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Pulitzer

Game ID: GID0452104
Game Info
Year
2025
Players
1-5
Age
14+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
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Description

Worker placement and investigation game set in the 1970s where players lead investigative journalists covering events from Vietnam to Watergate competing to publish the Pulitzer-worthy story

Description

Worker placement and investigation game set in the 1970s where players lead investigative journalists covering events from Vietnam to Watergate competing to publish the Pulitzer-worthy story

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 4 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video EDHMNJqMGE4 TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 1:26 sentiment: positive
video_pk 95553 · mention_pk 262716
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Pulitzer video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and cool concept of using string to connect evidence
  • Revised edition with improved balance, graphic design, and rules
  • Best edition of the game available
Cons
none
Thematic elements
  • Investigative journalism and maintaining a newspaper's prestige and sales
  • 1970s America, during the Vietnam War, Pentagon Papers, and Watergate crisis
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players get points by having a further reach and majorities of different houses in different colors.
  • secret worker placement — Players use secret worker placement to assign resources to investigations.
  • Set Collection — Players match evidence and column cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "A lot of these come in airlifted and they're very limited releases. So, it might be hard to get some of these, but they are theoretically for sale, so you should be able to get some of these."
  • "The card no one drafts... is the dinosaur that moves up an additional space. So, it's one of those things where it's like, 'Oh, I want this one, but if we leave this one, this will move up.'"
  • "I usually don't like legacy games, but this one is on there because of that. You can reset it, you can replay it, you can play them separately. So, in theory, I guess it's not really technically I don't know what the definition of legacy game is."
  • "Forbidden Island came out, I believe, in 2010, and it's the game that sort of got me back into the board gaming hobby."
  • "I was nicknamed the Game Boy, which is why my channel is called Game Boy Geek, actually."
References (from this video)
No references stored for this video.
Video S54FKQH-_sw Tantrum House Top List at 29:55 sentiment: positive
video_pk 93044 · mention_pk 250992
Tantrum House - Pulitzer video thumbnail
Click to watch at 29:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting theme for journalism major
  • Unique worker placement mechanic
  • Cool evidence board component
Cons
none
Thematic elements
  • Investigative journalist
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — So, whoever has the most influence gets to activate first.
  • Evidence gathering — personal like kind of evidence boards. With the strings.
  • Worker Placement — it's a worker placement game where you're placing your workers face down, and then revealing them to see the influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right. Number four, we've got Cano from Mad to Go for two to four players. Takes about 30 minutes to play. I like games about art and this one has that creating Japanese painted scrolls in the game.
  • but the art is what sort of really drew me in.
  • you're trying to make patterns when you put them on your board to lay tiles. It did look interesting.
  • I have Night at the Zoo. This is another tiling game. I love laying tiles.
  • really interesting it's designed The designer is the same person who did Sagrada and Aquatica, which are heavy Euro games, but this is a lighter tiling game.
  • I thought it was a fun theme.
  • So, I'm anticipating Pulitzer from 25th Century Games, and this is an investigative journalist themed game. I was a journalism major in college, so I'm always interested in these themed games.
  • With strings that you're I don't know exactly how it all it but it just looks really cool and interesting being able to put your strings from the different pieces of evidence you've found. tactile
  • So, if nothing else, the theme and the components have definitely made me interested in this game.
  • We've got Lord of the Rings: Circle of Conflict. I should say right off the start, it says this is an Essen release, but I believe they might have a limited copies available at Gen Con, so I'm going to call this a pre-Gen Con pre-release at Gen Con.
  • My understanding is you're playing against your two neighbors, the players to your left and right. So, each person has a shadow troops and the free peoples army. And so, your shadow troops are playing against your neighbors free people, and your free people is playing against your other neighbors shadow troops.
  • I believe this is a dice allocation game. So, rolling dice and then using them to do actions and powers and things like that.
  • Lord of the Rings theme, which is a theme that we really enjoy.
References (from this video)
No references stored for this video.
Video -YC1x06AxIU Man vs Meeple Top List at 33:18 sentiment: other
video_pk 84174 · mention_pk 213680
Man vs Meeple - Pulitzer video thumbnail
Click to watch at 33:18 · YouTube ↗
Overall sentiment (raw)
curious
Pros
  • Unique mechanic
  • Looks cool
Cons
  • Uncertainty about gameplay quality
Thematic elements
  • Journalistic investigations
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — investigating and the gold of writing.
  • String Connection — you have a literal literal string and you're investigating all these different journalistic, you know, investigations and you're connecting things together with a string.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • I don't think I've seen you this excited about any other CMON.
  • It looks very thematic.
  • I think it looks cool.
  • I just think it's a cool mechanic.
References (from this video)
No references stored for this video.
Video LtVdYzHqzzk Allies or Enemies Discussion at 4:46 sentiment: positive
video_pk 84100 · mention_pk 213134
Allies or Enemies - Pulitzer video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing information-board presentation
  • Lighter than Luier
Cons
  • Originality compared to Luier may hinge on play expansion
Thematic elements
  • texts and connections
  • information-board and visual network
  • systematic, investigative
Comparison games
  • Luier
Mechanics (from transcript analysis)
  • Worker Placement — players place workers first; numerical values on workers revealed later
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest reason to go there is the games
  • it's so worth going there just for all the publishers, all the games, all the new stuff you're seeing
  • If you see just an empty table sometimes just sit down and play whatever's there
References (from this video)
No references stored for this video.
Video Ss9mXr3K7Hg Board Gaymes James Playthrough at 0:00 sentiment: mixed
video_pk 83893 · mention_pk 212317
Board Gaymes James - Pulitzer video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic alignment with journalism and the Pulitzer Prize.
  • Deep strategic space with meaningful player interaction and hidden information.
  • Tactile components (money, tokens, evidence) reinforce the theme.
Cons
  • Rulebook and teaching flow can be challenging; learning curve is non-trivial.
  • Component/iconography can be confusing and requires careful setup and reference.
Thematic elements
  • media ethics, race for prestige, corruption, press freedom
  • 1970s United States, investigative journalism, Pulitzer Prize culture
  • competitive, evidence-driven reporting with hidden information
Comparison games
  • Luier
Mechanics (from transcript analysis)
  • Area control and scoring by board regions — Money and bonuses depend on controlling specific rows/columns on the newspaper board.
  • hidden worker placement — Players secretly assign journalists to actions (kiosk, archive, overtime, etc.) with power values determining outcomes.
  • Resource Management — Money, tokens, and evidence cards must be managed to upgrade journalists and advance actions.
  • Set Collection — Players assemble evidence, location cards, and witness statements to build a compelling report.
  • Set collection and evidence construction — Players assemble evidence, location cards, and witness statements to build a compelling report.
  • Worker Placement — Players secretly assign journalists to actions (kiosk, archive, overtime, etc.) with power values determining outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to Pulitzer. This is a hidden bidding worker placement game where we are trying to win the Pulitzer Prize by getting the most prestigious points.
  • The string is a limited resource. You only have this much string.
  • Money is important in this game.
  • Points are points.
  • I really like how they all fit like a puzzle.
  • It's a little bit like Luier where determines order.
References (from this video)
No references stored for this video.
Video 2PnYo4zkR-0 The Dice Tower Review at 0:09 sentiment: mixed
video_pk 65901 · mention_pk 160056
The Dice Tower - Pulitzer video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Stellar production quality and art.
  • Strong, immersive theme with historical flavor.
  • Hidden-value worker placement with bidding adds tension.
  • Impressive table presence thanks to the red string visualization and cork-board components.
  • Engaging for players who enjoy bid-based strategic decisions and round-based play.
Cons
  • Evidence collection feels excessively luck-based due to randomized card draws.
  • Certain dual-icon evidence cards lack meaningful penalties, reducing strategic tension.
  • Eight rounds feel longer than necessary; pacing can drag for some groups.
  • Readability issues with light-colored meeples in certain lighting.
  • Overall more luck than skill in determining end results, which may frustrate some players.
Thematic elements
  • exposing corruption through evidence trails and reporting
  • 1960s–1970s investigative journalism
  • hidden information with tethered evidence visualization
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Drawing evidence cards drives options and routing; some cards impose future penalties if used to mitigate choices.
  • card-driven draw with potential penalties — Drawing evidence cards drives options and routing; some cards impose future penalties if used to mitigate choices.
  • hidden information with bid/secret placement — Workers are placed face-down or in secret configurations; later revealed and rearranged to create bidding and bluffing dynamics.
  • majority/area control scoring — End-of-round and end-of-game scoring based on holding majority in rows and columns, yielding bonuses and points.
  • overtime cards / flexible draws — Overtime cards grant extra draw options and immediate or future benefits, adding strategic flexibility.
  • Resource Management — Money and tokens regulate access to spots and actions, balancing risk and benefit across the eight rounds.
  • resource management (money and tokens) — Money and tokens regulate access to spots and actions, balancing risk and benefit across the eight rounds.
  • Set Collection — Players collect pieces of evidence connected by a red string to form end-game scoring potential; evidence cards determine what can be pursued.
  • set-collection / evidence trails — Players collect pieces of evidence connected by a red string to form end-game scoring potential; evidence cards determine what can be pursued.
  • Worker Placement — Players place workers in various board areas to gain actions and resources; some placements are revealed or resolved in phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the worker placement. I really like the bonuses you can get.
  • This game does have some detractions.
  • Collecting the evidence is so lucky.
  • Eight rounds of gameplay feels a little long.
  • I cannot recommend the game ultimately because collecting the evidence is so lucky.
References (from this video)
No references stored for this video.
Video HNGUm5thf6U Rahdo Runs Through Top 10 List at 12:22 sentiment: mixed
video_pk 41645 · mention_pk 126250
Rahdo Runs Through - Pulitzer video thumbnail
Click to watch at 12:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • central gimmick and physical components are strong
  • production quality is fantastic
Cons
  • two-player swinginess; luck can heavily influence outcomes
  • semi-cooperative tension can frustrate players
Thematic elements
  • investigative reporting and government intrigue
  • newspaper newsroom around Watergate era
  • conspiracy-board driven storytelling
Comparison games
  • Lock Up
Mechanics (from transcript analysis)
  • blind bidding / hidden deployment — reporters are numbered; order of actions is revealed after all workers are deployed.
  • Hidden Deployment — reporters are numbered; order of actions is revealed after all workers are deployed.
  • Worker Placement — five reporters deploy to departments with upgrades and leads.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is clearly not for me and my wife Jen.
  • Acropolis with the Athena expansion.
  • The central gimmick is great
  • In two-player mode, I was left… it was too swingy
  • The co-op mode is better because you work together
References (from this video)
No references stored for this video.
Video DCCnYeZE8is The Dice Tower Top 10 List at 2:29 sentiment: positive
video_pk 33074 · mention_pk 98126
The Dice Tower - Pulitzer video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, tense newsroom theme
  • engages with ethical considerations in journalism
Cons
  • thematic weight may be heavy for casual players
Thematic elements
  • ethics, reporting pressure, newsroom tension
  • 1970s newsroom and investigative journalism
  • journalistic, tense
Comparison games
  • Newspaper
  • The Mind of the Journalist (conceptual comparison)
Mechanics (from transcript analysis)
  • Resource Management — manage information, leads, and newsroom pressure
  • story-driven mechanics — focus on reporting ethics and newsroom dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Storm Raiders takes this post-apocalyptic kind of MadMax theme that we know and throw in stormchasing as well.
  • I love the stormchasing element of it and that's why Storm Raiders is my actual number ten.
  • This game is going to focus on the reporting, the ethics, as well as just kind of the newsroom tension of that time.
  • I love that it's focused on this unique little piece of culture and it brings it to life.
  • The Voinich puzzle is one that I think has a really unique theme and I'm super excited to see it entering our board game hobby.
  • I remember reading and learning about the Voyage manuscripts... that I now love.
References (from this video)
No references stored for this video.
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