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Scales of Fate box art

Scales of Fate

Game ID: GID0452098
Game Info
Year
2026
Players
2
Age
14+
Playtime
45 min
Collection
Your Tier
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Description

Two-player strategic deduction game set in the Veiled Fate universe where players secretly champion two of nine demigods using tactical placement and bluffing across three ages

Description

Two-player strategic deduction game set in the Veiled Fate universe where players secretly champion two of nine demigods using tactical placement and bluffing across three ages

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment: pos 23 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–26 of 26
Video 4s7vjjDevfY kovray Discussion at 4:32 sentiment: positive
video_pk 86198 · mention_pk 222378
kovray - Scales of Fate video thumbnail
Click to watch at 4:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't judge this this is what we do before we go to conventions
  • when we get back we're going to be doing a recap video where we'll talk about our experience there
  • type in what game you want to play
References (from this video)
No references stored for this video.
Video NVUf5akjB8s Hungry Gamer Playthrough at 0:00 sentiment: positive
video_pk 85972 · mention_pk 221550
Hungry Gamer - Scales of Fate video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep two-player puzzle with hidden information
  • Prototype phase improvements; clearer score demarcations coming
  • Exciting endgame scoring with demigod placement
Cons
  • Limited in-game talk due to hidden information
  • Rules and scoring can be tricky without formal examples in prototype
Thematic elements
  • Array
  • Mythic fantasy
  • Competitive two-player play with secret information
Comparison games
  • Veiled Fate
Mechanics (from transcript analysis)
  • Hidden Information — Players hold secret god cards and perform actions largely without public discussion.
  • Scoring based on demigod positions — Final scoring uses demigod placements and god power usage to determine points.
  • Tile Placement — Players place servants on a grid to activate tiles and affect surrounding areas.
  • Tile placement / area activation — Players place servants on a grid to activate tiles and affect surrounding areas.
  • Worker Placement — Placement of servants to control and trigger effects on the board.
  • Worker/servant placement — Placement of servants to control and trigger effects on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spanish Inquisition joke: you did not see it coming
  • there's so much hidden information
  • this video was paid for by the publisher
  • holy crap, this was a close game
References (from this video)
No references stored for this video.
Video x3ckozH3XTk Man vs Meeple Review at 0:04 sentiment: positive
video_pk 85980 · mention_pk 221555
Man vs Meeple - Scales of Fate video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game
  • Involves a lot of deception and deduction
  • Good amount of sneakiness and deception
  • Good amount of table talk
  • Intense and engaging
  • Quick to play and learn
  • Enjoyable for game nights with friends
Cons
none
Thematic elements
  • Hidden influence, deception, and deduction
Comparison games
  • Veiled Fate
Mechanics (from transcript analysis)
  • area influence — Players try to get their colors (demigods) to be between certain number ranges or far apart to score points.
  • bluffing — The core of the game is deception, where players try to hide their intentions and what their pieces are doing.
  • Deduction — Players try to deduce their opponent's hidden goals and demigods to score points.
  • Set Collection — Players collect servant tokens that score positive or negative for matching colors or touching pieces.
  • Smite — Players can 'Smite' demigods, taking them off the board and placing them in 'The Abyss', which affects scoring.
  • variable setup — Each round has a random scoring tile, random setups for ages, and different scoring conditions.
  • Worker Placement — Players place demigods (workers) onto action spots to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is scales of fade it says a two-player game of hidden influence I'm going to call it deception and deduction
  • this one's on the table and I'm showing it to you because I would back it with my own money so if that doesn't you know that gives you an idea flip the script I told I told Austin when I played this I was like this is an amazing game
  • The whole idea is deception
  • so this game's got a lot of moving Parts but the game is actually really simple
  • it's just such a deceptive deceptively type of fun
  • it has that intensity and it gets you going for that good 30 minutes
References (from this video)
No references stored for this video.
Video NE0JOJlst-k Hungry Gamer Review at 0:11 sentiment: positive
video_pk 85973 · mention_pk 221551
Hungry Gamer - Scales of Fate video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works particularly well as a two-player game.
  • Very quick game, under 30 minutes.
  • Relative simplicity with enough strategic depth.
  • Interesting push and pull with information given each round.
  • Clever scoring system.
  • Stunningly beautiful production.
  • Favorite IV Games title played so far.
Cons
  • Requires a strong interest in hidden information and deduction.
  • Can involve 'mean' choices that negatively impact the opponent.
  • Potential to give opponent too much information unintentionally.
Thematic elements
  • Manipulating the fate and fortunes of nine demigods.
Comparison games
  • Veiled Fate Duel
  • Veiled Fate
  • Fractured Sky
Mechanics (from transcript analysis)
  • area influence — Placing demigods on tiles activates effects and influences their scores.
  • hidden role deduction — Players attempt to deduce the hidden demigods of their opponent over three rounds.
  • Set Collection — Players collect servant tokens of different colors (white, red, green).
  • Variable player powers — Players have access to 'God Powers' (switch, smite, steel) that are usable once per game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a well it's basically veiled fate duel it is a two-player version of the hidden roll deduction game veiled fate
  • I think for my time and my money this might be my favorite Ivy game that I have played
  • this is actually one of the prettiest prototypes I've ever gotten and so that says a lot because I've gotten a lot of really really pretty prototypes and I can only assume the final version is going to be even better looking
  • Mrs hungry gamer hates that in fact in the playthrough that we did it turned out well I won't tell you if it turned out well or not but on one of the last turns of the game I'm like okay I know or I think I know you'll have to see if I knew or I didn't know that Don has these two demigods if I do this play he's going to go from getting a bunch of points to getting one point and it was just a mean mean choice for me to make
References (from this video)
No references stored for this video.
Video jS5g2-scAqQ Tantrum House Analysis at 2:26
video_pk 85981 · mention_pk 221559
Tantrum House - Scales of Fate video thumbnail
Click to watch at 2:26 · YouTube ↗
Pros
  • Fans of Veiled Fate may want to check this out.
Cons
none
Thematic elements
  • Players represent demigods and decide whether to help both gain renown or hurt one and help the other.
  • Veiled Fate Universe
Comparison games
  • Veiled Fate
Mechanics (from transcript analysis)
  • Deduction — Scales of Fate is a strategic deduction game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aloha and welcome to tangal Studio 808
  • I'm psychic Larry and this is the block
  • video for the second half of March
  • this video is sponsored in part by Ivy Studios their new game scales of Fate is coming to Kickstarter on March 18th
  • We will also be having a live playthrough of scales of Fate on our channel on Thursday March 20th
  • coming to backer kit on March 18th is red ties a tale of new caribia by Tortuga games and designed by Nick rer and John Micah Tyson
  • coming to gamefound on March 18th is onward by Sky tiered games and designed by gioma and Ricardo ner
  • Onward is the spiritual successor to Sky tier the competitive card driven game inspired by mobile video games such as League of Legends or DOTA
  • coming to Kickstarter on March 18th is Misfit Heroes by AEG and designed by Phil Walker Harding
  • also coming to Kickstarter on March 18th it scales of Fate by our sponsor ivy Studios and designed by Max Anderson Zack Dixon and Austin Harrison
  • coming to Kickstarter on March 19th is star Clash by most high design and designed by Ryan K Williams
  • coming to game found on March 25th is Chronicles of palon by trous games and designed by here we go Bank ragn Mom sorry uh to the designer
  • also coming to game found on March 25th is gii Joe operation Cobra by OC games
  • and finally coming to game found on March 25th is six sojourns by Red Raven games and designed by Ryan Lockett
  • Six soldiers is a reimagining of Ryan lockett's third published design 8 Minute Empire
  • those are some of the games coming to crowdfunding this second half of March thanks again to our sponsor IV Studios be sure to check out their game scales of Fate coming to Kickstarter on March 18th
  • let me know in the comments which games you are excited about and if I've missed any of your favorite games coming to crowdfunding this end of March and until next time
  • aloha
  • e for
References (from this video)
No references stored for this video.
Video 74tLg7fdJ-4 Foster the Meeple Other at 17:00 sentiment: positive
video_pk 85951 · mention_pk 221376
Foster the Meeple - Scales of Fate video thumbnail
Click to watch at 17:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Monumental it's very Monumental
  • and push is a push your luck game that I think is really fun and you could play it in the springtime
  • libertalia you feel liberated
  • roll and bump I said it was scandalous it's scandalous that's the animal version of pump and grind rolling bump is the next game and that's what the animals do because they have to make the babies in the springtime
  • there's a forest Shuffle as the animals look for their mates in the spring time to do a little roll and bump
  • the worms have spanned across the ground because the water pushes them out of their home Engish that isn't even English it rains and the worms they pop up and the robins eat them true but because the worms are spanned everywhere worm span is the next game
  • nocturn is the next one because nocturnal animals are coming back they're back in the spring
  • Scales of Fate mhm okay it's amazing it's two-player game awesome
  • Moon rollers because the moon rolls in the springtime because it's so excited that it's not winter it's just rolling around
  • and fractured Sky because when winter explodes it fractures the sky
References (from this video)
No references stored for this video.
Video zYFuOpW8MAo Tim Chuon Discussion at 1:43 sentiment: positive
video_pk 85203 · mention_pk 217930
Tim Chuon - Scales of Fate video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • balance of power, fate, and strategic conflict
  • Fantasy setting with fates and scales balancing power
  • conceptual and thematic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there weren't too many differences between the revised edition and Rebirth
  • Last time for Scales of Fate, it was beautiful.
  • I think cloth might be my thing right now
References (from this video)
No references stored for this video.
Video DF6qidmYSGc Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 83548 · mention_pk 210714
Board Games UnLocked - Scales of Fate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic deduction game
  • Clever system for gaining points
  • Tight points and small score swings
  • Amazing production value
  • Unique two-player deception concept
  • Clean designs with uniqueness
Cons
  • Potential for games with insufficient deduction information
  • Sharing gods can lead to asymmetrical gameplay and frustration
  • Losing points for incorrect guesses can feel unfair
Thematic elements
  • Deception
  • Veiled Fate world
Comparison games
  • Mantis Falls
  • Pillars of Fate
  • Pagan
  • Mythic Mischief
  • Veiled Fate
Mechanics (from transcript analysis)
  • action selection — Players place gods on action spots (pillars) to trigger abilities like manipulating the abyss, modifying scoring, or gaining servants.
  • bluffing — Players may take actions that intentionally mislead their opponent about their chosen gods.
  • Deduction — Players try to deduce their opponent's hidden gods using information gained from age cards and player actions.
  • Hidden Information — Each player's two chosen gods are hidden from their opponent.
  • Set Collection — Players aim to have their two chosen gods end up in specific positions on the renown track to score points based on their proximity or difference.
  • Variable player powers — Each of the nine demigods has unique abilities that players try to leverage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scales of Fate, the second newest uh two-player game by Ivy Studios.
  • So, whenever you create a game that is designed in that genre for just two, it always kind of piques my interest.
  • The actual gameplay is not something I've ever really seen before.
  • And you might be thinking, well, there's nine gods. How the hell do you ever figure out what two are theirs?
  • that extra wrinkle is so fascinating because it it does such a great job of giving the players information without giving them too much information.
  • Because the entire game of Scales of Fate is you manipulating um where gods are being positioned, trying to modify their points, trying to screw over your opponent's points.
  • it's all about mind games.
  • I don't know how I feel about that. I know the opposite would be worse where if if the two I drew, oh, hey, I drew blue and yellow. I know they can't be this. That is worse because that basically means there are nine gods, two of which I know for a fact can't be there.
  • The deduction is great.
  • The production is is amazing with the the gold cards.
  • I think the biggest kicker is how you give the uh the the deduction more variety. So, more age cards really.
  • On a scale of 1 to 10, it's getting a one because it made me do that pun.
  • I am going to give this game Ooh. Ooh.
  • I think Scales of Fate is a very solid eight.
  • It's really making me do these these fun little puzzle rhyme things.
  • eight out of 10 is still a fantastic score. I really like it. It's a sexy ass game.
References (from this video)
No references stored for this video.
Video VidDkpBgcWI Board Games UnLocked Top List at 22:40 sentiment: positive
video_pk 83481 · mention_pk 210421
Board Games UnLocked - Scales of Fate video thumbnail
Click to watch at 22:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The production value is incredibly high.
  • The design is radically unique.
  • It's a very slick game that gets better with more plays.
  • The puzzle of trying to figure out your opponent's gods is very enjoyable.
  • It's a quick game.
Cons
  • Not necessarily tons of ways to figure out what your opponent has.
Thematic elements
  • Deduction game with demigods
  • Veiled Fate universe
Comparison games
  • Pillars of Fate
  • Mantis Falls
  • Pagan
Mechanics (from transcript analysis)
  • Action Points — Placing gods on pillars to score them.
  • Deduction — You are given two secret demigods and try to figure out your opponent's gods and score them in one of two ways: by getting both on the same number or by the difference between the two.
  • Set Collection — You collect different colored lenses to make a discovery.
  • Variable player powers — Placing gods on different pillars to score them differently, move them up and down, and manipulate opponent's scores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grim Coven is an absolute amazing boss battler.
  • This is a genre that I just absolutely love. It is so good.
  • the stories that they tell are like nothing that we've seen, you know, and just just knowing that
  • that's Bonkers the for foresight and thought that had to go into designing this.
  • This just brings it into the into the Elder Scrolls universe.
  • it makes it a much more in my mind deeper experience than like a Too Many Bones cuz it's got a it's like a campaign game.
  • This game is a masterpiece in its design.
  • This is the epitome of where exploration RPG and campaign games really need to be.
  • It was a no-brainer at this case. I knew what my number one and number two were, you know, pretty pretty easily.
References (from this video)
No references stored for this video.
Video 6M1fTw_NArs Board Games UnLocked Top List at 1:20:54 sentiment: positive
video_pk 83132 · mention_pk 208985
Board Games UnLocked - Scales of Fate video thumbnail
Click to watch at 1:20:54 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Intriguing gameplay
  • Unique production
  • Quick setup and teach
  • Excellent for two players
Cons
none
Thematic elements
  • Mythological Figures
Comparison games
  • Pillars of Fate
  • Moon Rakers
  • Veiled Fate
  • Mythic Battle
  • Mythic Mischief
  • Pagan
  • Mantis Falls
Mechanics (from transcript analysis)
  • Area Majority — Players score points based on how far apart or on specific spots their demigod tokens are.
  • Deduction — Players try to deduce which demigods their opponent controls while concealing their own.
  • Hidden Information — The identities of the demigods are initially hidden from the opponent.
  • Set Collection — Players collect points based on specific conditions related to demigod placement at the end of acts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not much of a looker.
  • this is a two-player deduction game where you have two demi gods that you draw from a deck
  • Orléans, you know, was one you showed me a long time ago.
  • this was my really kind of my first bag builder experience
  • This game is not intuitive in any way.
  • this game has theme.
  • this game feels really really video game like.
  • have your family be a glor glorious and famous family is kind of what you're working towards.
  • if you like perfect information 1v one fighting games, then BattleCon is probably the best
References (from this video)
No references stored for this video.
Video _acHhPziEMM The Dice Tower Analysis at 7:05 sentiment: positive
video_pk 80255 · mention_pk 194990
The Dice Tower - Scales of Fate video thumbnail
Click to watch at 7:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I enjoy this one a lot.
  • Some really good decisions.
Cons
  • Probably a little too complex for many people
  • definitely overproduced.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract — a back-and-forth abstract game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And we always end at the the last one, The Road to Canterbury.
  • If you like the Harry Potter theme.
  • Cupcake Empire is a game I like a lot.
  • I find it unique and interesting.
  • So, the Valeria series has been up and down for me, but I thought Mar Graves was pretty interesting.
  • This is one I considered getting back in the day if only because it's a war game but fantasy and from a war game company.
  • It's good.
  • What I like about this game is you're putting a card into the series and each round you're also going to activate one of these cards.
  • So, that looks interesting.
  • That is a lot of tan. Very Canterbury.
  • my favorite here is probably Chomp actually, that little card game from All Play.
  • I find that one to be pretty nifty.
  • Are there ones that I should play that I haven't played there? Ones that I like and you're like you're crazy, etc.
References (from this video)
No references stored for this video.
Video V9IfcldpROM Top List at 14:44 sentiment: positive
video_pk 78025 · mention_pk 189131
Scales of Fate video thumbnail
Click to watch at 14:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of intrigue
  • Games come down to the wire (e.g., 10-9, 11-10)
  • Tension remains high the whole game
  • Good for deduction fans
Cons
  • Still in Kickstarter fulfillment / considering 2025 release
Thematic elements
  • Demigods and deduction
  • World of Veiled Fate
Comparison games
  • Veiled Fate
Mechanics (from transcript analysis)
  • Area Majority — Controlling demigods on the board to influence scoring.
  • bluffing — Using feints and fakes to mislead opponents.
  • Deduction — Core mechanic involves figuring out opponent's hidden information.
  • Scoring based on differences — Points are scored based on the difference between controlled demigods or getting them to the same spot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well this year, honestly, 2025, I feel like is the year of the two-player game.
  • The gap between 10 and one on this list is smaller than any other video I'm about to put out.
  • I just like honestly, if you caught me on a different day, I would arrange these in a different order, you know?
  • This is maybe like the most chill game on this list.
  • It's a genre of game that is getting more popular right now where you are making decisions on what cards to add to your deck, but then at some point, you're just flipping cards from your deck and doing whatever it says and you're not making choices at that point anymore.
  • The production quality of Enthrall is insane.
  • And this is another game with a lot of intrigue and faints and fakes, you know?
  • This is a two player game where I'm like, 'Ooh, it Every time I play it, I want to play it again because I'm like, 'Ooh, I see something I could have done better.'
  • Like I mentioned, the gap between 10 and one here is so small and they're all really great.
  • It's a trend that I like because I just feel like they're easy to get to the table and they're bringing new people into the hobby that might not otherwise be in the hobby.
References (from this video)
No references stored for this video.
Video zSs8sarMWCs Discussion at 15:47 sentiment: positive
video_pk 77839 · mention_pk 188265
Scales of Fate video thumbnail
Click to watch at 15:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • it's so good
  • it was amazing
Cons
none
Thematic elements
Comparison games
  • Veiled Fate
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not making any kind of commitments to anything at this point
  • I think I just need a nice long break away from KH so that I can reinvigorate my interest and love for going to them
  • it's just a lot of money even just flights for us in general flights are expensive
  • it's just a lot of people and quite honestly like they're expensive and we go to a lot of them
  • it's not a level up problem it's just a me thing and I'm very much feeling right now
References (from this video)
No references stored for this video.
Video CjsZTX0zLXg Before You Play Rules Teach
video_pk 69809 · mention_pk 166662
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a two-player only hidden roll deduction game set in the world of veiled fate
  • your score is going to be equal to the difference between your two demigods or if you're able to get both demigods on the same uh Renown point
  • this is going to be the main way in which we manipulate the demigods points
  • at the end of the third age the game ends and at that point we do our final deducing on our papers and we try to guess our opponents to demigod
  • I think you are teal and red
  • I think you are blue and yellow
  • so I scored 11 minus four so that's seven I guessed both correct so that's plus three 10 10 and then minus one so my final score is nine
References (from this video)
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Video CjsZTX0zLXg Before You Play Rules Teach at 0:00 sentiment: positive
video_pk 69809 · mention_pk 221055
Before You Play - Scales of Fate video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging deduction element
  • Strategic depth through action and servant placement
  • Replayability due to random age cards and tile placement
  • God powers provide powerful one-time effects
  • Thematic integration of demigods and renown
Cons
  • Using God powers results in a point penalty
  • Can be difficult to track all actions and deductions
  • Low scoring can be a downside for some players
Thematic elements
  • hidden roll deduction, scoring renown
  • underworld
Comparison games
  • Veiled Fate
Mechanics (from transcript analysis)
  • action selection — Players place demigods on action tiles to perform actions.
  • End of round scoring — The abyss and age card criteria lead to score adjustments at the end of each age.
  • hidden role deduction — Players have secret identities (demigods) and must deduce their opponent's identities.
  • Set Collection — Collecting servant tiles is a key part of the gameplay.
  • track movement — Demigods move up and down a renown track, influencing their scores.
  • Variable player powers — God powers can be used once per game for strong, game-altering effects.
  • Worker Placement — Servants are placed on the board to activate rows/columns or specific quest tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a two-player only hidden roll deduction game set in the world of veiled fate
  • your score is going to be equal to the difference between your two demigods or if you're able to get both demigods on the same uh Renown point
  • this is going to be the main way in which we manipulate the demigods points
  • at the end of the third age the game ends and at that point we do our final deducing on our papers and we try to guess our opponents to demigod
  • I think you are teal and red
  • I think you are blue and yellow
  • so I scored 11 minus four so that's seven I guessed both correct so that's plus three 10 10 and then minus one so my final score is nine
References (from this video)
No references stored for this video.
Video o2Qb5-b7PKc Review at 0:02 sentiment: positive
video_pk 69238 · mention_pk 165650
Scales of Fate video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great entry into two-player deduction games.
  • Has a similar feeling to Veiled Fate, which is appreciated.
  • More active participation in deduction compared to other games.
  • Excellent production value, even for a prototype.
  • Strategic element is strong, allowing for point manipulation.
  • Good balance of mechanics.
Cons
  • Strategy can sometimes feel more important than deduction.
  • Guessing the opponent's demigods at the end of the game is less important than strategic placement.
  • Score sheets are currently bland and will be improved with color.
Thematic elements
  • Gods have secretly sired demigods and are trying to score points based on their positions
  • Mythological world where gods and demigods roam the Earth
Comparison games
  • Veiled Fate
Mechanics (from transcript analysis)
  • Area Control — Players place their demigods and servants on different locations on the map to influence scoring.
  • Deduction — Players try to figure out which demigods belong to their opponent by observing their actions and choices.
  • Hidden Information — Players do not initially know which demigods belong to their opponent, adding a layer of mystery.
  • Set Collection — Players collect servant tokens which have unique abilities to affect the game state.
  • Variable player powers — Players can use powerful God Powers, though they incur a point penalty at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really really brain busting puzzler for two
  • this is a strategic deduction game
  • the production of this is so nice it's so high quality
  • if you've played bailed fate and think like I just don't really feel like I know what I'm doing in it I think you're going to have a much better time with scales of Fate
References (from this video)
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Video xtq7CyU0myU Review at 0:04 sentiment: positive
video_pk 69244 · mention_pk 165656
Scales of Fate video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Setup is pretty straightforward.
  • Components are gorgeous.
  • Gameplay is tight.
  • The abyss mechanic adds just the right amount of 'oh no what have I done' or 'oh yes what have you done for me'.
Cons
  • Using a god power comes with a penalty at the end of the game, so don't just waste those moves.
Thematic elements
  • demigods going for Renown
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On your turn you've got three main actions: place a demigod, place a servant token, or use a god power.
  • Hidden Information — The whole point and purpose of the game is basically to deduce who which two demigods your opponent has.
  • Player Elimination — You can send other demigods straight to the abyss.
  • Set Collection — Placing servant tokens can influence demigods in rows or columns to influence their influence on quests.
  • Variable player powers — God powers are break glass in case of emergency moves that can smite, switch demigod locations, or steal servant tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a head-to-head battle game of demigods going for Renown.
  • if you've ever wanted to play a game where you can send your opponent's characters straight into the abyss while cackling the whole time then this is the game for you
  • Scales of Fate is played over three ages and each age is a battle of wits strategy and occasionally pure spite.
  • the whole point and purpose of the game is basically to deduce who which two demigods your opponent has
  • this is a deduction game
  • If you're into head-to-head strategy games with a humongous amount healthy dose of deduction then this game is a winner.
  • in Scales of Fate it's not personal it's just for the Renown
References (from this video)
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Video w-2HUxDk1mI Review at 0:30 sentiment: positive
video_pk 69232 · mention_pk 165641
Scales of Fate video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly produced, beautiful game
  • Can be played quickly
  • Engaging for those who like abstract strategy, deduction, and mind-burning games
Cons
  • Can cause analysis paralysis (AP)
Thematic elements
  • Demigods gaining or losing renown
Comparison games
  • Veiled Fate
Mechanics (from transcript analysis)
  • Area Majority/Influence — Servant tokens are placed on the outer edge of quests to score demigods connected to those quests based on renown values.
  • bluffing — Players announce if their assigned demigods fit criteria at the end of an age, giving clues and potentially misleading the opponent.
  • Deduction — Players try to deduce their opponent's demigods by observing their actions and answers to age-end questions.
  • Hidden Information — Players are dealt two secret demigod cards at the beginning of the game.
  • Set Collection — Players collect servant tokens (Penance, Vesper, Hadria) to be used on future turns.
  • Variable player powers — Players manage two assigned demigods and can choose to place any demigod onto action tiles.
  • Worker Placement — Players strategically place demigods onto available action tiles to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Victory goes to the player with the most points at the end of the three ages earned through the distance between your two assigned demigods in renown or the renown they share if they occupy the same location and correctly deducing which two demigods your opponent controls.
  • This game can get really mean, especially if you know...
  • This is very much so a brain birdie game.
  • You know what you're getting is going to be a highly produced, beautiful game.
References (from this video)
No references stored for this video.
Video 40RLwZ3GyA8 Playthrough at 1:41 sentiment: positive
video_pk 69242 · mention_pk 165654
Scales of Fate video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous and beautiful games
  • Chunky components
  • Quick playtime (around 30 minutes)
Cons
none
Thematic elements
  • influencing demigods to score points and deduce opponent's demigods
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Servant tokens influence demigods that are touching certain spaces.
  • Deduction — Players try to figure out which two demigods the other player is influencing.
  • Set Collection — Players collect servant tokens of matching colors.
  • Worker Placement — Players place demigods on raised platforms (action spaces) to take different actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to walk through, uh, the three round game. It's a little bit of a quicker game. Probably the whole game will take us 30 minutes or just around 30 minutes.
  • So, the first thing you should know is that this game's currently on Kickstarter. I believe they've already passed and surpassed their goal.
  • And they put out really gorgeous and beautiful games. If you haven't played anything from Ivy Studios, you should totally check that out.
  • This game is a uh, strategic placement deduction game. The objective here is for us to figure out which two demigods the other person is controlling or influencing or wants to win at the end of the game while uh using all of the demigods at our disposal to take different actions and increase or decrease their points.
  • So, it is uh, as described, right, a two-player, um, strategic placement, uh, deduction game where you're one trying to influence the demigods so you can score the most points, and two, trying to deduce which two demigods your opponent is playing or influencing uh, during the game.
  • The board and the components are gorgeous. Of course, inset boards and chunky components. It's It's really cool.
References (from this video)
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Video h17RZr6et9c kovray Review
video_pk 68839 · mention_pk 165131
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the world is your oyster there could be a huge upset at the end of the game with the god Powers into play
  • two-player game
  • mind games you can play some Superior mind games with your opponent
  • I really like this game
  • this game plays really quickly
References (from this video)
No references stored for this video.
Video h17RZr6et9c kovray Review at 0:16 sentiment: positive
video_pk 68839 · mention_pk 221466
kovray - Scales of Fate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player head-to-head gameplay
  • Fast-paced rounds
  • Premium production with gold foil and tactile pieces
  • Strong deduction and mind games
  • Potential for big end-game moments
Cons
none
Thematic elements
  • deduction and Renown through demigod actions and god powers
  • two demigods in a three-age path of renown with quests and the abyss
  • strategic deduction with hidden information and mind games
Comparison games
none
Mechanics (from transcript analysis)
  • Abyss fate — Move the abyss marker left or right to influence demigod fate.
  • demigod placement — On your turn, place a demigod onto the board and activate actions or gain tokens.
  • End-of-age deduction — At each end of an age, scores are determined and deduction about opponent's demigods occurs.
  • god powers — Three god powers (Smite, Switch, Steal) can be used, at the cost of a point at game end.
  • Quests and Renown scoring — Quests grant Renown or loss; omega and sickle symbols indicate gain or loss.
  • Servant tokens — Place servant tokens on quest spaces to influence Renown of demigods.
  • Three-age progression — The game consists of three ages with setup and scoring for each age.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the world is your oyster there could be a huge upset at the end of the game with the god Powers into play
  • two-player game
  • mind games you can play some Superior mind games with your opponent
  • I really like this game
  • this game plays really quickly
References (from this video)
No references stored for this video.
Video y__ZY-VHc2o Unknown Channel Review at 2:27 sentiment: positive
video_pk 66262 · mention_pk 161160
Unknown Channel - Scales of Fate video thumbnail
Click to watch at 2:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pure skill emphasis with zero randomness; outcomes align with player ability.
  • High-resolution, multi-layered deduction that scales with player engagement.
  • Significant variability across games due to age cards, quest tokens, and board setup.
  • Strong mechanical depth: cascading effects from token placements create emergent complexity.
  • No two games feel identical; ample room for mastery and misdirection.
  • Three-age structure keeps plays feeling fresh; variability supports long-term interest.
Cons
  • Mechanical transparency can make deduction feel less social and more about reading patterns.
  • Endgame guessing phase can feel tacked on for some players, reducing narrative tension for others.
  • The system can verge on complexity-bloat with the many interacting parts and tokens.
  • Some players may feel that the depth is front-loaded and the payoff of deeper systems plateaus over time.
  • Heavy information management can be taxing for casual players or new adopters.
Thematic elements
  • Dual-identity deduction with a high emphasis on strategic positioning and resource management.
  • A mythic setting with nine demigods whose loyalties and powers shape a renown-based scoring system.
  • Dual identity deduction with layered interactions across multiple ages; dynamic, math-forward scoring.
Comparison games
  • Enthroned
Mechanics (from transcript analysis)
  • age_cards_and_replay_variability — Three ages introduce new setups, new quest layouts, and variable action tile placements for each game.
  • dual_identity — Each player secretly controls two of nine demigods; identifying both opponents’ demigods is a key endgame element.
  • god_powers_timing — God powers can be used once for a small point penalty, adding a timing/decision layer.
  • quest_and_abyss_tokens — Quest tokens and abyss mechanics trigger effects based on demigod placements and color borders, causing cascading shifts.
  • renown_track — Scores are determined by the relative positions of the two demigods on a renown track, with distance or same-space values providing points.
  • servant_tokens_and_board_affect — Servant tokens influence entire rows/columns and interact with color-mordant borders to alter play state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Enthroned has eight sculpted fantasy character busts. King, priestess, knight, jester, all the classics.
  • The action track creates dynamic interconnected decisions every turn.
  • I'd rather have 50 amazing plays of a tight, focused game than a hundred plays of something that's trying too hard.
  • Scales of Fate has nine demigods, and each player secretly controls two of them.
  • Zero randomness design is elegant.
  • The dual identity deduction is exponentially more complex than single identity systems.
  • No two games felt identical to us because of that variability.
  • Three age structure with variable setup has kept our plays feeling fresh.
  • The endgame guessing added explicit stakes in our plays that rewarded all the deduction work we've been doing across three ages.
  • The scoring system creates high stakes tension and the psychological warfare deepens as you and your opponent get more experience.
References (from this video)
No references stored for this video.
Video 2Mu2UH2OfSg Dice Tower Review at 0:18 sentiment: positive
video_pk 65907 · mention_pk 160066
Dice Tower - Scales of Fate video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous components and premium production
  • strong bluffing and deduction interplay
  • unique two-player abstract feel with thematic consistency
  • deceptive and strategic decisions that can lead to high-swing scoring
Cons
  • high learning curve and dense rules for an abstract game
  • iconography and naming can be confusing to new players
  • not universally accessible; appeals to a specific audience
Thematic elements
  • bluffing, deduction, hidden information, endgame scoring
  • mythic ancient world where demigods compete for renown
  • abstract/deduction with hidden identities
Comparison games
  • Veiled Fate
  • Mr. Jack
  • Cosmic Encounter
Mechanics (from transcript analysis)
  • end-of-age scoring — ages are scored based on demigod positions, renown, and information revealed by end-of-age questions.
  • place a demigod — choose an off-board demigod and place it onto an action spot to perform the corresponding action.
  • place a servant — place servant tokens along rows or columns to affect all demigods in the affected line.
  • Smite and Abyss — move demigods into the abyss and resolve end-of-age effects based on the position of a central marker.
  • steal — steal a servant token from another player for potential later use.
  • Swap — swap any two demigods (off-board, on-board, or in the abyss).
  • Trading — swap any two demigods (off-board, on-board, or in the abyss).
  • use a god power — draw a one-time god power; flip it when used and pay the end-game penalty for unused powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gorgeous components
  • it's a 30-minute abstract game that's pretty dense
  • a truly unique two-player abstract game
  • I give it an eight out of ten
  • Veiled Fate theming but a completely different game
References (from this video)
No references stored for this video.
Video hdJi4z5ZZNg Board Game Buzz Top 10 List at 17:32 sentiment: positive
video_pk 65874 · mention_pk 159965
Board Game Buzz - Scales of Fate video thumbnail
Click to watch at 17:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh, tactile take on Veiled Fate concept
Cons
none
Thematic elements
  • abstract, tactile area-control/bidding
  • mythic gods and demigods
Comparison games
  • Veiled Fate
  • Pillars of Fate
Mechanics (from transcript analysis)
  • tactical placement with god mechanics — players position wooden pieces to influence outcomes and track progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot stop playing it
  • This is the better version
  • Ultimate comfort cozy game right now
References (from this video)
No references stored for this video.
Video J5jgspkOiJo Blackwatch Games Playthrough at 6:04 sentiment: positive
video_pk 65846 · mention_pk 159839
Blackwatch Games - Scales of Fate video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe production and components (foil cards, large play area, chunky bits) enhance the two-player duel feel.
  • Chess-like, tight two-player deduction with meaningful decisions each turn.
  • Clear core loop once mechanics are understood; multiple levers affect scoring, encouraging forward-planning.
  • Short to moderate playtime makes it a good fit for a quick head-to-head session or a session that ramps up with a second game.
  • Good integration of hidden information with a tangible, strategic payout when both gods and quest lines interact.
Cons
  • Scoring and the end-of-age deductions can be hard to track, especially for new players.
  • Rulebook and clarifications around some god cards and Kickstarter extras can be ambiguous or omitted in base setups.
  • Setup can feel dense due to the large number of components and tokens, which may intimidate new players.
Thematic elements
  • Divine competition with hidden identities and scoring that pivots on the placement of demigods, servants, and god powers on a shifting board.
  • A mythic, two-player arena where two players each control two demigods and seek to outmaneuver each other across multiple thematic ages.
  • Abstract-dantactical duel with deduction elements; players progressively reveal information about their gods while manipulating quest and scoring tokens.
Comparison games
  • Pillars of Fate
Mechanics (from transcript analysis)
  • Abyss mechanic — Certain actions allow moving or placing figures into the abyss, which can penalize or benefit players depending on the spot and later triggers.
  • Compound Scoring — End-of-game score is largely determined by the numerical difference between the two gods each player controls, with several mechanics influencing that gap.
  • End-of-age scoring and renown tracking — At the end of each age, players reveal and/or compare renown values to determine who is at risk of loss or gain, influencing ongoing decisions and revealing information.
  • God power tokens and one-time effects — Players use god power tokens that are generally one-time use and carry penalties (e.g., minus points) if used, adding strategic timing considerations.
  • hidden identity / deduction — Each player secretly controls two gods. Endgame scoring rewards correct identification of the opponent's gods, while in-game actions can reveal or conceal information about your own gods.
  • Quest tokens and age progression — The game uses quest tokens that are shuffled into piles and revealed across three ages, with board state shifting between ages to alter scoring opportunities.
  • Two-god scoring difference — End-of-game score is largely determined by the numerical difference between the two gods each player controls, with several mechanics influencing that gap.
  • Worker Placement — On your turn you place a demigod on one of several action spots to trigger a specific effect (e.g., altering renown, moving or scoring quests, or manipulating the abyss).
  • Worker-like placement on action spots — On your turn you place a demigod on one of several action spots to trigger a specific effect (e.g., altering renown, moving or scoring quests, or manipulating the abyss).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is scales of fate. Nice quick game.
  • This is like a mini version of ale fate.
  • Yeah this is the score for the abyss so that could be different based off of this.
References (from this video)
No references stored for this video.
Video Y4CoYXHV4RQ Dice Tower Top 10 List at 0:30 sentiment: positive
video_pk 33121 · mention_pk 98288
Dice Tower - Scales of Fate video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical decision space with meaningful choice each turn.
  • strong production aesthetics and table presence.
  • hidden-information layer adds intrigue and deception.
Cons
  • learning curve can be steep for new players to this family of games.
  • scores can feel opaque until players get comfortable with abilities.
Thematic elements
  • divine manipulation, deduction, hidden information
  • mythic demigods maneuvering on a configurable board while trying to obscure the opponent’s chosen identities.
  • abstract strategy with hidden information and tactical reveals
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden information / deduction — Each player controls two demigods out of nine unknown to the opponent, requiring deduction and misdirection.
  • placement — Demigods are placed on a board to trigger abilities that shift the point landscape.
  • point manipulation — Actions can give or subtract victory points, creating deliberate score gaps to maximize final differential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very tactical.
  • it's a looker.
  • if you're looking for something that is thinky, head down, very clever, and tactical, then Scales of Fate might just be the one for you.
  • this one kind of feels it gives me that collectible card game vibe, I love that.
  • a really dynamic and very vibrant two-player experience.
  • it's a neat one.
  • two players only.
  • Oh, what a fun little head-to-head game.
References (from this video)
No references stored for this video.
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