Skip to main content
Hercules and the 12 Labors box art

Hercules and the 12 Labors

Game ID: GID0452114
Game Info
Year
2025
Players
1
Age
14+
Playtime
45 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Solo dice-manipulation card game where you embody Hercules battling through twelve mythological labors to earn your place among the gods

Description

Solo dice-manipulation card game where you embody Hercules battling through twelve mythological labors to earn your place among the gods

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 14 · mix 6 · neu 0 · neg 0
Mentions per page
Showing 1–21 of 21
Video Aq-lsKACmlg Ryan and Bethany Board Game Reviews Top List at 18:05 sentiment: positive
video_pk 85123 · mention_pk 217553
Ryan and Bethany Board Game Reviews - Hercules and the 12 Labors video thumbnail
Click to watch at 18:05 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Completely solo game
  • Engaging theme of Hercules and his labors
  • Includes dice rolling, solitaire, and storytelling elements
  • Immediate desire to purchase
Cons
  • Designer not explicitly mentioned
Thematic elements
  • Hercules completing his 12 labors to gain immortality
  • Ancient Greece
  • Storytelling
Comparison games
  • Sherlock Solitaire
Mechanics (from transcript analysis)
  • Dice Rolling — Uses dice for game events.
  • Solo Play — Designed exclusively for one player.
  • Storytelling — Features narrative elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's going to be very cool, very immersive.
  • It sounds like it has all the, you know, all the ingredients to be pretty pretty darn cool.
  • These card games are like the perfect weight for tons of different situations. They are thinky and they're fun and they're fast and I'm excited for this one.
  • I want to see the booth. I want to see the booth.
  • I love bizarre history themes.
  • Um and while it's unsolvable in the real world, here in this game, you get to solve it. You get to feel clever. You get to be the one that pulls it off.
  • But I think this game is fantastic. It is already in the running for my top game of 2025.
  • It is such a clever, smooth, cool card game that plays um you know up to eight players each.
  • I think this is the kind of game that can kind of transcend the hobby a little bit.
  • Sign me up. I am ready for this game. I take my money. Yeah, just take it. Just take my money.
  • So, the fact that I can get all those same feelings in half the time, oh my gosh, this is an absolute home run for me.
References (from this video)
No references stored for this video.
Video jQsF9PM8ha4 Board Game Buzzz Gen Con Preview at 18:28 sentiment: positive
video_pk 84871 · mention_pk 216433
Board Game Buzzz - Hercules and the 12 Labors video thumbnail
Click to watch at 18:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Love the theme
  • Solo game
Cons
  • Only for solo gamers
Thematic elements
  • Greek mythology, Hercules' labors
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is the biggest board game convention in America.
  • I literally had over 70 that I had saved.
  • In Spooktacular, you are becoming the monsters, I believe, that are haunting the people who are going to the movie theaters and like watching your movie.
  • As one of those monsters, you are now free to wreak havoc. Terrify and devour unsuspecting movie goers in a race to become the most terrifying monster of all time.
  • This is Tea Witches. Okay, for the OP games, I have been so excited for this one. I'm so nervous that I'm going to play it and it's going to be meh or all right because I've like built it up so much in my head.
  • Everything about this game just screams me and I need it.
  • I'm so sad that I'm not going to Gen Con.
  • Like I have FOMO so
References (from this video)
No references stored for this video.
Video O9NFzyGl0Kg Meeple University Haul at 14:21 sentiment: positive
video_pk 83796 · mention_pk 211940
Meeple University - Hercules and the 12 Labors video thumbnail
Click to watch at 14:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really fun solo game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice allocation — The game involves allocating dice to cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yes, maybe we knew there were still some games in transit.
  • It's like 300 plus 150. I can't remember how much I pay about that much. 450 €450 something like it's about 500 Australian dollars.
  • Sadly, they didn't survive the post.
  • It's probably because actually no not the Pacific Ocean cuz that's the least direct ocean to get to Australia.
  • So some people who really likes to care of their board games, please do not yell to anyone.
  • It's still playable, although it's like bitten up like really bad, especially on the side.
  • So, this is uh this is Space Cowboys. Sorry, Space Cowboys. We haven't been able to display a perfectly square box, but rest assured you at home, if you purchase from your friendly local game store, it will be square.
  • This is by the people who did Ghost Lift who we uh which we shown last time.
  • I am excited to play Recall.
  • So, there are more that or three more actually games.
  • If you have heard of Startups, please let us know if you enjoy it or if you don't like it.
  • Um, this is Fman Frey's game called Floss, which is Fearless.
  • I think I'm okay with this. Like, looks like everything is intact.
  • I like this art here. I like this angular very stark angular uh geometric shape.
  • So, this is like um a draft.
  • This is very sad. This is uh I can't really give these toys to Teran.
  • So, this is Limit. It's about environmental and this is the last games I think.
  • Um, yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit.
  • So, this is um yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit. Right.
  • And this one I remember the preview from last year's Essen. So I remember being quite interested in this one.
  • So, this is um yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit.
  • This is a two-player game kind of like push and pull by uh Korea board Korea board games.
  • So, this is the only one that I got from Korea Board Games and hoping this is going to be a fun two-play game that we got we can bring to Bali in our family visit soon.
  • So, those are these are um little wooden potatoes.
  • What do you call it? The laser cut.
  • Laser rocks. Laser.
  • Is it laser rocks or just general? No, just general general laser cut.
  • Yeah, laser cut. And including the potatoes. It's very good.
  • Caution signs is one of the one that we got from Essen.
  • This is again, this is not new, but this is a good party game plays a lot of people, which is what is it now? Nine players up to nine players where one person is a guesser, the other one is drawer. You have 20 seconds to draw a combination of stuff and the guess I will need to and the cards would get mixed.
  • You will get an adjective and a noun and draw them together.
  • Very good there.
  • Yes. And then it's kind of so clovery you have to or a guesser has to align them correctly. Yes.
  • Good fun. So this is uh we've got three things from Delicious Games this year.
  • One you've seen last time which is the underwater city expansion. Second one is Aquaria. This is a Thomas Hollik game.
  • Yes. So obviously he had the very also slightly broken on the corner. He had the very big show last year with Seti Galileo and uh the tea.
  • Yeah. I heard good things about this one as well. Yeah.
  • And his release this year. Yes. So, and then the second one from delicious games is Aperna. This is Vladimir Sushi. The only Vladimir Sushi's game. Suhei. Vladimir Sui's game.
  • That's what I've been singing in my head. Now you've got it.
  • Yeah. Yeah. So, this is um our only Vladimir Suhi's game. And this is a smaller box. So, yeah. Nice little cute box.
  • We've been enjoying these games including last year's release for Safa. Oh yes, he's he's had uh many classic releases over a long time. So many. So many.
  • So before we move on to the next games, these magazine I got handed over magazine which is called Joy.
  • Fort is it for depends what language it is. Yes. So there's not a lot of magazines around these days, but this is one of them. Um, why the first RPG season is the most important, challenging, and satisfying. Part two.
  • So, a mix of things there and then a bag. I don't know if you know that I collect bags. So, on my birthday, please give me bags. Backs.
  • Yes, Hobby tote bag. Yes, tote bag. And it's got two handles.
  • Um, over there is a And it's got two handles.
  • Yeah. It's actually a thoughtful review of the bag.
  • Yes. There's the Soros. This is from Super Mele. Now, Super Meles distribute lots of games and this is one of their release games. It's actually sold out at Essentville. So, yes, it was one of the bigger games. Yeah. Shri Mill. Yes.
  • So, it's looks beautiful. Look at that.
  • And it has these dingies.
  • I think somebody mentioned this game as well to me. Pretty sure it is like in my shopping list somewhere.
  • Yes, it was pretty uh pretty well hyped going into the show.
  • Very heavy. Lots of things in here. H they are okay the box the bit day if you want to please grab it first. So this is by Brett Spiel podcast. So look at this. It's cute right? It made it home.
  • nice little 3D printed bit.
  • Which clicks together.
  • Clicks together. Hooray. Uh two more games. Well two more games that we can show. Oh yeah. I forgot about this. Whoops. There's a space lab. You would have seen the slideshow photo. Maybe you're not in the first part of essence build game. This is engine building game and it's very pretty. Like you want to Okay, it's shiny as well.
  • Happy.
  • Not as shiny as the other one.
  • Well, the in the inside's also shiny, Taran. Well, you can play a bit um a bit later if you like. Look. Shiny.
  • That is shiny.
  • Yeah, shiny. Anyways, trust me, it's shiny. So, this is by Studio H. And this is a kind of like yeah as I say uh engine not engine building but tile placement you're trying to meet objective in a different way and this is my fault chemist lookout games
  • now if you look back at the fortunes of scandal way it is a euro game but a euro game but looks like a marit
  • very uh very thematic looking art. Yes, that this one is um well, look at Games brought out things like Oh, we've got the Forest Shovel one as well, the D Mall, the new version, but I didn't get it from Essence Spiel. I got it from Gen Con. Uh and this one is the lookout games one. So, would be interesting um to to play like this looks like not a Euro game, right?
  • No, it looks like a battle card type of game. It's what I would generally imagine. I mean, it is to play two players.
  • So, and so the Marvel characters we have here, it's I don't recognize many of them. That's Iron Man. That's the Hulk.
  • That's all you know about Marvel. I'm the big fan of Marvel bigger.
  • I'm more of an I'm more of an X-Men.
  • That's actually true.
  • So, I would recognize X-Men of which those I'm not
  • which I will need to give you quiz. This is Hercules and the 12 labors. So this this is a solo game. This is uh the the publishers just got a few copies. So I got this from Essen
  • and that is Envy Born Games.
  • Yeah, it seems like a really fun uh solo game with with dice to dice to allocate to the cards.
  • There's not really a lot of explanations there. Sorry. This is Punikica which we talked about in the previous vlog which is a two-player battle game with card play.
  • Yes, Punic War game from Felank.
  • And over there we have Children of Coloss. This might have the most heft to it. This is Yes, it is quite heavy. Children of the Colossi which I also show in photos um that it's kind of like a there's a area control but also there's uh you want to send your work in here for your control. want to send it up there in the mountains to give you more powers. So that difficult decision.
  • Um they've got lots and lots of them but and by the end of essence spill I see that they almost none. So I don't know maybe they sold out as well.
  • And this is not new. I don't know if this is this year's release. I'm pretty sure this was kickstarted.
  • So they're very big this year though. Jaggi. Yes.
  • Yeah. And we also had a alternative rule to some of using some of the components for
  • It needs more love.
  • I'd rather it be damaged than not arrive at all.
References (from this video)
No references stored for this video.
Video ix59gmSdBKI Our Family Plays Games Game Reviews at 29:55 sentiment: positive
video_pk 81942 · mention_pk 205090
Our Family Plays Games - Hercules and the 12 Labors video thumbnail
Click to watch at 29:55 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • gorgeous components with gold leaf
  • strong solo experience
  • highly thematic and challenging
Cons
  • very hard; punishing for solo players
Thematic elements
  • Heroic trials to achieve divinity
  • Mythic ancient Greece
  • solo-focused, god-ascending journey
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — dice-based abilities to conquer labors
  • Engine Building — manage divinity and survive labors while advancing tracks
  • engine-building / multi-track progression — manage divinity and survive labors while advancing tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • EASTER. SEE, I DIDN'T TELL YOU SEE THAT AT THE END? I just said Easter.
  • Galactic Cruise is a wonderful game. I love it. LOVE IT.
  • I definitely endorse it. I give it a BIG FIVE.
  • It's a mean game, but mean in a fun way.
  • This is a five for Rebel Princess. Must have, must play.
References (from this video)
No references stored for this video.
Video -ANb5E3s8BE Crimsonboardgames Discussion at 26:24 sentiment: positive
video_pk 81281 · mention_pk 200939
Crimsonboardgames - Hercules and the 12 Labors video thumbnail
Click to watch at 26:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderful solo
  • Love Greek mythology theme
Cons
none
Thematic elements
  • Greek Mythology
Comparison games
  • The Argonauts
Mechanics (from transcript analysis)
  • Dice game — it's not really a roll and write but dice game I guess.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 out of 10 roll and right. It's so quick and fun.
  • Everybody's right. The solo is beautiful.
  • It just this game somehow just sings and I can't really explain why.
  • I'd rather play a great game than play a pretty game that's mediocre.
  • It's definitely very easy, very, very simple. Maybe a little bit too simple actually.
  • This is a wonderful solo
  • Absolutely fantastic. I can't wait to play this.
  • I just love gross things.
References (from this video)
No references stored for this video.
Video lsPCiHMWsLs Crimsonboardgames Top List at 11:57 sentiment: positive
video_pk 80988 · mention_pk 198939
Crimsonboardgames - Hercules and the 12 Labors video thumbnail
Click to watch at 11:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo playable
Cons
none
Thematic elements
  • Going through the 12 Labors as Hercules
Comparison games
  • Jason and the Argonauts
Mechanics (from transcript analysis)
  • Dice Placement — Players roll dice and have abilities to modify them and gain more ways to adjust dice.
  • Roll and Write — It is a solo roll and write game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Next we have Song of the Wild Kin one to four players area movement cooperative game deck bag and pool building. That all sounds perfect to me.
  • So, we don't have anything to show yet really. So, we only have the box art. But look how cute that looks.
  • Action-packed co-op game.
  • This could again be very gimmicky. But I'm curious to see.
  • I mean, it's obviously Cthulhu themed. Love that.
  • I don't know. It might suck, you know.
  • This is just an insta buy for me. I'm just going to get it.
  • Um they just look so cute and they're both one to four or like at least this one's one to six and this one's one to four players.
  • I'm very, very sad that this does not have a solo option because it looks so freaking cute...
  • Look at how stunning this looks. I mean, excuse me?
  • But, some for some reason this grabs me even more.
  • I hope you guys enjoyed um that um I'm very excited about UK Games Expo.
References (from this video)
No references stored for this video.
Video KMKlMTVujew The Dice Tower Review at 0:59 sentiment: mixed
video_pk 80514 · mention_pk 196001
The Dice Tower - Hercules and the 12 Labors video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Stunning artwork
  • Incredibly well produced
  • Lovely package
  • Writing is cool
  • Interesting game
Cons
  • Repetitive
  • A little long
  • Very lucky (RNG)
  • Bad interactions can occur due to randomness
Thematic elements
  • Completing Hercules's 12 Labors
  • Ancient Greece (implied by Hercules)
  • Reading challenges and descriptions on cards
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — A card is drawn from a deck before each challenge, which randomizes and affects the difficulty or available dice.
  • Dice Rolling — Players roll dice to complete challenges on cards, looking for specific faces or combinations.
  • Set Collection — Completing challenges earns rewards, implying a collection of resources or progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This, however, is going to be a solo game review roundup.
  • I'm going to be going through them from the one I like the least to the one I like the most.
  • Hercules and the 12 Labors from me gets a six out of 10.
  • Ace of Spades here has a theme that I tend to really, really enjoy, the weird west.
  • This is going to get a seven out of 10 from me.
  • So, I find it fascinating. I find the setup incredibly easy.
  • This one's going to get a 7.5 out of 10 from me.
  • This is going to get an eight out of 10 from me. It's one I very much recommend for a casual solitaire gamer.
  • This is 20 Strong Tangled Woods Red. So, 20 Strong is a dice system which has had several games made in it.
  • This one from me is going to get a an 8.5 out of 10. That is a seal of excellence for that one.
  • If you have not played Tangle Strong at all, I think Tangle Woods Red... is a fantastic jumping-on point.
References (from this video)
No references stored for this video.
Video Aqgk5JG_0hE Tabletop Tolson Discussion at 2:58 sentiment: positive
video_pk 80345 · mention_pk 195447
Tabletop Tolson - Hercules and the 12 Labors video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feels like American Ninja Warrior with its series of challenges and race against failure.
  • Challenging with high replayability.
  • Thematic integration with Greek mythology.
  • Satisfying dice rolling and manipulation.
Cons
  • Can be very challenging, with a warning that winning on the first play is unlikely.
  • Requires checking BoardGameGeek for rule clarifications due to some ambiguity in the rulebook.
Thematic elements
  • Completing the 12 Labors of Hercules to ascend to godhood
  • Ancient Greece
  • In-game text on cards provides story, myth, and inspiration for challenges.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Mood cards are drawn and shuffled, affecting gameplay.
  • dice manipulation — Players can manipulate dice rolls, sometimes at the cost of health, to achieve needed numbers.
  • Dice Rolling — Players roll dice to attempt to defeat mythical beasts and overcome feats.
  • Push Your Luck — Players must decide how to use their dice and manage health, risking failure or taking hits to achieve success.
  • Resource Management — Players must track their spirit and divinity, and manage health.
  • Set Collection — Players collect 'hides' from defeated beasts, which can be used as a special ability.
  • Variable player powers — Players can choose to start as Human (easier, 5 dice), Hero (4 dice), or God (really hard).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • American Ninja Warrior video of the year, which is my game of the year that reminds me the most of American Ninja Warrior in some way.
  • So, in spirit, in theme, in competition, in duels or battles, in challenges.
  • Now tell me that doesn't sound exactly like the ninja course.
  • I feel like he is haunted by his past.
  • This is my American Ninja Warrior game of 2026.
  • Honestly, it's so fun.
  • Give yourself some grace and maybe start as a human, giving yourself five dice.
References (from this video)
No references stored for this video.
Video fRfGLjPafRA Top List at 1:58:28 sentiment: positive
video_pk 79475 · mention_pk 192919
Hercules and the 12 Labors video thumbnail
Click to watch at 1:58:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • Excellent production quality
  • Interesting dice manipulation
  • Satisfying increase in complexity and power
Cons
  • Pricey
Thematic elements
  • Hercules fighting mythical labors and beasts
Comparison games
none
Mechanics (from transcript analysis)
  • dice manipulation — Dice-based game where you're going to be fighting through the 12 mythical labors and beasts that Hercules faces using dice manipulation, various other effects, getting bonuses to try and get as far as you can.
  • Set Collection — Boons are collected after fighting a labor, some of which allow re-rolling dice or changing die values.
  • Tableau Building — Bonuses and effects are added to a tableau, increasing player power over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dexterity games are not board games.
  • It's a banger, babe. Yeah, it's our first solo game, first banger.
  • The production is nuts. It's absolutely fantastic.
  • Why is thematically I'm playing both sides and you're playing both sides and you're playing both sides and that makes absolutely zero sense.
  • Production is banger level.
References (from this video)
No references stored for this video.
Video VMJPg1ebIkk Playthrough at 0:02 sentiment: positive
video_pk 68514 · mention_pk 164779
Hercules and the 12 Labors video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice embossing effect on cards
  • Mechanics ramp up as you go
  • First fight serves as a good tutorial
  • Gains new abilities and dice as you level up
  • Thematic integration with mythology
  • Satisfying progression through leveling up and gaining new cards
  • Rewarding feeling of gaining new permanent abilities like extra dice
  • The game scales in complexity and engagement
Cons
  • Prototype copy may have rule/design changes
  • Mood cards can be negative, like 'battered' reducing available dice
  • Some labors can be very difficult, like the Hydra's healing
  • Can be difficult to get pairs of dice for certain challenges
  • Some labor mechanics are not immediately clear
  • Losing a key card like 'ferocious' can be detrimental
  • Balancing of some reward cards is not always clear
Thematic elements
  • Hercules's 12 labors from mythology
  • Each labor has a narrative summary
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — As players defeat labors, they gain new cards that provide upgrades and new abilities.
  • dice manipulation — Players can alter dice values through various abilities, often at the cost of spirit (health).
  • Dice Placement — Dice are rolled and then placed on specific spots to perform actions or deal damage.
  • Hand Management — Players manage their hand of upgrade cards and potentially their dice pool.
  • Push Your Luck — Players must decide how to use their dice and resources, balancing risk and reward, especially when facing difficult labors.
  • Set Collection — Some challenges require specific pairs or sums of dice values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The mechanics kind of ramp up as you go.
  • I am healing two spirit immediately. Thank god for that.
  • The Serian Hind. All right, so this is I think our last single card. This one can only be hurt by pairs of dice of the same value.
  • It's funny. The first time I played this, I was actually playing it on my desk at work and I was like, "Oh, this fits easily on my desk." And then it just kept on getting bigger.
  • Sorry everybody. I'm going to have to run. My kids are waiting for me before I can quite finish.
References (from this video)
No references stored for this video.
Video ukA4_VmqqJ4 Review at 0:02 sentiment: mixed
video_pk 67978 · mention_pk 164300
Hercules and the 12 Labors video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good thematic integration where mechanics model the story.
  • Beautiful art on cards with a gold embossing effect.
  • Mood cards add variety to how each labor plays out.
  • Reward cards provide immediate rewards and ongoing powers for dice placement.
  • The dice puzzle becomes more intricate with unlocked powers.
  • Labor cards are beautiful and offer variety in challenges.
  • The core dice placement mechanic is fun.
Cons
  • Some awkward writing and minor errors in the story text.
  • Mood cards can be too swingy, potentially making labors impossible or too easy.
  • Sometimes one reward card is obviously better than others.
  • The game can feel a bit samey if played through all 12 labors in one sitting.
  • Certain labors may have an obvious best strategy.
  • Within a given labor, players might fall into a general groove of using powers, leading to repetitive motions.
Thematic elements
  • Hercules completing his famous 12 labors and achieving divinity
  • Ancient Greece
  • Storyline presented on double-sided cards for each labor
Comparison games
  • one deck dungeon
Mechanics (from transcript analysis)
  • Boss battles — Players face off against each labor kind of like a boss.
  • Campaign play — The game can be played as a mini-campaign over the course of two hours to complete all 12 labors.
  • Dice Placement — Players roll dice and mitigate them with reward card powers to match boss requirements and achieve divinity.
  • Set Collection — Players collect ongoing powers from reward cards after defeating labors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, let's discuss five key things to know about Hercules and the 12 labors.
  • My number five point, the least important to know about the game, but still important enough for me to include is the theme and sort of thematic integration.
  • My number four point is focused on the mood cards in the game, and this is a mix for my taste.
  • My number three point, which is also a mix, are the reward cards you get as you defeat the labor.
  • My number two point, which is a full pro for my taste, are the labor cards themselves.
  • And finally, my number one point, the most important thing to know about the game is a mix for my taste, and that's the actual dice placement.
  • So overall, if you're looking for a quick playing dice placement game, if you're a fan of Greek mythology, then Hercules and the 12 Labors might be fun for you.
  • But on the other hand, if you're looking for deep strategy and deep combos in your dice placement, like you might see in, I don't know, one deck dungeon, I don't think this game will measure up.
References (from this video)
No references stored for this video.
Video OQO8XF9b5RE Dice Tower Review at 0:19 sentiment: mixed
video_pk 65936 · mention_pk 160136
Dice Tower - Hercules and the 12 Labors video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful artwork and foiling; table presence
  • Thematic lore and myth backdrop adds flavor
  • Clear core dice mechanic and progression through labors
Cons
  • High randomness/swinginess due to fate cards and initial labor
  • Rulebook vague and sometimes unclear about combat/assignment rules
  • Fiddly tracking with blue/gold squares and mood cards as labs progress
Thematic elements
  • mythic heroism and trials
  • Ancient Greece; Hercules' labors
  • Array of mechanics with descriptions
Comparison games
none
Mechanics (from transcript analysis)
  • deck reset / fixed order — Labor deck has a defined 1-41 order to be reset for each run.
  • Dice Rolling — Roll Hercules dice to attempt to defeat labors; dice values drive damage and outcomes.
  • dice-rolling — Roll Hercules dice to attempt to defeat labors; dice values drive damage and outcomes.
  • divinity and spirit tracks — Divinity track is win condition; spirit track is loss condition; must manage both.
  • labors progression and rewards — 12 sequential labors; defeating a labor often grants immediate or future bonuses.
  • mitigation and manipulation — Blue action squares allow dice mitigation; gold squares lock dice that can't be used for attacks.
  • mood cards / fate deck — Mood/fate cards modify dice results or impose penalties/benefits each labor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game doesn't fool around. It gives you a lot.
  • It's a very beautiful looking game.
  • I love this system of defeated labors become now ways you can manipulate and do things with your dice so that you get more powerful as you move on to the tougher enemies.
  • But it's the randomness of the cards added to that which just puts too much randomness for me.
  • I'm giving this a 6 out of 10, which is actually pretty high.
  • I would play with a simple house rule with the deck of cards, the fake cards that when you draw a card, it happens and then it's out.
References (from this video)
No references stored for this video.
Video qmcbY6Sr_mw Dungeon Dive Review at 0:20 sentiment: mixed
video_pk 65937 · mention_pk 160137
Dungeon Dive - Hercules and the 12 Labors video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful art and production quality in a small-box game
  • Excellent graphic design with readable icons
  • Snowballing mechanic adds depth and increasing player agency
  • Mood cards, rewards, and labor variety enhance replayability
  • Clear rulebook that makes learning the game straightforward
Cons
  • Notable luck factor due to dice rolls
  • Extremely challenging; god mode with only 3d6 is likely unwinnable
  • Powers can be discarded or blocked, which can constrain strategy at times
Thematic elements
  • glory through strength, endurance, and divine power
  • Mythic Ancient Greece; Olympus and the twelve labors of Hercules
  • myth-inspired solo quest with narrative labor cards
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Manipulation — Blue and gold squares on power cards allow rerolls, pip shifts, and healing at a cost.
  • Dice Placement — Roll Hercules dice and allocate them to labor challenges to track progress on each labor.
  • dice_manipulation — Blue and gold squares on power cards allow rerolls, pip shifts, and healing at a cost.
  • dice_placement — Roll Hercules dice and allocate them to labor challenges to track progress on each labor.
  • divinity_track — Divinity power is required to win; certain actions earn or cost divine power and health.
  • labor_tracks — Each labor has a track with a skull icon; advancing it risks losing the game if the skull is reached.
  • labors_card_system — 12 labor cards with lore; defeating labors can grant new powers or introduce mood/damage modifiers.
  • mood_cards — Mood cards introduce penalties or bonuses that affect dice and resources; some are discarded or added through play.
  • snowballing_progress — As labors are completed, more options and powers become available, increasing complexity and choice.
  • wrap_die_values — Dice values wrap (six to one, one to six) which influences strategic manipulation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One hero, 12 labors, eternal glory.
  • I absolutely love the graphic design and the art in this game.
  • This snowballing effect is really cool.
  • This game is very, very challenging.
  • I would love to see somebody beat this game on that god mode with only 3d6.
  • It's a beautiful design with great art and great icons.
  • The rule book gets the job done.
References (from this video)
No references stored for this video.
Video gSg_iyzqN5M Unknown Channel Playthrough at 0:09
video_pk 65930 · mention_pk 160130
Unknown Channel - Hercules and the 12 Labors video thumbnail
Click to watch at 0:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • redemption and penance through completing mythic trials; divine intervention and mythic lore per labor
  • Array
  • Ancient Greece, mythic labors of Hercules as a stylized, gamified journey
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is going to be epic.
  • Mythology lore is so cool.
  • I am loving this immensely.
  • It's beautiful.
  • I love the lore elements in between.
  • I love the dice rolling and the dice manipulation.
  • Gosh, this game is awesome.
  • I'm very excited to see what Tyler J. Brown is going to do next.
References (from this video)
No references stored for this video.
Video NEJFQElKxLc channel_id: UCedn6GjElAw163z49HXg4fw Review at 0:03 sentiment: positive
video_pk 65923 · mention_pk 160122
channel_id: UCedn6GjElAw163z49HXg4fw - Hercules and the 12 Labors video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really cool game.
  • Gives a lot of great information.
  • Fantastic solo game.
  • Gorgeous gold foiling on cards.
  • Beautiful dice.
Cons
  • The final mode is extremely hard and not recommended.
  • The game can be very tricky to beat, especially on lower dice modes.
Thematic elements
  • Hercules trying to get through the 12 labors and reach the top of the divinity track.
Comparison games
none
Mechanics (from transcript analysis)
  • Deckbuilding (implied) — The labors are in a deck of cards numbered 1 through 41, and players do not get the rest of the deck until they defeat the current labor.
  • dice manipulation — Players can pay one spirit to manipulate a dice value up or down by one.
  • Push Your Luck — Players roll dice to defeat labors, and failure to meet conditions can result in negative consequences or even game over if they reach the skull symbol.
  • Resource Management — Players manage 'spirit' which acts as life or health, and can be spent to manipulate dice rolls. Losing all spirit results in game over.
  • Set Collection (implied) — Different labors require different dice roll combinations, such as rolling specific numbers, numbers in order, or numbers that equal something else.
  • Track Advancement — Players must reach the top of the divinity track to win, in addition to defeating all 12 labors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so freaking hard.
  • The gold foiling on the cards is absolutely gorgeous.
  • This is a fantastic solo adventure that is very tricky to beat, I think, on any of the modes, but especially when you start with fewer dice.
References (from this video)
No references stored for this video.
Video gunhg0zN9eY The Board Game Garden Discussion at 3:19 sentiment: positive
video_pk 42907 · mention_pk 130429
The Board Game Garden - Hercules and the 12 Labors video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful cards and artwork
  • engaging story and thematic punch
  • challenging yet rewarding solo play
Cons
  • session length can be lengthy
  • difficulty curve may be steep for some
Thematic elements
  • mythology, heroic labor and beasts
  • mythic Greek setting with heroic trials
  • roguelike progression with evolving abilities
Comparison games
none
Mechanics (from transcript analysis)
  • ability growth — gain abilities as you defeat creatures to mitigate dice results
  • Dice Rolling — roll dice to defeat mythic creatures across the 12 Labors
  • roguelike progression — repeat runs, return to start upon failure, aiming for the final labor
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so excited to get there and hang out and see everyone.
  • This is the cozy season that we're moving into—winter, holidays, cozy solo and multiplayer gaming.
  • I love the board game community—it's so nice, kind, welcoming, and easy to start conversations.
  • Tend is probably one of my favorite games from 2025. I love it so much, both multiplayer as well as solo.
  • Cozy Stickerville... I cannot wait for this game. It is bringing two worlds together that I just love so much.
References (from this video)
No references stored for this video.
Video T4sMnpZrHPk BoardGameCo Playthrough at 0:03 sentiment: mixed
video_pk 41212 · mention_pk 125064
BoardGameCo - Hercules and the 12 Labors video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Challenging and rewarding dice puzzle
  • Solo-friendly design
  • Tense, escalating boss fights with meaningful decisions
Cons
  • Mood cards swinginess can overwhelm and reduce agency
  • Limited early character customization
  • Potential replayability concerns due to fixed arc and mood variance
Thematic elements
  • Mythic heroism and dice-driven combat
  • Ancient myth of Hercules and a series of escalating labors
  • Mood-driven, episodic battles with dare-to-decide sequences
Comparison games
  • 20 Strong
  • Under Falling Skies
Mechanics (from transcript analysis)
  • Card-driven modifiers — Blue and yellow tools modify dice and provide buffs/defenses
  • Combat: Damage Based — Shields and tool effects reduce incoming damage
  • damage mitigation — Shields and tool effects reduce incoming damage
  • Dice pool management — Roll and assign dice to actions to defeat enemies
  • Mood cards — Mood cards add rewards or penalties affecting runs
  • Progression track and resource tracking — Manage health and divinity while advancing through bosses
  • Track Advancement — Manage health and divinity while advancing through bosses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Hercules and the 12 Labors. It is a solo game. It's a dice management solo game.
  • The mood cards swinginess is not as great.
  • I like the system.
References (from this video)
No references stored for this video.
Video p9OK5zaMo_s Our Family Plays Games Discussion at 39:10 sentiment: positive
video_pk 40228 · mention_pk 121670
Our Family Plays Games - Hercules and the 12 Labors video thumbnail
Click to watch at 39:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solo-friendly design
  • mythic flavor
Cons
  • narrow audience outside solo players
Thematic elements
  • Labour-based challenges
  • Mythic Ancient Greece
  • Solo puzzle-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — resolve labours with dice outcomes
  • dice-rolling — resolve labours with dice outcomes
  • Hand Management — manage dice results to maximize success
  • hand-management — manage dice results to maximize success
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The wasteland has only one rule. Those with power make the rules.
  • This thing is huge. It ain't the only one.
  • I long to go back and play games that I fell in love with.
  • We want to hit that 50K. Help us grow in 2026.
  • Color Monster is an emotion game for kids.
References (from this video)
No references stored for this video.
Video k9HE7Fba2fM One Stop Co-op Shop Discussion at 6:52 sentiment: mixed
video_pk 40199 · mention_pk 121562
One Stop Co-op Shop - Hercules and the 12 Labors video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • accessible dice placement
  • rewards can vary by playthrough
Cons
  • felt repetitive and obvious to the reviewer
Thematic elements
  • mythical Greek hero tasks
  • solo dice placement battling bosses
  • procedural levels with die-based rewards
Comparison games
  • Microhero Hercules
Mechanics (from transcript analysis)
  • Dice Placement — Place dice to take actions and progress through labors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love more roleplayer adventures.
  • it's so much fun and they've made some upgrades to the playability of the system and all kinds of stuff.
  • this is a great JRPG inspired boss battler in general.
  • it just incredibly increases replay and variety for the game and it's just a lot of fun.
  • I might get the chance to do another preview of this one before things are finished.
  • I am cautiously optimistic about Battle Forge Berserker.
  • Unlock Kids is a keep for now.
  • the core experience is a ton of fun.
  • not a keep for me
  • open-world wander around like yes, you do have missions and stuff, but often you're just kind of wandering.
References (from this video)
No references stored for this video.
Video 74tFVzwIWbg Grant Lyon Retail Release Overview at 11:32 sentiment: positive
video_pk 39179 · mention_pk 118069
Grant Lyon - Hercules and the 12 Labors video thumbnail
Click to watch at 11:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, portable solo experience with robust engine-building
  • Beautiful components and thematic cohesion with mythic flavor
Cons
  • Solo-focused design may limit appeal for multiplayer groups
  • Difficulty and failure risk may discourage new players
Thematic elements
  • Heroic quest with mythic adversaries.
  • Mythic Greek hero narrative; labors of Hercules.
  • Cinematic, myth-inspired, with escalating challenges.
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Roll dice to fuel actions, then gain bonuses to improve future dice and spots.
  • Dice rolling engine-building — Roll dice to fuel actions, then gain bonuses to improve future dice and spots.
  • Resource Management — Careful dice allocation to maximize damage and progression through labs.
  • resource management and optimization — Careful dice allocation to maximize damage and progression through labs.
  • Upgrade/upgrade paths via labor beats — Beat a foe, flip a card for a new bonus or new dice placement options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the perfect type of game to play at a bar or a restaurant while you're waiting for your food
  • it's a game full of luck
  • looks incredible on the table. It has wonderful table presents
  • this gets me into the holiday spirit for sure
  • I am here for it. I definitely want to try Trombone Champ
  • it's a silly thematic lightweight card game
  • this is a game of communication. You're basically using phrases from Simish
  • I think it's really fun and one of the things that I would say about Mad Kala is that it's more fun every single time I play it
References (from this video)
No references stored for this video.
Video MqjPbssI7c8 Grant's GameRex Top 10 List at 5:26 sentiment: positive
video_pk 32670 · mention_pk 96744
Grant's GameRex - Hercules and the 12 Labors video thumbnail
Click to watch at 5:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging puzzle and dice-optimization
  • Sense of progression and escalating challenge
Cons
  • Luck can impede progress
  • Hard difficulty may deter some players
Thematic elements
  • Heroic myth, dice-based puzzle solving
  • Mythology-based solo adventure featuring Hercules facing escalating labors
  • Intense, puzzle-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Roll dice and assign to activate abilities or deal damage; placement spots unlock as you progress.
  • dice-drafting/placement — Roll dice and assign to activate abilities or deal damage; placement spots unlock as you progress.
  • Engine Building — Beating challenges unlocks more placement spots and powerful abilities.
  • engine-building — Beating challenges unlocks more placement spots and powerful abilities.
  • progression — Defeating each labor grants rewards and new capabilities for future chapters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are essentially all the smallbox games I really enjoyed this year that are not card games.
  • these are, you know, they might be dice games. They might be uh dexterity games.
  • Tricky Kids is a unique and interesting trick taking card game where you set the number on the cards you are playing.
  • we are together trying to pick up this drone and moving it and then oh everything topples and everybody laughs
  • There is no right or wrong answer.
  • This is probably the most divisive game on this list.
  • the components are coasters
  • the end of the game when the deck runs out creates tension
  • Neco Syndicate is a really thinky smallbox game.
  • My Favorite Things is a great party game, smallbox game.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–21 of 21
Game Deep Dive
View on BoardGameGeek