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Golem Arcana box art

Golem Arcana

Game ID: GID0452121
Game Info
Year
2014
Players
2-8
Age
14+
Playtime
45 min
Collection
Your Tier
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Description

Digitally enhanced miniatures board game where players command armies of magical Golems using a Bluetooth stylus and companion app for rules and combat

Description

Digitally enhanced miniatures board game where players command armies of magical Golems using a Bluetooth stylus and companion app for rules and combat

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 1 · mix 2 · neu 3 · neg 1
Mentions per page
Showing 1–13 of 13
Video -n0kY1Yycd4 Watch It Played Analysis at 0:44
video_pk 92348 · mention_pk 248122
Watch It Played - Golem Arcana video thumbnail
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Pros
  • provides a mouse game experience
  • allows sharing that experience with someone who's not a mouse game player
  • teaches the game very quickly
  • rules mistakes are basically eliminated because the app won't let us make mistakes
Cons
  • does not allow for the enjoyment of rules arguing or the complexity of rules found in traditional miniatures games
  • does not allow for the same use of terrain as traditional miniatures games
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Army building — The game retains army building, a variety of units and effects, and tactical decision making despite app integration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when I first heard about this coming wave of board games that would include the use of some kind of device whether it be a phone or tablet or computer I was a little skeptical
  • I really wasn't keen on the idea don't get me wrong I love my phone this is a very powerful and useful tool that I can carry around in my back pocket so so it's not that it's just that I didn't necessarily want to introduce another digital interface into another aspect of my life and I like that board games give me a very immersive tactile experience where I am interacting with real people and real things not virtual people and virtual things
  • although I had a very negative initial gut reaction to the idea of introducing digital elements into our board games I've really come around on that
  • perhaps what it is really is that I'll call it a gimmick but the digital gimmick was most often found in Mass Market or games for kids and it's only now that we're really seeing them being introduced into more serious Hobby games
  • I don't think that games like this like Istanbul that I have set up here are ever going to go the way of the dodo bird just because some games are going to introduce apps
  • do you when you see that there's an app introduced into a game do you get excited about the possibilities or is it a turnoff for you and you're just like you know what this is not for me
References (from this video)
No references stored for this video.
Video PLnPkay3MfA Watch It Played Discussion at 4:06
video_pk 92345 · mention_pk 248114
Watch It Played - Golem Arcana video thumbnail
Click to watch at 4:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to play real board games like Alchemists because I need cardboard
  • I love the smell of cards I love shuffling cards I hear the sound so fun ABS no they will destroy
  • I need my D I love rolling those D yes that's what I need
  • I appreciate when they help with record keeping and rules like they do in Golem ARCA for instance
  • we love it now but getting to know the game was almost painful
  • I'm afraid that more Publishers will choose the easy way out and Implement apps into board games instead of adding components for a particular mechanic because it's easier to sell an app Than Physical components
  • I would say yes but for a short time
  • The Omega virus this is a 1992 Milton Bradley Mass Market game this is a cool digital board game it's got a simple AI that kind of keeps track of room numbers and you got to go chase down this virus and pick up gear and things like that but this game this is all encompassed in the device the game is itself so if this electronic device dies and it breaks for whatever reason I'm done I have no way to play this game anymore
  • Technology advances so fast that what works now may be completely obsolete in several years
  • I spend the majority of my working life dealing with a computer and really don't want to do it when I'm gaming
  • I have to say I draw the line in my board games that's the one time where you need to sit down with your family or your friends and just you know just be analog
  • it's personal preference it's what you're looking for in the hobby it's what you want to get out of the activity
References (from this video)
No references stored for this video.
Video OWjI5IeR3j0 Watch It Played Discussion at 35:39
video_pk 92168 · mention_pk 247526
Watch It Played - Golem Arcana video thumbnail
Click to watch at 35:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — Utilizes an app to enhance gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think we did it. We've started on time. That never happens.
  • The words are on both sides. No, but for them, they're going to be seeing this side.
  • This was not a sponsored segment. They didn't ask me to like feature this on their content.
  • I think that's why I go half elf cuz I I do like role playing.
  • Well, technically you could do this. Um, we just don't feel it creates an optimal playing experience.
  • They're not going to make money off of all the board gamers who are suddenly going to jump to League of Legends because of this board game.
  • My brain like blew out the back of my head.
  • It's not a fake word. It might not be a common word to some of our listeners.
  • The puns definitely got worse.
  • I'm still above Daredevil. But again, I just in general just so impressed with how they're bringing those characters to life.
References (from this video)
No references stored for this video.
Video cbBFm3Wk_iY Watch It Played Discussion at 48:53 sentiment: other
video_pk 92188 · mention_pk 247617
Watch It Played - Golem Arcana video thumbnail
Click to watch at 48:53 · YouTube ↗
Overall sentiment (raw)
Challenging
Pros
none
Cons
  • Difficult to create instructional videos for due to technology integration.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — Technological aspect of recording the screen through a separate app while doing voice-over was difficult.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
  • It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
  • Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
  • For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
  • Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
  • I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
  • Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
  • Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
  • Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
  • The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
No references stored for this video.
Video SDQ5qfGrvsw UndeadVikingVideos Discussion at 1:37:43 sentiment: negative
video_pk 87960 · mention_pk 230654
UndeadVikingVideos - Golem Arcana video thumbnail
Click to watch at 1:37:43 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Failed to meet expectations
  • Sold at a significant discount
Thematic elements
  • fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're gonna play access and Al for the first time together
  • 1942 um and that's where I'm drawing a line you know after that it's going to get it's a big time sync that I don't think anybody will really put into it
  • so I picked it up and it became like a staple diet every weekend with me and my mates
  • it had some like event things that would happen and you would read a paragraph and then you would populate the rim with monsters
  • everything else is basically if you can see on their outline in the thing if it's not gray you can hit it
  • the heroscape big thing is you can learn like the synergies of like oh okay if I use this units and this units together then this enhances this and then this enhances that
  • Nexus out was a good one Nexus Ops was good
  • Vegas Showdown we played Nexus Ops a lot we played Vegas Showdown a lot I loved Vegas Showdown but that was like that game should still be around
  • man I I bought three copies of Queens Gambit at Toys R Us
  • risk Shadow forces in 2002
  • the lady who was checking me out was Hispanic and she said to the other tyer in Spanish and I knew what she said it's like oh my God this big game is only $1.99 I'm gonna get one
  • the Red Dot you would you could hit it yeah you just had to put your eye line behind the characters and if you could see to the other any part of them yeah
  • you can change the rules of the terrain pieces and it just makes the game interesting
  • hot lava death
References (from this video)
No references stored for this video.
Video Xpmg1Z4Kfhc Watch It Played Playthrough
video_pk 68677 · mention_pk 164957
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome back to watch it played
  • Luke why is that cuz I'm going to be rolling some dice are you okay
  • oh my goodness how fortunate was I there
  • now why are you doing that cuz you're probably going to attack me right I probably am so that's going to limit the ability of my wing preserver to do successful attack melee attacks in that space
  • Luke you did crazy Devastation
  • well I've got a double problem first I can't win this turn right because I'm sitting in the control space with you yes okay
  • well watch it played viewers you may be about to witness my first ever win of Golem Arcana against Luke or a loss or it's still yeah I could still roll my typical way which is poorly but I have something a little trick up my sleeve to try to help me with that
  • I won the game I thought you had me on the ropes for most of this episode and then fortunately I was able to get in here stop you from getting the control point and then defeat one of your guys
  • thanks for your help hopefully you guys have a sense now of how Golem Arcana works
References (from this video)
No references stored for this video.
Video t6QYj8T_Bu0 Watch It Played Playthrough
video_pk 68678 · mention_pk 164958
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My success rate has not been um overly successful. No, it has not been overly successful.
  • This is like a real David and Goliath situation because we got a little guy going up against a big guy.
  • Well, clearly that backfired on me. Not only did I not defeat your sand lion, I've now set you up to collect 12 mana.
  • Suggest what you think I should do with my next six action points.
  • Please help me out here. I've been I know there's nothing you can do about my die rolling or button clicking, but give me a good strategy to work with.
References (from this video)
No references stored for this video.
Video Xpmg1Z4Kfhc Watch It Played Playthrough at 0:11 sentiment: mixed
video_pk 68677 · mention_pk 248143
Watch It Played - Golem Arcana video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Close game with back-and-forth action
  • Strategic decisions regarding mana and action points are important
  • Dice rolls add an element of luck and excitement
  • Scenarios can have living elements and side quests
Cons
  • Can be difficult to win, especially early on
  • Player who is behind may need to find unconventional ways to win
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players have action points to spend on various actions like moving, attacking, or using special abilities. Unused action points can be converted to mana.
  • Area of Effect — Some attacks, like 'Liquid Fire' or abilities used when flying, affect areas or multiple enemies.
  • control points — Players can gain victory points by being alone on control points at the start of their turn.
  • Curses and Blessings — Abilities can place curse tokens on regions, reducing enemy accuracy, or blessing tokens, increasing accuracy.
  • Dice Rolling — Players roll dice to determine hits and damage, with specific targets needed for success. Critical hits can occur on double rolls.
  • Mana — Mana can be gained by converting unused action points or when one of your Golems is defeated. It is used to activate abilities.
  • Melee Attack — Specific melee attacks like 'Pummel' and 'Crush' are used against opponents.
  • Movement — Units have movement points, and terrain can slow down movement. Some abilities can reduce movement points.
  • Ranged Attack — The Fire Ram's attacks are ranged, making it harder to attack if an enemy is in its space.
  • relics — Relics can be used for various effects, such as the 'Fury's Claws' which provides bonus melee damage, or the 'Bone Gate Totem' which adds an enemy to a space.
  • Special Ability — The fire amp has a 'blast' special ability that can damage and push enemies out of a space. The wing preserver has a 'flying' ability that deals damage when leaving a location. The horn blight has a 'Gore' attack.
  • Victory Points — Victory points are gained by defeating opponents, controlling points, and completing objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome back to watch it played
  • Luke why is that cuz I'm going to be rolling some dice are you okay
  • oh my goodness how fortunate was I there
  • now why are you doing that cuz you're probably going to attack me right I probably am so that's going to limit the ability of my wing preserver to do successful attack melee attacks in that space
  • Luke you did crazy Devastation
  • well I've got a double problem first I can't win this turn right because I'm sitting in the control space with you yes okay
  • well watch it played viewers you may be about to witness my first ever win of Golem Arcana against Luke or a loss or it's still yeah I could still roll my typical way which is poorly but I have something a little trick up my sleeve to try to help me with that
  • I won the game I thought you had me on the ropes for most of this episode and then fortunately I was able to get in here stop you from getting the control point and then defeat one of your guys
  • thanks for your help hopefully you guys have a sense now of how Golem Arcana works
References (from this video)
No references stored for this video.
Video t6QYj8T_Bu0 Watch It Played Playthrough at 0:25 sentiment: mixed
video_pk 68678 · mention_pk 248144
Watch It Played - Golem Arcana video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game uses an iPad application to manage game state and rules, simplifying some aspects of play.
  • Knight abilities can significantly enhance golem performance.
  • Strategic positioning and timing of attacks are crucial.
  • The game offers victory points for defeating opponents' golems and controlling objectives.
Cons
  • The host has had a historically low success rate playing the game.
  • Die rolls can be frustratingly inconsistent, even when facilitated by technology.
  • Missed attacks can inadvertently benefit the opponent by providing them with more resources (mana).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players have a limited number of action points per turn to perform actions like moving or attacking.
  • armor — Units have armor that can negate damage from attacks.
  • Combat — Units can attack each other with various types of attacks (melee, ranged, special) that have success chances based on dice rolls or stats.
  • Cool-down — Certain powerful attacks have a cool-down period, preventing them from being used immediately after activation.
  • Dodge — Units have a 'dodge' value that affects their chance of being hit, which can be modified by status effects.
  • Knight abilities — Knights have special powers that can be activated, sometimes at a cost, to enhance their golem's abilities.
  • Movement — Units have different movement actions like 'walk' and 'fly', and movement points can be affected by abilities.
  • Objective control — Players aim to control specific points on the board to earn victory points.
  • relics — A relic ability is used to lock down an enemy unit's movement.
  • resource collection — Players collect 'mana' from specific locations on the board, which is used to power unit abilities.
  • Unit Abilities — Units have unique abilities that can be activated, often costing mana or action points, such as attacks, buffs, or debuffs.
  • Victory Points — The first player to reach five victory points wins the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My success rate has not been um overly successful. No, it has not been overly successful.
  • This is like a real David and Goliath situation because we got a little guy going up against a big guy.
  • Well, clearly that backfired on me. Not only did I not defeat your sand lion, I've now set you up to collect 12 mana.
  • Suggest what you think I should do with my next six action points.
  • Please help me out here. I've been I know there's nothing you can do about my die rolling or button clicking, but give me a good strategy to work with.
References (from this video)
No references stored for this video.
Video 5qvcPZjpEiM Watchet Play Rules Teach at 0:41 sentiment: neutral
video_pk 65925 · mention_pk 160124
Watchet Play - Golem Arcana video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players receive a number of action points based on the army point value or size of the army as dictated by the scenario. Larger armies receive more action points.
  • Ancient Powers — Powers selected when building an army that can be accessed by spending Mana. These can target specific locations with blessings or curses.
  • Application Integration — The game uses an application that handles many rules, such as movement highlighting, cooldown tracking, and combat calculations. The application can be updated, potentially changing some rules.
  • Area Effect Attack — An attack that targets a space and all units in it, including friendly units. Area effect attacks ignore cover.
  • armor — Targets have an armor value that is subtracted from the damage dealt by an attack.
  • Charge — A special melee attack where the attacker moves into an enemy's space. If the attack hits and the target is the same size or smaller, the target is displaced. The attacker then occupies the target's original space.
  • Combat — Combat includes melee and ranged attacks. Attacks have a cost in action points, an accuracy value, damage, and range. Melee attacks require being in the same space as the target, while ranged attacks have a specific range and require line of sight.
  • Cooldown — Abilities have a cooldown. Using an ability before it has fully cooled down doubles the action point cost and takes longer to cool down.
  • cover — Terrain can provide cover which subtracts from accuracy. Ranged attacks are further reduced if the line of sight passes through spaces that could provide cover.
  • Knights and Golems — Knights pilot Golems. Knights can have passive abilities or special abilities with costs such as action points, Mana, or hit points.
  • Line of Sight — Line of sight is determined by drawing an imaginary line from the center of the attacker's space to the center of the target's space. The line may not pass through blocked or elevated terrain or a region containing a Colossus.
  • Mana — Mana is a resource that can be collected in a few ways: when a Golem is destroyed, by converting unused action points at the end of a turn, or by harvesting from Mana Wells. Mana is used to activate ancient powers.
  • Mana Wells — Tokens on the board that provide Mana. A Golem on a space with a well harvests Mana during its upkeep phase if there are no enemies present. The well is then flipped and removed from the board after the second harvest.
  • Movement — Movement costs action points. Golems receive a number of movement points equal to the value shown on the card. Different terrain types cost different amounts of movement points. Flying Golems ignore terrain cost.
  • relics — Powerful magic items that can be carried into battle, assigned to a Golem, and may have size restrictions.
  • Scenario Driven — The game is scenario driven and players pick from a list of scenarios provided by the application.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so if you have any questions at all don't hesitate to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • and I hope you'll stick around because in a future episode I'm going to show you how to build a custom army from scratch and then we're to play a full game that you can participate in and really get a sense of how this all comes together
References (from this video)
No references stored for this video.
Video uZkHvNuCQKY Watch It Played Rules Teach at 0:44 sentiment: neutral
video_pk 65926 · mention_pk 160125
Watch It Played - Golem Arcana video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • App assists with rules, combat, and army building.
  • App ensures players never accidentally forget a rule.
  • App takes into account various factors for movement and attacks (terrain, enemies, special effects).
  • Players can choose to roll their own dice.
  • App provides overview of map, ancient ones, and armies.
  • App helps reset map if disturbed.
Cons
  • App can be updated, so the interface might differ from the recording.
  • No option for remote play at the time of recording.
  • Currently only supports two players, though more are being considered.
Thematic elements
  • Factions fighting for domination and control, creating custom armies of powerful golems, assigning knights, and equipping them with ancient relics and drawing powers from the ancient ones.
  • The Great Con is dead, and now the various factions in the world of Aretsu fight for domination and control.
Comparison games
none
Mechanics (from transcript analysis)
  • App-assisted army building — The application is used for creating and managing army setups.
  • App-assisted combat resolution — The stylus and app are used for combat resolution, including calculating modified attack values and rolling dice, though players can choose to roll their own dice and input the result.
  • App-assisted movement — The app highlights valid movement spaces based on unit stats, terrain, and enemies, and players confirm movement by tapping the stylus and confirming with the select button.
  • Miniatures combat — The game uses miniatures on modular boards for combat resolution.
  • Sticker and banner customization — Stickers and banner stands are used to uniquely identify miniatures, especially duplicate golems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Great Con is dead, and now the various factions in the world of Aretsu fight for domination and control.
  • You'll choose your side and then create a custom army of powerful golems, assign them knights, and then equip them with ancient relics and draw powers from the ancient ones.
  • The game of Golem Arcana utilizes miniatures and modular boards, but also a stylus that communicates with an app to assist the players with rules, combat resolution, and army building along with a host of other features.
  • Cheaters are really not going to like this game because there is no way to conveniently forget something.
  • Well, hopefully that gives you a good sense of how the technology works, but I'm sure some of you are curious, how does the actual game work?
References (from this video)
No references stored for this video.
Video NRcAjfSGC6Q watch it play Rules Teach at 0:44 sentiment: neutral
video_pk 65924 · mention_pk 160123
watch it play - Golem Arcana video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Scenarios offer flexibility in army building with point allowances.
  • Special abilities and relics add strategic depth.
  • Terrain and control zones influence gameplay and objectives.
  • The game provides options for choosing turn order and deployment.
  • The application assists with scenario setup and game management.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Control Zones — Controlling specific zones on the map is a way to earn victory points.
  • Mana — Mana is used to activate certain abilities, with some abilities granting mana to allies.
  • Point Allowance — Scenarios provide an allowance of points that players can spend on their army as they see fit.
  • relics — Golems can be equipped with relics that act as additional attacks or create persistent effects on the map.
  • special abilities — Golems and their pilots have various special abilities that affect gameplay, such as increasing Dodge, ignoring armor, causing ongoing damage, or modifying accuracy and damage.
  • terrain — Terrain can provide advantages, such as cover reducing damage or elevated terrain increasing attack range.
  • Turn Order — Players can choose whether to deploy and play first or second, with lower build point value armies potentially having an advantage in choosing.
  • unit deployment — Units are selected from army lists and placed on the map in designated areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to be playing the scenario blood and Sand and that requires an army of 500 points or less
  • allied golems gain four mana for their army every time they land a successful hit in the selected region
  • players are going to earn victory points Again by destroying enemy golems and by standing on control zones
  • Rodney J Smith your army has the lower buildpoint value would you like to deploy your Golems first
References (from this video)
No references stored for this video.
Video jdBUJhfnXjY watch it played Rules Teach at 0:42 sentiment: positive
video_pk 65922 · mention_pk 160121
watch it played - Golem Arcana video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The application helps in building an army by guiding selection of Golems, Knights, and Relics.
  • The application shows limitations on faction combinations.
  • The application provides details on Golems, Knights, and Relics before selection.
  • The application tracks Army Point Value (APV) and helps manage army point limits.
  • The collection management feature allows for quicker army building based on owned items.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Ancient ones — In addition to Golems, players can add 'Ancient Ones' to their army, which offer specific abilities and have an associated Army Point Value.
  • Army Builder — The host demonstrates how to use the application's Army Builder to construct an army by selecting factions, Golems, Knights, and Relics, keeping track of Army Point Values (APV).
  • Collection management — The application prompts users to add owned Golems to their collection, which can then be used to filter future army building options.
  • Faction Selection — Players can choose a primary faction and include units from other factions with limitations noted in the application.
  • Golem Selection — Golems are sorted by size and have an Army Point Value (APV).
  • Knight Assignment — Each Golem must have a Knight assigned to it, with details available before selection.
  • Relic Equipping — Relics, represented by physical cards, can be equipped to Golems, with applicability dependent on Golem size.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi everyone welcome to watch it played
  • My name is Rodney Smith in this episode we're going to go over how to build an army for playing in Golem Arcana
  • But until the next episode thanks for watching
References (from this video)
No references stored for this video.
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