, you will be our next pop quiz master.
References (from this video)
No references stored for this video.
Video IC48Oa1NJrU Allies or Enemies Discussion at 18:01 sentiment: positive
video_pk 66112 · mention_pk 160702
Allies or Enemies - Ultimate Railroads video thumbnail
Click to watch at 18:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong replacement-like feel with modular boards
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — tracks and routes chain together to optimize production and scoring.
  • engine_building — tracks and routes chain together to optimize production and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arc Nova was our most played game last year in terms of the length of time that we played it.
  • the audio bit is holy cow nine days it's such a difference
  • I love cats Explore and Draw every single day of the week
  • it's just it's great to have a framework for fun
References (from this video)
No references stored for this video.
Video 1CwkjQ5MWQ8 Allies or Enemies Top 10 List at 8:56 sentiment: positive
video_pk 65865 · mention_pk 159919
Allies or Enemies - Ultimate Railroads video thumbnail
Click to watch at 8:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great sandbox feel with deep tactical options
  • Four boards offer rich replayability
Cons
  • Complex and heavy for casual players
  • Rule depth and setup can be daunting
Thematic elements
  • Rail infrastructure and logistics as the core tension
  • Competitive, abstracted railroad-building with a focus on routing and network expansion
  • Array
  • Strategic, high-competitiveness with a sprawling, sandbox-like feel
Comparison games
  • Gaia Project
  • Ark Nova
Mechanics (from transcript analysis)
  • Board-driven engine and track progression — Advancing tracks and powering rails through worker actions.
  • Track Advancement — Advancing tracks and powering rails through worker actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are cooperatively trying to fight different monsters
  • each of the monsters have to be defeated in different ways
  • it's so instantly fun it's so likable it's so cool looking
  • the original one the universal monsters
  • this is one of my favorite mechanics
References (from this video)
No references stored for this video.
Video JB4C89D-YL4 Allies or Enemies Discussion at 6:33 sentiment: positive
video_pk 65855 · mention_pk 159905
Allies or Enemies - Ultimate Railroads video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly engaging track-driven puzzle
  • Looks and components are impressive
Cons
  • Not the railroad-map game some expected
Thematic elements
  • Array
  • Railroad development and route optimization in a Euro-style abstract world
  • abstract, puzzle-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Abstract Euro Mechanics — A highly abstracted euro-style puzzle focusing on optimization rather than geographic mapping.
  • Network/Route Building — Players construct and optimize railroad routes across a map through strategic decisions.
  • Track building — Players construct and optimize railroad routes across a map through strategic decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was really the bell of the ball i think yeah i think this ended up being the favorite game that we played and that we purchased at the convention
  • we immediately bought it
  • it's a track game and and just the combos that you can do
  • the giant t-rex is so worth it
  • gaia project which is one of my absolute favorite of favorite games
  • the look is amazing the fact that they all look like vhs tapes and how it fits together
References (from this video)
No references stored for this video.
Video ru5tav8bpAE Allies or Enemies Top 100 List at 25:10 sentiment: positive
video_pk 65854 · mention_pk 159896
Allies or Enemies - Ultimate Railroads video thumbnail
Click to watch at 25:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly satisfying track-based progression
  • Each board feels distinct
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Sequences and combos yield large point gains.
  • Engine Building / Combo Systems — Sequences and combos yield large point gains.
  • Track building — Players build and advance railroad tracks across multiple boards.
  • Worker Placement — Place workers to advance tracks and activate bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're putting out tiles so you're building out the world so every game is a little bit different
  • it's a game that I'll play again and again and again and never get tired of it
  • the end-game scoring is tense because you have to monitor two markers crossing
  • I can build such a cool deck with that
  • Gaia Project is a new number one for me
  • this is everything you will ever need in this box
  • the engine you're building will be different every game
References (from this video)
No references stored for this video.
Video Z-nX-hNpgQk Allies or Enemies Discussion at 3:00 sentiment: positive
video_pk 65851 · mention_pk 159867
Allies or Enemies - Ultimate Railroads video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic planning
  • Longer playtime for immersion
Cons
  • Rules heavy; can be challenging for new players
Thematic elements
  • Railroad network expansion and logistics
  • Industrial rail empire building
  • Heavy strategy
Comparison games
none
Mechanics (from transcript analysis)
  • economic management — Balance costs and revenues to maximize profits.
  • Network/Route Building — Build and optimize a rail network across the map.
  • route/network optimization — Build and optimize a rail network across the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is if anything this is a cry for help I feel like that is that is way too many
  • please talk to us be our friends play games with us
  • there's nothing that we sold that I've reached for
  • our most self-indulgent video we've ever done
References (from this video)
No references stored for this video.
Video pO5E40vN8rU Allies or Enemies Top 100 List at 14:22 sentiment: positive
video_pk 65828 · mention_pk 159749
Allies or Enemies - Ultimate Railroads video thumbnail
Click to watch at 14:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying progression from low to high scores
  • versatile since it can be varied by boards
Cons
  • abstracted, may feel dry to some players
Thematic elements
  • rail and engine management
  • abstracted train-track construction
  • puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Build a productive engine through track choices across rounds.
  • engine-building via track layouts — Build a productive engine through track choices across rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we suck at drawing oh our cats are terrible
  • it's a flip and write version and they did such a great job of turning the big game into a flip and write
  • resting is like the most exciting because when you rest you bring all of your people back
  • asymmetry is phenomenal
  • this is my most played solo game
  • it's a brain burner
  • it's a little interactive but a step removed
References (from this video)
No references stored for this video.
Video VLUo2Zvzsa4 Board Gaming Ramblings Discussion at 6:07 sentiment: positive
video_pk 41891 · mention_pk 127032
Board Gaming Ramblings - Ultimate Railroads video thumbnail
Click to watch at 6:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic core puzzle, clean but deep decisions
  • great interaction and replay potential
Cons
  • game can be long for a quartet player count
Thematic elements
  • rail network construction and route management
  • Railroad empire building, with German expansion emphasis
  • classic euro railroad simulation
Comparison games
none
Mechanics (from transcript analysis)
  • multi-era expansion — expansions and variants influence strategy and pacing
  • route scoring — points are earned by optimal network development and connections
  • tile/board placement — players place tiles to build rail networks and upgrade routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thought I thought it was a really unique game
  • it's a fantastic game, an essential Euro game
  • beige game done well
  • pickup and deliver isn't our favorite genre
References (from this video)
No references stored for this video.
Video 5PPcXCZnQLU Board of It Review at 0:31 sentiment: positive
video_pk 30257 · mention_pk 89018
Board of It - Ultimate Railroads video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich and tight worker-placement decisions
  • varied maps and modular expansions increase replayability
  • engaging chain-reaction rewards and action synergy
  • well-balanced core design that prevents grinding on multiple routes
  • strong pacing and crisp play sessions after learning curve
Cons
  • endgame scoring focus on most engineers can be punishing or luck-dependent
  • tie-breaking via engineer numbers can feel arbitrary and hard to track
  • high price and complexity may deter new players
  • some expansion modules can shorten rounds or disrupt flow for two-player games
  • not ideal for players seeking light or quickly teachable filler games
Thematic elements
  • Rail transportation as economic engine
  • Industrial era rail expansion across multiple regions
  • analytical
Comparison games
  • Russian Railroads
  • German Railroads
  • American Railroads
  • Asian Railroads
Mechanics (from transcript analysis)
  • area_control / tempo — competition for action spaces and timing of actions affects momentum
  • coins_as_workers — coins can be spent to take actions, but are consumed at round end
  • endgame_scoring_engineers — points for most engineers, used to determine final scoring; can be contentious
  • engineers — purchasable engineer tiles grant private actions and contribute to end-game scoring
  • expansion_content_integration — box includes multiple regional maps and modules that add rules and actions
  • industrialization_track — advancing a track grants end-round points
  • Track Advancement — players push tracks up a main track to unlock higher-value track tiles
  • track_building — players push tracks up a main track to unlock higher-value track tiles
  • Worker Placement — players place workers on action spaces to perform actions and trigger bonuses
  • worker_placement — players place workers on action spaces to perform actions and trigger bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we love ultimate railroads
  • it's also an excellent example of the worker placement genre
  • the game is full of spicy little gameplay elements
  • it's a knife fight in a phone box of a game
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 7:24 sentiment: positive
video_pk 28653 · mention_pk 84017
Board Of It - Ultimate Railroads video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • crunchy, dry euro with brutal efficiency
  • satisfying completion when a railroad is finished
Cons
  • can require careful planning to maximize exponential gains
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 31:55 sentiment: positive
video_pk 28653 · mention_pk 84030
Board Of It - Ultimate Railroads video thumbnail
Click to watch at 31:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • reiterated as a top evergreen; strong replayability
  • multi-scenario possibilities with expansions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–16 of 16
Game Deep Dive
View on BoardGameGeek