Game Info
Year
2024
Players
1-4
Age
10+
Playtime
60 min
Complexity
2.8/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Artist city-building euro game where players sketch and develop urban landscapes to create the most impressive portfolio
Featured Videos
Ask a Rules Question
Images
GID0452127.jpg
GID0452127_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video DbQsl1oKOTM
The Dice Tower Rapid Fire Roundup at 7:18 sentiment: positive
video_pk 42005 · mention_pk 127505
Click to watch at 7:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Heavier than it appears with multiple decision layers
- Satisfying turn order complexity
- Solid production and components
Cons
- May be table hog to set up and run
- Can be dense for casual players
Thematic elements
- sketching, urban development
- Urban settings (thematic city-building vibe)
- heavy, multi-goal multitasking
Comparison games
none
Mechanics (from transcript analysis)
- multi-task decision making — players juggle many competing actions and turn orders to optimize outcomes.
- turn order control — turn sequencing elements influence planning and efficiency.
- Turn Order: Variable — turn sequencing elements influence planning and efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- neat timing elements where certain tiles will become active during certain seasons
- multi-use cards. That's something that's slightly different than what I've seen before
- a tremendous amount of charm
- a lot of thematic appeal and table presence
- it's very charming
- really unique trick-taking game
- there's a lot of things going on
- you want to do everything and you just simply can't
- the turn order and bidding is really clever
- the components are off the charts amazing
References (from this video)
No references stored for this video.
Video _XaV6VQCwPQ
The Dice Tower Review at 0:12 sentiment: mixed
video_pk 35281 · mention_pk 105271
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Tight and tense dice drafting encourages careful planning
- Rich, thematic layering of bonuses and progressions
- Strong two-player experience with clear pacing and decision density
- Visual design and theme are appealing, with satisfying 'publishing' payoff
Cons
- Pacing can drag at higher player counts, making turns long
- Rule-teaching can feel heavier than actual gameplay
- End-game cycle can reset momentum and feel empty after publishing
Thematic elements
- Sketchbooks, art world, travel and publishing
- Global journey to gather ideas for sketchbooks and publish them for money and fame
- Tutorial-foreword style with a journey-like arc
Comparison games
none
Mechanics (from transcript analysis)
- Continent streak and track scoring — Advancement on a continent track yields points and unlocks effects; length of continent runs matters.
- dice drafting — Roll and draft dice from a shared pool, taking actions around the table and potentially collecting income or resources.
- dice placement — Place a die in a specific location to perform corresponding actions; pay costs or yield bonuses.
- End-game publishing and scoring — Publish sketchbooks to gain money, VP, and progress on a continent-based track.
- Ongoing bonuses and trackability — Track ongoing bonuses that persist; some bonuses can be refreshed, others are flipped to a better side.
- Placement and action selection — Place a die in a specific location to perform corresponding actions; pay costs or yield bonuses.
- Resource management — Manage money and resources gained from actions, with transfer costs when others take dice that affect you.
- resource management and currency — Manage money and resources gained from actions, with transfer costs when others take dice that affect you.
- set collection — Acquire pages to add to your sketchbook and unlock future actions or bonuses.
- set collection / card acquisition — Acquire pages to add to your sketchbook and unlock future actions or bonuses.
- Sketchbook management — Keep up to six sketches per sketchbook and manage costs to add more; pieces in a sketchbook grant bonuses.
- Symbol discounts and bonuses — Symbols on cards provide discounts or trigger bonuses for future sketches; some grants can alter costs.
- Track advancement — Advancement on a continent track yields points and unlocks effects; length of continent runs matters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game takes you on a journey; it's not what you expect from the cover.
- I love the travel action. That was my favorite.
- The dice mechanism has great tension and feels tactical.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2