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Movie Tricks box art

Movie Tricks

Game ID: GID0452113
Game Info
Year
2025
Players
2-5
Age
10+
Playtime
25 min
Collection
Rating
Mechanic profile
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Description

Trick-taking card game where players compete as movie producers using tricks to establish turn order for drafting market cards into their tableau

Description

Trick-taking card game where players compete as movie producers using tricks to establish turn order for drafting market cards into their tableau

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video du__ZjM5210 The Broken Evil Review at 1:27 sentiment: positive
video_pk 32258 · mention_pk 95357
The Broken Evil - Movie Tricks video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh twist on trick-taking that integrates a market and tableau
  • Rules are accessible and quick to teach
  • Enjoyable thematic flavor with movie-production motifs
  • Good for brand-new players; family-friendly feel
  • Diverse scoring options keep rounds engaging
  • Solid fun across 3–4 players; workable at 4 as a sweet spot
Cons
  • AP and stop-start moments, especially at higher player counts
  • Five-player games can feel chaotic and longer
  • Balance between scoring categories can feel imbalanced at times
  • The custom die for first player feels gimmicky and often unnecessary
  • Mid-game progress is hard to gauge due to complex scoring interactions
Thematic elements
  • Movies and movie production processes
  • Loosely themed around movie production with categories for CGI props, roles, and soundtrack
  • Light-hearted, gimmick-driven with meta-film flavor
Comparison games
  • Fox in the Forest
  • Sushi Go!
Mechanics (from transcript analysis)
  • Card cycling between tricks — Cards used in a trick move to the market for the next round, enabling strategic tricks to influence future hands and trump changes.
  • Compound Scoring — Points come from four categories (CGI props, roles, rolls, soundtrack) plus checks for the best row and worst column; the values and symbols influence scoring.
  • End-of-round and end-of-game scoring across multiple categories — Points come from four categories (CGI props, roles, rolls, soundtrack) plus checks for the best row and worst column; the values and symbols influence scoring.
  • Market drafting and tableau building — After each trick, players gain first pick on the market cards and place chosen cards into a tableau column corresponding to a scoring category.
  • Set-collection and balance incentives — Prop symbols and hero/villain symbols drive scoring balance; players must consider which cards to place or discard to optimize columns and rows.
  • Trick-taking — Play follows standard trick-taking rules, but the lead suit's color does not grant extra precedence; the trump color and card numbers determine the winner of each trick.
  • Trick-taking with a trump color — Play follows standard trick-taking rules, but the lead suit's color does not grant extra precedence; the trump color and card numbers determine the winner of each trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is a trick taker where yes, you're vying for to get the most points, but you're not that concerned with how many tricks you win this time round.
  • it's an introlevel trick taker.
  • The rules are not complicated. They're very easy to teach.
  • I am giving this one an 8 out of 10.
  • This whole playing the cards and it becoming a new market is something new and interesting.
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