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Labyrinth: Chronicles box art

Labyrinth: Chronicles

Game ID: GID0452123
Game Info
Year
2026
Players
2-4
Age
8+
Playtime
40 min
Collection
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Description

Cooperative campaign board game reimagining Ravensburger's classic Labyrinth with a 3D board where players navigate shifting corridors to rebuild a faefolk village

Description

Cooperative campaign board game reimagining Ravensburger's classic Labyrinth with a 3D board where players navigate shifting corridors to rebuild a faefolk village

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 10 · mix 6 · neu 0 · neg 2
Mentions per page
Showing 1–18 of 18
Video XdSHxTIAKUU Board Gaming Ramblings Review at 0:07 sentiment: positive
video_pk 82529 · mention_pk 207363
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Overall sentiment (raw)
positive
Pros
  • Clever utilization of a classic game to create something new
  • Good production quality and upgrade system
  • Campaign offers replayability as not all items are unlocked in one playthrough
  • Can be reset and played again, not a legacy game
  • New Game Plus variant adds interest for repeat plays
  • Campaign is not long, approximately 7 hours for 11 plays
  • Enjoyed the puzzle-like aspect of manipulating the board
  • Challenging but not overly punishing due to luck
  • Interesting way of handling scenario progression without strict win/lose conditions
  • Fun and whimsical world with a light story
  • Offers choices that shape how the game is played
  • Good for families and lighter gamers who enjoy co-op
Cons
  • Story element is very light, felt like it was just there because it needed to be
  • Scenarios became longer towards the end, potentially too long for some
  • Can end up in a position where it feels like you have to redo it in a different way
  • Not enough depth for one or two players for some, leading to potential boredom
  • Not a deep, story-driven campaign game like Tainted Grail
Thematic elements
  • cooperative campaign
  • whimsical world
  • light fairy tale story
Comparison games
  • My City
  • Tainted Grail
  • Isis Vanguard
Mechanics (from transcript analysis)
  • Campaign Unlocks — Treasures collected grant coins that can be used to unlock different things in the campaign, allowing players to choose what to unlock.
  • Competitive mode — A normal variant exists to play the base Labyrinth competitively.
  • Cooperative campaign — The game is now a cooperative campaign game where players work together through a series of scenarios.
  • Dice Rolling — At the beginning of the round, dice are rolled which can trigger events or goblin appearances.
  • Modular Board — The game uses a modular board where parts can be pushed around to change the layout.
  • Set Collection — Players need to find portals and grab treasures, which in turn trigger new treasures.
  • Variable player powers — The unlocked elements can add different goals and kinds of things to the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The main thing about this game is that it's no a cooperative campaign game and that is what we're going to talk about because that is the part that we have played.
  • It's not legacy in any way. for people that it is 100% a campaign game so you can reset it and start again.
  • This is not Tainted Grail or anything like that. But I really enjoyed it for what it was and greatly appreciate my time with it.
  • I think Labyrinth Chronicles is doing exactly what it needs to do and doing it in a very well way.
  • If you're not like super duper uh into that or you had that like very nostalgic from your childhood, I think I don't think you should go ahead and buy this only for the competitive mode.
References (from this video)
No references stored for this video.
Video FMLqnXsYSGY The Dice Tower Review at 0:48 sentiment: negative
video_pk 81478 · mention_pk 202567
The Dice Tower - Labyrinth: Chronicles video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • It's a deluxe, beautiful production of Labyrinth.
  • Some people might find this if Labyrinth is one of their family's favorite games and they like cooperative play with extra stuff.
Cons
  • The advanced game included in the box is 'terrible' and the 'worst part'.
  • The campaign game is the same Labyrinth game played over and over.
  • The release of new content is very slow.
  • The changes made by new content do not feel significant enough.
  • The price point does not meet the fun.
  • The cooperative nature changes the game significantly.
  • The host's son prefers the competitive version of Labyrinth.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The campaign game is cooperative, with players working together to achieve objectives.
  • event cards — Rolling the die can sometimes trigger event cards that change the game state.
  • legacy — This is a campaign legacy style aspect of the game where players open boxes and add new rules and components as they progress.
  • Modular Board — The board shifts and changes as players slide tiles, similar to the base game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Labyrinth is one of the most popular games in the world.
  • The advanced game in here, the upgraded version game, it's terrible. I really dislike it.
  • At the end of the day, even when you add in a bunch of stuff in here, you're playing the same game of Labyrinth over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.
  • The stuff they release is really slow.
  • Labyrinth doesn't strike me as the game you want to play multiple times.
  • I can't really recommend that you buy it because the price point here doesn't meet the fun.
References (from this video)
No references stored for this video.
Video KOE5skxMrSE The Dice Tower Discussion at 7:08 sentiment: mixed
video_pk 81379 · mention_pk 201670
The Dice Tower - Labyrinth: Chronicles video thumbnail
Click to watch at 7:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It's cool. It's nice.
  • If you like Labyrinth, you're probably going to really love it.
Cons
  • For me, Labyrinth is okay, and playing it 80 times doesn't really make it better.
Thematic elements
  • Cooperative campaign
Comparison games
  • Labyrinth
Mechanics (from transcript analysis)
  • Cooperative campaign — that has a cooperative campaign in it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a series that we do where we talk about the different games that we reviewed over the course of the week and other videos.
  • It's going to be Elder Scrolls: Betrayal of the Second Era, came
  • Thiefdom, a game where you're running around as thieves on the board. A lot of cool features in this game, but at the end of the day it's just a little too long.
  • Uh I did Coral Castle, a drafting game which I found to be very enjoyable. Very simple. I don't The components could be improved, but I like how the game plays.
  • What a fantastic game. I'm really enjoying this one. The money pieces could be improved, but just placing out kind of an area control game, but if you don't win, your stuff stays on for the next turn. An engine-building area control game I thought really cool.
  • Regret as a game design tool. Oh cool. I use a game design tool every day. Near misses in games that you have to play repeatedly have actually been shown to motivate continued play. They generate a negative emotion, regret, along with a positive one, motivation.
References (from this video)
No references stored for this video.
Video P5cOCiHbxS4 BoardGameCo Top List at 11:01 sentiment: positive
video_pk 80631 · mention_pk 196828
BoardGameCo - Labyrinth: Chronicles video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Enjoyable, especially for its lighter side
  • Satisfying progression
  • Fast playtime
Cons
  • Not a 'forever' game
  • Basic mission is too simple without progression
Thematic elements
  • Journey/Progression
  • Legacy/progressive unlocks
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The 'cooperative feel works much better with the Labyrinth system.'
  • legacy mechanics — Features 'progressive unlocks' and changing elements over time.
  • Tile-based movement — Built on the 'Labyrinth system,' implying movement on a modular board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find there are so many things that happen on a channel during the year. The games, like things get a lot of attention from the cult of the new, the hype, the buzz, the things that just landed, the crowdfunding, upcoming. There's a ton of stuff that isn't necessarily relevant to the games that are actually being tabled, and I like games, I like videos that showcase the things we actually like the most as content creators.
  • The key thing in a legacy game should be have fun cuz you're signing up for 5, 10, 15, 20 games of whatever the game is and how long it plays.
  • It makes you feel clever by the time you master it because you really feel you've earned it.
References (from this video)
No references stored for this video.
Video MKsu6uk0UiA Review at 0:00 sentiment: negative
video_pk 67412 · mention_pk 163536
Labyrinth: Chronicles video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Repetitive gameplay
  • Lack of variation
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video _qFI0T4l_4E Unknown Channel Rules Teach at 0:04 sentiment: mixed
video_pk 65934 · mention_pk 160132
Unknown Channel - Labyrinth: Chronicles video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Family-friendly and beginner-friendly
  • Engaging shifting labyrinth mechanic
  • Campaign progression with new skills and buildings
  • High replayability with many missions and volume of boxes
Cons
  • Relatively light-weight for experienced gamers
  • Some turns are simple while others require longer planning
  • Dice and event randomness may frustrate players seeking predictability
Thematic elements
  • cooperative exploration and campaign progression
  • Fantasy world where heroes navigate a shifting 3D labyrinth to rebuild a town
  • campaign-driven story with evolving missions and chronicles
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression and construction — Completing missions unlocks new building types and skills via chronicle boxes, shaping future scenarios.
  • Dice Rolling — Dice rolls determine on-map events and portal moves, adding randomness to each turn.
  • dice-driven events — Dice rolls determine on-map events and portal moves, adding randomness to each turn.
  • Event deck with variability — Drawing from the event deck introduces map changes and new challenges, increasing replayability.
  • Goblins/patrols and combat objectives — Goblins are introduced to portals and must be pushed out to complete objectives; goblins can steal items if multiple reach a portal.
  • Modular Board — A six-move corridor layout with three vertical and three horizontal sections that reconfigure each turn.
  • Modular/shiftable board — A six-move corridor layout with three vertical and three horizontal sections that reconfigure each turn.
  • Portal movement and item collection — Portals move around the maze; items are collected only at portal locations.
  • resource and token management — Items tokens, green crystals, hammers, and building tokens are tracked across the campaign, influencing what can be built.
  • Resource Management — Items tokens, green crystals, hammers, and building tokens are tracked across the campaign, influencing what can be built.
  • Turn-based planning with rapid tempo — Turns are fast and dynamic; players still need to think ahead about corridor shifts to optimize access.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything in this board game is constantly changing.
  • this board game is perfect to playing with family or friends who are beginner players or for playing with kids.
  • The main mechanic focused on push this corridors changing the layout of the passages uh on the map each turn.
References (from this video)
No references stored for this video.
Video IeWbG_M4LjM The Dice Tower Playthrough at 0:00 sentiment: mixed
video_pk 40342 · mention_pk 122101
The Dice Tower - Labyrinth: Chronicles video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solid family-friendly cooperative experience with a compelling campaign idea
  • High production value: detailed minis, component quality, and thematic art
  • Introduces a puzzle-y, evolving labyrinth dynamic that can scale with player engagement
Cons
  • Rules and setup can be dense and occasionally opaque, especially compared to classic Labyrinth
  • Visual clarity around walls and connections can hinder quick comprehension during play
  • Some players find the campaign mode punishing or less tight in balance than the base game
Thematic elements
  • puzzle solving within a shifting labyrinth to collect ingredients and complete quests
  • fantasy labyrinth campaign with modular components and story-driven progression
  • campaign-driven, episodic progression with character backstories and quest hooks
Comparison games
  • Labyrinth
Mechanics (from transcript analysis)
  • campaign-driven customization — Campaign setup includes multiple expansion-like boxes with new rules, items, and objectives that alter play.
  • Cooperative Game — Players collaborate to complete the campaign's objectives and manage the labyrinth to maximize scoring.
  • cooperative puzzle solving — Players collaborate to complete the campaign's objectives and manage the labyrinth to maximize scoring.
  • dice-driven events — Event dice/sides trigger goblin looter movements or other board events that affect available paths and rewards.
  • Events — Event dice/sides trigger goblin looter movements or other board events that affect available paths and rewards.
  • movement with restrictions — On your turn, you may move your character along a path; movement ends must be on a tile with certain constraints and walls block paths.
  • portals and looters — Portals introduce items; goblin looters move items and can steal or relocate them depending on dice outcomes.
  • Resource Management — Hourglass tokens allow an extra action under strict limits; unused tokens grant end-game points.
  • resource management for actions — Hourglass tokens allow an extra action under strict limits; unused tokens grant end-game points.
  • Set Collection — Ingredients are collected in numerical order; secret formula cards provide additional scoring opportunities.
  • Set collection and progression — Ingredients are collected in numerical order; secret formula cards provide additional scoring opportunities.
  • Tile shifting — Players push and slide tiles in rows/columns to rearrange the maze layout; pushed tiles determine next player inputs.
  • Tile/Map Shifting — Players push and slide tiles in rows/columns to rearrange the maze layout; pushed tiles determine next player inputs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This version is meaner than the original.
  • This is wild.
  • Cooperative, if we're solving a puzzle, I like that more.
  • The original was mean, but this one felt like the original's spirit but harsher.
  • It's a moving target.
References (from this video)
No references stored for this video.
Video emUVZv1QxEw Gaming Rules! Unboxing at 6:06 sentiment: positive
video_pk 39569 · mention_pk 119468
Gaming Rules! - Labyrinth: Chronicles video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative spin on a classic Labyrinth theme
  • Long-term campaign structure with progress tracking
  • High-quality miniatures and Sundrop shading
  • Story-driven character content through Chronicles and add-ons
  • Solid storage design for components and modular trays
Cons
  • Large and heavy box may be cumbersome for setup and storage
  • Punch-out assembly can be fiddly and time-consuming in new copies
  • Box and component placement may require checking the manual or video due to packaging
  • Initial pre-production copies may have minor issues that need final fixes
Thematic elements
  • cooperation, exploration, personal quests
  • Fantasy labyrinth adventure with a cooperative campaign spanning 10 chapters
  • story-driven with character-specific quests and campaign narratives
Comparison games
  • Castles of Burgundy
  • Puerto Rico
Mechanics (from transcript analysis)
  • campaign progression with magnets — Progress tracked across 10 games using magnetic markers; progress can be reset for replay.
  • Cooperative Game — Players work together to overcome labyrinth challenges and progress the campaign.
  • cooperative gameplay — Players work together to overcome labyrinth challenges and progress the campaign.
  • magnetic campaign tracker — Magnet-based tracking on boards or wall-magnets to record progress.
  • Modular Board — Components assemble into changing maze layouts with doors and paths.
  • modular maze / tile-based maze — Components assemble into changing maze layouts with doors and paths.
  • Narrative Choice — Each character has personal quests with narrative text in add-ons.
  • punch-out components and organized storage — Parts are punched from sheets and stored in designed trays; pre-production copies anticipate fit issues.
  • story-driven character quests — Each character has personal quests with narrative text in add-ons.
  • Track Advancement — Progress tracked across 10 games using magnetic markers; progress can be reset for replay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Labyrinth Chronicles turns the game into a cooperative game.
  • I'm big on cooperative games.
  • It's Labyrinth. It's a kids stroke family game.
  • Sundrop shading system where everyone has already got a wash on it.
  • There is also, I believe, an advanced version of the game.
  • Labyrinth Chronicles turns the game into a cooperative game and it's also a campaign game that's played over 10 games.
  • 19th of February, I'm going to be doing a live playthrough of Labyrinth Chronicles.
  • This video is not sponsored. All of my advertising revenue goes to charity.
References (from this video)
No references stored for this video.
Video CKSkbdAbnJg BoardGameCo Discussion at 19:03 sentiment: mixed
video_pk 39506 · mention_pk 119229
BoardGameCo - Labyrinth: Chronicles video thumbnail
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Overall sentiment (raw)
mixed
Pros
  • fun and approachable; easy to pick up and play for extended sessions
Cons
  • light in depth; may not satisfy players seeking heavier strategic challenges
Thematic elements
  • maze exploration with puzzle-solving
  • labyrinth puzzle/adventure
  • ongoing review with evolving opinion
Comparison games
  • Carcassonne Labyrinth
  • Labyrinth
Mechanics (from transcript analysis)
  • Puzzle Progression — players solve structured puzzles to advance through the maze
  • tile/path building — players engage in path creation within a labyrinth framework
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Drama makes for good gossip.
  • Fault does not have to add up to 100%.
  • I do not think Sam should have lost his job, even though I disagree with him.
References (from this video)
No references stored for this video.
Video n3RzILuAeTo The Dice Tower Discussion at 0:00 sentiment: positive
video_pk 37710 · mention_pk 113210
The Dice Tower - Labyrinth: Chronicles video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning production quality; minis, magnets, and modular board are very appealing
  • clever integration of movement, endgame timing, and cooperative puzzle solving
  • scales to larger group sizes and offers campaign-style replayability
Cons
  • rules/readability can be dense; setup and teaching are slower
  • board readability with walls can be confusing and visually challenging
Thematic elements
  • adventure, puzzle-solving, dungeon exploration
  • fantasy labyrinth exploration with modular tiles and portals
  • campaign-driven with quests and lore cards
Comparison games
  • Labyrinth (classic)
Mechanics (from transcript analysis)
  • Card Drafting — cards provide immediate bonuses (money, drawing, or affects on genres) and can modify tile values or payouts.
  • Card drafting and bonuses — cards provide immediate bonuses (money, drawing, or affects on genres) and can modify tile values or payouts.
  • cooperative play with variable roles — players work toward common goals and use special abilities on their role cards; endgame is triggered by track progression and card interactions.
  • dialog/action dial progression — on each turn you perform an action by advancing a dial; when the top is reached, end-game triggers.
  • quest/collection and endgame scoring — players collect ingredients and encounter portals; endgame scoring depends on ingredients collected and campaign progress.
  • Tile Placement — artists (tiles) are placed onto stages and affect end-game scoring; some tiles are prerequisites for artists.
  • tile-sliding labyrinth — players push rows/columns to slide tiles; tiles exiting the board are replenished and may affect subsequent moves.
  • tile/area placement and coverage — artists (tiles) are placed onto stages and affect end-game scoring; some tiles are prerequisites for artists.
  • Tile/Map Shifting — players push rows/columns to slide tiles; tiles exiting the board are replenished and may affect subsequent moves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a master game.
  • We are playing Labyrinth Chronicles, Awaken Realms.
  • The production value is excellent.
  • Cooperative play adds a nice twist to the classic labyrinth idea.
  • Tracks on tracks, dude.
References (from this video)
No references stored for this video.
Video cFPS5symQKs Unknown Channel Review at 0:00 sentiment: positive
video_pk 35216 · mention_pk 105103
Unknown Channel - Labyrinth: Chronicles video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Stunning production and visual aesthetic that rivals high-end fantasy games
  • Faithful yet expanded integration of the original Labyrinth with cooperative gameplay
  • Rich campaign structure with many unlockable surprises in each box
  • Strong coherence between narrative elements and gameplay progression
Cons
  • Elaborate setup requiring significant table space and organization
  • Occasional mission gating can be frustrating if a component is missed or misaligned
  • Potential for tile jams and misalignment requiring careful realignment
Thematic elements
  • Cooperative dungeon crawl with campaign progression and unlockable content
  • Fantasy dungeon labyrinth with a shifting maze, goblins, and magical items
  • Campaign-driven storytelling with episodic scripts unlocked via boxes and a campaign binder
Comparison games
  • Labyrinth
  • Rising Sun
Mechanics (from transcript analysis)
  • Campaign progression and unlocks — A campaign binder drives ongoing stories and unlockable content via boxes that open as players progress.
  • Cooperative Game — Players coordinate to move labyrinth sections, manage portals, and fulfill quest requirements together rather than solo play.
  • cooperative play — Players coordinate to move labyrinth sections, manage portals, and fulfill quest requirements together rather than solo play.
  • Event and goblin interaction — Event cards and goblin looters interact with tile placement and item acquisition, adding tension and risk.
  • Events — Event cards and goblin looters interact with tile placement and item acquisition, adding tension and risk.
  • Item and portal system — Drawing item cards, placing portal tokens, and resolving events via dice and portal placement drives exploration.
  • resource and token management — Crystals, hourglass tokens, gem tokens, and various shop items drive decisions and progression between quests.
  • Resource Management — Crystals, hourglass tokens, gem tokens, and various shop items drive decisions and progression between quests.
  • Tile shifting maze — Players manipulate rows and columns to shift the labyrinth while keeping some tiles static, affecting pathing and access to items.
  • Tile/Map Shifting — Players manipulate rows and columns to shift the labyrinth while keeping some tiles static, affecting pathing and access to items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Labyrinth Chronicles is a stellar reimplementation of an age-old classic.
  • This adds so much amazing content that we were literally blown away time and time again.
  • One of the most beautiful games we have ever seen.
  • The inside of the box lid is metal. So, you can plonk the magnets on this landscape.
  • Far and away what you would be used to for a game of this length. But in terms of how intricately crafted this game is, it is without a doubt perhaps the best re-implementation of any classic game we have seen in like ever.
References (from this video)
No references stored for this video.
Video Z4KGhBX3WiE Gaming Rules! Playthrough at 0:00 sentiment: positive
video_pk 33378 · mention_pk 99168
Gaming Rules! - Labyrinth: Chronicles video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play with a clear campaign arc
  • High-quality components and production value
  • Good replayability with evolving content and chronicle book
  • Accessible to families while offering depth in later sessions
  • Not a legacy game, but a persistent campaign
Cons
  • Relatively high price for a family/box game (€89)
  • Some players may find setup and rules layering complex at first
  • Campaign length can be long (12-15 hours) depending on play
  • Npc and event deck management can be fiddly
Thematic elements
  • Cooperative dungeon-crawl with a campaign progression centered on collecting echoes of treasure and rebuilding a town.
  • Fantasy realm where a village is rebuilt after a dragon attack; a shifting, 3D labyrinth encircles the village.
  • Mythic fairy-tale prologue and ongoing campaign narrative with in-game story updates.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — A chronicle book tracks campaign progress and unlocks new content; after each expedition, crystals earned can unlock new buildings or abilities.
  • Campaign chronicle — A chronicle book tracks campaign progress and unlocks new content; after each expedition, crystals earned can unlock new buildings or abilities.
  • Character movement — Players move their pieces along open paths to reach echo tokens via portals.
  • Echo tokens and portals — Echo tokens are collected only when on a space with a portal; tokens relate to treasures and are kept until the end of the game.
  • Event deck — Question-mark icons trigger event cards that push the game state forward, often moving columns or altering board setup.
  • Events — Question-mark icons trigger event cards that push the game state forward, often moving columns or altering board setup.
  • Goblins and item stealing — Goblins appear from a symbol on a dice roll; if a goblin is on a portal, it can steal an item unless a player acts to defeat it on their turn.
  • Labyrinth shifting — On each turn, players may shift a labyrinth tile, causing paths to change and teleporting any pieces that were on the moved tile.
  • Non-legacy modular expansion — The game supports replayability with multiple campaign sheets and split-building choices that evolve over multiple plays.
  • Tile/Map Shifting — On each turn, players may shift a labyrinth tile, causing paths to change and teleporting any pieces that were on the moved tile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Chronicles book is included and the campaign evolves the game beyond a single session.
  • This isn't a legacy game; you are writing on chronicle sheets but components are not altered or destroyed.
  • There is a lot of content in here.
References (from this video)
No references stored for this video.
Video kSWVM6fRu6k The Dice Tower Discussion at 52:32 sentiment: positive
video_pk 33220 · mention_pk 98653
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Overall sentiment (raw)
positive
Pros
  • surprising departure for Awaken Realms into family-friendly/campaign-style play
  • distinct 3D wall design adds tactile appeal
Cons
  • wall design can obscure play and cause readability issues
  • may have a steeper learning curve for newcomers
Thematic elements
  • family-friendly labyrinth concept extended into campaign mode
  • labyrinth/maze-themed campaign with modular walls
  • campaign-driven with an optional two-mode play (classic vs campaign)
Comparison games
  • Labyrinth (classic) — discussion references the original and care about campaign vs. standard play
Mechanics (from transcript analysis)
  • Campaign — two modes: a standard labyrinth play and an extended campaign with progression
  • campaign mode — two modes: a standard labyrinth play and an extended campaign with progression
  • modular walls / 3D walls — physical walls added to the board increasing complexity and visibility
  • tiled board / tile-based play — sliding tiles and modular setup to create labyrinth paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a deck building game and all the different decks are asymmetrical.
  • you’re buying cards and putting them in your deck, just like you would do normally
  • it’s kind of a mix between a deck building game and a tactical war game
  • Extraction is a top shelf cooperative board game
  • This is Labyrinth Chronicles from Awaken Realms. This is a funky one from them.
  • Cyberpunk Streets of Rome. I think that this wins the theme of the week.
References (from this video)
No references stored for this video.
Video 3kJnxzeIzwE BoardGameCo Discussion at 0:40 sentiment: mixed
video_pk 32574 · mention_pk 96421
BoardGameCo - Labyrinth: Chronicles video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Top tier production quality and deluxe components
  • Iconic Labyrinth theme updated with modern art and components
  • Flexible design that blends classic and modern mechanics
  • Replayable narrative and roguelike elements
Cons
  • Uncertain appeal for families and casual players
  • Prototype status means potential changes before final release
  • Complex setup and rules may be intimidating for new players
Thematic elements
  • Nostalgia meets innovation; combined classic labyrinths with modern campaign mechanics
  • A redesigned Labyrinth style adventure set within a shifting maze and a narrative driven campaign world
  • Campaign driven, nonlinear progression with unlockable options and lore elements
Comparison games
  • Labyrinth classic
  • Claustrophobia 1643
  • Monoliths Claustrophobia 1643 lineage
  • Risk
  • Candyland
Mechanics (from transcript analysis)
  • Adventure/chronicle mode — Narrative driven paths with progression and new options unlocked over time
  • Legacy Game — Persistent elements that evolve the game across sessions
  • legacy-like progression — Persistent elements that evolve the game across sessions
  • Modular Board — Chronicles and quest cards that alter scenarios and add variety
  • Modular content — Chronicles and quest cards that alter scenarios and add variety
  • Narrative Choice — Narrative driven paths with progression and new options unlocked over time
  • Rogue-lite replayability — Campaigns designed for multiple playthroughs with varying outcomes
  • Shifting maze tiles — Board tiles rotate and slide to alter the maze layout during play
  • Tile/Map Shifting — Board tiles rotate and slide to alter the maze layout during play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The production is topnotch
  • Im intrigued with what this mode is going to be
  • Labyrinth Chronicles express crowdfunding
  • This is a pre production copy and not final
  • Production quality is undeniable and enjoyable to see
  • Im curious how this will actually play with my kids
References (from this video)
No references stored for this video.
Video Htw7Rm7VRF8 The Dice Tower Discussion at 25:16 sentiment: positive
video_pk 32444 · mention_pk 95991
The Dice Tower - Labyrinth: Chronicles video thumbnail
Click to watch at 25:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive components
  • Crowdfunded excitement
Cons
  • Size and production scope may be daunting
Thematic elements
  • Maze navigation with 3D walls
  • Fantasy labyrinth exploration
  • crowdfunded, later retail
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — Play on a large, dynamic labyrinth with walls
  • Modular/3D maze — Play on a large, dynamic labyrinth with walls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flip 7 is becoming an unstoppable juggernaut.
  • Ticket Ride has sold 20 million copies.
  • Ticket Ride will return in Avengers Doomsday.
  • Oink Games is opening an official store in Harajuku in March.
  • Labyrinth Chronicles is being crowdfunded soon. It has a retail release in quarter 4.
  • Legacy is coming out at Gen Con.
  • This is its own standalone thing. It sounds very different.
References (from this video)
No references stored for this video.
Video xzi6zlvYWsI Unknown Channel Analysis at 3:00 sentiment: mixed
video_pk 30679 · mention_pk 90314
Unknown Channel - Labyrinth: Chronicles video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cooperative and replayable campaign structure
  • Beautiful 3D components and minis
  • Express crowdfunding as a tool for publishers
  • Family-friendly appeal with potential heirloom value
  • Wide language support and accessibility
Cons
  • Extremely large box size may deter shipping, storage, and setup
  • High price point with shipping costs (e.g., 107–211 in various regions)
  • Unclear status of prior Awaken Realms titles on GameFound and incomplete platform transparency
  • Fulfillment risk highlighted by related campaigns (delays in other AR projects)
  • AI art controversy in updates affecting perception
Thematic elements
  • rebuilding a village after a catastrophe; exploration and artifact collection
  • Fairy Veil and Labyrinth Chronicles world; a shifting 3D labyrinth and cooperative adventure
  • narrative campaign across multiple games with evolving maze
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — Narrative arc across multiple sessions with persistent world effects.
  • Cooperative Game — Players work together to navigate a shifting labyrinth and achieve shared objectives.
  • cooperative play — Players work together to navigate a shifting labyrinth and achieve shared objectives.
  • Modular Board — The maze corridors move and reconfigure, altering layout and strategies each session.
  • Modular/shifting board — The maze corridors move and reconfigure, altering layout and strategies each session.
  • Resource Management — Players recover artifacts and bring resources back to rebuild Fairy Veil.
  • Resource management and artifact collection — Players recover artifacts and bring resources back to rebuild Fairy Veil.
  • Unlocks and chronicle binder — Progress unlocks content and records decisions across chapters, affecting replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Labyrinth Chronicles is more addictive than it has a right to be.
  • The maze has awakened.
  • Express crowdfunding is working well and honestly I think it's a great tool for publishers.
  • Hyper fear of missing out to drive campaigns.
  • That's a massive box.
  • I think it's an heirloom game.
References (from this video)
No references stored for this video.
Video Py1AxtZoYOk Gaming Rules! Discussion at 10:04 sentiment: positive
video_pk 28060 · mention_pk 82072
Gaming Rules! - Labyrinth: Chronicles video thumbnail
Click to watch at 10:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative campaign with light-to-moderate weight
  • well-executed progression and unlocks
Cons
  • campaign length accumulates across sessions
  • some players may prefer heavier mechanics
Thematic elements
  • cooperative campaign with evolving skulls/treasures
  • fantasy labyrinth setting with campaign progression
  • Array
Comparison games
  • Labyrinth (classic)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my favorite games of all time. It's in my top five, definitely.
  • Recall is one of the better of the games that came out at Essen last year. I'm going to play it many more times because I really enjoy it.
  • It's not a big campaign that's going to take you months and months to play. And it's also whilst there is narrative included in the game, which is really nice.
  • The core gameplay of Elder Scrolls: Betrayal of the Second Era is in the individual battles, which is like a lot of games from Chip Theory Games, very tactical.
  • Goa is a great old-school euro game with a clean, focused design and a very accessible teach.
References (from this video)
No references stored for this video.
Video iCIR-FkN2Xw Bower's Game Corner Top 10 List at 16:02 sentiment: positive
video_pk 12186 · mention_pk 35617
Bower's Game Corner - Labyrinth: Chronicles video thumbnail
Click to watch at 16:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous components
  • family-friendly cooperative focus
Cons
  • large footprint and high cost
Thematic elements
  • cooperative puzzle exploration
  • labyrinth adventure with goblins
  • cooperative mode with multiple variants
Comparison games
  • Labyrinth (original)
Mechanics (from transcript analysis)
  • Cooperative Game — team aims to recover valuable items before goblins claim them
  • cooperative gameplay — team aims to recover valuable items before goblins claim them
  • Modular Board — multiple modes and modules in a large box
  • scenario-based play — multiple modes and modules in a large box
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of my favorite games of all time. It's one of the games that really got me into the hobby.
  • Don't become a ghost. Every time you lose a round, you get a ghost card with a game-changing ability.
  • Epic tin box dungeon crawling in a tin. Full adventure, zero bulk.
  • I love spinning.
  • Grassfed is a cozy deck building game for one to four players.
  • Words are your weapons. Having that huge vocabulary will finally pay off and keep you alive.
References (from this video)
No references stored for this video.
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