Game Info
Year
2025
Players
2-5
Age
10+
Playtime
25 min
Collection
Mechanic profile
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Description
Trick-taking card game where players compete as movie producers using tricks to establish turn order for drafting market cards into their tableau
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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This page: 1
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Video du__ZjM5210
The Broken Evil Review at 1:27 sentiment: positive
video_pk 32258 · mention_pk 95357
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fresh twist on trick-taking that integrates a market and tableau
- Rules are accessible and quick to teach
- Enjoyable thematic flavor with movie-production motifs
- Good for brand-new players; family-friendly feel
- Diverse scoring options keep rounds engaging
- Solid fun across 3–4 players; workable at 4 as a sweet spot
Cons
- AP and stop-start moments, especially at higher player counts
- Five-player games can feel chaotic and longer
- Balance between scoring categories can feel imbalanced at times
- The custom die for first player feels gimmicky and often unnecessary
- Mid-game progress is hard to gauge due to complex scoring interactions
Thematic elements
- Movies and movie production processes
- Loosely themed around movie production with categories for CGI props, roles, and soundtrack
- Light-hearted, gimmick-driven with meta-film flavor
Comparison games
- Fox in the Forest
- Sushi Go!
Mechanics (from transcript analysis)
- Card cycling between tricks — Cards used in a trick move to the market for the next round, enabling strategic tricks to influence future hands and trump changes.
- Compound Scoring — Points come from four categories (CGI props, roles, rolls, soundtrack) plus checks for the best row and worst column; the values and symbols influence scoring.
- End-of-round and end-of-game scoring across multiple categories — Points come from four categories (CGI props, roles, rolls, soundtrack) plus checks for the best row and worst column; the values and symbols influence scoring.
- Market drafting and tableau building — After each trick, players gain first pick on the market cards and place chosen cards into a tableau column corresponding to a scoring category.
- Set-collection and balance incentives — Prop symbols and hero/villain symbols drive scoring balance; players must consider which cards to place or discard to optimize columns and rows.
- Trick-taking — Play follows standard trick-taking rules, but the lead suit's color does not grant extra precedence; the trump color and card numbers determine the winner of each trick.
- Trick-taking with a trump color — Play follows standard trick-taking rules, but the lead suit's color does not grant extra precedence; the trump color and card numbers determine the winner of each trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Movie Tricks is a trick taker where yes, you're vying for to get the most points, but you're not that concerned with how many tricks you win this time round.
- it's an introlevel trick taker.
- The rules are not complicated. They're very easy to teach.
- I am giving this one an 8 out of 10.
- This whole playing the cards and it becoming a new market is something new and interesting.
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