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Storyfold: Wildwoods

Game ID: GID0452136
Game Info
Year
2024
Players
1
Age
10+
Playtime
45 min
Complexity
2/5
Collection
Your Tier
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Description

Solo narrative adventure with an 80-page storybook where you play as Luma and her bear companion Brom healing a forest from dark shadow

Description

Solo narrative adventure with an 80-page storybook where you play as Luma and her bear companion Brom healing a forest from dark shadow

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 8 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–11 of 11
Video Abynm0v3Qrg Gaming Rules! Other at 52:00 sentiment: positive
video_pk 83407 · mention_pk 210104
Gaming Rules! - Storyfold: Wildwoods video thumbnail
Click to watch at 52:00 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Had a lot of fun with it so far
  • Like what I see
  • Want to continue it
Cons
  • Vicki wouldn't prioritize it over other games
  • Will likely be played solo by the host
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Chapter-based — There are I think five chapters included in this game
  • Solo Play — this is a solo game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video boV4_W4ztuc The Dice Tower Analysis at 7:28
video_pk 81649 · mention_pk 203742
The Dice Tower - Storyfold: Wildwoods video thumbnail
Click to watch at 7:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
  • And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
  • Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
  • if you enjoy heavy strategy games, you were eating well in 2024.
  • This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
  • This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
  • Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
  • So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
  • My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
  • I used to not really appreciate how good party games can be.
  • So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
  • I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
  • Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
  • Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
  • Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
  • Games that are fantastic
  • Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
  • This has sold a gazillion copies.
  • And that is Pandemic Legacy Season 1.
  • But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
  • changing the landscape.
  • Talk about a game that truly shook everything up.
References (from this video)
No references stored for this video.
Video lFdTxmY_h3o One Stop Co-op Shop Discussion at 6:17 sentiment: other
video_pk 80260 · mention_pk 195053
One Stop Co-op Shop - Storyfold: Wildwoods video thumbnail
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
Huge hit, beautiful, fun gameplay and story, but can be punishing. A call because it was beaten.
Pros
  • Huge hit with wife
  • Beautiful
  • Gameplay is straightforward and fun
  • Story is really well told
  • Had a blast playing it
Cons
  • Can be very punishing
  • Bad luck can crush you
Thematic elements
  • Cooperative puzzle narrative
  • Wildwood
  • Well told story
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Played through the entire campaign together.
  • Cooperative — cooperative puzzle games
  • narrative — narrative games
  • Puzzle — cooperative puzzle games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is another uh poker cooperative or solo game.
  • it's just not as, for me, engaging or unique as either of those.
  • it's the smallest and the least expensive of all of them, I think.
  • the more I've played it, the more it's gotten a little bit frustrating.
  • it kind of overstayed its welcome and got repetitive.
  • Two games that I absolutely love and will keep for a long time, and one that I'm sort of keeping under duress until my 10-year-old will play with me.
References (from this video)
No references stored for this video.
Video GbczVrlsJuc Playthrough at 0:01 sentiment: positive
video_pk 69520 · mention_pk 166045
Storyfold: Wildwoods video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Choices matter and lead to different story paths.
  • Unique cards enter the game based on player results, creating a unique adventure.
  • The game offers a satisfying narrative experience with a bookmark system for saving progress.
  • The deer survived and its presence is felt later in the story, with a related boon card introduced.
Cons
  • The prototype only contains the prologue and chapter one, with five chapters planned for the final game.
  • Some actions are risky and can lead to taking damage or losing spirit.
  • The shadow marker advancing can lead to drawing difficult creature cards.
Thematic elements
  • Healing the forest and protecting its creatures from shadows
  • A forest affected by shadows
  • Choice-driven story with branching paths
Comparison games
  • Mythwind
Mechanics (from transcript analysis)
  • action selection — Players choose actions like 'help', 'fetch', 'search', 'light', 'heal', 'explore', 'distract', 'dispel', and 'blaze' using dice.
  • Card drafting/drawing — Explore cards, creature cards, and story cards are drawn and played, influencing the game state.
  • Dice Rolling — Successes are determined by rolling dice and checking for required numbers.
  • Push Your Luck — Decisions involve risking actions or resources for potentially greater rewards, like attempting to light the scene early.
  • Resource Management — Players manage 'spirit' which can be lost and 'crystals' which can be used to gain advantages or perform actions.
  • Set Collection — Collecting crystals and placing them on actions like 'light' or 'explore' is a key part of the gameplay.
  • story progression — The game is divided into chapters, and progressing through scenes (e.g., traveling to scene four) is central to the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • your choices matter and we'll take you different ways in the story
  • I can't do this Brum she sobbed
  • with resolve she couldn't afford to lose Braum or herself to the Shadow
  • it's getting scary isn't it but it's tempting
  • the leaves are calling me
  • I can't just leave them she thought to herself
  • hopefully this prototype has given you a good idea of what the game is about
  • hopefully you're as Keen as me to find out what is going to happen to Lumar and Brom next
References (from this video)
No references stored for this video.
Video Bh9P3hp8tO8 Board Games Unlocked Review at 0:17 sentiment: positive
video_pk 68483 · mention_pk 164739
Board Games Unlocked - Storyfold: Wildwoods video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and storytelling.
  • Challenging but rewarding gameplay.
  • Beautiful artwork.
  • Satisfying conclusion.
Cons
  • Occasional moments of confusion in rules or progression.
  • Some mechanics felt repetitive.
Thematic elements
  • A little girl named Luma's journey through an abyss and dark tunnels.
  • The game progresses through chapters with narrative text describing Luma's experiences and challenges.
Comparison games
  • Dark Crystal
Mechanics (from transcript analysis)
  • action selection — Players choose from various actions like 'heal', 'light', 'explore', and 'help' to progress through the game.
  • Card drawing — Players draw various cards, including shadow cards, creature cards, story cards, and explore cards, which dictate events and challenges.
  • Dice Rolling — Dice are rolled to determine the success of actions, with specific target numbers often required.
  • Resource Management — Players manage resources like 'spirit' and 'crystals', which are used to perform actions or mitigate negative effects.
  • Set Collection — The game involves finding and collecting specific cards, such as 'boons' like Hoa and Starry Guide, to aid in progression.
  • Track progression — Markers on a 'light' and 'dark' track are advanced or retreated based on game events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • Which is the only thing that actually matters in this entire story.
  • I can't fail. Not now.
  • Ooh, creepy.
  • Hell yeah, gain the 10sided die, that's the 12, and add it to your available dice. Hell yeah.
  • The nightmare, lingering close by, glanced at Luma once before it fled, vanishing into the shadows.
  • We did it, Braum. Oh my god. We did it, Braum.
  • The wild woods agreed. The end.
References (from this video)
No references stored for this video.
Video g5pXAQJtn34 Playthrough at 0:16 sentiment: positive
video_pk 66857 · mention_pk 162662
Storyfold: Wildwoods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative progression through story cards and chapters.
  • Visually appealing artwork.
  • Challenging gameplay requiring strategic action selection and resource management.
  • Emotional resonance through character development and memory reveals.
Cons
  • The game can feel 'jank' at times, with unexpected card interactions or difficult sequences.
  • Some mechanics, like the creature advancement in the river, can be punishing and difficult to manage.
Thematic elements
  • A journey of self-discovery and confronting one's past, tied to the fate of a forest.
  • A fantasy world with elements of nature, magic, and mythical creatures.
  • The narrative unfolds through text descriptions, visions, and story cards that advance the plot.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions such as 'explore,' 'heal,' 'light,' 'help,' 'sneak,' and 'sing,' often with resource management involved.
  • Card draw — Players draw from explore decks and chapter decks to reveal events, characters, and challenges, such as searching the explore deck for Merrell or drawing shadow cards.
  • Dice Rolling — Dice are rolled to determine success in various actions like 'distract,' 'heal,' and 'light,' with modifiers and rerolls available.
  • Resource Management — Crystals and spirit are used to perform actions or mitigate negative effects, for example, spending a crystal to make a success or losing spirit due to creature effects.
  • Set Collection — Boons are collected from the explore deck, and the host specifically chooses to keep a 'shimmering hope' boon for its strategic advantage.
  • Storytelling/Narrative — The game progresses through chapters and story cards, with the narrative unfolding based on player choices and card draws, as seen in the progression through scenes and the resolution of story cards.
  • threat/enemy management — Creatures like wolves and rams appear and must be dealt with through various actions to prevent negative consequences like spirit loss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I swear if this baby turned out to not be Luma and it's actually like the goddess of the tree or something, I will [__] my pants.
  • Hunted. Oh my god, that Sable trand is insane.
  • It's me, Bram. The baby in my visions, it was me.
  • The wolf howled in agony, thrashing as it struggled to break free. Then, with a thunderous flash, the Skedaddle wolf dissipated...
References (from this video)
No references stored for this video.
Video d_xg3--sqyA The Dice Tower Top 10 List at 5:40 sentiment: positive
video_pk 39809 · mention_pk 120267
The Dice Tower - Storyfold: Wildwoods video thumbnail
Click to watch at 5:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • topnotch production
  • beautiful art
  • clear symbology; easy to teach
  • great solo mode with solid save system
Cons
none
Thematic elements
  • narrative progression through pages
  • storybook woodland adventure
  • storybook, choose-your-path
Comparison games
none
Mechanics (from transcript analysis)
  • storybook/page traversal — open a book, move on a page; path determined by the narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are just productions that made me go, 'Wow.'
  • it's not really a game as much as it is a puzzle
  • the production I think is topnotch
  • I like the production of this one
  • the cards have a gold sheen across the cards
  • it almost looks like a toy
  • the deluxe edition feels like a jewelry box
  • this is the total package
  • I think it's one of my favorite games I've ever played
References (from this video)
No references stored for this video.
Video Q6GeNOtOfoQ The Board Game Garden Discussion at 9:49 sentiment: positive
video_pk 38094 · mention_pk 114535
The Board Game Garden - Storyfold: Wildwoods video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging narrative prompts
  • stream-friendly for a live session
Cons
  • as a live-stream pick, may require pacing adjustments
Thematic elements
  • nature and exploration
  • forest exploration and story-driven decisions
  • story-driven with modular content
Comparison games
none
Mechanics (from transcript analysis)
  • story-tiles/encounter cards — story outcomes depend on encounter cards and choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remember you are somebody's reason to smile
  • these three are in here already I have really high hopes for solo play
  • I am so excited for the future content on the Channel
  • open Season is one that I really want to play again
  • I really want to do a full office make over
References (from this video)
No references stored for this video.
Video dEoDD16011M The Board Game Garden Playthrough at 0:00 sentiment: positive
video_pk 34092 · mention_pk 101507
The Board Game Garden - Storyfold: Wildwoods video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and high production value
  • Unique 'story fold' mechanic that integrates the book into the player board
  • Replayable narrative campaign with multiple chapters and evolving stories
  • Reasonable price point for the depth of content
  • Strong solo experience with a clear storytelling focus
Cons
  • Prototype status may lead to changes in components and rules
  • Difficulty spikes with certain enemies (e.g., Nightmare) and draw-heavy sequences
  • Complex setup and decision trees can be overwhelming for newcomers
  • Some cards and interactions require careful text-reading to avoid mistakes
  • Stream length can be lengthy when exploring multiple scenes
Thematic elements
  • Light vs. Shadow, forest guardianship, rescue/mending corrupted nature, exploration.
  • Forest adventure featuring Luma and her bear companion Braum, with a narrative unfolds through a story-fold book that becomes the player board.
  • Story-driven, scene-based progression with Boons/Banes and evolving story cards.
Comparison games
  • Hadrian's Wall
  • PEN'S WALL: ANARCHY
Mechanics (from transcript analysis)
  • Boons and Banes (Explore cards) — Explore cards can provide boons (positive, one-time abilities) or banes (negative effects).
  • Card-driven actions — Actions are performed using Light, Explore, Heal, and Help cards with a secondary action for each card.
  • Crystals as resources — Crystals are spent or discarded to gain additional successes on actions.
  • Dice Rolling — Five d8s are available; you roll a subset to generate successes for actions.
  • Dice-based resolution — Five d8s are available; you roll a subset to generate successes for actions.
  • Light vs Darkness tracks — Light marker and Darkness track determine progress; reaching the middle of the track ends the scene unfavorably if light hasn’t advanced.
  • River action track — A river with four main action slots; action cards move along the river and determine available actions.
  • Scene progression and travel — Completing a scene allows progression to subsequent scenes in the campaign.
  • Shadow cards — Shadow cards introduce penalties; drawing the third Shadow card can cause a loss condition.
  • Stun and healing — Stun tokens can disable creatures; healing reduces threat and can yield crystals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is up on Kickstarter right now. Definitely go and check it out.
  • I love the art in this game so much.
  • The campaign will end on December 6th, I believe.
  • This is a replayable campaign that feels like an experience, not just a game.
References (from this video)
No references stored for this video.
Video ZLKw4N4GUx8 The Dice Tower Top 10 List at 1:03 sentiment: positive
video_pk 33238 · mention_pk 98675
The Dice Tower - Storyfold: Wildwoods video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative flip-book storytelling
  • Puzzle-like action row mechanics
Cons
  • Solo-focused experience may limit audience
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • flip-book narrative — unfolding flip-book decks to reveal locations and tasks; action row influences difficulty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony Bloodbath isn't much to look at.
  • the production of Galactic Cruise is deliciously spot-on, even to the point of giving players not only a player aid card, but a player aid pamphlet styled as an employee orientation leaflet.
  • Zenith is my favorite of the year.
  • Zenith is a tug-of-war between two players.
  • I relish the thrill of finding something new.
  • There are a lot of moving parts, but sending that first rocket into space is satisfying indeed.
References (from this video)
No references stored for this video.
Video NSBzz7mofQE Before You Play Playthrough
video_pk 12727 · mention_pk 166538
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything that you see here is considered a prototype copy of the game
  • the entire game takes place in a fold out story booklet
  • campaign is fully replayable
  • Braum is a very caring bear in addition
References (from this video)
No references stored for this video.
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