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Time to Panic box art

Time to Panic

Game ID: GID0452117
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
37 min
Collection
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Description

Cooperative card game where multiversal agents reconstruct a disrupted timeline by placing numbered cards in sequential order while managing escalating chaos

Description

Cooperative card game where multiversal agents reconstruct a disrupted timeline by placing numbered cards in sequential order while managing escalating chaos

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 16 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–18 of 18
Video OL8VnO3vYOs The Cardboard Herald Interview at 42:17 sentiment: positive
video_pk 85235 · mention_pk 218048
The Cardboard Herald - Time to Panic video thumbnail
Click to watch at 42:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great solo mode
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • solo mode — Features a great solo mode that came naturally to the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've been on a pretty wild journey.
  • We design games for us that we like, that we want to have on our shelves, that we don't have on our shelves, and that gets us to games that we like, and luckily, I think games that at least a few other people like.
  • It's just like, we start a game, we develop a theme, that theme starts to speak to mechanics, and then they all get and then all of a sudden we're having ideas based on the lore that we're writing, and then we'll have a new mechanic idea, and that'll influence the lore, and it hopefully ends in a very like tight-knit product at the end that like they all speak to each other.
  • It's just like, you know, what do we think that we can sell? What do you think people will be interested in?
  • It's just like most of our time 90% of our time is just like making a good game and then it's like all right now how can we stand out in people's minds? How can we stand out in their table? How can we leave them with a lasting like memory about their their tactile experience with our games?
  • But then there's just like there's there's the logistics side, which is just whole other thing that is like not sexy, but like needs to get done.
  • But I think the board game industry is not like other industries where it's like, you know, your literal competitors are telling you how to do the thing.
  • Um, and so I think I think there is just a spirit of camaraderie of like we all want to make cool things and we're all trying to get put out there.
  • It's hard enough to make a great game like it a game that's worth making.
  • And so like it it's in one sense it's tough but then the other sense is like there are games that come out that are just like I I wish we made that. Why didn't we think of that?
  • We want to spawn these small franchises that can h that have legs that feel like they're lived in that that feel like you want to sit down and spend at 90 minutes like we're asking you to like give a movie's amount of time to one of our games.
  • And so we want it to feel like it's worth stepping into a world that exists and and not only that, but then like is worth being a fan of like is is worth like dreaming about and like imagining yourself win and and I know that's a lot to like put on a board game, right?
References (from this video)
No references stored for this video.
Video 2LqXj_2M-1U Our Family Plays Games Interview at 19:29 sentiment: positive
video_pk 85054 · mention_pk 217240
Our Family Plays Games - Time to Panic video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has a great solo mode that mirrors the core gameplay.
Cons
none
Thematic elements
  • Players are trying to reorder a jumbled timeline and fix time.
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — It is a co-op game.
  • Timeline Manipulation — The core theme is reordering a jumbled timeline.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The animation studio closed a couple right at the end of the pandemic. the animation studio didn't close and we switched to focus fulltime on board game
  • My least favorite part is watching other people play deck building games, right? Uh, and so Zach was like, 'Dude, can we come up with a game, a deck building game where you play on other people's turns?'
  • And Zach was like, I worked so hard on that and now it's just gone. I don't want to make the stuff advertising what someone else is doing. I want to make the stuff that people want.
  • And that that was like a big change for our company, a big shift for our company.
  • So, the the going for high level of production is a huge risk because if you go for that high level of production and you say this is what it's going to be and you don't fund very well, you will lose your shirt because it is very expensive.
  • In essence, to boil down Austin's answer, it's money, Reggie.
  • The magical part of what unlocked this one was that you don't know what is going to score at the beginning of the game. There's nothing scoring and the players through winning bids get to decide something on the map that is now scoring points.
  • We have um a a end of the year campaign that is going to be a co-op deck builder.
  • It's gotten jumbled and we're trying to fix time. Okay.
  • We have three games launching at Gen Con that I want to give y'all, which are three small box games.
  • My one question is, why isn't every publisher willing to or able to have IV Studios high level of production? Genuinely curious. Is it a money thing or a skill thing?
  • Do you have any contact with other companies that run kind of like you to have some exchange of experiences?
  • We saw you first. You know, I kind of bumped into you at your booth at Pack Show 2021 and we talked and that's when you gave us Moon Rakers and we now have the big Moon Rakers. We love I love Moon Rakers.
References (from this video)
No references stored for this video.
Video jQsF9PM8ha4 Board Game Buzzz Gen Con Preview at 10:46 sentiment: neutral
video_pk 84871 · mention_pk 216427
Board Game Buzzz - Time to Panic video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Least excited about this one
Thematic elements
  • Reconstructing a timeline
Comparison games
none
Mechanics (from transcript analysis)
  • Timeline Manipulation — You are reconstructing a timeline by manipulating events into chronological order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is the biggest board game convention in America.
  • I literally had over 70 that I had saved.
  • In Spooktacular, you are becoming the monsters, I believe, that are haunting the people who are going to the movie theaters and like watching your movie.
  • As one of those monsters, you are now free to wreak havoc. Terrify and devour unsuspecting movie goers in a race to become the most terrifying monster of all time.
  • This is Tea Witches. Okay, for the OP games, I have been so excited for this one. I'm so nervous that I'm going to play it and it's going to be meh or all right because I've like built it up so much in my head.
  • Everything about this game just screams me and I need it.
  • I'm so sad that I'm not going to Gen Con.
  • Like I have FOMO so
References (from this video)
No references stored for this video.
Video YwdvKm67VUo Rahdo Runs Through Top List at 30:42 sentiment: positive
video_pk 84877 · mention_pk 216475
Rahdo Runs Through - Time to Panic video thumbnail
Click to watch at 30:42 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Potentially elegant and simple system
  • Appeals to the desire for cooperative games from this publisher
  • Interesting mix of order and chaos
Cons
none
Thematic elements
  • Rebuilding a timeline
Comparison games
none
Mechanics (from transcript analysis)
  • Action/Ability Activation — activate the card special power which will let you manipulate things, draw more cards, all kinds of stuff.
  • Card Play — play a card, you know, out to either the left or the right side of the timeline or in the the current gap, wherever the gap is in the timeline.
  • Chaos/Disruption — there are chaos cards that are mixing it all up.
  • cooperative play — first ever cooperative game from IV Studios?
  • Set Collection — trying to get the timeline back in order.
  • Timeline Manipulation — rebuild the timeline so the numbers are in numerical order from left to right.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Planet Unknown is Planet Unknown in my top 10 of all time now.
  • I'm generally not a fan of that, but the game is so good I'll allow it.
  • I think Earth is near perfect as it is, but abundance for my wife makes the game even better.
  • A musthave expansion for one of the 10 greatest games of all time, Earth Abundance.
References (from this video)
No references stored for this video.
Video eMzvfp9stoA Grant Lyon Top List at 0:07 sentiment: positive
video_pk 84361 · mention_pk 214342
Grant Lyon - Time to Panic video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever puzzle game
Cons
none
Thematic elements
  • repairing a timeline
  • null
  • null
Comparison games
none
Mechanics (from transcript analysis)
  • Card manipulation — Players are 'moving cards around' to repair the timeline.
  • cooperative play — It's a 'cooperative puzzle game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Top five board games of September.
  • I played 25 new board games in September and these are the best of them.
References (from this video)
No references stored for this video.
Video EDIT8iqe5HM Grant Lyon News at 27:22 sentiment: positive
video_pk 83859 · mention_pk 212201
Grant Lyon - Time to Panic video thumbnail
Click to watch at 27:22 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fun theme
  • Good cooperative gameplay
  • Works well at different player counts
Cons
  • Abstract despite thematic elements
Thematic elements
  • Time agents fixing a broken timeline
  • Time travel
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The way it mechanically works is you're going to be playing cards out and you want by the end of the game for your cards to be in sequential order.
  • cooperative play — It is a cooperative game where we are sort of time agents and the timeline keeps getting broken and interrupted and we are trying to fix the timeline.
  • Hand Management — You're just managing your actions and constantly trying to fix the timeline.
  • Set collection (sequential) — you want by the end of the game for your cards to be in sequential order. Uh, and you don't have to have every card there, but they have to go in ascending order or descending order in the sort of timeline row that you're playing out.
  • special abilities — You do that by playing cards that have special abilities on them. There's a limited number of abilities, but it's like, oo, you play this one. This has a swap. I can swap the location of two other cards. Ooh, I have a delete. I can burn this card out of the row.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, uh, this is my monthly video on the best games coming to retail, the best board games coming to retail.
  • I will be at PAX Unplugged, the board game convention PAX unplugged this upcoming weekend in Philadelphia. So, if you are there, please say hello to me.
  • So, you know, it's a quick card game for sure, but there's a lot of intrigue about how things are going to switch mid round and how you're going to play out the cards in your hands.
  • The interesting twist of the game though is when when the sort of pool of snakes gets too high, it doesn't bust the entire group. It busts the person that has drawn the most things out of the bag.
  • So, you know, it requires teamwork and uh precision and stuff.
  • I honestly think the worst aspect of the game is the sort of theme and the name Tricky Kids makes you think it's a kids game and it's not a kids game.
  • this is another game that feels pretty unique and different in the world of card games.
  • And so like I think this is a really good game to play at the holidays, you know, if you're trying to like it really um creates nice moments where like it's like a feelgood game
  • So, it is like, you know, for like a 20minute game, it's it's a pretty clever game of how you're playing out fruit and how you're gaining cards to add to your sets.
  • And it you are constantly making mistakes, right? You see moo moo and you're like moo and you're like no it's cat like
  • So, you know, a thinky game in 30 minutes.
  • In December, I'm going to start doing a lot of top 10 videos.
References (from this video)
No references stored for this video.
Video qw04Em0Qd7A Stonemaier Games Discussion at 10:42 sentiment: positive
video_pk 82235 · mention_pk 206624
Stonemaier Games - Time to Panic video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super tense
  • Super fun
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve a common goal.
  • Event deck — An event deck creates chaos and challenges.
  • Set Collection — Players try to get cards to align in order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of Aaron's favorite games.
  • Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
  • maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
  • And if you can, take a second, if you haven't already, look at the survey down in the description below.
  • Three questions about games that you've already played.
  • Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
No references stored for this video.
Video 0xYKMmiorW4 BoardGameCo Analysis at 17:59 sentiment: neutral
video_pk 80037 · mention_pk 194156
BoardGameCo - Time to Panic video thumbnail
Click to watch at 17:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • stuck around so far
Cons
  • not a forever game
  • longevity uncertain
Thematic elements
Comparison games
  • Tranquility
  • The Mind
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has become like a sleeper hit for me.
  • It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
  • Tranquility to the Scent is still an excellent version of it.
  • It's basically an auto battler, but such a clever auto battler.
  • I do not think it's a forever game.
  • for right now, it has managed to persevere and we'll see how long it lasts.
  • both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
  • another easy win.
  • Jungo was definitely a hit for me.
  • that was a solid one that I definitely am happy I picked up.
  • Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
  • Again, another iteration of a system I already have.
  • I like it, but Lana is not my favorite game system.
  • It is good to have, but if I got rid of it, it would not be the end of the world.
  • If I didn't get it, I'd be fine.
  • my kids like it, but my cats like it more.
  • I'm uncertain of the longevity.
  • Waddle is great. I don't think it's a mustave.
References (from this video)
No references stored for this video.
Video 7k94s7g0Slc Top List at 7:01 sentiment: positive
video_pk 77716 · mention_pk 187670
Time to Panic video thumbnail
Click to watch at 7:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun time travel theme
  • Abstract card game with special abilities
  • Amorphous scoring system
Cons
  • Can feel like a constant repair loop
  • Timeline can get messed up quickly
Thematic elements
  • Time Travel / Repairing Timelines
  • Timelines
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — You're just managing the cards you're putting down.
  • special abilities — Using your special abilities to try to fix the timeline.
  • Timeline Manipulation — Constantly events are going to happen that are messing up the timeline and you're trying to work together to fix the timeline.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Most of the time I want to play competitive, but it's really nice to have good games where you can work together and not work against each other.
  • Essentially turns the regular game of Santorini into a bit of a cooperative campaign puzzling game.
  • If you want an introduction to deduction games, I think a carnivore did it is really fun for that reason.
  • I like cooperative games that have real cooperation, that have real dialogue to them.
  • I had an epic day playing The Elder Scrolls where we were playing it for like 5 6 hours and it was awesome and it was so memorable and it is a great game.
  • This is essentially this game is taking the pandemic system and making a new game out of it.
  • You cannot communicate when you're placing cards down.
  • It is a cooperative polyomino tile laying game, and there aren't that many cooperative polyomino games.
  • It has gotten compared to The Crew, and I think the comparison is appropriate.
  • It is full of a bunch of dumb puns, which makes it silly and fun, too.
  • You know, it's one of those games where it's like you you're not guaranteed of a win in in Ham Hell Singh, which I like about cooperative games.
References (from this video)
No references stored for this video.
Video bXiz10P-rv8 Review at 0:07 sentiment: positive
video_pk 72308 · mention_pk 170532
Time to Panic video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gameplay was easy to understand, though not easy.
  • Worked smoothly for a wide variety of player counts and ages.
  • Interesting mental challenge of intentionally placing cards in the wrong place to activate abilities.
  • The puzzle of sorting it all out and using special abilities was really cool.
  • The second half of the game, after the panic deck runs out, is more fun.
  • Overall a really fun challenging puzzle.
Cons
  • The artwork was very chaotic and garish, making numbers hard to read.
  • The tiny number on the card was hard to find.
  • The theme was completely meaningless and abstract.
Thematic elements
  • The timeline is all out of whack and messed up, similar to the TVA in Loki.
Comparison games
  • Loki
Mechanics (from transcript analysis)
  • card abilities — Each card has a number and an ability or effect. Sometimes cards are flipped over, or flipped back over, requiring memory. Other cards allow peeking at cards or deleting cards.
  • Card placement — On each turn, place a number card back into the timeline and activate its ability.
  • cooperative play — This is a full cooperative game where players cannot talk to each other about the cards.
  • Deck Building — Reveal the top card from the panic deck, which sows extra chaos into the game.
  • Hand Management — Players need to think about the ability on each individual card as well as its numerical value.
  • Set Collection/Sequencing — The goal is to have all remaining cards numbered from low to high, sequentially numbered from 1 through 36.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The timeline is all out of whack. And it's just all messed up.
  • This is a full cooperative game, you cannot tell your other players.
  • The artwork was very chaotic. I did not care for it personally.
  • It's funny because you want and need the cards in a certain order in order to win the game. They have to be in sequential order. However, every card has a different ability and sometimes playing a card in its sequential place actually doesn't does more harm than good.
References (from this video)
No references stored for this video.
Video FciV9ZcUvNk Discussion at 0:33 sentiment: positive
video_pk 67025 · mention_pk 162930
Time to Panic video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Allows players to have agency over their turns.
  • Keeps co-op games fun by having secret information.
  • Each person contributes something different to the table.
  • Leads to a memorable experience.
  • Made the host want to get more small box co-op games.
Cons
  • Risk of quarterbacking if agency is not maintained.
  • Less fun if all information is open and players feel like they are playing a one-player game.
Thematic elements
  • Creating a chronological timeline of cards in sequence.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Combos — Each card has different combos that can be used.
  • cooperative play — Players work together towards a shared goal. The host discusses how to maintain fun in co-op games by ensuring players have agency and secret information.
  • Timeline building — Players create a chronological sequence of cards, like building a timeline from 1 to 35.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know a lot of people don't like co-op games because there's usually one person that is quarterbacking the whole situation, aka they are taking control of everyone's choices and decisions.
  • I think that's what keeps co-op games really fun is when that each person brings something different to the table.
  • Because then it's like, well, we pretty much are playing a one-player game at this point.
  • Because if it still feels like everyone is contributing a good amount of information and just their overall efforts to the game, that right there is what makes it a more memorable experience versus like this is the most optimal play.
  • Having this much fun playing a co-op, honestly, makes me want to get more small box co-op games.
References (from this video)
No references stored for this video.
Video ssHU52uCSQU Analysis at 1:11 sentiment: positive
video_pk 66521 · mention_pk 162096
Time to Panic video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It was fantastic.
  • It's really great.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card ordering — The game involves ordering cards that were face down.
  • cooperative play — The core idea evolved into all players playing against the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I think Pillars of Fate is the standout as one that got revived.
  • Well, what if the game is just mixing it up and it's all the players playing against the game?
  • Oh man, I love that idea. That's a wonderful idea.
  • It's like 90% of what Time to Panic is now, I think. It was pretty close.
  • And so like that was an amazing example of like an idea that wasn't going anywhere was brought to the bigger team and Zach and Max jammed on it and made something great.
References (from this video)
No references stored for this video.
Video C5Tt2-24u94 Interview at 32:25 sentiment: positive
video_pk 66525 · mention_pk 162104
Time to Panic video thumbnail
Click to watch at 32:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rapid prototyping and development
  • Fun cooperative experience
Cons
none
Thematic elements
  • Timeline game where players try to put cards back in order
Comparison games
none
Mechanics (from transcript analysis)
  • card ordering — Players order cards in a timeline, with some trying to put them back in order and one player trying to mix them up.
  • Cooperative — The game evolved into a cooperative experience where all players play against the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that the worst thing that we could possibly do is bore you.
  • We're going to make a game that a lot of people don't like and that is totally fine.
  • It's all about the tracks. Just like it's all about the cones. It's all about the tracks.
  • I think that anyone can be a game designer. And so a lot of times they're flexing those muscles that they don't know they have by telling you how to fix your game.
  • I love fusing two things that aren't aren't usually together. That's where you find new.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game and you'd think like, wow, the the variability in the dice rolling uh would make it super variable, but no, like Toby's just better at this game and he's going to beat me pretty often.
  • I want to be like thinking about something the whole time, you know? I want to be doing something.
  • He never wants somebody to mess to mess with his plans. In your games, people mess with plans, which I love.
  • We're really proud of where that ended up.
  • So, it's like, 'Oh, I can't spend I can't spend my coins anymore because that's points. I got to hold on to those.'
  • It's my favorite of our designs. I love it. I'm so happy that it is delivering.
  • I don't want to be that guy [the quarterback]. But I can't stop myself.
  • The fun part is is we don't lose the collaboration because there's literally a phase at the top of everything.
  • It solved another issue for me too, which is I am recognize this myself. I am a quarterback co-op player and I hate that about myself.
  • The breakthrough in that project was how do we make it not feel just like we we pasted this over top of Moonrakers.
  • So, there's there's a resource that literally is you can change the color or you can change the face of any of your dice and and that is a huge strategy and a huge part of winning is manipulating your dice at the right time and saving them for the right moments.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game...
References (from this video)
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Video cWiFaPXwLhM Review at 0:02 sentiment: positive
video_pk 65939 · mention_pk 160138
Time to Panic video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent solo and co-op puzzle experience
  • Beautiful artwork on cards and shiny numbered tokens
  • Flexibility with panic levels (mild to total)
  • Simple core rules but deep strategic planning
Cons
  • Co-op communication is limited, requiring careful coordination
  • Not easy to win; punishing but rewarding
  • Panic cards can be frustrating in tough runs
Thematic elements
  • Timing, sequence, and order; humor and panic under pressure.
  • A cooperative, time-ordered timeline puzzle where players arrange cards into a 1-36 sequence (or a truncated 1-3 and 34-36).
  • Puzzly, thinky, with humorous panic events
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based actions — Each card contains a bottom action that affects the timeline or reveals information.
  • Constrained information and signaling — Players have limited knowledge and use tokens to indicate partial information.
  • End-to-end timeline placement — Players place cards on either end of a central timeline to build a sequence.
  • Failure state and scoring — Discarding misfit cards and cutting off out-of-order cards reduces score; total collapse if many are removed.
  • Limited Communication — Players have limited knowledge and use tokens to indicate partial information.
  • Panic deck and escalation — After each round, a panic card is drawn causing disruptive effects on the timeline.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is fabulous.
  • It is an amazing solo game.
  • This is a great puzzle.
  • The components are all amazing quality.
  • I love the humor in this. I love the thinkiness of it, the puzzliness of it.
  • If co-op games are your thing, this is definitely a great game to try and work together and get things where they need to go with that limited communication.
References (from this video)
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Video PPJWHlKi3do Wolf Pack Discussion at 4:46 sentiment: positive
video_pk 65935 · mention_pk 160135
Wolf Pack - Time to Panic video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting sci-fi time-travel theme with a strong flip side of complexity
  • Includes a game playmat variant for Pillars of Fate as part of the unboxing
  • Small, portable format across several Ivy Studio titles
  • Described as having a solo mode and hard mode options
Cons
  • Seems to be the most complex among the Ivy Studio titles presented
  • Nagging risk of rules being lengthy despite compact packaging
Thematic elements
  • Repairing the timeline by placing events in chronological order
  • Timeline-altering sci-fi/adventure concept involving multiversal agents
  • team-based, puzzle-like coordination across time
Comparison games
none
Mechanics (from transcript analysis)
  • chronological placement — Careful placement of events in chronological order to restore balance
  • Cooperative Game — Team-based play with hard mode option
  • cooperative play — Team-based play with hard mode option
  • solo mode — Hard mode included and solo variant supported
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pillars of Fate, two-player game. You have two divine beings competing across three ages. Sounds oddly familiar.
  • two divine beings competing across three ages. Sounds oddly familiar.
  • This looks like a pretty quick game.
  • Time to panic along with a Pillars of Fate playmat.
  • This is all about shattering the fabric of time, leaving history in disarray.
  • Your team, an elite group of multiversal agents, must work together to repair the timeline before it's too late.
  • I feel like their production level is exactly what I cover on my on my channel.
References (from this video)
No references stored for this video.
Video -_xuJt3BgBI Review at 12:17 sentiment: positive
video_pk 65927 · mention_pk 160128
Time to Panic video thumbnail
Click to watch at 12:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play with accessible rules
  • three levels of panic add variety and pacing
  • pacing allows quick play sessions with grandma or non-gamers
Cons
  • rules can be unclear in places and some interactions may require rulebook reference
  • some activation order questions can be confusing during play
Thematic elements
  • chaotic timeline repair under escalating panic
  • cooperative timeline reconstruction
  • cooperative puzzle with narrative tension and multiple panic levels
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play with four-card hands — Players manage a hand of four cards and perform actions to repair the timeline.
  • panic cards and escalating difficulty — Panic cards introduce chaotic effects; three difficulty levels exist (mild panic, panic, total panic).
  • timeline card placement and ability activation — Play a card into the timeline, then perform the card's ability; activate adjacent cards as required.
  • timeline resolution and scoring — The timeline must ascend; the final assessment counts mistakes and aims for zero to achieve a perfect score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uno reverse card on steroids.
  • I absolutely loved the god cards
  • It’s basically Uno reverse card on steroids.
References (from this video)
No references stored for this video.
Video 6let4f4V8Mc BoardGameCo Review at 0:01 sentiment: positive
video_pk 37805 · mention_pk 113633
BoardGameCo - Time to Panic video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variable difficulty levels
  • feels clever and satisfying when chaining card abilities
  • chaotic but manageable puzzle
  • collapses effectively remove chaos from timeline
  • two-player dynamic works well
Cons
  • high chaos and randomness can undermine control
  • endgame can feel like catch-up with limited options
  • replayability limited due to minimal variability beyond difficulty modes
  • memory elements can be a burden without markers
Thematic elements
  • order vs chaos; panic management
  • abstract card organization in a chaotic, panic-inducing environment
  • puzzle-centric with humorous, conversational narration
Comparison games
  • The Mind
  • GPS (Allplay)
Mechanics (from transcript analysis)
  • activator/adjacent-card interactions — activator allows triggering abilities on adjacent cards to chain effects
  • card abilities (flip/switch/move) — cards have actions that can flip, switch positions, or move to adjust order
  • collapse run — when possible, players perform a collapse to remove a run of consecutive cards from the timeline
  • panic deck / timeline redraw — after each turn, a panic card is drawn that disrupts the plan and reshuffles or reveals new constraints
  • timeline card placement — players place cards into a line, aiming to create an ascending sequence while dealing with gaps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the panic deck and it tries to stop you from doing so.
  • The game is chaotic.
  • Tidying up after your kids.
  • You'll feel clever through all the things you're juggling.
References (from this video)
No references stored for this video.
Video 0w3O14shVmk BoardGameCo Discussion at 13:22 sentiment: positive
video_pk 32151 · mention_pk 94911
BoardGameCo - Time to Panic video thumbnail
Click to watch at 13:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have no plans of making board games at this time.
  • Just treat treat people kindly.
  • Print Print and Play Arcade is closing its web store on January 29th.
  • the more the more the smaller you are and the more likely a boycott or noise can affect change
  • I love what I do.
  • Dominion holds up.
References (from this video)
No references stored for this video.
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