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Storyfold: Wildwoods

Game ID: GID0452136
Game Info
Year
2024
Players
1
Age
10+
Playtime
45 min
Complexity
2/5
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Solo narrative adventure with an 80-page storybook where you play as Luma and her bear companion Brom healing a forest from dark shadow

Description

Solo narrative adventure with an 80-page storybook where you play as Luma and her bear companion Brom healing a forest from dark shadow

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 30
This page: 30
Sentiment: pos 26 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–30 of 30
Video QKb51MiDTu4 Meeple University Review at 0:13 sentiment: positive
video_pk 94245 · mention_pk 256626
Meeple University - Storyfold: Wildwoods video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cozy feel despite dim art
  • Story-based with narrative elements
  • Dice puzzle/management is engaging
  • Clever mechanics for probability hedging
  • Adaptable mechanism for future games
  • Healing creatures is a positive theme
  • Replayable due to random elements
Cons
  • Narrative aspect is lost on replay
Thematic elements
  • Healing creatures enveloped in shadow using light
  • The dark forest
  • Branching narrative elements, story-based
Comparison games
  • Mythwind
  • Ark Nova
  • Vantage
  • Something Shiny
  • Chronicles of Crime
  • Destinies
  • Sleeping Gods
  • Cozy Sticker Field
Mechanics (from transcript analysis)
  • Card Play — Action cards are lined up in a space called the 'river', and some creatures can also be in the river.
  • Dice management — Players manage their dice, using them for actions and dealing with them going to a 'used' section.
  • Dice Rolling — Players use dice to take actions, trying to achieve a certain number of successes. The difficulty of rolling a success depends on the action slot.
  • Modular board / Book fulfillment — The game folds out of a book and components come from decks of cards, with the book itself being part of the unfolding elements.
  • Narrative branching — While not highly branching, there are elements of narrative. Later chapters can evolve and the narrative may branch based on choices.
  • Push Your Luck — The need to always roll at least one success requires hedging probability, making it a clever mechanical feature.
  • Set Collection — Crystals are collected and can be spent as automatic successes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Solo cozy Ark Nova.
  • This game is very cozy. It reminds me of those video games with puzzle and adventuring because the story-based one it's it's kind of like the video games.
  • It is so cozy and then it is like dark and it feels like oh is it like a dark sort of thing? No, it's actually nice and cozy and even like there's no killing the creatures. It's actually healing the creatures.
  • So, you are Luma. You are bright and lit up with your bear companion Brom. But then all the creatures are starting to become enveloped in shadow and so you're looking to explore that and try to heal the creatures and advance into the dark forest and use light to improve things.
  • You're always having to hedge some amount of probability, which is a really clever feature mechanically.
References (from this video)
No references stored for this video.
Video moT204eN1UA Grant Lyon Top List at 50:58 sentiment: positive
video_pk 84436 · mention_pk 214541
Grant Lyon - Storyfold: Wildwoods video thumbnail
Click to watch at 50:58 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Rich narrative experience.
  • Choices significantly impact the story.
  • Replayable campaign mechanics.
Cons
  • Solo only.
Thematic elements
  • Narrative Storytelling / Healing the Forest
  • Forest
  • Campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is structured as a campaign with chapters and scenes.
  • Dashboard — Features a dashboard that progresses through the campaign.
  • Narrative Choice — Player decisions influence the story's progression.
  • Storybook — Uses storybooks to present narrative content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I try to keep it to about 25 games and sometimes that slides to like 30 games, but I don't want it to be more than 30 games because I don't want this video to be crazy long.
  • if you want a smaller box pretty game, then check out Parks and Potions.
  • it's a really good introduction to strategy games.
  • This is one that is going to be a huge hit with young kids, I imagine.
  • So, if you want a lot of story in your solo games, that is a reason to play this one.
  • It adds more player interaction to the worker placement game.
  • I like that sort of fluctuating market aspect of the game. It makes it feel different than other worker placement games out there.
  • I think a lot of gamers and just a lot of people in general really respond to this theme, right? I think it's something that's super relatable about having to charge up your social battery in order to go out into the world and do stuff.
  • there's just a lot of intrigue on like, why are you moving that? What are you doing right now? How do I outsmart you?
  • Vantage over the last month has been fairly divisive.
  • if you like worker placement games or if you like visually interesting games, then that's, uh, for sure a reason to play T- Witches.
  • It is a deck building game, but it has an interesting aspect to the deck building because every round you're going to shuffle your entire deck and then you're going to flip out cards in a 2x3 grid.
  • I love Flip Tunes
  • The OP is also releasing fountains.
  • This plays 1 to five players in 30 to 45 minutes and it is a mediumweight game though at the lower end of medium weight.
  • This is another sort of visually very interesting game.
  • It is a deck building game, but it has a interesting aspect to the deck building because every round you're going to shuffle your entire deck and then you're going to flip out cards in a 2x3 grid.
  • And so there is a real strategy to the deck building of the game, but there's also just these fun exciting moments where you're like, "Ah, yes, I got that where I needed it to go."
  • I love Flip Tunes a lot. I really recommend it.
  • I've been doing this Green Team Wins live show at the Comedy Store in Los Angeles, and it's been going super well
  • Next night of that is Sunday, November 2nd.
  • It's really fun. It's really interactive. It's memorable. It's different every time the show happens.
References (from this video)
No references stored for this video.
Video s1e9rTz-osE Meet Me At The Table Playthrough at 0:04 sentiment: positive
video_pk 84233 · mention_pk 213926
Meet Me At The Table - Storyfold: Wildwoods video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and story integration
  • Simple yet effective mechanics
  • Beautiful art and component design
  • Challenging puzzle-like gameplay
  • High replayability due to branching paths and discoveries
  • Fun and rewarding gameplay experience
Cons
  • Can be a tight puzzle requiring careful planning
  • Spirit loss can be punishing if not managed well
Thematic elements
  • healing the forest
Comparison games
  • Lord of the Rings
Mechanics (from transcript analysis)
  • action selection — Players choose from available actions like Light, Help, Explore, and Heal.
  • Card Play — Actions are taken by playing cards and using dice to achieve success.
  • cooperative play — The host plays with 'Braum' and mentions playing with kids, implying a cooperative or solo experience.
  • Deck building (implied) — The host mentions adding cards to the 'explore deck' over time, indicating a form of deck progression.
  • Dice Rolling — Used for most actions, with varying target numbers and consequences for success or failure.
  • Modular Board (implied) — The game progresses through different scenes and locations, suggesting a changing play area.
  • Resource Management — Crystals are gained and spent to activate abilities or enhance actions.
  • Set Collection (implied) — The goal of finding specific story cards or boons suggests a collection aspect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's amazing. I love it.
  • This is definitely my bread and butter.
  • I love the art in this game, you guys. It's so great.
  • My goodness, this is fun. I I love this, you guys. I absolutely love this.
References (from this video)
No references stored for this video.
Video RjKJDBHa2z8 Rob's Tabletop World Other at 4:04 sentiment: positive
video_pk 83402 · mention_pk 210036
Rob's Tabletop World - Storyfold: Wildwoods video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Host doesn't have time for it.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, we're doing an auction uh and uh it's going to start right this moment.
  • I'm going to show you everything. We're going to do it a little bit better than last time.
  • Uh, once you do that, uh, please put down what lot and how much you bid. I will get back to you if you get outbid.
  • Uh, the first lot I'm I've got right in front of me, which is a ton of uh entire big box of comic books.
  • So, a nice big healthy lot right there. So, uh, this is going to be Fate Forge and Orcquest.
  • Whoa, whoa, whoa, whoa. I'm not going to edit that out. Why not? Why should I?
  • Boy, today is not going well, huh?
  • Uh, kind of a little bit of everything.
  • Okay, you're going to get the main rule book here. You're going to get an expansion. You are going to get an accessory pack.
  • So, uh, they got little magnets on the bottom of them so they stay in here as you can see.
  • Uh, I don't know how well you can see them, but I've got all kinds of different pirates that you can you can use for uh any one of those two rule sets.
  • Well, my perfection before I got hurt. This drunken dude. I mean, come on. That's a cruel cool crew cool crew mate.
  • So, uh, they all are painted and they come in this nice little holiday tent to keep them safe and they're all magnetic base.
  • Uh, this is the Whailing Citadel and there's another expansion. Oh, wandering forest is also in here.
  • So, you're going to get all those maps and everything. Um, and all the miniatures that you need for it are in here, as well as uh uh the spell book expansion and everything else that you could possibly need to play this wonderful game.
  • So, uh, good luck. That is lot number eight. Uh, and trip, uh, airplane tripods and tripods and triplanes.
  • So, you get a whole bunch of stuff here for that. I mean, that is a massive set there.
  • Uh, just [snorts] dream. Um, everything that you could possibly want.
  • Uh, the brand new uh, Alien uh, set, meaning the miniatures. Um, the screen for it. Uh, aliens building better worlds.
  • Uh oh, I missed some alien books here. Uh, the core rules for aliens, the Heart of Darkness for Aliens.
References (from this video)
No references stored for this video.
Video Abynm0v3Qrg Gaming Rules! Other at 52:00 sentiment: positive
video_pk 83407 · mention_pk 210104
Gaming Rules! - Storyfold: Wildwoods video thumbnail
Click to watch at 52:00 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Had a lot of fun with it so far
  • Like what I see
  • Want to continue it
Cons
  • Vicki wouldn't prioritize it over other games
  • Will likely be played solo by the host
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Chapter-based — There are I think five chapters included in this game
  • Solo Play — this is a solo game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video boV4_W4ztuc The Dice Tower Analysis at 7:28
video_pk 81649 · mention_pk 203742
The Dice Tower - Storyfold: Wildwoods video thumbnail
Click to watch at 7:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
  • And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
  • Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
  • if you enjoy heavy strategy games, you were eating well in 2024.
  • This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
  • This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
  • Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
  • So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
  • My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
  • I used to not really appreciate how good party games can be.
  • So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
  • I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
  • Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
  • Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
  • Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
  • Games that are fantastic
  • Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
  • This has sold a gazillion copies.
  • And that is Pandemic Legacy Season 1.
  • But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
  • changing the landscape.
  • Talk about a game that truly shook everything up.
References (from this video)
No references stored for this video.
Video CIaLewJuDLI Sir Thecos Top List at 15:58 sentiment: positive
video_pk 80612 · mention_pk 196723
Sir Thecos - Storyfold: Wildwoods video thumbnail
Click to watch at 15:58 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Very cool premise.
  • The mechanism is fine.
  • Appreciate what it's doing.
Cons
  • Didn't find the story very inspiring.
  • Doesn't really vibe with me.
Thematic elements
  • Folding books mechanism
  • Wildwoods
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • Folding Board — Uses folding books for player boards and chapters.
  • Lane Play — Players play cards that go down their lane.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just my opinion, right? Yours may very well differ, so let me know in the comments what you think about the games that I will be talking about today.
  • It's possible that I will rank a game differently next month.
  • So usually my rankings seem to be a little bit more on the more positive side.
  • It's not really a game. It's more like an activity, so I would give it a good C.
  • This is an amazing small box cooperative game where you like play cooperative poker.
  • I urge you if you play this, you should play real time.
  • Um it works turn-based, but it's much better real time and it's even better when you speak with a few people with people somehow.
  • It's like really great in person, right?
  • Wingspan is a number one game.
  • It's a good social deduction game that is a kind of um that is like paired with Who Am I?
  • Similar to a fake artist goes to New York, just with words instead of drawing.
  • It's a very solid game.
References (from this video)
No references stored for this video.
Video lFdTxmY_h3o One Stop Co-op Shop Discussion at 6:17 sentiment: other
video_pk 80260 · mention_pk 195053
One Stop Co-op Shop - Storyfold: Wildwoods video thumbnail
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
Huge hit, beautiful, fun gameplay and story, but can be punishing. A call because it was beaten.
Pros
  • Huge hit with wife
  • Beautiful
  • Gameplay is straightforward and fun
  • Story is really well told
  • Had a blast playing it
Cons
  • Can be very punishing
  • Bad luck can crush you
Thematic elements
  • Cooperative puzzle narrative
  • Wildwood
  • Well told story
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Played through the entire campaign together.
  • Cooperative — cooperative puzzle games
  • narrative — narrative games
  • Puzzle — cooperative puzzle games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is another uh poker cooperative or solo game.
  • it's just not as, for me, engaging or unique as either of those.
  • it's the smallest and the least expensive of all of them, I think.
  • the more I've played it, the more it's gotten a little bit frustrating.
  • it kind of overstayed its welcome and got repetitive.
  • Two games that I absolutely love and will keep for a long time, and one that I'm sort of keeping under duress until my 10-year-old will play with me.
References (from this video)
No references stored for this video.
Video GbczVrlsJuc Playthrough at 0:01 sentiment: positive
video_pk 69520 · mention_pk 166045
Storyfold: Wildwoods video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Choices matter and lead to different story paths.
  • Unique cards enter the game based on player results, creating a unique adventure.
  • The game offers a satisfying narrative experience with a bookmark system for saving progress.
  • The deer survived and its presence is felt later in the story, with a related boon card introduced.
Cons
  • The prototype only contains the prologue and chapter one, with five chapters planned for the final game.
  • Some actions are risky and can lead to taking damage or losing spirit.
  • The shadow marker advancing can lead to drawing difficult creature cards.
Thematic elements
  • Healing the forest and protecting its creatures from shadows
  • A forest affected by shadows
  • Choice-driven story with branching paths
Comparison games
  • Mythwind
Mechanics (from transcript analysis)
  • action selection — Players choose actions like 'help', 'fetch', 'search', 'light', 'heal', 'explore', 'distract', 'dispel', and 'blaze' using dice.
  • Card drafting/drawing — Explore cards, creature cards, and story cards are drawn and played, influencing the game state.
  • Dice Rolling — Successes are determined by rolling dice and checking for required numbers.
  • Push Your Luck — Decisions involve risking actions or resources for potentially greater rewards, like attempting to light the scene early.
  • Resource Management — Players manage 'spirit' which can be lost and 'crystals' which can be used to gain advantages or perform actions.
  • Set Collection — Collecting crystals and placing them on actions like 'light' or 'explore' is a key part of the gameplay.
  • story progression — The game is divided into chapters, and progressing through scenes (e.g., traveling to scene four) is central to the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • your choices matter and we'll take you different ways in the story
  • I can't do this Brum she sobbed
  • with resolve she couldn't afford to lose Braum or herself to the Shadow
  • it's getting scary isn't it but it's tempting
  • the leaves are calling me
  • I can't just leave them she thought to herself
  • hopefully this prototype has given you a good idea of what the game is about
  • hopefully you're as Keen as me to find out what is going to happen to Lumar and Brom next
References (from this video)
No references stored for this video.
Video 9HGOs0rKRgs Rules Teach at 0:01 sentiment: positive
video_pk 69521 · mention_pk 166046
Storyfold: Wildwoods video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging opening and storybook presentation.
  • Choices have a direct impact on the game's progression.
  • Replayable campaign.
  • The game teaches rules as you play.
Cons
  • The prototype only contains the prologue and chapter one.
  • Can be challenging with spirit loss and shadow advancement.
Thematic elements
  • Healing the forest from a dark and mysterious shadow
  • A world of light and shadow
  • The game teaches as you go, with a storybook.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is described as a '10-hour long campaign' with replayability.
  • Card Play — Action cards have top and bottom abilities, and cards are drawn from decks for story, creatures, and exploration.
  • Dice Rolling/Action Selection — Players perform actions by choosing action cards and rolling dice to gain successes.
  • Light/Shadow Track — A track where the light marker moves towards the center to win the scene, and the shadow marker advances, triggering effects.
  • Resource management (crystals) — Crystals are gained through certain actions and can be spent to add successes to dice rolls.
  • Storybook/Dashboard — The left and right panels of the storybook act as the dashboard, and flipping pages forms the scenes, containing all necessary information.
  • Stun tokens — Creatures can be stunned, preventing them from attacking during the shadow phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • even the opening up of this is cool
  • The outcome of each scene and chapter will directly impact the next your choices matter in Storyfold.
  • The game should teach us as we go so I'm just going to dive in and let the game handle this.
  • This is on Kickstarter right now I'll put a link in the description and the corner of the screen to take you to the campaign.
  • Congratulations on completing the prologue.
References (from this video)
No references stored for this video.
Video Bh9P3hp8tO8 Board Games Unlocked Review at 0:17 sentiment: positive
video_pk 68483 · mention_pk 164739
Board Games Unlocked - Storyfold: Wildwoods video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and storytelling.
  • Challenging but rewarding gameplay.
  • Beautiful artwork.
  • Satisfying conclusion.
Cons
  • Occasional moments of confusion in rules or progression.
  • Some mechanics felt repetitive.
Thematic elements
  • A little girl named Luma's journey through an abyss and dark tunnels.
  • The game progresses through chapters with narrative text describing Luma's experiences and challenges.
Comparison games
  • Dark Crystal
Mechanics (from transcript analysis)
  • action selection — Players choose from various actions like 'heal', 'light', 'explore', and 'help' to progress through the game.
  • Card drawing — Players draw various cards, including shadow cards, creature cards, story cards, and explore cards, which dictate events and challenges.
  • Dice Rolling — Dice are rolled to determine the success of actions, with specific target numbers often required.
  • Resource Management — Players manage resources like 'spirit' and 'crystals', which are used to perform actions or mitigate negative effects.
  • Set Collection — The game involves finding and collecting specific cards, such as 'boons' like Hoa and Starry Guide, to aid in progression.
  • Track progression — Markers on a 'light' and 'dark' track are advanced or retreated based on game events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • Which is the only thing that actually matters in this entire story.
  • I can't fail. Not now.
  • Ooh, creepy.
  • Hell yeah, gain the 10sided die, that's the 12, and add it to your available dice. Hell yeah.
  • The nightmare, lingering close by, glanced at Luma once before it fled, vanishing into the shadows.
  • We did it, Braum. Oh my god. We did it, Braum.
  • The wild woods agreed. The end.
References (from this video)
No references stored for this video.
Video uwTqP2o7__A Unboxing at 0:03 sentiment: positive
video_pk 67860 · mention_pk 164132
Storyfold: Wildwoods video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous artwork on the playmat.
  • Includes resin dice which are visually appealing.
  • Wooden components are a nice touch.
  • Labeled tokens are helpful for new players.
  • The storybook format allows players to dive right in.
  • The game has a compact session time (30-60 minutes).
  • Features a long replayable campaign (10+ hours).
  • Good storage solutions are included.
  • The resin dice came in a nice box.
  • The resin dice have sharp details and good colors.
  • The numbers on the dice are perfectly legible.
Cons
  • The playmat's vibe might not always fit the desired mood for recording videos.
  • The host was not sure if the included bookmarks are for the storybook or personal reading.
Thematic elements
  • Light and shadow
  • Wildwoods
  • Story book with fold-out elements
Comparison games
  • Mythwind
Mechanics (from transcript analysis)
  • Campaign — The game features a replayable campaign lasting 10+ hours.
  • Dice Rolling — The game uses dice, including optional resin dice with distinct colors and legible numbers.
  • Story book — Gameplay primarily occurs within a storybook which includes prologue and narrative elements.
  • token management — The game includes various tokens such as light marker, spirit marker, shadow marker, stun tokens, location markers, and crystals, which are helpfully labeled.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I backed this I feel like it feels like a long time ago.
  • So, this is published by Open Owl Studios.
  • Um, so this is the story book. Um, this is uh quite thick and interestingly designed because there's like a a bit of a fold out going on.
  • Oo, now this is what I'm talking about.
  • It's beautiful. Um I love the presentation of it.
References (from this video)
No references stored for this video.
Video wDH9RTVMPzU Rules Teach at 0:09 sentiment: positive
video_pk 67859 · mention_pk 164131
Storyfold: Wildwoods video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very well-guided rules explanation
  • Prepared to play after the prologue
  • Enjoys the style of being guided through a story
  • Appreciates not having to read a rulebook
Cons
none
Thematic elements
  • healing a forest from a dark and mysterious shadow
  • the Wildwoods
  • story book, chapters, scenes, and cards
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven gameplay — The game utilizes decks of cards for different chapters, prologue cards, story cards, action cards, creature cards, and explore cards.
  • Dice rolling for success — Players roll dice to achieve a certain number of successes, with the target number depending on the action and its position in the 'river'.
  • Resource Management — Players manage dice, crystals, and spirit. Crystals can be spent to add successes to rolls or activate special abilities.
  • Set Collection — Players collect crystals and boon/bane cards.
  • Storybook — The game uses a storybook with flip-able pages that form scenes and contain story text, setup instructions, and outcomes.
  • Track management — The game features a spirit track and a Wildwoods track with markers for light and shadow that advance during gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I guess this going to be a partial playthrough.
  • Welcome to Storyfold Wildwoods.
  • I really like the style that it was able to guide me through an actual story rather than having me read a rule book.
  • If you're not already subscribed, please consider subscribing.
References (from this video)
No references stored for this video.
Video h-JAX-7WF3o Playthrough at 0:06 sentiment: positive
video_pk 67809 · mention_pk 164076
Storyfold: Wildwoods video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to manage cards in the river.
  • Quick, fun, simple decisions that feel impactful.
  • Engaging story that makes the player want to know what happens next.
  • Interesting mechanics with Braum's flipping.
  • The book-like fold-out player board is cool.
Cons
  • Kicking himself for not getting the playmat.
Thematic elements
  • healing the forest and uncovering its mysteries
  • a dark forest
Comparison games
  • Ark Nova
  • Civilization: A New Dawn
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of action cards, each with two different action portions.
  • Boon/Bane system — Players can find beneficial boons or detrimental banes through exploring.
  • Card Play — Action cards, chapter cards, shadow cards, and explore cards are all part of the gameplay.
  • Character flipping — The Braum card can be flipped between 'protect' and 'care' sides, offering different abilities.
  • Crystal management — Crystals can be gained and spent as extra successes on action cards.
  • Dice Rolling — Successes are gained by rolling D8 dice against a target number to perform actions.
  • River mechanic — Cards are placed in a river, sliding down and moving to the end when activated, similar to Ark Nova or Civilization: A New Dawn.
  • Spirit track — A spirit track represents the player's spirit, which decreases as bad things happen. Losing all spirit can trigger negative events.
  • Stunning/Healing enemies — Creatures can be stunned or healed rather than attacked, with different effects on gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm now kicking myself I didn't get the playmat though.
  • We're playing as Luma, this uh girl who's going into this dark forest. She has her trusty friend Braum here who will try and protect her.
  • If I fail, everything will be lost.
  • What's cool is this whole thing folds together into a book.
  • So spirit is very important. You want to keep that up as much as you can.
  • This is shadow card one, fear. What if the shadow takes me? What if I end up all alone?
  • We've been stung probably by some sort of bee.
  • Oh boy. Now we got to decide what we want to do.
  • I have no boons. I can't use Braum. I'm running out of tricks, you guys. I'm running out of tricks.
  • Extra actions or crystals. I think that's the two I'm looking for. These are all good. Darn.
  • That feels amazing.
  • The leaves are calling me. Whatever waited her there, she needed to find it quickly before the shadow swallowed it whole.
References (from this video)
No references stored for this video.
Video ANt0PLB54tg Review at 0:03 sentiment: positive
video_pk 67639 · mention_pk 163805
Storyfold: Wildwoods video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Onboarding and organization system
  • Branching elements and potential replay value
  • Action river mechanic
  • Story and art
Cons
  • Incredibly punishing nature of the game at times due to dice luck
  • Core story stays pretty much the same on each play, limiting replay value for story enthusiasts
Thematic elements
Comparison games
  • Civilization: A New Dawn
  • Arc Nova
Mechanics (from transcript analysis)
  • Action river — The position of action cards in the river determines the target number to beat. When an action is used, it moves to the back, and you have a limited number of dice, so deciding which actions to focus on is important.
  • Branching elements — For each of the five main chapters, there are branching elements. You can go to different locations, gain the trust of allies, which can pay forward in the game by changing up the explorer deck. These elements can come up later, and culminate in potentially different endings.
  • dice-based action system — You pick one action to resolve at a time with its position in this river determining what your target number to beat is.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And yeah, to be entirely honest, I played through the entire campaign with my wife and we just uh, you know, flubbed the dice and cheated sometimes.
  • Without spoilers, we both had a lot of tears in our eyes at the end.
References (from this video)
No references stored for this video.
Video ZXBvPAt2Ia8 Rules Teach at 0:16 sentiment: positive
video_pk 67030 · mention_pk 162936
Storyfold: Wildwoods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The rulebook implies the prologue should teach how to play.
  • The art is very nice and visually appealing.
  • The mechanics seem straightforward and the host is able to learn them quickly.
  • The narrative is engaging with a clear theme of healing and overcoming darkness.
Cons
  • The host struggles with spirit management and faces setbacks.
  • Some mechanics like spending crystals and managing dice require careful attention.
Thematic elements
  • Healing a corrupted forest and overcoming inner turmoil.
  • A world of light and shadow where a forest is being consumed by darkness.
  • Interactive storybook with branching outcomes based on player choices.
Comparison games
  • Island Something Shiny
  • Aie and the Will of the Wisps
  • Aie and the [unknown game name]
  • Pokemon
Mechanics (from transcript analysis)
  • Card Play — Action cards (explore, light, help, heal) are used to perform actions, and creature and story cards drive the narrative and challenges.
  • Dice Rolling — Dice are rolled to gain successes for actions, with specific numbers required to resolve locations or perform abilities.
  • Resource Management — Crystals are gained and spent to add successes to dice rolls, and spirit is a key resource that can be lost.
  • Set Collection — Boon and Bane cards are added to an explore deck over time, representing companions or traumas.
  • Storybook Resolution — The game uses a storybook where players read text and follow setup instructions for each scene, with outcomes determined by player actions.
  • Track progression — The light and shadow markers advance on tracks, influencing game state and potentially leading to different outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm all about the shadow. Bring it. Bring it in.
  • It's going to be the easiest game I've ever played.
  • Everything was doing going so well. Those are there. You can do this.
References (from this video)
No references stored for this video.
Video tsBwGoL-3WA Playthrough at 0:16 sentiment: positive
video_pk 66891 · mention_pk 162700
Storyfold: Wildwoods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice art on the cards.
  • The narrative and story elements are engaging.
  • Discovering a healthy acorn provides a sense of hope.
  • The game's structure offers branching paths that eventually converge.
Cons
  • Some repetition in art across chapters.
  • The need for specific dice (10 or 12-sided) was initially missed, making the game harder.
  • Losing spirit and crystals can be detrimental.
Thematic elements
  • Saving the forest.
  • A forest, swamp, and bog.
Comparison games
none
Mechanics (from transcript analysis)
  • card management — Players draw and manage cards from explore and chapter decks, including boons and banes.
  • Dice Rolling — Players roll dice to perform actions and achieve successes.
  • Light/Shadow mechanic — There are light and shadow markers on a track that influence gameplay.
  • Narrative choices — The game presents choices that affect the narrative progression and outcomes.
  • Resource Management — Players manage resources like crystals and spirit.
  • Set Collection — Certain actions involve collecting specific cards or items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I swear if Braum dies, I I might have to just make a unannounced appearance at OpenL Studios.
  • If Eek dies, I'm also going to show up at Open Studios.
  • Oh, that's some pretty wicked art.
  • I don't hate linear campaign games like this. Uh, but I I also like the fact that you you have a few side branches you can go to, but it's never going to keep branching off.
  • Only in darkness do seeds take root.
References (from this video)
No references stored for this video.
Video g5pXAQJtn34 Playthrough at 0:16 sentiment: positive
video_pk 66857 · mention_pk 162662
Storyfold: Wildwoods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative progression through story cards and chapters.
  • Visually appealing artwork.
  • Challenging gameplay requiring strategic action selection and resource management.
  • Emotional resonance through character development and memory reveals.
Cons
  • The game can feel 'jank' at times, with unexpected card interactions or difficult sequences.
  • Some mechanics, like the creature advancement in the river, can be punishing and difficult to manage.
Thematic elements
  • A journey of self-discovery and confronting one's past, tied to the fate of a forest.
  • A fantasy world with elements of nature, magic, and mythical creatures.
  • The narrative unfolds through text descriptions, visions, and story cards that advance the plot.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions such as 'explore,' 'heal,' 'light,' 'help,' 'sneak,' and 'sing,' often with resource management involved.
  • Card draw — Players draw from explore decks and chapter decks to reveal events, characters, and challenges, such as searching the explore deck for Merrell or drawing shadow cards.
  • Dice Rolling — Dice are rolled to determine success in various actions like 'distract,' 'heal,' and 'light,' with modifiers and rerolls available.
  • Resource Management — Crystals and spirit are used to perform actions or mitigate negative effects, for example, spending a crystal to make a success or losing spirit due to creature effects.
  • Set Collection — Boons are collected from the explore deck, and the host specifically chooses to keep a 'shimmering hope' boon for its strategic advantage.
  • Storytelling/Narrative — The game progresses through chapters and story cards, with the narrative unfolding based on player choices and card draws, as seen in the progression through scenes and the resolution of story cards.
  • threat/enemy management — Creatures like wolves and rams appear and must be dealt with through various actions to prevent negative consequences like spirit loss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I swear if this baby turned out to not be Luma and it's actually like the goddess of the tree or something, I will [__] my pants.
  • Hunted. Oh my god, that Sable trand is insane.
  • It's me, Bram. The baby in my visions, it was me.
  • The wolf howled in agony, thrashing as it struggled to break free. Then, with a thunderous flash, the Skedaddle wolf dissipated...
References (from this video)
No references stored for this video.
Video 2MVG-Cz2Pkw Board Game Buzz Top 10 List at 0:00 sentiment: positive
video_pk 66228 · mention_pk 161050
Board Game Buzz - Storyfold: Wildwoods video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration
  • top-notch production expectations
  • solid potential for solo play
Cons
  • not yet played by the presenter; impressions are speculative
Thematic elements
  • healing the forest from a dark shadow
  • forest, solo adventure
  • story-driven with a flowing card mechanic
Comparison games
  • Mythwind
Mechanics (from transcript analysis)
  • card-driven movement / flow — cards guide movement through a map to heal the forest
  • Solo Play — designed to be played solo with thematic integration
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's chaos and it's zany and it's just fun.
  • If you're looking for kind of a zany crazy party betting racing game I would definitely definitely check this one out.
  • The story itself is very impressive in this game.
  • I truly fell in love with Finsspan.
  • I loved the haunted theme.
  • I just fell in love with this world.
References (from this video)
No references stored for this video.
Video pTqxjQV_PYU Dungeon Dive Review at 0:16 sentiment: positive
video_pk 66217 · mention_pk 161012
Dungeon Dive - Storyfold: Wildwoods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative that grounds players in Luma and Braum
  • Innovative river action system with dice and crystals
  • Strong component quality and value for price
  • Prologue learning approach that teaches the rules within gameplay
Cons
  • Book-fold design can be awkward on camera and table presentation
  • Potentially longer play sessions; not a quick one-and-done
  • Initial rule setup can be intimidating due to complexity
Thematic elements
  • Healing and restoration of a corrupted forest; light vs. shadow; protection and hope
  • Forest setting with a narrative journey featuring Luma, a spirit child of light, and Braum, her bear companion
  • Branching, story-driven progression delivered through a Story Fold book and cards
Comparison games
  • Spiritfarer
  • Oxenfree
  • Child of Light
  • AI series
Mechanics (from transcript analysis)
  • crystal currency — Crystals earned by removing threats or clearing paths can be placed on actions to guarantee or boost successes.
  • dice pool — Players roll five d8s per turn, with additional dice unlocked across chapters to perform actions.
  • explore/boon/bane deck — Exploration cards yield boons and banes that influence progress; the deck grows as you explore the forest.
  • Narrative Choice — Narrative progression through a story book with branching turns, guided by story cards and prologue rules.
  • non-violent healing focus — Gameplay emphasizes healing and saving creatures rather than direct combat.
  • river action system — Actions are laid out in a river; each action has a cost (pip value) that can change as actions are used; players manage a top/bottom action choice after each activation.
  • Save system — Game saves are facilitated by a dedicated tray setup, allowing players to resume between chapters.
  • story book with branching paths — Narrative progression through a story book with branching turns, guided by story cards and prologue rules.
  • Tug of War — A tug-of-war mechanic where light and shadow tokens move toward a center; progress depends on illuminating paths and overcoming shadows.
  • tug-of-war light vs. shadow — A tug-of-war mechanic where light and shadow tokens move toward a center; progress depends on illuminating paths and overcoming shadows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a really cool game to check out.
  • There is a lot of game packed into this box for that price.
  • The save system with this saving tray is very easy.
  • This is a narrative game that has me engaged with what is going on.
  • I highly recommend Storyfold Wildwoods.
References (from this video)
No references stored for this video.
Video PljCGtcE8lI Board Game Co. Playthrough at 0:39 sentiment: mixed
video_pk 66104 · mention_pk 160657
Board Game Co. - Storyfold: Wildwoods video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High replayability due to branching, choose-your-path storytelling
  • Strong thematic integration with atmospheric narration and visuals
  • Engaging dice-driven decisions with meaningful tactical choices
Cons
  • Rule interactions can be complex and occasionally confusing (deck order, activation sequencing)
  • Recurring adversaries (e.g., the rat) require repeated handling and can feel tedious
  • Luck can dominate in tight situations, potentially undermining strategy
Thematic elements
  • Healing a haunted ecosystem through exploration, courage, and cooperation with animal guides
  • Forest of shadows and light, a river journey toward healing the forest's heart
  • Choose-your-own-adventure with chapter cards, story cards, and branching paths
Comparison games
none
Mechanics (from transcript analysis)
  • Boon/Bane and die management — Gaining boons or banes and managing available dice and tokens
  • Deck Manipulation — Drawing and resolving cards that drive exploration and plot progression
  • dice resolution — Dice are rolled to perform actions, resolve encounters, and determine outcomes
  • Dice Rolling — Dice are rolled to perform actions, resolve encounters, and determine outcomes
  • Explore deck and chapter deck — Drawing and resolving cards that drive exploration and plot progression
  • Light and shadow markers — Markers track progress toward light and shadow thresholds that influence events
  • Narrative Choice — Narrative cards that push the player toward different scenes, jumps, or descents
  • River track — A river flow mechanic where cards move along the river and end conditions trigger effects
  • Story cards and path choices — Narrative cards that push the player toward different scenes, jumps, or descents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This place is unlike anything I've ever seen.
  • I love cards that let you do things after rolling results.
  • This is a game which you shouldn't shuffle things unless it tells you to shuffle it.
  • I actually might end up loving this for the replayability.
References (from this video)
No references stored for this video.
Video 1aZ9BFmRFEU Board Games Unlocked Playthrough at 0:16 sentiment: positive
video_pk 66083 · mention_pk 160609
Board Games Unlocked - Storyfold: Wildwoods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging puzzle-like exploration with a variety of active choices (explore, investigate, heal, light/shadow actions).
  • Dice-based resource management and crystal economy add tension and strategic depth.
  • Atmospheric storytelling and vivid imagery evident in the host's narration and card/event descriptions.
Cons
  • Some sequences can feel punishing or complex due to multiple simultaneous effects (spotting the right path, managing river end effects, and shadow card interactions).
  • Boss encounters (e.g., Dunkelweaver) require careful planning and can be challenging to orchestrate during a solo run.
Thematic elements
  • Survival, healing of a haunted forest, memory and visions, light vs. shadow, and guidance from mystical beings.
  • Forest journey with visions of shadow and light; locales include rivers, hills, mountains, and lairs with spiders.
  • First-person, diary-like solo playthrough with episodic storytelling.
Comparison games
none
Mechanics (from transcript analysis)
  • Boss encounters and boons — Encounter powerful creatures (e.g., Ettercap, Dunkelweaver, Waldvark) and gain boons or suffer setbacks based on card draws and played effects.
  • Dice economy and crystals — Roll dice, spend crystals to gain additional successes, heal, or light certain creatures; replenish dice through various actions.
  • End of river — Resolve end-of-river effects, including moving creatures and potential loss of dice or other resources.
  • explore deck — Draw three explore cards, choose one to keep and discard the others.
  • investigate — Spend crystals to perform investigate; draw three explore cards, choose one to keep and discard the rest.
  • Light/Shadow markers — Place the leftmost light marker and the rightmost shadow marker, then move them as actions and resolve effects tied to the markers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The path is woven in light and shadow.
  • The bear and the wolf are one.
  • GO AWAY! LEAVE US ALONE!
  • Search the explore deck for Eek.
  • Gain the 12-sided die and add it to your available dice.
  • Web of tears. Oh, no.
References (from this video)
No references stored for this video.
Video 74ZqOZCNTg0 Board Games Unlocked Review at 0:16 sentiment: positive
video_pk 66054 · mention_pk 160559
Board Games Unlocked - Storyfold: Wildwoods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous and unique minimalist art style
  • Engaging narrative with emotional moments
  • Solid and strategic gameplay mechanics
  • Excellent and quick setup/teardown
  • Manageable session length
  • Cozy solo experience
  • Multiple endings
Cons
  • Writing can be cheesy or predictable at times
  • Narrative elements can feel amateurish or not fully explained
  • Dice rolls can be swingy
  • Gameplay can feel like going through the motions
Thematic elements
  • A story about overcoming darkness, grief, and self-doubt.
  • A forest where darkness is encroaching and corrupting creatures and land.
  • Storybook chapters
Comparison games
  • Isa
  • Something Shiny
  • Ori and the Will of the Wisps
  • Celeste
  • Harry Potter's Patronus
Mechanics (from transcript analysis)
  • Campaign — A campaign game played through five chapters of a storybook.
  • Card Play — Action cards are used, and their timing and effectiveness are strategic considerations. Boons can be kept from explore cards.
  • Dice allocation — Players allocate dice to actions, with mechanics for rerolling and mitigating results. Successes are needed for actions.
  • Light/Darkness Track — A track that progresses, with the goal to reach the middle to advance scenes. Managing this track is a key focus.
  • Resource management (crystals) — Crystals can be earned (e.g., by healing creatures) and used to gain extra successes on dice rolls.
  • River System — Features a river system with an explore deck and creature deck.
  • Stun — An action available to stall creatures, which may require focusing on it instead of advancing the light tracker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, this was a game that I had remember seeing was being developed by OpenL Studios, who has made Stone Saga, Stars of Vicarios, Myth Wind, these kind of larger um campaign style games, but this almost felt like it was a little bit of a departure from their normal uh kind of series.
  • But I will say that both of those games have a similar vibe, but go about it in a completely different way.
  • Storyfold is a much more involved game.
  • The biggest vibes that I got from Storyfold was the fact it it reminded me of quite a few of other things that might have been inspiration. The biggest thing is the Ary and the Will of the Wisps.
  • I mean, what's the age request for this?
  • I think that by keeping it at five chapters and each chapter lasts about an hour, you got about 5 hours of game.
  • The mechanics of the game I think were extremely solid, but by the end of chapter five, I was kind of thinking, all right, you you kind of do go through the motions a little bit.
  • I did thoroughly enjoy the game. I will say while the narrative didn't grab me as much as Isla and Something Shiny did, uh the gameplay of this was just was much better.
  • The setup and tearown and the save system of this game was was so snappy
  • On a scale of 1 to 10, I think I'm going to give Storyfold: Wildwoods an eight.
  • The writing was good enough to do that. the gameplay that actually so it actually has gameplay was solid.
  • I can't even really think of major negatives uh besides the writing sometimes being a little amateur-ish or predictable.
References (from this video)
No references stored for this video.
Video d_xg3--sqyA The Dice Tower Top 10 List at 5:40 sentiment: positive
video_pk 39809 · mention_pk 120267
The Dice Tower - Storyfold: Wildwoods video thumbnail
Click to watch at 5:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • topnotch production
  • beautiful art
  • clear symbology; easy to teach
  • great solo mode with solid save system
Cons
none
Thematic elements
  • narrative progression through pages
  • storybook woodland adventure
  • storybook, choose-your-path
Comparison games
none
Mechanics (from transcript analysis)
  • storybook/page traversal — open a book, move on a page; path determined by the narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are just productions that made me go, 'Wow.'
  • it's not really a game as much as it is a puzzle
  • the production I think is topnotch
  • I like the production of this one
  • the cards have a gold sheen across the cards
  • it almost looks like a toy
  • the deluxe edition feels like a jewelry box
  • this is the total package
  • I think it's one of my favorite games I've ever played
References (from this video)
No references stored for this video.
Video xpS5KPK5N1k The Board Game Garden Discussion at 0:00 sentiment: positive
video_pk 39291 · mention_pk 118316
The Board Game Garden - Storyfold: Wildwoods video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative-driven approach with a clear story arc and a prologue to teach mechanics
  • Well-defined two-phase structure (Luma vs. Shadow) that provides rhythm to play
  • Practical save mechanism via foldable components to preserve progress
  • Campaign structure with story cards and a mixture of boons/banes and crystals for progression
  • Solo-focused design that can accommodate cooperative play in a light, integrated way
  • Open Crowdfunding alignment: Kickstarter campaign announced with live updates and previews
Cons
  • Prototype status; features and balance may change before final release
  • Complex setup and management of multiple tracks (river, spirit, lightness, boons/banes, crystals)
  • Primarily solo-focused, which may deter players seeking a traditional multiplayer experience
  • Heavy narrative emphasis may be less appealing to players who prefer abstract or shorter games
  • Potential spoilers or gating elements due to story progression in chapters
Thematic elements
  • Light versus darkness; healing and restoring balance; companionship and exploration within a story-driven journey
  • A forest called Wild Woods where a girl named Luma and her bear companion Braum strive to heal a spreading shadow and bring light back to the forest.
  • Story-driven campaign with a prologue and chapters; narrative unfolds through story cards and scene-based progression
Comparison games
none
Mechanics (from transcript analysis)
  • Boons and Banes — explore cards can grant boons (benefits) or banes (negative effects) that modify future actions.
  • Crystals and resource management — crystals gained from actions are placed on cards to boost future rolls; they persist until used.
  • Dice Rolling — players roll d8s to determine success for actions (explore, light, help, heal); success depends on card position and required thresholds.
  • Dice-based action resolution — players roll d8s to determine success for actions (explore, light, help, heal); success depends on card position and required thresholds.
  • Prologue and chapter-based progression — story-driven campaign structure beginning with a prologue and Chapter 1 to teach mechanics and introduce the arc.
  • Resource Management — crystals gained from actions are placed on cards to boost future rolls; they persist until used.
  • River action track — a four-slot river that expands with creature placement; actions must be on the main river slots to be usable, with expansion possible to seven slots.
  • Save-and-resume through physical components — prototype includes a save mechanism via folding panels to preserve game state between sessions.
  • Stun tokens and shadow phase — stun markers can negate certain creature attacks; a shadow phase introduces new creature cards and shadow effects as darkness progresses.
  • Two-phase turns: Luma and Shadow — each scene cycles between the Luma phase (player actions) and the Shadow phase (creatures act and darkness advances).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a solo only game
  • this is primarily a solo game and it is a very narrative based game
  • it's more of an experience rather than a game
  • this is a narrative driven campaign game
  • the prototype includes a prologue as well as chapter 1
  • Story Fold Wild Woods has a lot of components and mechanics
  • Kickstarter campaign will be live
  • I will have the link in the description box
References (from this video)
No references stored for this video.
Video _cJ04shbrSU Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 38201 · mention_pk 114884
Totally Tabled - Storyfold: Wildwoods video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, teaching-through-playthrough approach with explicit setup and in-play rule teaching
  • Strong thematic storytelling and visual/table presence
  • Thoughtful component design including a plastic insert and organized storage
  • Flexible boon/crystal economy that rewards planning and optimization
Cons
  • Rule depth can be intimidating for first-time players
  • Dice-driven randomness can affect pacing and outcomes
  • Some later scenes may become significantly harder if shadow markers advance quickly
Thematic elements
  • Light vs shadow, guardianship of nature, and destiny through ritual healing
  • Forest setting with Luma and Braum protecting the forest from a growing darkness
  • Story-driven, episodic chapters with evolving threats and lore revealed via deck draws
Comparison games
none
Mechanics (from transcript analysis)
  • Boons, story deck, and Nightmare encounters — Boons provide advantages; the story deck introduces events and nightmares that shape the session.
  • Chapter/scene progression — Gameplay is organized into chapters and scenes with setup rules that guide progression.
  • Dice Rolling — Actions (light, help, explore, heal) are performed by rolling dice to achieve required successes.
  • Dice-based action resolution — Actions (light, help, explore, heal) are performed by rolling dice to achieve required successes.
  • End-game condition via shadow track — The shadow track advancing toward the center can force a harder next scene or cause failure when last shadow card is drawn.
  • Packaging and storage features — The game includes a plastic insert and organized discard piles to simplify setup and packing.
  • Phases: Luma phase and Shadow phase — Each round alternates between phases where Luma restores dice and performs actions, and shadow phase where creatures activate and cards advance.
  • Resource Management — Crystals are earned and spent as additional successes to boost outcomes on actions.
  • Resource system with crystals — Crystals are earned and spent as additional successes to boost outcomes on actions.
  • River track and end-of-river progression — Actions move along a river; once a card is used it slides to the end, limiting future uses until river resets.
  • Scenario / Mission / Campaign Game — Gameplay is organized into chapters and scenes with setup rules that guide progression.
  • Stun, flip, and care/redirect mechanics — Lighting a creature can stun it; defeated or healed creatures flip to a different side affecting future interactions.
  • Variable Phase Order — Each round alternates between phases where Luma restores dice and performs actions, and shadow phase where creatures activate and cards advance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Altogether, there are five chapters with multiple scenes.
  • There's ton to explore.
  • Great save system, and it even comes with its own plastic insert.
  • Ah, what the heck? Let me just show you how to pack it up if you want to save the game.
References (from this video)
No references stored for this video.
Video Q6GeNOtOfoQ The Board Game Garden Discussion at 9:49 sentiment: positive
video_pk 38094 · mention_pk 114535
The Board Game Garden - Storyfold: Wildwoods video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging narrative prompts
  • stream-friendly for a live session
Cons
  • as a live-stream pick, may require pacing adjustments
Thematic elements
  • nature and exploration
  • forest exploration and story-driven decisions
  • story-driven with modular content
Comparison games
none
Mechanics (from transcript analysis)
  • story-tiles/encounter cards — story outcomes depend on encounter cards and choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remember you are somebody's reason to smile
  • these three are in here already I have really high hopes for solo play
  • I am so excited for the future content on the Channel
  • open Season is one that I really want to play again
  • I really want to do a full office make over
References (from this video)
No references stored for this video.
Video dEoDD16011M The Board Game Garden Playthrough at 0:00 sentiment: positive
video_pk 34092 · mention_pk 101507
The Board Game Garden - Storyfold: Wildwoods video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and high production value
  • Unique 'story fold' mechanic that integrates the book into the player board
  • Replayable narrative campaign with multiple chapters and evolving stories
  • Reasonable price point for the depth of content
  • Strong solo experience with a clear storytelling focus
Cons
  • Prototype status may lead to changes in components and rules
  • Difficulty spikes with certain enemies (e.g., Nightmare) and draw-heavy sequences
  • Complex setup and decision trees can be overwhelming for newcomers
  • Some cards and interactions require careful text-reading to avoid mistakes
  • Stream length can be lengthy when exploring multiple scenes
Thematic elements
  • Light vs. Shadow, forest guardianship, rescue/mending corrupted nature, exploration.
  • Forest adventure featuring Luma and her bear companion Braum, with a narrative unfolds through a story-fold book that becomes the player board.
  • Story-driven, scene-based progression with Boons/Banes and evolving story cards.
Comparison games
  • Hadrian's Wall
  • PEN'S WALL: ANARCHY
Mechanics (from transcript analysis)
  • Boons and Banes (Explore cards) — Explore cards can provide boons (positive, one-time abilities) or banes (negative effects).
  • Card-driven actions — Actions are performed using Light, Explore, Heal, and Help cards with a secondary action for each card.
  • Crystals as resources — Crystals are spent or discarded to gain additional successes on actions.
  • Dice Rolling — Five d8s are available; you roll a subset to generate successes for actions.
  • Dice-based resolution — Five d8s are available; you roll a subset to generate successes for actions.
  • Light vs Darkness tracks — Light marker and Darkness track determine progress; reaching the middle of the track ends the scene unfavorably if light hasn’t advanced.
  • River action track — A river with four main action slots; action cards move along the river and determine available actions.
  • Scene progression and travel — Completing a scene allows progression to subsequent scenes in the campaign.
  • Shadow cards — Shadow cards introduce penalties; drawing the third Shadow card can cause a loss condition.
  • Stun and healing — Stun tokens can disable creatures; healing reduces threat and can yield crystals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is up on Kickstarter right now. Definitely go and check it out.
  • I love the art in this game so much.
  • The campaign will end on December 6th, I believe.
  • This is a replayable campaign that feels like an experience, not just a game.
References (from this video)
No references stored for this video.
Video ZLKw4N4GUx8 The Dice Tower Top 10 List at 1:03 sentiment: positive
video_pk 33238 · mention_pk 98675
The Dice Tower - Storyfold: Wildwoods video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative flip-book storytelling
  • Puzzle-like action row mechanics
Cons
  • Solo-focused experience may limit audience
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • flip-book narrative — unfolding flip-book decks to reveal locations and tasks; action row influences difficulty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony Bloodbath isn't much to look at.
  • the production of Galactic Cruise is deliciously spot-on, even to the point of giving players not only a player aid card, but a player aid pamphlet styled as an employee orientation leaflet.
  • Zenith is my favorite of the year.
  • Zenith is a tug-of-war between two players.
  • I relish the thrill of finding something new.
  • There are a lot of moving parts, but sending that first rocket into space is satisfying indeed.
References (from this video)
No references stored for this video.
Video NSBzz7mofQE Before You Play Playthrough
video_pk 12727 · mention_pk 166538
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything that you see here is considered a prototype copy of the game
  • the entire game takes place in a fold out story booklet
  • campaign is fully replayable
  • Braum is a very caring bear in addition
References (from this video)
No references stored for this video.
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