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Spirits of the Wild: Awakening

Game ID: GID0452103
Game Info
Year
2025
Players
2
Age
10+
Playtime
25 min
Collection
Your Tier
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Description

Beautifully illustrated two-player strategy game where players collect colorful stones onto animal spirit boards using action tiles and spirit powers while a Coyote blocks progress

Description

Beautifully illustrated two-player strategy game where players collect colorful stones onto animal spirit boards using action tiles and spirit powers while a Coyote blocks progress

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 8 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–9 of 9
Video te0Q67EW_eM Tantrum House Discussion at 19:33 sentiment: positive
video_pk 83962 · mention_pk 212632
Tantrum House - Spirits of the Wild: Awakening video thumbnail
Click to watch at 19:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-player experience
  • Interesting drafting and pattern-building mechanics
  • Modular animal tiles offer replayability
Cons
  • Can be somewhat cutthroat
Thematic elements
  • Collecting stones to match animal tile requirements
  • Wilderness/Nature
Comparison games
  • River Valley Glass Works
Mechanics (from transcript analysis)
  • Area Control (minor) — Moving the coyote can temporarily block opponents from using specific animal boards.
  • Drafting — Players draft stones from a central supply.
  • Pattern Building — Players place stones to match patterns on animal tiles.
  • Set Collection — Players aim to complete sets of stones on animal tiles for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I don't know. Lots and lots of fun. We picked this one up at Gen Con last year and made the first round to the table immediately.
  • Sarah and I were playing it and she was like, 'Oh, I forgot how good this is.' Like, it's actually a pretty good cooperative game.
  • This is a trading card game, a Star Wars trading card game. But Intro Battle Hoth is uh a nice little entry into how the game works.
  • So, um I don't have to go anymore. As you can see, um, we've played this and Melissa did a really good job of getting rid of the tiles that were on her, um, card, which is actually the hardest thing because these are all your extraes are wild, so they can go on any tiles. But if you can't get them off here, then you're sort of stuck.
  • This game has a lot of things to think about, a lot of strategy consider um how cutthroat are you going to be with your opponent?
  • So, um in this case it's a two-player game. The cat has gone hiding in the house and we are trying to lure them back out from hiding by being the most attractive and interesting with the toys that we have for the cat.
  • The more you win, the easier it becomes to bust.
  • This is a game where you tear things up. So if you really are mad at something, this is the game for you.
  • So the normal time frame for a round is two minutes. But you the rules say, 'Hey, you could do three, four, or five if you want it to be less frantic.'
  • This is definitely more mystery, but this is a lot of mystery games sometimes are cooperative. This one's competitive.
  • My recommendation is if you're going to play this with a group is actually have them pick their characters ahead of time have them like maybe even like a day before or a couple days before like give them the character give them the information they can read through it that that way they can like process it.
References (from this video)
No references stored for this video.
Video E90zYeyCUD4 The Dice Tower Top List at 21:24 sentiment: positive
video_pk 80683 · mention_pk 197281
The Dice Tower - Spirits of the Wild: Awakening video thumbnail
Click to watch at 21:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging gameplay with simple rules
  • High variability and replayability
  • Cute and entertaining
  • Casual and simple
Cons
  • Original version may have had less content
Thematic elements
  • Animals scoring based on pebbles
Comparison games
  • Spirits of the Wild
Mechanics (from transcript analysis)
  • action selection — Players activate tiles to perform actions.
  • Pebble Drafting — Players draft pebbles from a bag.
  • Set Collection — Animals score differently based on the pebbles assigned to them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The problem with two-player games is there's so many of them.
  • This is a great game. It really is.
  • It feels more strategic than it is.
  • It's a simple game, but it's beautiful.
  • This is just absolute comfort food kind of a game that still has a lot of player interaction.
  • You got to play to the middle to draw new cards. It's brilliant.
  • It kind of feels like cornhole but for indoors.
References (from this video)
No references stored for this video.
Video E90zYeyCUD4 The Dice Tower Top List at 1:10:51 sentiment: positive
video_pk 80683 · mention_pk 197300
The Dice Tower - Spirits of the Wild: Awakening video thumbnail
Click to watch at 1:10:51 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Casual and fun
  • Disarming artwork and feel
  • Interesting decisions
  • Playful, not nasty player interaction
  • Tense endgame
Cons
  • Disconnect between box art and internal look
Thematic elements
  • Constellation animals
Comparison games
  • Solstice
Mechanics (from transcript analysis)
  • action selection — Six different options to choose from, deciding which one to do and when to take the action.
  • Area Control — A fox is placed back and forth, locking down scoring areas.
  • Resource Management — Managing which actions to take and when to trigger the end game condition.
  • Set Collection — Placing stones in groups to score points, with the game ending when a certain number of pearls appear.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The problem with two-player games is there's so many of them.
  • This is a great game. It really is.
  • It feels more strategic than it is.
  • It's a simple game, but it's beautiful.
  • This is just absolute comfort food kind of a game that still has a lot of player interaction.
  • You got to play to the middle to draw new cards. It's brilliant.
  • It kind of feels like cornhole but for indoors.
References (from this video)
No references stored for this video.
Video f1LVxFjOCRA Dice Tower Top 10 List at 11:40 sentiment: positive
video_pk 41765 · mention_pk 126591
Dice Tower - Spirits of the Wild: Awakening video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Calm, rhythmic cadence between players
  • Tension increases near end-game without nastiness
Cons
  • Only for two players
Thematic elements
  • Animal scoring and strategic tension
  • A mystical world of animals and stones
  • Medative, back-and-forth head-to-head
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Animals have scoring methods that interact with collected stones.
  • Set-collection / scoring synergy — Animals have scoring methods that interact with collected stones.
  • Two-player only, back-and-forth scoring — Players compete to complete animals by collecting stones; tension ramps near end-game without being nasty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Comfort games are kind of in the same vein as comfort food.
  • low overhead rules where you're just organizing and aging your wines
  • I find this to be a very playful theme centered around the different quirky characters
  • it's when I first read the rule book I thought that I could just forget about. I was like that's really not my play style. But as I got into the game I really found myself enjoying it.
  • for comfort zone for me this is when I just want to sit around with friends and tell a couple stories and just laugh together.
  • It has this nostalgic look to it.
  • It's a two-player head-to-head game. And I really enjoy that back and forth to it
  • two-player only. So, you are direct head-to-head with another person
  • this is going to be be very competitive for sure, especially as you get near to that end game, but it's not going to feel as direct head-to-head as most two-player
References (from this video)
No references stored for this video.
Video PbCqlH76KFI Tabletop Tolson Review at 0:00 sentiment: positive
video_pk 36106 · mention_pk 108118
Tabletop Tolson - Spirits of the Wild: Awakening video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact two-player box with surprising depth
  • high replayability through animal and power card combinations
  • fast playtime (~20–30 minutes) with tight decisions
  • engaging interface and clear iconography supporting quick setup
  • interesting opposition dynamic due to coyote interference
Cons
  • outcome can be influenced by bag draws and random tile pulls
  • learning curve to understand all synergies between tiles and powers
  • limited to two players, which reduces player count flexibility
Thematic elements
  • Wildlife spirits shaping strategies through color sets and artifact powers
  • Two-player woodland environment with animal spirits and resource tokens
  • Abstract yet thematic featuring animal powers and gem artifacts
Comparison games
none
Mechanics (from transcript analysis)
  • bag and dish resource management — Draw stones from a bag, place into a shared dish, and manage replenishment via refresh actions.
  • coyote disruption — A coyote marker can move to block an opponent's space and interfere with their planned placement.
  • End-game trigger — The game ends when five iridescent stones appear; scoring then tallies based on board conditions.
  • Set collection and scoring — Form color sets on your animal boards and spirit powers; different combinations grant points.
  • setup variation — Five animal boards and six spirit power cards are set up per game to create diverse play.
  • spirit power cards — Power cards grant special effects and are refreshed from a stack during play.
  • tile activation — On your turn you activate one of your action tiles to perform its effect, then pass to your opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a treat. What a delight.
  • Cool, clever two-player game.
  • It's good. It's really, really solid.
  • I love the mechanics.
References (from this video)
No references stored for this video.
Video QttqDtBIm5o Plays Games Top 5 List at 10:56 sentiment: positive
video_pk 35773 · mention_pk 106984
Plays Games - Spirits of the Wild: Awakening video thumbnail
Click to watch at 10:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • not overly heavy; approachable for couples
  • not rules-heavy and quick to learn
  • tension from bag-draw and coyote mechanic adds flavor
Cons
  • endgame bag draws can become nerve-wracking
  • some players may prefer more direct interaction
Thematic elements
  • gift-giving and spiritual scoring via stones
  • stones and spirits across animal-themed boards
  • mythic, nature-driven, quick confrontation between two players
Comparison games
  • Sky Team
Mechanics (from transcript analysis)
  • Action tiles — use action tiles to add to or take stones from a central bowl and trigger spirit cards
  • area/agonistic interference — move a coyote to disrupt the opponent’s plans at key moments
  • Set Collection — collect stones to complete patterns on animal boards and score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, this is a real good one.
  • I like it at two player and I like that the theme really shines.
  • It's Tableau building.
  • It's not rulesheavy.
  • This little thing here will give you some frights.
  • The Regular White Castle is an excellent game. We love it.
References (from this video)
No references stored for this video.
Video Y4CoYXHV4RQ Dice Tower Top 10 List at 9:23 sentiment: positive
video_pk 33121 · mention_pk 98295
Dice Tower - Spirits of the Wild: Awakening video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • delightful cadence and back-and-forth interaction.
  • cute, tactile components with satisfying tactile feedback.
  • twists and timing create meaningful tension without being overly punishing.
Cons
  • pebble-draw randomness can feel frustrating in tight plays.
  • some players may prefer heavier strategy or theme depth.
Thematic elements
  • animal collection, scoring through pattern and color with token-timing elements
  • a forested world populated by animal tiles and collectible pebbles.
  • calm, strategic with a cadence of back-and-forth
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Occasionally draw bag pebbles to claim specific colored tokens; careful timing affects both players.
  • bag-draw tension / resource access — Occasionally draw bag pebbles to claim specific colored tokens; careful timing affects both players.
  • lock mechanic via special pebble — A shiny, special pebble can lock an animal tile, doubling its score but limiting future choices.
  • set collection / pattern building — Players collect pebbles to meet specific color/combination criteria to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very tactical.
  • it's a looker.
  • if you're looking for something that is thinky, head down, very clever, and tactical, then Scales of Fate might just be the one for you.
  • this one kind of feels it gives me that collectible card game vibe, I love that.
  • a really dynamic and very vibrant two-player experience.
  • it's a neat one.
  • two players only.
  • Oh, what a fun little head-to-head game.
References (from this video)
No references stored for this video.
Video n_XZRWVH3wE Tabletop Tokki Review at 14:12 sentiment: neutral
video_pk 32312 · mention_pk 95520
Tabletop Tokki - Spirits of the Wild: Awakening video thumbnail
Click to watch at 14:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • updates to a beloved framework
Cons
  • not particularly exciting vs. original
Thematic elements
  • set-collection with themed spirits and objectives
  • reimagined Spirits of the Wild-themed scenario with spirits
  • thematic, lightly thematic
Comparison games
  • Spirits of the Wild
Mechanics (from transcript analysis)
  • Set Collection — collect sets for scoring based on spirits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two Win was a sleeper hit for me.
  • Park Ranger was a delightful little solo treat that really stood out for me.
  • I really enjoyed it. It is a quick, concise puzzle
  • This one was too long, and I did not enjoy the take that element.
  • Flower Fields hit a really nice intersection of being clean, easy to learn, easy to teach, but also having just enough going on that it felt like it has a little bit of a competitive edge.
References (from this video)
No references stored for this video.
Video n7GrTEsWouM Dice Tower Review at 0:13 sentiment: positive
video_pk 5429 · mention_pk 16169
Dice Tower - Spirits of the Wild: Awakening video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe components (bowl) and attractive presentation
  • High variability with 15 different spirit tiles
  • Tension and timing decisions create engaging back-and-forth
  • Non-mean-spirited take-that feel
Cons
  • Abstract theme may lack thematic cohesion for some players
  • Text readability issues on certain color backgrounds
  • Plastic components may wear tacky over time
  • Limited theme storytelling; mostly abstract mechanics
Thematic elements
  • Nature and animal patterns; abstract scoring tied to animal traits.
  • A natural landscape where two players draft animal tiles and collect stones to score.
  • Abstract with window-dressing theme
Comparison games
  • Spirits of the Wild
Mechanics (from transcript analysis)
  • Action tile activation — On your turn, you activate an action tile to perform an effect.
  • Bag and bowl resource management — Draw stones from a bag into a bowl and place them on animals.
  • Coyote move / take that effect — A coyote tile can move stones between boards to disrupt the opponent.
  • Drafting — Draft five animal tiles from a set of 15 and use their abilities.
  • Endgame trigger via spirit stones — End when five pearl/spirite stones are visible; special stones may be locked for extra scoring.
  • Locking mechanics — Lock an animal by placing a special token; prevents further additions.
  • Re-Rolling and Locking — Lock an animal by placing a special token; prevents further additions.
  • Score-and-Reset — A double-sided reset tile lets you reset the other tiles and trigger powers.
  • set collection / pattern building — Score based on completing color or animal patterns.
  • Spirit powers — Spirit powers provide special actions when activated.
  • Two-sided reset tile — A double-sided reset tile lets you reset the other tiles and trigger powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this one. It's going to get a nice strong eight out of 10 from me.
  • There is a nice amount of rising tension as well, as you start to fill the boards in front of you and lock in colors.
  • It never feels mean-spirited.
  • The deluxe nature of this game. I think it's really cool that they include that bowl in there.
References (from this video)
No references stored for this video.
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