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Adulthood box art

Adulthood

Game ID: GID0452102
Game Info
Year
2024
Players
1-4
Age
13+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Card-drafting and worker-placement strategy game where you spend Time and Energy to pursue a Career find a Partner seek Experiences and manage Wellness

Description

Card-drafting and worker-placement strategy game where you spend Time and Energy to pursue a Career find a Partner seek Experiences and manage Wellness

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video iYKQtjQjdEY Discussion at 15:37 sentiment: positive
video_pk 67043 · mention_pk 162955
Adulthood video thumbnail
Click to watch at 15:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modern take on 'Game of Life' concept
  • Challenges players to generate money and happiness
  • Allows for choices in career, experiences, partner, and wellness
  • Includes unexpected life events
Cons
none
Thematic elements
  • Modern life simulation
Comparison games
  • The Game of Life
Mechanics (from transcript analysis)
  • career choice — Involves choosing a career.
  • event cards — Features unexpected life events.
  • partner acquisition — Includes finding a partner.
  • Resource management — Focuses on generating money and happiness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I was a smarter man, Oh, Mitchell, you're the smartest man. You did it, but I just in case you didn't, I had to have a little voice giving up.
  • What would a modern day like a proper modern hobby board game of life look like?
  • The fact that you're horrified by King of Stone is another one.
  • The end at the end of the day, it's more about the social experience and the social experience was so fun, so enjoyable, and so connected that as much as it would have been great to play a board game, it was like we didn't miss it.
  • The Stonemaier Games logo with little cat ears.
  • I say that because you'll see products being announced or here and I say oh we decided, you know, world peace. No, that's not happening anything now. We're doing this now you're not doing that we know so there's so many things that people put out there that are not, you know, real products or real things and I'm like aw, it's sort of like did you ever have a dream that something amazing happened cuz a lot of times I can tell when I'm in a dream.
References (from this video)
No references stored for this video.
Video -7nGx88Tp1k Danielle Review at 0:04 sentiment: positive
video_pk 65844 · mention_pk 159837
Danielle - Adulthood video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic realism with life-event cards
  • Compact, attractive board and components
  • Dual-board setup supports solo and multiplayer play
  • Art and theme include animals and everyday life (e.g., cat imagery)
  • Clarity on gameplay length and age range
Cons
none
Thematic elements
  • Personal development, career, relationships, and legacy
  • A modern-life progression game focused on adulthood and life events
  • Card-driven narrative with life-event cards and tracked outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Card deck management — Decks of values and life events drive actions and scoring.
  • Career and Life Event cards — Cards representing careers and life events shape player paths and scoring.
  • Dual-board design — Separate solo and multiplayer boards with different rule configurations.
  • Player Board | Main Board — Separate solo and multiplayer boards with different rule configurations.
  • progression tracks — Happiness and Impact tracks on a shared board govern advancement and end-game scoring.
  • Resource management — Tokens for money, energy, clocks, and life markers used to take actions.
  • Resource tokens — Tokens for money, energy, clocks, and life markers used to take actions.
  • solo mode — Rules and components optimized for solo play, including a dedicated solo board.
  • Track advancement — Happiness and Impact tracks on a shared board govern advancement and end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this really looks like a book cover
  • I love when cats are involved
  • I like just how real this game seems to be
  • I'm excited to do a solo playthrough for you guys
  • very nice compact board
  • thank you to brotherwise games for sending me a review copy
  • I do board game videos like this playthroughs sometimes webcam games
References (from this video)
No references stored for this video.
Video XYzr5bflLMQ Friday How to Play Rules Teach at 2:06 sentiment: positive
video_pk 37223 · mention_pk 111742
Friday How to Play - Adulthood video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cohesive life-simulation feel across four life areas
  • Clear five-step turn structure
  • Engaging mix of drafting, card play, and resource management
  • Dynamic endgame scoring tied to happiness and impact
  • Thematic integration of values, relationships, and careers
Cons
none
Thematic elements
  • Balancing happiness and impact through strategic life choices and events.
  • A modern life simulation where players balance career, relationships, leisure, and wellness on a single life board.
  • Card-driven life progression with life events and endgame scoring.
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Draft market cards and play cards to gain abilities and spaces, with immediate or delayed effects.
  • Card drafting and hand management — Draft market cards and play cards to gain abilities and spaces, with immediate or delayed effects.
  • Endgame scoring with tracks — Happiness and Impact tracks determine endgame scoring, with bonuses for matching icons and life events.
  • Experience stack & card placement — Experience cards resolve immediately and move to an experience stack for future scoring.
  • resource and token management — Manage money, energy, negative happiness and negative impact tokens to fuel actions.
  • Resource management — Manage money, energy, negative happiness and negative impact tokens to fuel actions.
  • set collection — Form marriages (complete heart) with matching values to gain impact bonuses.
  • Set collection / marriage mechanics — Form marriages (complete heart) with matching values to gain impact bonuses.
  • worker placement — Players place time, money, and energy on action spaces to gain resources and effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The object of the game is to build the most successful life by increasing both your happiness and your impact while collecting cards that reflect your career, relationships, experiences, and values.
  • The end of the game is triggered as soon as any player's happiness and impact markers cross, meaning both markers are in or pass boxes that share a border.
  • And that's how you play adulthood.
  • Your future is open, your time is limited, and life is officially underway.
References (from this video)
No references stored for this video.
Video K62rppKJ840 Board Game Garden Discussion at 13:31 sentiment: positive
video_pk 33025 · mention_pk 97962
Board Game Garden - Adulthood video thumbnail
Click to watch at 13:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun character creation and narrative flavor
  • engaging solo and multiplayer experiences
Cons
none
Thematic elements
  • choices, relationships, career, health
  • life simulation through a character's arc
  • storybook-like progression
Comparison games
none
Mechanics (from transcript analysis)
  • set collection — earn achievements by collecting and combining cards.
  • set collection / achievements — earn achievements by collecting and combining cards.
  • worker placement — build life events and choose paths for a character.
  • worker placement / tableau building — build life events and choose paths for a character.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Tiwanaku is a fantastic game."
  • "I am obsessed. I love the theme of this game."
  • "I think chapter 4 is my favorite because it has polyomino shapes."
  • "This game is addicting, so fun."
  • "I am excited to play it again and again."
  • "The Wondrous Museum is so good. The solo mode is great."
References (from this video)
No references stored for this video.
Video 8kpdHqgLBpw Call of Ray Playthrough at 0:04 sentiment: positive
video_pk 28584 · mention_pk 83832
Call of Ray - Adulthood video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration of ordinary adult life with lighthearted humor
  • Pets add meaningful scoring tension and narrative flavor
  • Expansion brings new mechanics that feel fresh and engaging
Cons
  • Can be fiddly to track multiple resources and tokens
  • Some players may find the pacing uneven with expansion rules
Thematic elements
  • Adulting, work-life balance, family, friendships, and personal fulfillment
  • Modern-day adult life with a satirical take on growing up, careers, relationships, and personal growth
  • Humorous, light-hearted misadventures that explore the juggling of time, energy, money, and happiness
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — On a turn, players activate resources, then draft or play cards to advance careers, gain leisure activities, or pursue relationships.
  • Card drafting and actions — On a turn, players activate resources, then draft or play cards to advance careers, gain leisure activities, or pursue relationships.
  • Events — Events alter trajectories, offering temporary boosts or narrative twists that affect timing and scoring.
  • Expansion mechanics (infinite actions) — Infinity symbol allows performing an action multiple times, adding depth and tempo to decision making.
  • Life events and events deck — Events alter trajectories, offering temporary boosts or narrative twists that affect timing and scoring.
  • neighbor interaction — Dating, marriage, and partnerships influence scoring and end-game possibilities, with potential for dramatic life events.
  • Pet care and token interactions — Pets require care tokens; tokens contribute to happiness and can generate end-game scoring via pet cards and life events.
  • Promotion and star system — Promotions unlock future possibilities and scoring opportunities; stars serve as milestones toward major objectives.
  • Relationship dynamics — Dating, marriage, and partnerships influence scoring and end-game possibilities, with potential for dramatic life events.
  • Resource management — Players allocate time, energy, and money to activate actions on their career, community, leisure, wellness, and growth tracks.
  • Track advancement — Two primary tracks (happiness and impact) intersect to determine end-game timing; crossing either track triggers game end under certain conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What is the most adulting thing that you do?
  • The pets won me the game.
  • the infinity sign means you can actually do this action any number of times.
  • Insomniac.
References (from this video)
No references stored for this video.
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