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Fallen Land: A Post-Apocalyptic Board Game

Game ID: GID0452144
Game Info
Year
2017
Players
2-5
Age
14+
Playtime
240 min
Complexity
3.5/5
Collection
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Description

Massive thematic post-apocalyptic sandbox game combining strategy card building and light role-playing with 1200+ unique cards

Description

Massive thematic post-apocalyptic sandbox game combining strategy card building and light role-playing with 1200+ unique cards

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 10 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video t_cTU2YOrwc BoardGameBollocks Review at 0:13 sentiment: positive
video_pk 88294 · mention_pk 232457
BoardGameBollocks - Fallen Land: A Post-Apocalyptic Board Game video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic story and richly detailed world-building on encounter cards.
  • Abundance of batshit crazy storytelling.
  • Massive amount of content in the box with a billion and one cards.
  • Multitude of characters, items, and encounters.
  • Streamlined and easy-to-understand success system.
  • Quick setup and ability to explain rules during play.
Cons
  • Can turn into a dog's dinner on the table due to the amount of components.
  • The board is a little bit too small for the game's magnitude.
  • The game is too long, with significant downtime, especially with more than two or three players.
Thematic elements
  • post-apocalyptic
  • post-apocalyptic United States of America
Comparison games
  • Merchants and Marauders
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have action points (weeks) to spend on different actions like moving, encountering, attacking, gathering resources, healing, or missions.
  • Area Control — Players can claim resource spaces by occupying a resource hex and successfully completing a deed.
  • auction/bidding — There is a simultaneous free-for-all auction for items.
  • Card Play — Loads and loads of cards are in the game, including encounter cards, spoils cards, and action cards.
  • Cooperative play (variant suggestion) — A variant where players can all play together and do something while somebody else takes their turn is suggested.
  • Dice Rolling — Loads and loads of dice rolling is involved, particularly for skill checks.
  • Player Elimination — The game ends when a player reaches 20 Prestige or 80 Town health.
  • Resource Management — Salvage coins are the currency and are used to buy items.
  • Set Collection — Players collect character cards, spoil cards, and town technologies/defense chips.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's absolutely abundantly clear to me that the people that created this game have spent more hours than I've had o dinners crafting the cards in this game
  • if you're after an a marage trash game that has an abundance of batshit crazy storytelling then this is [__] up your street
  • there's a billion and one cards right it's going to take you your entire lifetime plus six to see everything in this game
  • the success system is really really streamlined
  • it can turn into a bit of a dog's dinner on the table
  • for a game of this magnitude for a game of this breadth and and all inspiring depth having a Ply little board in front of you is a bit of a kick in the teeth
  • it is too long and I mean it's really really long
  • Fallen land is the ultimate Amer trash game in my humble opinion
  • The card driven story and loads of D rolling creates a grandio experience that is second to none in this space
  • if you do have the stamina of an in demand porn star then this might just be the greatest Amira trash game ever made by a human being in the universe ever
References (from this video)
No references stored for this video.
Video UKko5RbQQPM BoardGameBollocks Top List at 10:42 sentiment: positive
video_pk 88156 · mention_pk 231793
BoardGameBollocks - Fallen Land: A Post-Apocalyptic Board Game video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quintessential Ameritrash
  • Engaging sandbox gameplay
  • Unwieldy but charming complexity
  • Crazy and unique story arcs
  • Vast scope
Cons
  • Can be unwieldy
  • Confusing
  • Long wait time for delivery
Thematic elements
  • Survival and notoriety after a nuclear apocalypse
  • Post-apocalyptic United States
  • Story-driven with unique arcs
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing — drawing cards having Adventures
  • notoriety track — trying to gain notoriety before your opponents do.
  • sandbox — a Sandbox game that takes place after a nuclear Apocalypse
  • Story Arcs — crafting the different cards and the different story arcs in this game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hope you [__] are interally grateful to me for causing myself this much pain and suffering
  • Panic on Wall Street is way out of print so I'm not like dangling carrots or anything but if you can find it and you can afford to buy the vacant Epstein Island then Panic on Wall Street is a fantastic investment
  • Shadows over Camelot is the original hidden traitor game maybe it laid the groundwork for other games like Battle Star Galactica and smaller games like the resistance and all that [__]
  • the combat system does leave the other players just sitting there toling their thumbs quite a bit there's a little bit of downtime on this and it is a really long game
  • Picture Perfect is a Zen like experience for me and it allows me that sort of breathing space to go back to kicking all you [__] heads in when I lose or rag
  • it's huge it's vast it's confusing and we love it
References (from this video)
No references stored for this video.
Video nMQCA_C9zoQ The Dungeon Dive Top List at 25:54 sentiment: positive
video_pk 87584 · mention_pk 229156
The Dungeon Dive - Fallen Land: A Post-Apocalyptic Board Game video thumbnail
Click to watch at 25:54 · YouTube ↗
Overall sentiment (raw)
Highly positive
Pros
  • Perhaps the perfect adventure game
  • Plays perfectly solo and great cooperatively
  • Abundance of great encounters
  • Hundreds of interesting characters to add to settlement
  • Stacks and stacks of loot
  • Bookkeeping is not overwhelming
  • Super fun and straightforward
  • Best documentation ever seen in a board game
  • Super well-written rule book
  • Excellent first player turn order sheet
  • Everything is a labor of love
  • Grand, huge open sandbox hex crawl
Cons
  • So many numbers to keep track of
  • So much bookkeeping
Thematic elements
  • Survival and settlement management in a post-apocalyptic world
  • Post-apocalyptic
  • Emergent story through encounters and character interactions
Comparison games
  • A Touch of Evil
Mechanics (from transcript analysis)
  • Encounter-driven gameplay — Features hundreds of well-written and interesting encounters that drive the narrative and player choices.
  • Hex Crawl — The game features a hex crawl map allowing for exploration in random directions.
  • Loot Collection — Players can acquire 'stacks and stacks of loot'.
  • settlement management — Players manage a settlement and its inhabitants, providing a managerial feel to the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fallen land second edition what what can I say about this game it is perhaps the perfect Adventure game
  • the best documentation I've ever seen in a board game this is the gold standard for all board games to offer this kind of documentation
  • Popper's ladder feels like if um if early King Crimson and and uh like and early Genesis and and steel span and Fairport convention if all of these kind of early British kind of new wavy not New Wave but uh British folk and and progressive rock bands got together and designed a board game it would be something like popper's ladder
  • it is my number one
  • it's such a special game to the channel and just because it's so different and it's from one guy it's that passion project it's it's it's one guy just making his dream game
References (from this video)
No references stored for this video.
Video dmbvfKzFSLo Dungeon Dive Daniel Review at 0:16 sentiment: positive
video_pk 65952 · mention_pk 160164
Dungeon Dive Daniel - Fallen Land: A Post-Apocalyptic Board Game video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent, well-structured documentation
  • Helpful quick start guide
  • Strong, well-organized rule book
  • Innovative first player sheet that clarifies phase flow
  • Clear phase order and council mechanic
Cons
none
Thematic elements
  • Survival, diplomacy, rebuilding society
  • Post-apocalyptic United States with towns forming a council; monthly cycles and factions.
  • Campaign-driven with scenarios and solo/competitive play
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign/scenarios — Post-apocalyptic scenarios and campaigns support competitive, cooperative, and solo play.
  • Deeds system (movement, encounter, PvP, resource, healing, mission) — Players spend time on deeds each turn; four weeks to allocate actions and drive character progression and exploration.
  • Exploits phase — MPCs (NPC characters) act on the board while players plan exploits during the main phase.
  • First player mechanic — A chairperson role guides the turn order and ensures phase resolution according to a dedicated sheet.
  • NPCs and missions — NPCs can be dispatched to complete missions for the players.
  • Town phase — Resource production, housing, sales/purchases, and NPC hiring occur during the town phase.
  • Turn structure and pacing — Each turn represents a month; after actions, the round passes to the next chairperson.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fallen land has some of the best documentation I've ever seen in the game
  • this first player sheet is so cool I wish more games came with something like this
  • board game documentation is so important
References (from this video)
No references stored for this video.
Video _Jlf2Q0xGZ8 Dungeon Dive Daniel Unboxing And Review at 0:18 sentiment: positive
video_pk 65953 · mention_pk 160165
Dungeon Dive Daniel - Fallen Land: A Post-Apocalyptic Board Game video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent documentation and rulebook, described as one of the best read and teach plays
  • Includes the Descendants and other expansions in the second edition, plus a scenario book
  • Retail friendly availability after crowdfunding (via Fallen Dominion and partners)
  • Strong physical components: 3D faction markers, dice, clips for tracking resources
  • Board size well-suited for the game’s scale; map colors and art improved
  • Rich post-apocalyptic flavor with a huge variety of loot and equipment
  • Multiple play modes (competitive, cooperative, solo) add replayability
Cons
  • Card-heavy writing can slow play; may be suboptimal with six players
  • Large and lengthy setup/teardown potential; may run several hours with more players
  • Art cohesion improved in second edition but first edition had a more eclectic look
Thematic elements
  • survival, faction-building, governance, resource competition in a chaotic world
  • Post-apocalyptic United States in a ruined, evolving wasteland
  • sandbox, scenario/campaign driven with emergent storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — cards are used to perform actions, encounters, and acquire loot and resources
  • deck-building — cards are used to perform actions, encounters, and acquire loot and resources
  • exploration — factions send out parties to explore wastelands, claim resources, and pursue objectives
  • Modular Board — faction boards, loot, encounters, and cards create varied play experiences
  • modular_and_variable_setup — faction boards, loot, encounters, and cards create varied play experiences
  • Resource Management — track and allocate resources, fallout markers, ammo, and town defenses
  • resource_management — track and allocate resources, fallout markers, ammo, and town defenses
  • scenario_and_campaign_play — a scenario book with competitive, cooperative, and solo modes, plus campaign links
  • town-building — players develop and defend their town, upgrade infrastructure, and manage markers
  • trading_and_diplomacy — players trade and form or break treaties with others to endure the post-apocalypse
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game rules I love this game so much
  • this game just it absolutely nails its documentation it's kind of a gold standard
  • the cards add so much
  • this is a really cool unboxing
  • the artwork has been touched up and the colors on this map look great
  • the second edition includes a scenario book that you don't get with the first edition
References (from this video)
No references stored for this video.
Video SOXoRwvxcv0 Dungeon Dive Daniel Review at 0:19 sentiment: positive
video_pk 65951 · mention_pk 160163
Dungeon Dive Daniel - Fallen Land: A Post-Apocalyptic Board Game video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent, cohesive game design with deep thematic integration
  • Top-tier documentation: quick-start guide, first-player sheet, scenario book, and well-written rulebook
  • Outstanding solo experience with clear progression and minimal downtime
  • Expansions add meaningful content (Descendants) and map variety
  • Rich flavor text, art, and a high degree of replayability through many scenarios and missions
Cons
  • Heavy bookkeeping and stat-tracking can be fiddly
  • Long turns in multiplayer; potential downtime with more than one other player
  • Some text is dense and small, requiring good glasses or setup
Thematic elements
  • survival, exploration, town-building, scavenging
  • Post-apocalyptic United States with a hex-map sandbox adventure
  • solo playthrough with first-person narration
Comparison games
  • Talisman
  • Runebound
  • Sleeping Gods
  • Touch of Evil
  • Fortune and Glory
Mechanics (from transcript analysis)
  • action cards and red-dot deck — two decks of Action cards for solo vs competitive play; Red Dot cards enable direct conflict, while non-Red Dot cards support cooperative/solo play.
  • character party and linking — five survivors form a party with links between characters; gear and synergies can reward linked pairs or groups.
  • Combat: Deck/Hand — two decks of Action cards for solo vs competitive play; Red Dot cards enable direct conflict, while non-Red Dot cards support cooperative/solo play.
  • Cooperative Actions — five survivors form a party with links between characters; gear and synergies can reward linked pairs or groups.
  • Encounters and missions — encounter cards and mission deeds drive challenges; a D100 mechanic advances missions and wind conditions.
  • equipment and loot integration — characters and the party equip weapons, armor, and gear; vehicles can carry load and confer bonuses; items affect multiple stats.
  • Hex-map movement — movement across a hex grid with variable costs by terrain; a character (Bruce) can reduce costs to 1 and a vehicle adds movement bonuses; irradiated hexes impose risk.
  • psychology and PTSD — psychology tests govern mental state; accumulated psych damage can cause discard, reflecting survivorship strain.
  • Scenarios and campaigns — a scenario book with varying wind conditions; scenarios can be chained to form campaigns for longer play.
  • solo AI opponent — a ghost/AI opponent in solo mode that accrues victory points and creates competition, adding tension.
  • town events from Descendants expansion — Descendants expansion adds Town Events that influence end-of-turn conditions and town progression.
  • town management — manage Town Health, Prestige, upgrades via Town Technologies, and interact with Town Events and an auction system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fallen land is the gold standard for board game documentation.
  • one of the finest adventure games that I've ever played.
  • this is like top tier s tier board game design right here.
  • Fallen land second edition is still available to purchase from the Fallen Dominion website, which is amazing.
  • There is so much content and such clever design—it's all cohesive and thematic.
  • the combination of four cards is really helping out my party with their combat skills.
References (from this video)
No references stored for this video.
Video 8pRl03u-hjI Dungeon Dive Review at 0:59 sentiment: positive
video_pk 65950 · mention_pk 160162
Dungeon Dive - Fallen Land: A Post-Apocalyptic Board Game video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, satisfying setup flow that quickly moves from box to playable board.
  • Massive sandbox with exceptional replayability and an extraordinary breadth of play styles.
  • Rulebook and documentation are excellent; considered a gold standard with quick-start guides and detailed examples.
  • Strong, cohesive art and atmosphere, especially in the second edition.
  • Rich loot system with numerous items, weapons, and vehicles, encouraging experimentation.
  • Extremely good value for money given the scope and components, especially with the Descendants expansion.
  • Versatile solo variants and the ability to create custom house rules and NPC-driven challenges.
Cons
  • Heavy bookkeeping and tracking of many stats, items, and town resources can be daunting.
  • Some card text is very small, which can hinder readability in darker rooms.
  • Fiddly setup and a lot of components may intimidate new players.
  • Long play sessions, particularly with multiple players; solo variants can still be lengthy.
Thematic elements
  • Survival, scavenging, faction-building, exploration, and city defense in a devastated wasteland.
  • Post-apocalyptic North America with a large sandbox map, towns, and factions.
  • Scenario-driven and open-ended sandbox play with rich encounters, loot, and town development.
Comparison games
  • Fallout: The Board Game
  • Waste Nights
Mechanics (from transcript analysis)
  • Cooperative Game — The game supports distinct modes that feel complete and balanced without feeling shoehorned.
  • Deck Building — A large loot deck drives equipment, gear, and tools for characters, creating a strong loot-led progression loop.
  • Deck-building / Loot deck — A large loot deck drives equipment, gear, and tools for characters, creating a strong loot-led progression loop.
  • Encounters and missions — A vast array of encounters and mission cards provide varied short- and long-term goals with rewards and penalties.
  • Multimodal play (solo, cooperative, competitive) — The game supports distinct modes that feel complete and balanced without feeling shoehorned.
  • NPC mercenaries and AI-like opposition — Mercenary groups act with simple AI-like rules to challenge players or to threaten their towns and spoils.
  • Resource Management — Town tokens, upgrades, auctions, and tech tokens drive the development of settlements and their defenses.
  • Time scale and movement — Turns reflect months/weeks; travel and missions take multiple weeks, creating strategic time management.
  • Town building and resource management — Town tokens, upgrades, auctions, and tech tokens drive the development of settlements and their defenses.
  • Town events and scenario book — Town event cards offer monthly goals; the scenario book provides one-offs and campaigns with varied length and complexity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fallen Land is one of the best bangs for your buck that you can get.
  • Fallen Land is a giant huge epic sandbox post-apocalyptic adventure game.
  • I love this game and Fallen Land will probably never leave my top 10.
  • The rule book is very well written. It’s such a well-presented rule book.
References (from this video)
No references stored for this video.
Video H-jiaEptrx0 Dungeon Dive Top 10 List at 17:26 sentiment: positive
video_pk 65954 · mention_pk 160169
Dungeon Dive - Fallen Land: A Post-Apocalyptic Board Game video thumbnail
Click to watch at 17:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic post-apocalyptic adventure feel
  • great theme integration and loot variety
  • engaging home base and exploration loop
Cons
  • can be long and fiddly
  • rulebook can be dense
Thematic elements
  • survival, random encounters, loot-driven progression
  • post-apocalyptic wasteland with base-building and scavenging
  • episodic, narrative-driven with a roaming caravan feel
Comparison games
Mechanics (from transcript analysis)
  • random encounters and loot — table-driven events drive exploration and risk-reward choices.
  • Resource Management — players recruit survivors, build a base, and scavenge for loot.
  • worker/settlement building and resource management — players recruit survivors, build a base, and scavenge for loot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This top 10 list is a top 10 curated list and it's a little bit of a weird thing so let's talk about that for a minute.
  • Hand of Fate ordeals offers up so much you so many unique qualities that I don't see in a lot of games and that's why it is on this list.
  • Escape the Dark Castle is practically a party game and that's the way I like to end a long day of playing more complex and involved games.
  • Popper's Ladder really is a win-win-win all around and that's why it is something that I would recommend for the family weight category.
  • Eldritch Horror truly becomes a globe trotting pulp Adventure game of the highest order.
  • Tales From The Red Dragon Inn is a narrative Skirmish game; it's like a Saturday morning cartoon come to life on your tabletop.
  • Gloomhaven truly belongs in a collection like this.
References (from this video)
No references stored for this video.
Video pBy15qJQyic BoardGameBollocks Top 100 List at 10:15 sentiment: positive
video_pk 38162 · mention_pk 114755
BoardGameBollocks - Fallen Land: A Post-Apocalyptic Board Game video thumbnail
Click to watch at 10:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • sandboxy, narrative-driven gameplay
  • epic scope with high replayability
Cons
none
Thematic elements
Comparison games
  • N/A
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sparus, a superb production, an intriguing game, and yeah, if you love games that take risks, then you really should check out the original version of Spark as a game of blood and treachery.
  • Blitzkrieg ... claims to reproduce World War II in 20 minutes.
  • Brass Birmingham, stellar production, fantastic reimagining of an already classic game.
  • El Grande is the granddaddy of area control games.
  • Terramystica is abstract as [__]. It's one of the greatest Euro games of all time.
  • Fallen Lands, a fantastic sandboxy narrative driven game that everybody should play before World War II.
  • Ark Nova is practically a zoo simulator. Ark Nova uses a dual victory point mechanism and is often compared to Terraforming Mars, but is considered better in this ranking.
  • Dogs of War, phenomenal game yet, it's absolutely fantastic.
References (from this video)
No references stored for this video.
Video j_yRsHudLtQ BoardGameBollocks Top 10 List at 11:41 sentiment: positive
video_pk 31478 · mention_pk 92727
BoardGameBollocks - Fallen Land: A Post-Apocalyptic Board Game video thumbnail
Click to watch at 11:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • vast content and story-driven design
  • unpredictable, wild moments reminiscent of Mad Max-esque vibes
Cons
  • long play sessions; high engagement required
Thematic elements
  • faction-based exploration and reputation building
  • post-collapse wasteland
  • story-driven with encounters and wild, unpredictable moments
Comparison games
none
Mechanics (from transcript analysis)
  • Encounter System — random encounters drive narrative and events
  • faction recruitment — draft characters from a diverse roster to form a faction
  • long-form campaign — high-content, sprawling play with evolving outcomes
  • Modular Board — board builds and evolves as the story progresses
  • Scenario-based progression — scenario-driven play with unfolding story
  • story reveal cards — cards alter landscape and drive events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a kind of original game.
  • it's still a pretty good post-apocalyptic workplacement game, of which there aren't that many.
  • This is a deck building game that sort of basically is a clone of Dominion, but with a little bit of a twist.
  • it's innovative for 2010 because it uses the SAGs system
  • the Tetris like board construction
  • random map generator
  • they let you build up your car and then you could just go tearing around a map blowing the living [__] out of your opponents.
  • it's a zombie apocalypse game but it's so good that it made it onto this list
  • the amount of content in the box is absolutely vast.
  • Fallen Land post-apocalyptic board game is an absolute mustplay.
References (from this video)
No references stored for this video.
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