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Hercules and the 12 Labors box art

Hercules and the 12 Labors

Game ID: GID0452114
Game Info
Year
2025
Players
1
Age
14+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Solo dice-manipulation card game where you embody Hercules battling through twelve mythological labors to earn your place among the gods

Description

Solo dice-manipulation card game where you embody Hercules battling through twelve mythological labors to earn your place among the gods

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 3 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video VMJPg1ebIkk Playthrough at 0:02 sentiment: positive
video_pk 68514 · mention_pk 164779
Hercules and the 12 Labors video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice embossing effect on cards
  • Mechanics ramp up as you go
  • First fight serves as a good tutorial
  • Gains new abilities and dice as you level up
  • Thematic integration with mythology
  • Satisfying progression through leveling up and gaining new cards
  • Rewarding feeling of gaining new permanent abilities like extra dice
  • The game scales in complexity and engagement
Cons
  • Prototype copy may have rule/design changes
  • Mood cards can be negative, like 'battered' reducing available dice
  • Some labors can be very difficult, like the Hydra's healing
  • Can be difficult to get pairs of dice for certain challenges
  • Some labor mechanics are not immediately clear
  • Losing a key card like 'ferocious' can be detrimental
  • Balancing of some reward cards is not always clear
Thematic elements
  • Hercules's 12 labors from mythology
  • Each labor has a narrative summary
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — As players defeat labors, they gain new cards that provide upgrades and new abilities.
  • dice manipulation — Players can alter dice values through various abilities, often at the cost of spirit (health).
  • dice placement — Dice are rolled and then placed on specific spots to perform actions or deal damage.
  • hand management — Players manage their hand of upgrade cards and potentially their dice pool.
  • Push Your Luck — Players must decide how to use their dice and resources, balancing risk and reward, especially when facing difficult labors.
  • set collection — Some challenges require specific pairs or sums of dice values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The mechanics kind of ramp up as you go.
  • I am healing two spirit immediately. Thank god for that.
  • The Serian Hind. All right, so this is I think our last single card. This one can only be hurt by pairs of dice of the same value.
  • It's funny. The first time I played this, I was actually playing it on my desk at work and I was like, "Oh, this fits easily on my desk." And then it just kept on getting bigger.
  • Sorry everybody. I'm going to have to run. My kids are waiting for me before I can quite finish.
References (from this video)
No references stored for this video.
Video ukA4_VmqqJ4 Review at 0:02 sentiment: mixed
video_pk 67978 · mention_pk 164300
Hercules and the 12 Labors video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good thematic integration where mechanics model the story.
  • Beautiful art on cards with a gold embossing effect.
  • Mood cards add variety to how each labor plays out.
  • Reward cards provide immediate rewards and ongoing powers for dice placement.
  • The dice puzzle becomes more intricate with unlocked powers.
  • Labor cards are beautiful and offer variety in challenges.
  • The core dice placement mechanic is fun.
Cons
  • Some awkward writing and minor errors in the story text.
  • Mood cards can be too swingy, potentially making labors impossible or too easy.
  • Sometimes one reward card is obviously better than others.
  • The game can feel a bit samey if played through all 12 labors in one sitting.
  • Certain labors may have an obvious best strategy.
  • Within a given labor, players might fall into a general groove of using powers, leading to repetitive motions.
Thematic elements
  • Hercules completing his famous 12 labors and achieving divinity
  • Ancient Greece
  • Storyline presented on double-sided cards for each labor
Comparison games
  • one deck dungeon
Mechanics (from transcript analysis)
  • Boss battles — Players face off against each labor kind of like a boss.
  • Campaign play — The game can be played as a mini-campaign over the course of two hours to complete all 12 labors.
  • dice placement — Players roll dice and mitigate them with reward card powers to match boss requirements and achieve divinity.
  • set collection — Players collect ongoing powers from reward cards after defeating labors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, let's discuss five key things to know about Hercules and the 12 labors.
  • My number five point, the least important to know about the game, but still important enough for me to include is the theme and sort of thematic integration.
  • My number four point is focused on the mood cards in the game, and this is a mix for my taste.
  • My number three point, which is also a mix, are the reward cards you get as you defeat the labor.
  • My number two point, which is a full pro for my taste, are the labor cards themselves.
  • And finally, my number one point, the most important thing to know about the game is a mix for my taste, and that's the actual dice placement.
  • So overall, if you're looking for a quick playing dice placement game, if you're a fan of Greek mythology, then Hercules and the 12 Labors might be fun for you.
  • But on the other hand, if you're looking for deep strategy and deep combos in your dice placement, like you might see in, I don't know, one deck dungeon, I don't think this game will measure up.
References (from this video)
No references stored for this video.
Video OQO8XF9b5RE Dice Tower Review at 0:19 sentiment: mixed
video_pk 65936 · mention_pk 160136
Dice Tower - Hercules and the 12 Labors video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful artwork and foiling; table presence
  • Thematic lore and myth backdrop adds flavor
  • Clear core dice mechanic and progression through labors
Cons
  • High randomness/swinginess due to fate cards and initial labor
  • Rulebook vague and sometimes unclear about combat/assignment rules
  • Fiddly tracking with blue/gold squares and mood cards as labs progress
Thematic elements
  • mythic heroism and trials
  • Ancient Greece; Hercules' labors
  • Array of mechanics with descriptions
Comparison games
none
Mechanics (from transcript analysis)
  • deck reset / fixed order — Labor deck has a defined 1-41 order to be reset for each run.
  • Dice rolling — Roll Hercules dice to attempt to defeat labors; dice values drive damage and outcomes.
  • dice-rolling — Roll Hercules dice to attempt to defeat labors; dice values drive damage and outcomes.
  • divinity and spirit tracks — Divinity track is win condition; spirit track is loss condition; must manage both.
  • labors progression and rewards — 12 sequential labors; defeating a labor often grants immediate or future bonuses.
  • mitigation and manipulation — Blue action squares allow dice mitigation; gold squares lock dice that can't be used for attacks.
  • mood cards / fate deck — Mood/fate cards modify dice results or impose penalties/benefits each labor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game doesn't fool around. It gives you a lot.
  • It's a very beautiful looking game.
  • I love this system of defeated labors become now ways you can manipulate and do things with your dice so that you get more powerful as you move on to the tougher enemies.
  • But it's the randomness of the cards added to that which just puts too much randomness for me.
  • I'm giving this a 6 out of 10, which is actually pretty high.
  • I would play with a simple house rule with the deck of cards, the fake cards that when you draw a card, it happens and then it's out.
References (from this video)
No references stored for this video.
Video qmcbY6Sr_mw Dungeon Dive Review at 0:20 sentiment: mixed
video_pk 65937 · mention_pk 160137
Dungeon Dive - Hercules and the 12 Labors video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful art and production quality in a small-box game
  • Excellent graphic design with readable icons
  • Snowballing mechanic adds depth and increasing player agency
  • Mood cards, rewards, and labor variety enhance replayability
  • Clear rulebook that makes learning the game straightforward
Cons
  • Notable luck factor due to dice rolls
  • Extremely challenging; god mode with only 3d6 is likely unwinnable
  • Powers can be discarded or blocked, which can constrain strategy at times
Thematic elements
  • glory through strength, endurance, and divine power
  • Mythic Ancient Greece; Olympus and the twelve labors of Hercules
  • myth-inspired solo quest with narrative labor cards
Comparison games
none
Mechanics (from transcript analysis)
  • deck manipulation — Blue and gold squares on power cards allow rerolls, pip shifts, and healing at a cost.
  • dice placement — Roll Hercules dice and allocate them to labor challenges to track progress on each labor.
  • dice_manipulation — Blue and gold squares on power cards allow rerolls, pip shifts, and healing at a cost.
  • dice_placement — Roll Hercules dice and allocate them to labor challenges to track progress on each labor.
  • divinity_track — Divinity power is required to win; certain actions earn or cost divine power and health.
  • labor_tracks — Each labor has a track with a skull icon; advancing it risks losing the game if the skull is reached.
  • labors_card_system — 12 labor cards with lore; defeating labors can grant new powers or introduce mood/damage modifiers.
  • mood_cards — Mood cards introduce penalties or bonuses that affect dice and resources; some are discarded or added through play.
  • snowballing_progress — As labors are completed, more options and powers become available, increasing complexity and choice.
  • wrap_die_values — Dice values wrap (six to one, one to six) which influences strategic manipulation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One hero, 12 labors, eternal glory.
  • I absolutely love the graphic design and the art in this game.
  • This snowballing effect is really cool.
  • This game is very, very challenging.
  • I would love to see somebody beat this game on that god mode with only 3d6.
  • It's a beautiful design with great art and great icons.
  • The rule book gets the job done.
References (from this video)
No references stored for this video.
Video gSg_iyzqN5M Unknown Channel Playthrough at 0:09
video_pk 65930 · mention_pk 160130
Unknown Channel - Hercules and the 12 Labors video thumbnail
Click to watch at 0:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • redemption and penance through completing mythic trials; divine intervention and mythic lore per labor
  • Array
  • Ancient Greece, mythic labors of Hercules as a stylized, gamified journey
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is going to be epic.
  • Mythology lore is so cool.
  • I am loving this immensely.
  • It's beautiful.
  • I love the lore elements in between.
  • I love the dice rolling and the dice manipulation.
  • Gosh, this game is awesome.
  • I'm very excited to see what Tyler J. Brown is going to do next.
References (from this video)
No references stored for this video.
Video NEJFQElKxLc channel_id: UCedn6GjElAw163z49HXg4fw Review at 0:03 sentiment: positive
video_pk 65923 · mention_pk 160122
channel_id: UCedn6GjElAw163z49HXg4fw - Hercules and the 12 Labors video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really cool game.
  • Gives a lot of great information.
  • Fantastic solo game.
  • Gorgeous gold foiling on cards.
  • Beautiful dice.
Cons
  • The final mode is extremely hard and not recommended.
  • The game can be very tricky to beat, especially on lower dice modes.
Thematic elements
  • Hercules trying to get through the 12 labors and reach the top of the divinity track.
Comparison games
none
Mechanics (from transcript analysis)
  • Deckbuilding (implied) — The labors are in a deck of cards numbered 1 through 41, and players do not get the rest of the deck until they defeat the current labor.
  • dice manipulation — Players can pay one spirit to manipulate a dice value up or down by one.
  • Push Your Luck — Players roll dice to defeat labors, and failure to meet conditions can result in negative consequences or even game over if they reach the skull symbol.
  • Resource management — Players manage 'spirit' which acts as life or health, and can be spent to manipulate dice rolls. Losing all spirit results in game over.
  • Set Collection (implied) — Different labors require different dice roll combinations, such as rolling specific numbers, numbers in order, or numbers that equal something else.
  • Track advancement — Players must reach the top of the divinity track to win, in addition to defeating all 12 labors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so freaking hard.
  • The gold foiling on the cards is absolutely gorgeous.
  • This is a fantastic solo adventure that is very tricky to beat, I think, on any of the modes, but especially when you start with fewer dice.
References (from this video)
No references stored for this video.
Video MqjPbssI7c8 Grant's GameRex Top 10 List at 5:26 sentiment: positive
video_pk 32670 · mention_pk 96744
Grant's GameRex - Hercules and the 12 Labors video thumbnail
Click to watch at 5:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging puzzle and dice-optimization
  • Sense of progression and escalating challenge
Cons
  • Luck can impede progress
  • Hard difficulty may deter some players
Thematic elements
  • Heroic myth, dice-based puzzle solving
  • Mythology-based solo adventure featuring Hercules facing escalating labors
  • Intense, puzzle-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting — Roll dice and assign to activate abilities or deal damage; placement spots unlock as you progress.
  • dice-drafting/placement — Roll dice and assign to activate abilities or deal damage; placement spots unlock as you progress.
  • engine building — Beating challenges unlocks more placement spots and powerful abilities.
  • engine-building — Beating challenges unlocks more placement spots and powerful abilities.
  • progression — Defeating each labor grants rewards and new capabilities for future chapters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are essentially all the smallbox games I really enjoyed this year that are not card games.
  • these are, you know, they might be dice games. They might be uh dexterity games.
  • Tricky Kids is a unique and interesting trick taking card game where you set the number on the cards you are playing.
  • we are together trying to pick up this drone and moving it and then oh everything topples and everybody laughs
  • There is no right or wrong answer.
  • This is probably the most divisive game on this list.
  • the components are coasters
  • the end of the game when the deck runs out creates tension
  • Neco Syndicate is a really thinky smallbox game.
  • My Favorite Things is a great party game, smallbox game.
References (from this video)
No references stored for this video.
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