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Scales of Fate box art

Scales of Fate

Game ID: GID0452098
Game Info
Year
2026
Players
2
Age
14+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Two-player strategic deduction game set in the Veiled Fate universe where players secretly champion two of nine demigods using tactical placement and bluffing across three ages

Description

Two-player strategic deduction game set in the Veiled Fate universe where players secretly champion two of nine demigods using tactical placement and bluffing across three ages

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 9 · mix 0 · neu 0 · neg 0
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Showing 1–10 of 10
Video o2Qb5-b7PKc Review at 0:02 sentiment: positive
video_pk 69238 · mention_pk 165650
Scales of Fate video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great entry into two-player deduction games.
  • Has a similar feeling to Veiled Fate, which is appreciated.
  • More active participation in deduction compared to other games.
  • Excellent production value, even for a prototype.
  • Strategic element is strong, allowing for point manipulation.
  • Good balance of mechanics.
Cons
  • Strategy can sometimes feel more important than deduction.
  • Guessing the opponent's demigods at the end of the game is less important than strategic placement.
  • Score sheets are currently bland and will be improved with color.
Thematic elements
  • Gods have secretly sired demigods and are trying to score points based on their positions
  • Mythological world where gods and demigods roam the Earth
Comparison games
  • Veiled Fate
Mechanics (from transcript analysis)
  • Area Control — Players place their demigods and servants on different locations on the map to influence scoring.
  • deduction — Players try to figure out which demigods belong to their opponent by observing their actions and choices.
  • Hidden Information — Players do not initially know which demigods belong to their opponent, adding a layer of mystery.
  • set collection — Players collect servant tokens which have unique abilities to affect the game state.
  • Variable player powers — Players can use powerful God Powers, though they incur a point penalty at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really really brain busting puzzler for two
  • this is a strategic deduction game
  • the production of this is so nice it's so high quality
  • if you've played bailed fate and think like I just don't really feel like I know what I'm doing in it I think you're going to have a much better time with scales of Fate
References (from this video)
No references stored for this video.
Video xtq7CyU0myU Review at 0:04 sentiment: positive
video_pk 69244 · mention_pk 165656
Scales of Fate video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Setup is pretty straightforward.
  • Components are gorgeous.
  • Gameplay is tight.
  • The abyss mechanic adds just the right amount of 'oh no what have I done' or 'oh yes what have you done for me'.
Cons
  • Using a god power comes with a penalty at the end of the game, so don't just waste those moves.
Thematic elements
  • demigods going for Renown
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On your turn you've got three main actions: place a demigod, place a servant token, or use a god power.
  • Hidden Information — The whole point and purpose of the game is basically to deduce who which two demigods your opponent has.
  • player elimination — You can send other demigods straight to the abyss.
  • set collection — Placing servant tokens can influence demigods in rows or columns to influence their influence on quests.
  • Variable player powers — God powers are break glass in case of emergency moves that can smite, switch demigod locations, or steal servant tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a head-to-head battle game of demigods going for Renown.
  • if you've ever wanted to play a game where you can send your opponent's characters straight into the abyss while cackling the whole time then this is the game for you
  • Scales of Fate is played over three ages and each age is a battle of wits strategy and occasionally pure spite.
  • the whole point and purpose of the game is basically to deduce who which two demigods your opponent has
  • this is a deduction game
  • If you're into head-to-head strategy games with a humongous amount healthy dose of deduction then this game is a winner.
  • in Scales of Fate it's not personal it's just for the Renown
References (from this video)
No references stored for this video.
Video w-2HUxDk1mI Review at 0:30 sentiment: positive
video_pk 69232 · mention_pk 165641
Scales of Fate video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly produced, beautiful game
  • Can be played quickly
  • Engaging for those who like abstract strategy, deduction, and mind-burning games
Cons
  • Can cause analysis paralysis (AP)
Thematic elements
  • Demigods gaining or losing renown
Comparison games
  • Veiled Fate
Mechanics (from transcript analysis)
  • Area Majority/Influence — Servant tokens are placed on the outer edge of quests to score demigods connected to those quests based on renown values.
  • bluffing — Players announce if their assigned demigods fit criteria at the end of an age, giving clues and potentially misleading the opponent.
  • deduction — Players try to deduce their opponent's demigods by observing their actions and answers to age-end questions.
  • Hidden Information — Players are dealt two secret demigod cards at the beginning of the game.
  • set collection — Players collect servant tokens (Penance, Vesper, Hadria) to be used on future turns.
  • Variable player powers — Players manage two assigned demigods and can choose to place any demigod onto action tiles.
  • worker placement — Players strategically place demigods onto available action tiles to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Victory goes to the player with the most points at the end of the three ages earned through the distance between your two assigned demigods in renown or the renown they share if they occupy the same location and correctly deducing which two demigods your opponent controls.
  • This game can get really mean, especially if you know...
  • This is very much so a brain birdie game.
  • You know what you're getting is going to be a highly produced, beautiful game.
References (from this video)
No references stored for this video.
Video 40RLwZ3GyA8 Playthrough at 1:41 sentiment: positive
video_pk 69242 · mention_pk 165654
Scales of Fate video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous and beautiful games
  • Chunky components
  • Quick playtime (around 30 minutes)
Cons
none
Thematic elements
  • influencing demigods to score points and deduce opponent's demigods
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Servant tokens influence demigods that are touching certain spaces.
  • deduction — Players try to figure out which two demigods the other player is influencing.
  • set collection — Players collect servant tokens of matching colors.
  • worker placement — Players place demigods on raised platforms (action spaces) to take different actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to walk through, uh, the three round game. It's a little bit of a quicker game. Probably the whole game will take us 30 minutes or just around 30 minutes.
  • So, the first thing you should know is that this game's currently on Kickstarter. I believe they've already passed and surpassed their goal.
  • And they put out really gorgeous and beautiful games. If you haven't played anything from Ivy Studios, you should totally check that out.
  • This game is a uh, strategic placement deduction game. The objective here is for us to figure out which two demigods the other person is controlling or influencing or wants to win at the end of the game while uh using all of the demigods at our disposal to take different actions and increase or decrease their points.
  • So, it is uh, as described, right, a two-player, um, strategic placement, uh, deduction game where you're one trying to influence the demigods so you can score the most points, and two, trying to deduce which two demigods your opponent is playing or influencing uh, during the game.
  • The board and the components are gorgeous. Of course, inset boards and chunky components. It's It's really cool.
References (from this video)
No references stored for this video.
Video h17RZr6et9c kovray Preview
video_pk 68839 · mention_pk 165131
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video y__ZY-VHc2o Unknown Channel Review at 2:27 sentiment: positive
video_pk 66262 · mention_pk 161160
Unknown Channel - Scales of Fate video thumbnail
Click to watch at 2:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pure skill emphasis with zero randomness; outcomes align with player ability.
  • High-resolution, multi-layered deduction that scales with player engagement.
  • Significant variability across games due to age cards, quest tokens, and board setup.
  • Strong mechanical depth: cascading effects from token placements create emergent complexity.
  • No two games feel identical; ample room for mastery and misdirection.
  • Three-age structure keeps plays feeling fresh; variability supports long-term interest.
Cons
  • Mechanical transparency can make deduction feel less social and more about reading patterns.
  • Endgame guessing phase can feel tacked on for some players, reducing narrative tension for others.
  • The system can verge on complexity-bloat with the many interacting parts and tokens.
  • Some players may feel that the depth is front-loaded and the payoff of deeper systems plateaus over time.
  • Heavy information management can be taxing for casual players or new adopters.
Thematic elements
  • Dual-identity deduction with a high emphasis on strategic positioning and resource management.
  • A mythic setting with nine demigods whose loyalties and powers shape a renown-based scoring system.
  • Dual identity deduction with layered interactions across multiple ages; dynamic, math-forward scoring.
Comparison games
  • Enthroned
Mechanics (from transcript analysis)
  • age_cards_and_replay_variability — Three ages introduce new setups, new quest layouts, and variable action tile placements for each game.
  • dual_identity — Each player secretly controls two of nine demigods; identifying both opponents’ demigods is a key endgame element.
  • god_powers_timing — God powers can be used once for a small point penalty, adding a timing/decision layer.
  • quest_and_abyss_tokens — Quest tokens and abyss mechanics trigger effects based on demigod placements and color borders, causing cascading shifts.
  • renown_track — Scores are determined by the relative positions of the two demigods on a renown track, with distance or same-space values providing points.
  • servant_tokens_and_board_affect — Servant tokens influence entire rows/columns and interact with color-mordant borders to alter play state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Enthroned has eight sculpted fantasy character busts. King, priestess, knight, jester, all the classics.
  • The action track creates dynamic interconnected decisions every turn.
  • I'd rather have 50 amazing plays of a tight, focused game than a hundred plays of something that's trying too hard.
  • Scales of Fate has nine demigods, and each player secretly controls two of them.
  • Zero randomness design is elegant.
  • The dual identity deduction is exponentially more complex than single identity systems.
  • No two games felt identical to us because of that variability.
  • Three age structure with variable setup has kept our plays feeling fresh.
  • The endgame guessing added explicit stakes in our plays that rewarded all the deduction work we've been doing across three ages.
  • The scoring system creates high stakes tension and the psychological warfare deepens as you and your opponent get more experience.
References (from this video)
No references stored for this video.
Video 2Mu2UH2OfSg Dice Tower Review at 0:18 sentiment: positive
video_pk 65907 · mention_pk 160066
Dice Tower - Scales of Fate video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous components and premium production
  • strong bluffing and deduction interplay
  • unique two-player abstract feel with thematic consistency
  • deceptive and strategic decisions that can lead to high-swing scoring
Cons
  • high learning curve and dense rules for an abstract game
  • iconography and naming can be confusing to new players
  • not universally accessible; appeals to a specific audience
Thematic elements
  • bluffing, deduction, hidden information, endgame scoring
  • mythic ancient world where demigods compete for renown
  • abstract/deduction with hidden identities
Comparison games
  • Veiled Fate
  • Mr. Jack
  • Cosmic Encounter
Mechanics (from transcript analysis)
  • end-of-age scoring — ages are scored based on demigod positions, renown, and information revealed by end-of-age questions.
  • place a demigod — choose an off-board demigod and place it onto an action spot to perform the corresponding action.
  • place a servant — place servant tokens along rows or columns to affect all demigods in the affected line.
  • Smite and Abyss — move demigods into the abyss and resolve end-of-age effects based on the position of a central marker.
  • steal — steal a servant token from another player for potential later use.
  • Swap — swap any two demigods (off-board, on-board, or in the abyss).
  • Trading — swap any two demigods (off-board, on-board, or in the abyss).
  • use a god power — draw a one-time god power; flip it when used and pay the end-game penalty for unused powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gorgeous components
  • it's a 30-minute abstract game that's pretty dense
  • a truly unique two-player abstract game
  • I give it an eight out of ten
  • Veiled Fate theming but a completely different game
References (from this video)
No references stored for this video.
Video hdJi4z5ZZNg Board Game Buzz Top 10 List at 17:32 sentiment: positive
video_pk 65874 · mention_pk 159965
Board Game Buzz - Scales of Fate video thumbnail
Click to watch at 17:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh, tactile take on Veiled Fate concept
Cons
none
Thematic elements
  • abstract, tactile area-control/bidding
  • mythic gods and demigods
Comparison games
  • Veiled Fate
  • Pillars of Fate
Mechanics (from transcript analysis)
  • tactical placement with god mechanics — players position wooden pieces to influence outcomes and track progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot stop playing it
  • This is the better version
  • Ultimate comfort cozy game right now
References (from this video)
No references stored for this video.
Video J5jgspkOiJo Blackwatch Games Playthrough at 6:04 sentiment: positive
video_pk 65846 · mention_pk 159839
Blackwatch Games - Scales of Fate video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe production and components (foil cards, large play area, chunky bits) enhance the two-player duel feel.
  • Chess-like, tight two-player deduction with meaningful decisions each turn.
  • Clear core loop once mechanics are understood; multiple levers affect scoring, encouraging forward-planning.
  • Short to moderate playtime makes it a good fit for a quick head-to-head session or a session that ramps up with a second game.
  • Good integration of hidden information with a tangible, strategic payout when both gods and quest lines interact.
Cons
  • Scoring and the end-of-age deductions can be hard to track, especially for new players.
  • Rulebook and clarifications around some god cards and Kickstarter extras can be ambiguous or omitted in base setups.
  • Setup can feel dense due to the large number of components and tokens, which may intimidate new players.
Thematic elements
  • Divine competition with hidden identities and scoring that pivots on the placement of demigods, servants, and god powers on a shifting board.
  • A mythic, two-player arena where two players each control two demigods and seek to outmaneuver each other across multiple thematic ages.
  • Abstract-dantactical duel with deduction elements; players progressively reveal information about their gods while manipulating quest and scoring tokens.
Comparison games
  • Pillars of Fate
Mechanics (from transcript analysis)
  • Abyss mechanic — Certain actions allow moving or placing figures into the abyss, which can penalize or benefit players depending on the spot and later triggers.
  • Compound Scoring — End-of-game score is largely determined by the numerical difference between the two gods each player controls, with several mechanics influencing that gap.
  • End-of-age scoring and renown tracking — At the end of each age, players reveal and/or compare renown values to determine who is at risk of loss or gain, influencing ongoing decisions and revealing information.
  • God power tokens and one-time effects — Players use god power tokens that are generally one-time use and carry penalties (e.g., minus points) if used, adding strategic timing considerations.
  • hidden identity / deduction — Each player secretly controls two gods. Endgame scoring rewards correct identification of the opponent's gods, while in-game actions can reveal or conceal information about your own gods.
  • Quest tokens and age progression — The game uses quest tokens that are shuffled into piles and revealed across three ages, with board state shifting between ages to alter scoring opportunities.
  • Two-god scoring difference — End-of-game score is largely determined by the numerical difference between the two gods each player controls, with several mechanics influencing that gap.
  • worker placement — On your turn you place a demigod on one of several action spots to trigger a specific effect (e.g., altering renown, moving or scoring quests, or manipulating the abyss).
  • Worker-like placement on action spots — On your turn you place a demigod on one of several action spots to trigger a specific effect (e.g., altering renown, moving or scoring quests, or manipulating the abyss).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is scales of fate. Nice quick game.
  • This is like a mini version of ale fate.
  • Yeah this is the score for the abyss so that could be different based off of this.
References (from this video)
No references stored for this video.
Video Y4CoYXHV4RQ Dice Tower Top 10 List at 0:30 sentiment: positive
video_pk 33121 · mention_pk 98288
Dice Tower - Scales of Fate video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical decision space with meaningful choice each turn.
  • strong production aesthetics and table presence.
  • hidden-information layer adds intrigue and deception.
Cons
  • learning curve can be steep for new players to this family of games.
  • scores can feel opaque until players get comfortable with abilities.
Thematic elements
  • divine manipulation, deduction, hidden information
  • mythic demigods maneuvering on a configurable board while trying to obscure the opponent’s chosen identities.
  • abstract strategy with hidden information and tactical reveals
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden information / deduction — Each player controls two demigods out of nine unknown to the opponent, requiring deduction and misdirection.
  • placement — Demigods are placed on a board to trigger abilities that shift the point landscape.
  • point manipulation — Actions can give or subtract victory points, creating deliberate score gaps to maximize final differential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very tactical.
  • it's a looker.
  • if you're looking for something that is thinky, head down, very clever, and tactical, then Scales of Fate might just be the one for you.
  • this one kind of feels it gives me that collectible card game vibe, I love that.
  • a really dynamic and very vibrant two-player experience.
  • it's a neat one.
  • two players only.
  • Oh, what a fun little head-to-head game.
References (from this video)
No references stored for this video.
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