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Labyrinth: Chronicles box art

Labyrinth: Chronicles

Game ID: GID0452123
Game Info
Year
2026
Players
2-4
Age
8+
Playtime
40 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Cooperative campaign board game reimagining Ravensburger's classic Labyrinth with a 3D board where players navigate shifting corridors to rebuild a faefolk village

Description

Cooperative campaign board game reimagining Ravensburger's classic Labyrinth with a 3D board where players navigate shifting corridors to rebuild a faefolk village

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 1 · mix 3 · neu 0 · neg 1
Mentions per page
Showing 1–5 of 5
Video MKsu6uk0UiA Review at 0:00 sentiment: negative
video_pk 67412 · mention_pk 163536
Labyrinth: Chronicles video thumbnail
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Overall sentiment (raw)
negative
Pros
none
Cons
  • Repetitive gameplay
  • Lack of variation
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video _qFI0T4l_4E Unknown Channel Rules Teach at 0:04 sentiment: mixed
video_pk 65934 · mention_pk 160132
Unknown Channel - Labyrinth: Chronicles video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Family-friendly and beginner-friendly
  • Engaging shifting labyrinth mechanic
  • Campaign progression with new skills and buildings
  • High replayability with many missions and volume of boxes
Cons
  • Relatively light-weight for experienced gamers
  • Some turns are simple while others require longer planning
  • Dice and event randomness may frustrate players seeking predictability
Thematic elements
  • cooperative exploration and campaign progression
  • Fantasy world where heroes navigate a shifting 3D labyrinth to rebuild a town
  • campaign-driven story with evolving missions and chronicles
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression and construction — Completing missions unlocks new building types and skills via chronicle boxes, shaping future scenarios.
  • Dice rolling — Dice rolls determine on-map events and portal moves, adding randomness to each turn.
  • dice-driven events — Dice rolls determine on-map events and portal moves, adding randomness to each turn.
  • Event deck with variability — Drawing from the event deck introduces map changes and new challenges, increasing replayability.
  • Goblins/patrols and combat objectives — Goblins are introduced to portals and must be pushed out to complete objectives; goblins can steal items if multiple reach a portal.
  • Modular board — A six-move corridor layout with three vertical and three horizontal sections that reconfigure each turn.
  • Modular/shiftable board — A six-move corridor layout with three vertical and three horizontal sections that reconfigure each turn.
  • Portal movement and item collection — Portals move around the maze; items are collected only at portal locations.
  • resource and token management — Items tokens, green crystals, hammers, and building tokens are tracked across the campaign, influencing what can be built.
  • Resource management — Items tokens, green crystals, hammers, and building tokens are tracked across the campaign, influencing what can be built.
  • Turn-based planning with rapid tempo — Turns are fast and dynamic; players still need to think ahead about corridor shifts to optimize access.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything in this board game is constantly changing.
  • this board game is perfect to playing with family or friends who are beginner players or for playing with kids.
  • The main mechanic focused on push this corridors changing the layout of the passages uh on the map each turn.
References (from this video)
No references stored for this video.
Video IeWbG_M4LjM The Dice Tower Playthrough at 0:00 sentiment: mixed
video_pk 40342 · mention_pk 122101
The Dice Tower - Labyrinth: Chronicles video thumbnail
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Overall sentiment (raw)
mixed
Pros
  • Solid family-friendly cooperative experience with a compelling campaign idea
  • High production value: detailed minis, component quality, and thematic art
  • Introduces a puzzle-y, evolving labyrinth dynamic that can scale with player engagement
Cons
  • Rules and setup can be dense and occasionally opaque, especially compared to classic Labyrinth
  • Visual clarity around walls and connections can hinder quick comprehension during play
  • Some players find the campaign mode punishing or less tight in balance than the base game
Thematic elements
  • puzzle solving within a shifting labyrinth to collect ingredients and complete quests
  • fantasy labyrinth campaign with modular components and story-driven progression
  • campaign-driven, episodic progression with character backstories and quest hooks
Comparison games
  • Labyrinth
Mechanics (from transcript analysis)
  • campaign-driven customization — Campaign setup includes multiple expansion-like boxes with new rules, items, and objectives that alter play.
  • Cooperative Game — Players collaborate to complete the campaign's objectives and manage the labyrinth to maximize scoring.
  • cooperative puzzle solving — Players collaborate to complete the campaign's objectives and manage the labyrinth to maximize scoring.
  • dice-driven events — Event dice/sides trigger goblin looter movements or other board events that affect available paths and rewards.
  • Events — Event dice/sides trigger goblin looter movements or other board events that affect available paths and rewards.
  • movement with restrictions — On your turn, you may move your character along a path; movement ends must be on a tile with certain constraints and walls block paths.
  • portals and looters — Portals introduce items; goblin looters move items and can steal or relocate them depending on dice outcomes.
  • Resource management — Hourglass tokens allow an extra action under strict limits; unused tokens grant end-game points.
  • resource management for actions — Hourglass tokens allow an extra action under strict limits; unused tokens grant end-game points.
  • set collection — Ingredients are collected in numerical order; secret formula cards provide additional scoring opportunities.
  • Set collection and progression — Ingredients are collected in numerical order; secret formula cards provide additional scoring opportunities.
  • Tile shifting — Players push and slide tiles in rows/columns to rearrange the maze layout; pushed tiles determine next player inputs.
  • Tile/Map Shifting — Players push and slide tiles in rows/columns to rearrange the maze layout; pushed tiles determine next player inputs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This version is meaner than the original.
  • This is wild.
  • Cooperative, if we're solving a puzzle, I like that more.
  • The original was mean, but this one felt like the original's spirit but harsher.
  • It's a moving target.
References (from this video)
No references stored for this video.
Video cFPS5symQKs Unknown Channel Review at 0:00 sentiment: positive
video_pk 35216 · mention_pk 105103
Unknown Channel - Labyrinth: Chronicles video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning production and visual aesthetic that rivals high-end fantasy games
  • Faithful yet expanded integration of the original Labyrinth with cooperative gameplay
  • Rich campaign structure with many unlockable surprises in each box
  • Strong coherence between narrative elements and gameplay progression
Cons
  • Elaborate setup requiring significant table space and organization
  • Occasional mission gating can be frustrating if a component is missed or misaligned
  • Potential for tile jams and misalignment requiring careful realignment
Thematic elements
  • Cooperative dungeon crawl with campaign progression and unlockable content
  • Fantasy dungeon labyrinth with a shifting maze, goblins, and magical items
  • Campaign-driven storytelling with episodic scripts unlocked via boxes and a campaign binder
Comparison games
  • Labyrinth
  • Rising Sun
Mechanics (from transcript analysis)
  • Campaign progression and unlocks — A campaign binder drives ongoing stories and unlockable content via boxes that open as players progress.
  • Cooperative Game — Players coordinate to move labyrinth sections, manage portals, and fulfill quest requirements together rather than solo play.
  • cooperative play — Players coordinate to move labyrinth sections, manage portals, and fulfill quest requirements together rather than solo play.
  • Event and goblin interaction — Event cards and goblin looters interact with tile placement and item acquisition, adding tension and risk.
  • Events — Event cards and goblin looters interact with tile placement and item acquisition, adding tension and risk.
  • Item and portal system — Drawing item cards, placing portal tokens, and resolving events via dice and portal placement drives exploration.
  • resource and token management — Crystals, hourglass tokens, gem tokens, and various shop items drive decisions and progression between quests.
  • Resource management — Crystals, hourglass tokens, gem tokens, and various shop items drive decisions and progression between quests.
  • Tile shifting maze — Players manipulate rows and columns to shift the labyrinth while keeping some tiles static, affecting pathing and access to items.
  • Tile/Map Shifting — Players manipulate rows and columns to shift the labyrinth while keeping some tiles static, affecting pathing and access to items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Labyrinth Chronicles is a stellar reimplementation of an age-old classic.
  • This adds so much amazing content that we were literally blown away time and time again.
  • One of the most beautiful games we have ever seen.
  • The inside of the box lid is metal. So, you can plonk the magnets on this landscape.
  • Far and away what you would be used to for a game of this length. But in terms of how intricately crafted this game is, it is without a doubt perhaps the best re-implementation of any classic game we have seen in like ever.
References (from this video)
No references stored for this video.
Video xzi6zlvYWsI Unknown Channel Analysis at 3:00 sentiment: mixed
video_pk 30679 · mention_pk 90314
Unknown Channel - Labyrinth: Chronicles video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cooperative and replayable campaign structure
  • Beautiful 3D components and minis
  • Express crowdfunding as a tool for publishers
  • Family-friendly appeal with potential heirloom value
  • Wide language support and accessibility
Cons
  • Extremely large box size may deter shipping, storage, and setup
  • High price point with shipping costs (e.g., 107–211 in various regions)
  • Unclear status of prior Awaken Realms titles on GameFound and incomplete platform transparency
  • Fulfillment risk highlighted by related campaigns (delays in other AR projects)
  • AI art controversy in updates affecting perception
Thematic elements
  • rebuilding a village after a catastrophe; exploration and artifact collection
  • Fairy Veil and Labyrinth Chronicles world; a shifting 3D labyrinth and cooperative adventure
  • narrative campaign across multiple games with evolving maze
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — Narrative arc across multiple sessions with persistent world effects.
  • Cooperative Game — Players work together to navigate a shifting labyrinth and achieve shared objectives.
  • cooperative play — Players work together to navigate a shifting labyrinth and achieve shared objectives.
  • Modular board — The maze corridors move and reconfigure, altering layout and strategies each session.
  • Modular/shifting board — The maze corridors move and reconfigure, altering layout and strategies each session.
  • Resource management — Players recover artifacts and bring resources back to rebuild Fairy Veil.
  • Resource management and artifact collection — Players recover artifacts and bring resources back to rebuild Fairy Veil.
  • Unlocks and chronicle binder — Progress unlocks content and records decisions across chapters, affecting replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Labyrinth Chronicles is more addictive than it has a right to be.
  • The maze has awakened.
  • Express crowdfunding is working well and honestly I think it's a great tool for publishers.
  • Hyper fear of missing out to drive campaigns.
  • That's a massive box.
  • I think it's an heirloom game.
References (from this video)
No references stored for this video.
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