Skip to main content

Storyfold: Wildwoods

Game ID: GID0452136
Game Info
Year
2024
Players
1
Age
10+
Playtime
45 min
Complexity
2/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Solo narrative adventure with an 80-page storybook where you play as Luma and her bear companion Brom healing a forest from dark shadow

Description

Solo narrative adventure with an 80-page storybook where you play as Luma and her bear companion Brom healing a forest from dark shadow

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video Bh9P3hp8tO8 Board Games Unlocked Review at 0:17 sentiment: positive
video_pk 68483 · mention_pk 164739
Board Games Unlocked - Storyfold: Wildwoods video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and storytelling.
  • Challenging but rewarding gameplay.
  • Beautiful artwork.
  • Satisfying conclusion.
Cons
  • Occasional moments of confusion in rules or progression.
  • Some mechanics felt repetitive.
Thematic elements
  • A little girl named Luma's journey through an abyss and dark tunnels.
  • The game progresses through chapters with narrative text describing Luma's experiences and challenges.
Comparison games
  • Dark Crystal
Mechanics (from transcript analysis)
  • action selection — Players choose from various actions like 'heal', 'light', 'explore', and 'help' to progress through the game.
  • Card drawing — Players draw various cards, including shadow cards, creature cards, story cards, and explore cards, which dictate events and challenges.
  • Dice rolling — Dice are rolled to determine the success of actions, with specific target numbers often required.
  • Resource management — Players manage resources like 'spirit' and 'crystals', which are used to perform actions or mitigate negative effects.
  • set collection — The game involves finding and collecting specific cards, such as 'boons' like Hoa and Starry Guide, to aid in progression.
  • Track progression — Markers on a 'light' and 'dark' track are advanced or retreated based on game events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • Which is the only thing that actually matters in this entire story.
  • I can't fail. Not now.
  • Ooh, creepy.
  • Hell yeah, gain the 10sided die, that's the 12, and add it to your available dice. Hell yeah.
  • The nightmare, lingering close by, glanced at Luma once before it fled, vanishing into the shadows.
  • We did it, Braum. Oh my god. We did it, Braum.
  • The wild woods agreed. The end.
References (from this video)
No references stored for this video.
Video g5pXAQJtn34 Playthrough at 0:16 sentiment: positive
video_pk 66857 · mention_pk 162662
Storyfold: Wildwoods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative progression through story cards and chapters.
  • Visually appealing artwork.
  • Challenging gameplay requiring strategic action selection and resource management.
  • Emotional resonance through character development and memory reveals.
Cons
  • The game can feel 'jank' at times, with unexpected card interactions or difficult sequences.
  • Some mechanics, like the creature advancement in the river, can be punishing and difficult to manage.
Thematic elements
  • A journey of self-discovery and confronting one's past, tied to the fate of a forest.
  • A fantasy world with elements of nature, magic, and mythical creatures.
  • The narrative unfolds through text descriptions, visions, and story cards that advance the plot.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions such as 'explore,' 'heal,' 'light,' 'help,' 'sneak,' and 'sing,' often with resource management involved.
  • Card draw — Players draw from explore decks and chapter decks to reveal events, characters, and challenges, such as searching the explore deck for Merrell or drawing shadow cards.
  • Dice rolling — Dice are rolled to determine success in various actions like 'distract,' 'heal,' and 'light,' with modifiers and rerolls available.
  • Resource management — Crystals and spirit are used to perform actions or mitigate negative effects, for example, spending a crystal to make a success or losing spirit due to creature effects.
  • set collection — Boons are collected from the explore deck, and the host specifically chooses to keep a 'shimmering hope' boon for its strategic advantage.
  • Storytelling/Narrative — The game progresses through chapters and story cards, with the narrative unfolding based on player choices and card draws, as seen in the progression through scenes and the resolution of story cards.
  • threat/enemy management — Creatures like wolves and rams appear and must be dealt with through various actions to prevent negative consequences like spirit loss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I swear if this baby turned out to not be Luma and it's actually like the goddess of the tree or something, I will [__] my pants.
  • Hunted. Oh my god, that Sable trand is insane.
  • It's me, Bram. The baby in my visions, it was me.
  • The wolf howled in agony, thrashing as it struggled to break free. Then, with a thunderous flash, the Skedaddle wolf dissipated...
References (from this video)
No references stored for this video.
Video d_xg3--sqyA The Dice Tower Top 10 List at 5:40 sentiment: positive
video_pk 39809 · mention_pk 120267
The Dice Tower - Storyfold: Wildwoods video thumbnail
Click to watch at 5:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • topnotch production
  • beautiful art
  • clear symbology; easy to teach
  • great solo mode with solid save system
Cons
none
Thematic elements
  • narrative progression through pages
  • storybook woodland adventure
  • storybook, choose-your-path
Comparison games
none
Mechanics (from transcript analysis)
  • storybook/page traversal — open a book, move on a page; path determined by the narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are just productions that made me go, 'Wow.'
  • it's not really a game as much as it is a puzzle
  • the production I think is topnotch
  • I like the production of this one
  • the cards have a gold sheen across the cards
  • it almost looks like a toy
  • the deluxe edition feels like a jewelry box
  • this is the total package
  • I think it's one of my favorite games I've ever played
References (from this video)
No references stored for this video.
Video ZLKw4N4GUx8 The Dice Tower Top 10 List at 1:03 sentiment: positive
video_pk 33238 · mention_pk 98675
The Dice Tower - Storyfold: Wildwoods video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative flip-book storytelling
  • Puzzle-like action row mechanics
Cons
  • Solo-focused experience may limit audience
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • flip-book narrative — unfolding flip-book decks to reveal locations and tasks; action row influences difficulty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony Bloodbath isn't much to look at.
  • the production of Galactic Cruise is deliciously spot-on, even to the point of giving players not only a player aid card, but a player aid pamphlet styled as an employee orientation leaflet.
  • Zenith is my favorite of the year.
  • Zenith is a tug-of-war between two players.
  • I relish the thrill of finding something new.
  • There are a lot of moving parts, but sending that first rocket into space is satisfying indeed.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–4 of 4
Game Deep Dive
View on BoardGameGeek