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Race to Kepler: A Deckbuilding Space Adventure box art

Race to Kepler: A Deckbuilding Space Adventure

Game ID: GID0452115
Game Info
Year
2026
Players
2-4
Age
12+
Playtime
45 min
Collection
Your Tier
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Description

Combo-driven deckbuilding space race where you command a unique city-ship and recruit elite crew members racing 20 star systems to colonize Kepler-452b

Description

Combo-driven deckbuilding space race where you command a unique city-ship and recruit elite crew members racing 20 star systems to colonize Kepler-452b

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video NIIM_fU741E Shelfside Review at 0:03 sentiment: positive
video_pk 83063 · mention_pk 208789
Shelfside - Race to Kepler: A Deckbuilding Space Adventure video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced deck-building with immediate card use
  • engaging Titan bidding adds tension and decision-making
  • clear win condition and good end-game flow
  • strong components and attractive sci-fi art
  • high replayability due to city asymmetries (15 cities)
Cons
  • bidding swinginess can be punishing for newcomers
  • two-player games feel weak due to bidding dynamics
  • prototype rulebook not finalized; some unclear Titan bidding rules
  • Titans not visually distinct; symbol/text readability could improve
  • theme may feel thin or forced; some thematic explanations are weak
Thematic elements
  • space migration and colonization
  • Earth is a wasteland; great powers transform cities into colossal spaceships to launch toward Kepler 452b
  • sci-fi narrative with travel to a new world
Comparison games
  • Dominion
  • Dune Imperium
  • Lost Ruins of Arnack
  • Bangkok
  • Undaunted
  • Aon's End
  • Tyrants of the Underdark
  • Splendor
Mechanics (from transcript analysis)
  • Auction / Bidding — Titans are bid for using cards from hand; the winner gains access to powerful abilities and bid cards are discarded.
  • city abilities and energy management — Cities provide passive abilities and require energy to activate; energy helps push advancement toward Kepler.
  • Deck Building — Players start with a preset deck, draw five cards, buy cards to add to their deck, and play cards from hand.
  • Deck Manipulation — Cards can be ejected from the deck to gain effects; some cards permit retrieving ejected cards or chaining benefits.
  • deck-building — Players start with a preset deck, draw five cards, buy cards to add to their deck, and play cards from hand.
  • distance track / win condition — Distance toward Kepler is tracked; the game ends when a player reaches 20 distance.
  • ejecting cards / airlock — Cards can be ejected from the deck to gain effects; some cards permit retrieving ejected cards or chaining benefits.
  • Titan bidding — Titans are bid for using cards from hand; the winner gains access to powerful abilities and bid cards are discarded.
  • Turn structure and tempo — On a turn, you can play many cards (unlimited plays) and buy one card; turns are fast due to immediate card use.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Race to Kepler is a good-looking game with nice components.
  • unlimited card plays on your turn. This drastically speeds up the tempo of everyone's turn
  • the way you win this game is super clean, where it's just 20 distance to Kepler where everyone can always see it.
  • Gold, gold, gold. And happy to see this is still a satisfying path
  • My personal score for Race of Kepler is a 7 out of 10.
References (from this video)
No references stored for this video.
Video oJfjdLKupRI The Brothers Murph Discussion at 58:18 sentiment: positive
video_pk 81989 · mention_pk 205405
The Brothers Murph - Race to Kepler: A Deckbuilding Space Adventure video thumbnail
Click to watch at 58:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid deck-building race to 20 points
  • City-specific asymmetry adds variety
Cons
  • Could be less thematic for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game about acquiring mergers and things that happen as you're physically placing out these pieces onto the board and starting hotels and then you can spend money to buy stock.
  • It's so good.
  • It's a two-player game, so it's perfect for two players.
  • Brass Pittsburgh does cool stuff. If you like brass, I think you're going to like Brass Pittsburgh. If you're not a fan of brass, it didn't change a dang thing.
  • The wake and loadup stuff, there's this kind of thing with like fuel range where you can really only be in the air so long.
  • This is Baby's first dog fight.
References (from this video)
No references stored for this video.
Video HayXPfkdXbM The Brothers Murph Playthrough at 0:00 sentiment: positive
video_pk 42887 · mention_pk 130350
The Brothers Murph - Race to Kepler: A Deckbuilding Space Adventure video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced two-player engine-building with meaningful Titan bids
  • City-specific traits add asymmetry and replayability
  • Ejection and engine-building create rich decision space and combo potential
Cons
  • Complex rule set that may tax new players
  • Titan encounter timing can stall or accelerate pacing depending on bids
Thematic elements
  • Interstellar migration and settlement through rapid deck-building and resource management
  • Space, racing to reach Kepler-452b by constructing and upgrading crews and ships through deck-building and Titan encounters
  • A competitive space-race with faction cities, Titan encounter bidding, and engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — At Titan phases, three Titan cards are revealed and players bid using card values to gain a Titan and its abilities, with all bid cards discarded afterward
  • City trait asymmetry — Each city has unique abilities that influence jumps, energy use, and encounters, creating varied playstyles
  • Deck Building — Acquire crew and Titan cards to generate resources and perform actions; cards flow between market, discard, and hand depending on Titan encounters
  • Deck Manipulation — Some card abilities let you look at or draw from the top of the deck, and resolve effects from discarded or ejected cards
  • deck-building — Acquire crew and Titan cards to generate resources and perform actions; cards flow between market, discard, and hand depending on Titan encounters
  • Hand Management — You can eject or discard cards to gain effects and fuel energy; ejected cards can return via certain triggers
  • Hand management and ejection — You can eject or discard cards to gain effects and fuel energy; ejected cards can return via certain triggers
  • Resource Management — Manage money, energy, and market tokens to buy cards and fuel actions
  • Titan encounter bidding — At Titan phases, three Titan cards are revealed and players bid using card values to gain a Titan and its abilities, with all bid cards discarded afterward
  • Top-deck look and draw — Some card abilities let you look at or draw from the top of the deck, and resolve effects from discarded or ejected cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Titans have powerful abilities, so players will want to collect them if they can
  • We are racing to jump 20 sectors as fast as possible
  • The first phase of the launch phase, then we're into the race phase
  • We are bidding, but I end up discarding used cards
References (from this video)
No references stored for this video.
Video S3rEDieKPDU Good Time Society Rules Teach at 0:00 sentiment: positive
video_pk 42156 · mention_pk 127884
Good Time Society - Race to Kepler: A Deckbuilding Space Adventure video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging deck-building core with clear thematic flavor
  • Titan encounters add strategic tension and player interaction
  • Compelling objective with race-style pacing
  • Distinct city ship operations offer meaningful choices
  • Narrative flavor is reinforced by card art and terminology
Cons
  • Learning curve may challenge new players
  • Downtime during Titan phase can extend playtime
  • Token management adds bookkeeping
  • Reliance on player count for pacing; lower player counts may feel slower
Thematic elements
  • A space-ops race with titan encounters, crew management, and city-level progression
  • A distant solar system where rival city ships race across a space-time board toward Kepler 452b.
  • emergent story driven by card combinations, bidding, and race dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • bidding/titan encounters — During Titan Encounter phase, players bid with cards to claim powerful Titan cards.
  • Card Acquisition — Market and city cards cost resources and grant abilities, draw power, or energy.
  • Deck Building — Players start with personal decks and draw five cards, improving hands over time.
  • deck-building — Players start with personal decks and draw five cards, improving hands over time.
  • Hand Management — Discard and draw phases control card flow; decisions impact timing of actions.
  • Phase-based turns — Turns split into action and cleanup phases; timing lines influence opportunities.
  • Resource Management — Iron and gold tokens fuel card acquisition and city operations.
  • Set Collection — Acquired cards unlock departments and synergy with crew and titan cards.
  • set collection/variable upgrades — Acquired cards unlock departments and synergy with crew and titan cards.
  • tile/board track progression — The space-time board tracks progress toward Kepler; movement advances on a space track.
  • Track Advancement — The space-time board tracks progress toward Kepler; movement advances on a space track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Race to Kepler from Conduit Games.
  • The first player to reach Kepler secures it for themselves and no one else and wins the game.
  • Moving spaces is the main objective of the game.
References (from this video)
No references stored for this video.
Video qPuTgUWI69A BoardGameCo Discussion at 24:12 sentiment: positive
video_pk 34636 · mention_pk 103178
BoardGameCo - Race to Kepler: A Deckbuilding Space Adventure video thumbnail
Click to watch at 24:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging deck-building with a twist
Cons
  • Not for players wanting heavy crunch
Thematic elements
  • deck-building sci-fi
  • Space
  • puzzle-like progression
Comparison games
  • Star Realms
Mechanics (from transcript analysis)
  • Deck Building — Build a deck to generate actions/resources
  • deck-building — Build a deck to generate actions/resources
  • Hand Management — Manage drawn cards to optimize turns
  • hand-management — Manage drawn cards to optimize turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Eric Martin is leaving Board Game Geek after 15 years, 6,000 posts, and one goodbye.
  • I lost 250 subscribers which I have no regrets over. Zero.
  • Israel is currently in the wrong in the extent to which it has in the extent of the actions it has engaged with that have harmed or cost others their lives.
  • If you disagree with me, kudos to you for still being here watching.
  • Leaders. I love Leaders. It's a two-player abstract strategy game. I think it's fantastic.
  • Race to Kepler, which is actually a deck building game kind of like Star Realms but with a little extra twist to it.
References (from this video)
No references stored for this video.
Video L4iW4ndXp-A Merchants of Play Playthrough at 0:00 sentiment: positive
video_pk 33661 · mention_pk 100107
Merchants of Play - Race to Kepler: A Deckbuilding Space Adventure video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and dynamic deck-building with interactive city growth
  • Titan bidding adds tension and high-impact turns
  • Two-player dynamic offers tense strategic choices and bluff opportunities
  • Appealing artwork and concept; strong thematic flavor
Cons
  • Live online prototype run can be clunky; occasional interface issues
  • The learning curve is relatively steep for new players
  • Streaming introduces latency and visual glitches that can slow play
Thematic elements
  • Space race, resource management, deck-building, bidding, and Titan encounters.
  • Humans have damaged Earth; they convert cities into giant spaceships and head toward Kepler 452b to survive.
  • Tutorial and playthrough with live rule explanations and viewer engagement.
Comparison games
  • Cosmic Dragons
Mechanics (from transcript analysis)
  • Airlock / discarding — Some cards eject cards from play into the airlock; ejected cards can grant energy or draw, and Titans affect these interactions.
  • Auction / Bidding — When Titan tokens appear, players bid to win Titan cards; the winning bid gains the Titan, others discard bid cards.
  • Deck Building — Players start with identical 10-card decks and acquire new cards from a market/crew row to improve future turns.
  • deck-building — Players start with identical 10-card decks and acquire new cards from a market/crew row to improve future turns.
  • Energy economy — Energy is earned from cards and spent to power the city ship; energy cannot be saved across rounds and tokens are used to track it.
  • Market and crew — Crew cards are bought off the crew supply using money; crew use generates energy and provides special effects.
  • Movement / Jump — Spend energy to 'jump' the city ships along a track; the first to reach space 20 wins.
  • Stash — A card can be stashed face-down next to the city to be drawn later, providing strategic tempo at the cost of energy.
  • Titan bidding — When Titan tokens appear, players bid to win Titan cards; the winning bid gains the Titan, others discard bid cards.
  • Titan phase escalation — After initial launches, Titan phase introduces a rapid escalation in market and card selection, accelerating the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The designers of the game watching us.
  • This is a sponsored playthrough video, so you're not going to get any opinions from us, but we are going to explain the rules.
  • The first player to get to space 20 wins.
  • Race to Kepler is a two to four player, competitive deck building style game.
References (from this video)
No references stored for this video.
Video 1CHGjYlZjug Meeple University Review
video_pk 29997 · mention_pk 166714
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • not about building the prettiest deck. Your only goal is to travel 20 systems faster than everyone else.
  • The Titans are strong, even one that lets you move six spaces if you have the right combination of cards in hand.
  • All in all, makes Race to Kepler a unique deck building race that saves humanity and your captain career.
  • There are also asymmetric city powers you can use to tailor your play.
  • no fluky top decking here. Titans never come cheaply and all players always have the chance to bid.
References (from this video)
No references stored for this video.
Video 1CHGjYlZjug Meeple University Review at 1:09 sentiment: positive
video_pk 29997 · mention_pk 88046
Meeple University - Race to Kepler: A Deckbuilding Space Adventure video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique combination of deck-building with bidding and drafting
  • Tight pacing and player interaction through bidding and table talk
  • Asymmetric city powers provide varied strategies
  • Titans create meaningful tension and decision points
  • Theme is well integrated with mechanics
Cons
  • Potentially fiddly due to combinatorial card interactions
  • Deck thinning can feel punishing or slow late game for some players
  • May require multiple players to reach peak engagement; solo play less dynamic
Thematic elements
  • Deck-building with bidding and resource management in a space race
  • Space megacities racing to colonize Kepler 452b
  • In-universe captain's logs and dialogue-driven narration
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Different city departments (green, blue, brown, red) provide distinct benefits and strategies.
  • asymmetric_city_powers — Different city departments (green, blue, brown, red) provide distinct benefits and strategies.
  • Auction / Bidding — Titan cards are bid upon; highest bidder wins a Titan card and can activate it in subsequent turns; timing and hand management crucial.
  • beat_mechanics_and_timing — Beating for a Titan is a key moment; you may give up part of your hand to win the beat, which can weaken or empower your turn depending on timing.
  • bidding_and_titan_cards — Titan cards are bid upon; highest bidder wins a Titan card and can activate it in subsequent turns; timing and hand management crucial.
  • Deck Building — Players start with a 10-card preloaded deck, draw 5, discard and draw as they play; acquire new cards from market to improve deck.
  • Deck Manipulation — Eject action removes cards to airlock to thin deck, making cards potentially available to others.
  • deck_building — Players start with a 10-card preloaded deck, draw 5, discard and draw as they play; acquire new cards from market to improve deck.
  • eject_and_deck_thinning — Eject action removes cards to airlock to thin deck, making cards potentially available to others.
  • Engine Building — Beating for a Titan is a key moment; you may give up part of your hand to win the beat, which can weaken or empower your turn depending on timing.
  • Resource Management — Resources include money (iron and gold) and energy; money buys cards; energy fuels city operations; unspent resources are wasted at end of turn.
  • resource_management — Resources include money (iron and gold) and energy; money buys cards; energy fuels city operations; unspent resources are wasted at end of turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • not about building the prettiest deck. Your only goal is to travel 20 systems faster than everyone else.
  • The Titans are strong, even one that lets you move six spaces if you have the right combination of cards in hand.
  • All in all, makes Race to Kepler a unique deck building race that saves humanity and your captain career.
  • There are also asymmetric city powers you can use to tailor your play.
  • no fluky top decking here. Titans never come cheaply and all players always have the chance to bid.
References (from this video)
No references stored for this video.
Video eUwC6U6zuj0 Rahdo Runs Through Playthrough at 0:00 sentiment: positive
video_pk 29616 · mention_pk 86971
Rahdo Runs Through - Race to Kepler: A Deckbuilding Space Adventure video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative deck-building with Titan auction mechanic
  • Asymmetric cities create distinct playstyles
  • Strong art direction and thematic cohesion
  • Tight integration of bidding with engine-building
Cons
  • High complexity and learning curve for new players
  • Potentially lengthy playtime in two-player game
Thematic elements
  • Interstellar migration, generational ships, and mutual competition
  • Space, two generation ships racing to Kepler
  • Asymmetric city-as-ship components with a deck-building, race-based progression
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric city traits — Kinshasa (Left Brain) is higher complexity with more operational options; Johannesburg (Right Brain) cheaper cards and cheaper for 4-costs.
  • Deck-building with freeze/discard mechanics — Start with limited crew, discard to gain energy, and freeze cards to delay cycling.
  • Ejecting and discarding to shed cards — Discarded/ejected cards can trigger bonuses; some cards return or grant energy/draws.
  • Titan encounters auction — At Titan encounter tokens, players bid with cards; winner gains Titan card to hand, losers' options impacted.
  • Two-phase flow: Launch phase and Race phase — Launch phase builds economy; Race phase leans into engine-building with gained cards going to hand.
  • Variable Phase Order — Launch phase builds economy; Race phase leans into engine-building with gained cards going to hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game nails deck building.
  • Launch phase versus race phase is a twist that actually matters.
  • Auction in a deck-builder is refreshing.
  • The artwork is gorgeous and immersive.
  • Two asymmetric cities make the engine feel distinct.
References (from this video)
No references stored for this video.
Video gMi1BEVV6EU BoardGameCo Review at 0:03 sentiment: mixed
video_pk 29376 · mention_pk 86295
BoardGameCo - Race to Kepler: A Deckbuilding Space Adventure video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Asymmetric city powers create unique strategies
  • Titan cards add depth and heft to decisions
  • Cards bought go to hand for immediate benefit
  • Strong art and production
  • Two-to-four player suitability and race-style pacing
Cons
  • Titan bidding cycle can slow pacing
  • Punishing when you bid and lose cards
  • Titan deck is not as fleshed out as others
  • Not as accessible as some classic deck-builders
Thematic elements
  • Racing to accumulate 'systems' through deck-building, city and titan synergies
  • Space exploration and colonization around the Kepler system
  • Asymmetric factional play via city cards and titan auctions; engine-building narrative
Comparison games
  • Star Realms
  • Shards of Infinity
  • Race for the Galaxy
  • Stars and Shards of Infinity
Mechanics (from transcript analysis)
  • Auction / Bidding — Bid using cards to acquire Titan cards; losing bids costs you cards and affects your engine.
  • cities — Asymmetric city powers that modify spending and provide unique pathways.
  • Deck Building — Build a stronger deck by buying cards to add to your discard/hand and gain eventual engine improvements.
  • deck-building — Build a stronger deck by buying cards to add to your discard/hand and gain eventual engine improvements.
  • Engine Building — Synergy among city, crew, and Titan cards to create a cohesive engine.
  • engine-building — Synergy among city, crew, and Titan cards to create a cohesive engine.
  • floating power economy — The cost in the top-right currency also serves as auction power and bidding currency.
  • Hand Management — Start with a fixed hand; decisions about what to play and what to buy affect immediate and long-term options.
  • scoring track with themes — Progress on a 20-system track, with systems functioning as the victory currency.
  • titans auctioning — Bid using cards to acquire Titan cards; losing bids costs you cards and affects your engine.
  • Track Advancement — Progress on a 20-system track, with systems functioning as the victory currency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Titan bidding cycle of the game does slow down the arc of the game a little bit.
  • Not to mention the art on the cards is fantastic.
  • I like what it adds. I don't like the pacing change of the game.
  • The fact that you have this giant deck of cities over here, all with these different things, great art, great production overall.
References (from this video)
No references stored for this video.
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