Game Info
Year
2021
Players
1-2
Age
8+
Playtime
37 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Standalone 2-player dice worker placement game where tea merchants compete to grow produce and ship tea by securing clipper contracts and improving plantations
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Review
Chai: Tea for 2 Review!
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video JvtovsOousI
kovray Preview
video_pk 68897 · mention_pk 165191
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video M-4gYosKwYA
Ryan and Bethany board game reviews Review at 0:08 sentiment: positive
video_pk 65834 · mention_pk 159782
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Nice dice trays and great artwork; enhances the tactile experience
- Two-player experience offers a brand-new system while retaining the tea theme
- Compact footprint and table presence; space-efficient
- High variability with many actionable options each turn; little feeling of wasted dice
- Strong historical references and real-world boats; educational flavor
- Solo mode available
Cons
- No dice-mitigation options; luck plays a role, though mitigated by options
- Some actions require across-the-table reach which can be fiddly
Thematic elements
- Tea commerce and strategic shipping of tea
- Global tea trade and production; two-player setup with tea shipments
- Educational with historical references; theme-driven
Comparison games
- Chai
Mechanics (from transcript analysis)
- Action grid with slots — Place dice on board sections to pick tea leaves, draw cards, or move tea.
- Auction / Bidding — Acquire ships via sequential dice chains; outbid by longer chain or higher numbers; end-of-round resolution.
- Boat/sequencing auction — Acquire ships via sequential dice chains; outbid by longer chain or higher numbers; end-of-round resolution.
- card drafting — Draft top cards; cards have strong effects; some refresh when flipped.
- Card drafting from deck top — Draft top cards; cards have strong effects; some refresh when flipped.
- Card manipulation — Swap or move cards to meet objectives; some cards change when used.
- deck manipulation — Swap or move cards to meet objectives; some cards change when used.
- dice placement — Roll dice to act as workers and perform actions.
- dice worker placement — Roll dice to act as workers and perform actions.
- end game bonuses — End of round determines boat fulfillment; end game when a set number of ships are fulfilled; score from ships and cards.
- End-of-round and end-of-game resolution — End of round determines boat fulfillment; end game when a set number of ships are fulfilled; score from ships and cards.
- First-player marker and turn order dynamics — First player moves the marker and affects action order.
- Set collection and Blooming Tea scoring — Collect blooming teas that scale in points; strategic card selection increases value.
- Tea advancement and scoring — Advance tea pieces up the board; points from shipping or cards, including blooming teas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there's a solo mode too
- the footprint of this game it's pretty small i like the box and i like how much space it takes up on the table
- we had a great time playing this game
- it's a whole new experience in this box
- i never felt like i couldn't do what i wanted to do
References (from this video)
No references stored for this video.
Video 1BDSf3Ootm8
OFPG Voices Discussion at 19:36 sentiment: positive
video_pk 11731 · mention_pk 34401
Click to watch at 19:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong two-player experience
- High-quality components and thematic polish
- Calm, relaxing pace suitable for a date night
Cons
- Not formally released at the moment; Kickstarter status mentioned
Thematic elements
- Two-player cooperative/competitive merchant discussion around tea contracts
- Tea trade and plantation context
- Calm, managerial with light drafting and bidding
Comparison games
- Roll for It!
- Enchanted Plumes
Mechanics (from transcript analysis)
- Auction / Bidding — Bid on contracts and deliveries to optimize scores
- bidding / negotiation — Bid on contracts and deliveries to optimize scores
- card drafting — Draft cards to secure contracts and ship tean products
- Resource management — Manage plantation resources and tea production
- set collection — Collect cards to fulfill orders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- wear your best mask it up bring your mask we want to be healthy we want you to be healthy
- Phase 10 is sold in 30 plus countries
- Roll for It it's easy to teach, it's a card game
- Enchanted Plumes give it a try
- we are going to be massed up yes we going to be masked the entire time
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3