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Golem Arcana box art

Golem Arcana

Game ID: GID0452121
Game Info
Year
2014
Players
2-8
Age
14+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Digitally enhanced miniatures board game where players command armies of magical Golems using a Bluetooth stylus and companion app for rules and combat

Description

Digitally enhanced miniatures board game where players command armies of magical Golems using a Bluetooth stylus and companion app for rules and combat

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 1 · mix 0 · neu 3 · neg 0
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Showing 1–6 of 6
Video Xpmg1Z4Kfhc Watch It Played Playthrough
video_pk 68677 · mention_pk 164957
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video t6QYj8T_Bu0 Watch It Played Playthrough
video_pk 68678 · mention_pk 164958
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 5qvcPZjpEiM Watchet Play Rules Teach at 0:41 sentiment: neutral
video_pk 65925 · mention_pk 160124
Watchet Play - Golem Arcana video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action points — Players receive a number of action points based on the army point value or size of the army as dictated by the scenario. Larger armies receive more action points.
  • Ancient Powers — Powers selected when building an army that can be accessed by spending Mana. These can target specific locations with blessings or curses.
  • Application Integration — The game uses an application that handles many rules, such as movement highlighting, cooldown tracking, and combat calculations. The application can be updated, potentially changing some rules.
  • Area Effect Attack — An attack that targets a space and all units in it, including friendly units. Area effect attacks ignore cover.
  • armor — Targets have an armor value that is subtracted from the damage dealt by an attack.
  • Charge — A special melee attack where the attacker moves into an enemy's space. If the attack hits and the target is the same size or smaller, the target is displaced. The attacker then occupies the target's original space.
  • Combat — Combat includes melee and ranged attacks. Attacks have a cost in action points, an accuracy value, damage, and range. Melee attacks require being in the same space as the target, while ranged attacks have a specific range and require line of sight.
  • Cooldown — Abilities have a cooldown. Using an ability before it has fully cooled down doubles the action point cost and takes longer to cool down.
  • cover — Terrain can provide cover which subtracts from accuracy. Ranged attacks are further reduced if the line of sight passes through spaces that could provide cover.
  • Knights and Golems — Knights pilot Golems. Knights can have passive abilities or special abilities with costs such as action points, Mana, or hit points.
  • Line of sight — Line of sight is determined by drawing an imaginary line from the center of the attacker's space to the center of the target's space. The line may not pass through blocked or elevated terrain or a region containing a Colossus.
  • Mana — Mana is a resource that can be collected in a few ways: when a Golem is destroyed, by converting unused action points at the end of a turn, or by harvesting from Mana Wells. Mana is used to activate ancient powers.
  • Mana Wells — Tokens on the board that provide Mana. A Golem on a space with a well harvests Mana during its upkeep phase if there are no enemies present. The well is then flipped and removed from the board after the second harvest.
  • Movement — Movement costs action points. Golems receive a number of movement points equal to the value shown on the card. Different terrain types cost different amounts of movement points. Flying Golems ignore terrain cost.
  • relics — Powerful magic items that can be carried into battle, assigned to a Golem, and may have size restrictions.
  • Scenario Driven — The game is scenario driven and players pick from a list of scenarios provided by the application.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so if you have any questions at all don't hesitate to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • and I hope you'll stick around because in a future episode I'm going to show you how to build a custom army from scratch and then we're to play a full game that you can participate in and really get a sense of how this all comes together
References (from this video)
No references stored for this video.
Video uZkHvNuCQKY Watch It Played Rules Teach at 0:44 sentiment: neutral
video_pk 65926 · mention_pk 160125
Watch It Played - Golem Arcana video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • App assists with rules, combat, and army building.
  • App ensures players never accidentally forget a rule.
  • App takes into account various factors for movement and attacks (terrain, enemies, special effects).
  • Players can choose to roll their own dice.
  • App provides overview of map, ancient ones, and armies.
  • App helps reset map if disturbed.
Cons
  • App can be updated, so the interface might differ from the recording.
  • No option for remote play at the time of recording.
  • Currently only supports two players, though more are being considered.
Thematic elements
  • Factions fighting for domination and control, creating custom armies of powerful golems, assigning knights, and equipping them with ancient relics and drawing powers from the ancient ones.
  • The Great Con is dead, and now the various factions in the world of Aretsu fight for domination and control.
Comparison games
none
Mechanics (from transcript analysis)
  • App-assisted army building — The application is used for creating and managing army setups.
  • App-assisted combat resolution — The stylus and app are used for combat resolution, including calculating modified attack values and rolling dice, though players can choose to roll their own dice and input the result.
  • App-assisted movement — The app highlights valid movement spaces based on unit stats, terrain, and enemies, and players confirm movement by tapping the stylus and confirming with the select button.
  • Miniatures combat — The game uses miniatures on modular boards for combat resolution.
  • Sticker and banner customization — Stickers and banner stands are used to uniquely identify miniatures, especially duplicate golems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Great Con is dead, and now the various factions in the world of Aretsu fight for domination and control.
  • You'll choose your side and then create a custom army of powerful golems, assign them knights, and then equip them with ancient relics and draw powers from the ancient ones.
  • The game of Golem Arcana utilizes miniatures and modular boards, but also a stylus that communicates with an app to assist the players with rules, combat resolution, and army building along with a host of other features.
  • Cheaters are really not going to like this game because there is no way to conveniently forget something.
  • Well, hopefully that gives you a good sense of how the technology works, but I'm sure some of you are curious, how does the actual game work?
References (from this video)
No references stored for this video.
Video NRcAjfSGC6Q watch it play Rules Teach at 0:44 sentiment: neutral
video_pk 65924 · mention_pk 160123
watch it play - Golem Arcana video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Scenarios offer flexibility in army building with point allowances.
  • Special abilities and relics add strategic depth.
  • Terrain and control zones influence gameplay and objectives.
  • The game provides options for choosing turn order and deployment.
  • The application assists with scenario setup and game management.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Control Zones — Controlling specific zones on the map is a way to earn victory points.
  • Mana — Mana is used to activate certain abilities, with some abilities granting mana to allies.
  • Point Allowance — Scenarios provide an allowance of points that players can spend on their army as they see fit.
  • relics — Golems can be equipped with relics that act as additional attacks or create persistent effects on the map.
  • special abilities — Golems and their pilots have various special abilities that affect gameplay, such as increasing Dodge, ignoring armor, causing ongoing damage, or modifying accuracy and damage.
  • terrain — Terrain can provide advantages, such as cover reducing damage or elevated terrain increasing attack range.
  • Turn Order — Players can choose whether to deploy and play first or second, with lower build point value armies potentially having an advantage in choosing.
  • unit deployment — Units are selected from army lists and placed on the map in designated areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to be playing the scenario blood and Sand and that requires an army of 500 points or less
  • allied golems gain four mana for their army every time they land a successful hit in the selected region
  • players are going to earn victory points Again by destroying enemy golems and by standing on control zones
  • Rodney J Smith your army has the lower buildpoint value would you like to deploy your Golems first
References (from this video)
No references stored for this video.
Video jdBUJhfnXjY watch it played Rules Teach at 0:42 sentiment: positive
video_pk 65922 · mention_pk 160121
watch it played - Golem Arcana video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The application helps in building an army by guiding selection of Golems, Knights, and Relics.
  • The application shows limitations on faction combinations.
  • The application provides details on Golems, Knights, and Relics before selection.
  • The application tracks Army Point Value (APV) and helps manage army point limits.
  • The collection management feature allows for quicker army building based on owned items.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Ancient ones — In addition to Golems, players can add 'Ancient Ones' to their army, which offer specific abilities and have an associated Army Point Value.
  • Army Builder — The host demonstrates how to use the application's Army Builder to construct an army by selecting factions, Golems, Knights, and Relics, keeping track of Army Point Values (APV).
  • Collection management — The application prompts users to add owned Golems to their collection, which can then be used to filter future army building options.
  • Faction Selection — Players can choose a primary faction and include units from other factions with limitations noted in the application.
  • Golem Selection — Golems are sorted by size and have an Army Point Value (APV).
  • Knight Assignment — Each Golem must have a Knight assigned to it, with details available before selection.
  • Relic Equipping — Relics, represented by physical cards, can be equipped to Golems, with applicability dependent on Golem size.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi everyone welcome to watch it played
  • My name is Rodney Smith in this episode we're going to go over how to build an army for playing in Golem Arcana
  • But until the next episode thanks for watching
References (from this video)
No references stored for this video.
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