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Cross Bronx Expressway box art

Cross Bronx Expressway

Game ID: GID0452147
Game Info
Year
2025
Players
1-3
Age
14+
Playtime
120 min
Collection
Your Tier
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Description

Competitive socio-economic city builder with collective loss conditions set in the South Bronx from 1940 to 2000 with three asymmetric factions

Description

Competitive socio-economic city builder with collective loss conditions set in the South Bronx from 1940 to 2000 with three asymmetric factions

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 9 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–13 of 13
Video nrTF3YxzRpI Beyond Solitaire Discussion at 1:50 sentiment: positive
video_pk 87390 · mention_pk 228278
Beyond Solitaire - Cross Bronx Expressway video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Leads to historical affirmations through table talk.
  • Engages players with the historical context.
Cons
none
Thematic elements
  • Drive for modernity as the crux of conflict.
Comparison games
none
Mechanics (from transcript analysis)
  • Negotiation — The game involves negotiation between players, leading to historical affirmations through table talk.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the way that I sort of do and think about games is really just like topics of study
  • I want to spark that discussion and keep that discussion going um about the topic almost more than about the game
  • games are the means for my conversation
  • The solo experience encourages learning how you interact with yourself
  • This is one of those things that like the I say current wave of video games because you know I'm come from Pac-Man days right but this narrative The Narrative wave of video games where their character ties you have you build character ties
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 56:25 sentiment: other
video_pk 86569 · mention_pk 224363
Heavy Cardboard - Cross Bronx Expressway video thumbnail
Click to watch at 56:25 · YouTube ↗
Overall sentiment (raw)
Mentioned
Pros
  • Obvious one
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video yUP1hobX9nE Heavy Cardboard Discussion at 1:58:54 sentiment: neutral
video_pk 86402 · mention_pk 223382
Heavy Cardboard - Cross Bronx Expressway video thumbnail
Click to watch at 1:58:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stressbotics Odyssey is probably the heaviest Euro, biggest Euro, craziest Euro I've ever played.
  • We're trying to make it more brand friendly.
  • Spain has late dinner times (9:30 PM to 10:30 PM).
  • The fact that war games continuously using real conflicts to base their games on... I kind of fall on the opposite side of that.
  • You lose the passion with AI you can see him working works of art that's fair yeah like I don't want AI making movies and so like where do you draw the line or making music and right yeah no just anyway I'm curious I'm I'm going to delve into that briefly to just get a feel for it I'm glad I've had nothing never heard of the game nothing yeah
  • Over easy it's probably number one.
  • I think Clinic's great I love small City more that is a top 50 game for sure probably higher
  • all AI art looks the same to me it's instantly identifiable to me and that's not a good thing
  • you lose the passion with AI you can see him working works of art that's fair
  • I am grateful to that uh it's just another benefit for yall for sure
  • Please like And subscribe legitimately it helps half yall that watch this don't subscribe it really does help the channel
References (from this video)
No references stored for this video.
Video mYYikGYjp10 Heavy Cardboard Top List at 42:44:04 sentiment: positive
video_pk 86109 · mention_pk 222051
Heavy Cardboard - Cross Bronx Expressway video thumbnail
Click to watch at 42:44:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered one of the host's top three most anticipated games.
  • The game is described as considerably heavier and more complex than other games in its series.
  • It is reminiscent of COIN games, which the host appreciates.
Cons
  • The artwork displayed on BGG is criticized for being grainy and out of focus.
Thematic elements
  • The development of the Cross Bronx Expressway.
Comparison games
  • Washington's War
  • The Great Peace of Montreal
  • COIN series
Mechanics (from transcript analysis)
  • COIN Adjacent — Shares similarities with COIN games in mechanism selection but is not a COIN game.
  • Irregular Conflict Series — This game is part of the Irregular Conflict Series, noted as being heavier than others in the series.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thank you for joining us today so today I'm going to do a top 10 but it's kind of an arbitrary list in that it's 10 air quotes
  • big thanks to Michael D the Bondi Mark Hatton and is wezma I think cheers to all of you and thank you for the support during the patron Drive
  • The long-awaited return of Oath.
  • It's been eight months since we did Oath.
References (from this video)
No references stored for this video.
Video RITSoGDSfcE Heavy Cardboard Analysis at 1:39:03 sentiment: positive
video_pk 85846 · mention_pk 220794
Heavy Cardboard - Cross Bronx Expressway video thumbnail
Click to watch at 1:39:03 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Highly anticipated
  • Fascinating historical subject
  • Deep and engaging gameplay
Cons
  • Heavier complexity than some other games
Thematic elements
  • Development of the Cross Bronx Expressway
  • The Bronx, New York City
Comparison games
  • V nagara
  • Guest of Robin Hood
Mechanics (from transcript analysis)
  • coin system — Part of the 'IC series' (likely referring to a COIN-like system given the publisher context).
  • Heavy complexity — Described as heavier than previous games in the series, with 'real teeth'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my God this sounds fantastic
  • don't get killed oh my God I am all in
  • Jeremy's coming up with some wicked cool ideas ain't he
  • this is a wicked way that the coin system is being stretched
  • this is really really pretty clever
  • Man I love the themes that we're going with
  • this is the game that's putting NB on the map
  • super super into that game
  • this is not really my jam
  • dude has an encyclopedic amount of knowledge when it comes to designing War Games marks one of the Titans
References (from this video)
No references stored for this video.
Video rdUrFmAWz7Y The Discriminating Gamer Top 30 List at 1:34 sentiment: positive
video_pk 81816 · mention_pk 204518
The Discriminating Gamer - Cross Bronx Expressway video thumbnail
Click to watch at 1:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible coin-game feel within a city-building theme
  • interesting balance of private/public/community interests
  • historical flavor and thematic depth
Cons
  • can be lengthy due to decade/multi-decade play
Thematic elements
  • city growth, public vs private interests, community impact
  • urban planning and development in a 20th-century city context
  • coin-driven strategy with decade-long progression
Comparison games
none
Mechanics (from transcript analysis)
  • coin-based action economy — players use coins to perform actions and influence outcomes
  • decade progression — each session represents a decade; multiple decades can be played for a longer experience
  • multi-faction interests — private interests, public interests, and community organizations compete and collaborate
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is cutthroat competitive.
  • Essentially this is a riff on Pandemic but it's so much more than just a Pandemic game.
  • I love the exploration mechanic and you're actually building out the board it's evolving.
  • no dice. I mean, you can play it with dice, but what you can do is you actually have a deck of cards and at the bottom you have different rows. And so, for different things, you can determine okay oh I got that number so it means this.
  • the creepy claustrophobic feel of Nemesis. It's a scary scary game
References (from this video)
No references stored for this video.
Video Axbt1K-qC8c Drive Thru Games Top List at 13:32 sentiment: positive
video_pk 81661 · mention_pk 203803
Drive Thru Games - Cross Bronx Expressway video thumbnail
Click to watch at 13:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Makes you think about societal cooperation
  • Unique semi-cooperative dynamic
  • Abstract yet impactful theme
  • One-of-a-kind game experience
Cons
  • May not resonate with all players
  • Hard to recommend universally due to its unique nature
Thematic elements
  • Urban development
  • Bronx borough, 1940s to modern times
  • Abstract representation of societal forces
Comparison games
none
Mechanics (from transcript analysis)
  • Area development — Players focus on developing the Bronx borough through different factions.
  • asymmetric goals — Each of the three factions (public, private, community) has different win conditions.
  • Semi-Cooperative — Players have individual goals but can all lose if certain conditions aren't met, requiring a degree of cooperation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a crime against somebody that this game has not been just been picked up because people that have played this game, I still have the game and and you know, they love it.
  • overrated, I'm going to probably get hated for this is I'm just going to say Magic the Gathering.
  • it really elicits a lot of the interesting feelings of the movie.
  • Now Urban Sprawl is like a city building game. Like think of SimCity or something like that. But, it's a little bit more I would say mean, but the players aren't really mean to each other.
  • But, the combat everything else that happened in that round and in previous rounds and what might happen in the next round informs that moment of fight, that moment of conflict.
  • it abstracts it in such a compact way that everything else in the in the system is is important and that's what actually where the combat is. So, the fight isn't where you think it is.
  • it really just got me into the hobby, like learning about mechanics, reading reviews and all of that and then like really sitting with the game strategically and thinking about stuff
  • his boards are seamless. Like it looks like an actual landscape and then the spaces are there as opposed to like, you know, drawing a border or a box.
  • but they're they're written the best I've ever seen a like piece of flavor text or a paragraph written in the board game space
  • Tales of the Arthurian Knights. It's beautiful game. The reason this is the top one for me is because the the level of care and craft that goes into the story entries
  • they're written the best I've ever seen a like piece of flavor text or a paragraph written in the board game space.
  • I will lose myself in the paragraph and feel like, oh this is like a good snippet from some ancient tale or something written in the 50s or whatever, you know, and or the 1800s.
  • Rangers of Shadow Deep, which has been like my number one game for the last couple of top 50s that I did.
  • it's a solo co-op miniature skirmish game that has a really vast expansive narrative campaign.
  • It gives me that D&D sort of taste cuz it's a D20 system and it's very like miniature scape world building type of thing.
  • it's just great. It's it gives you the chance to just play with all of your toys and play with all of your your terrain and your models and your your creative thinking, your world building cuz you can still kind of be a game master for yourself because the the game lays out like a narrative thing and then there's some like deck of card things that sort of change up the scenarios if you play them more than once. And so there is sort of a game master there, but the game master's kind of like left the table by the time you get there. They're gone. They gave you the outline and then you're there to kind of game master and play at the same time.
References (from this video)
No references stored for this video.
Video uj31QmJ3zdE BoardGameGeek News at 8:10
video_pk 81233 · mention_pk 200631
BoardGameGeek - Cross Bronx Expressway video thumbnail
Click to watch at 8:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Superb artwork and graphic design really can bring you into a game and support its success.
  • Great art is often the reason I love a game.
  • There's nothing more fun than a great cooperative game.
  • It's one of our favorite types of games.
  • Who doesn't love a good party?
  • Who doesn't want more of their favorite game?
  • Solo games have really taken off in popularity.
  • So much so that it's almost become a requirement for a new game to have a single-player mode.
  • Most of us here at Game Night are big fans of thematic games.
  • Podcasts are such a great way to go deeper into the hobby that we love.
  • We definitely know it takes a lot of work to create and produce shows like these.
  • We have a few favorites ourselves and are always looking for a great digital board game implementation.
  • this continues to be our most played category.
  • but I would say that we have played more heavy games this year than in recent years.
  • Congratulations go not only to the winners, but also to all of the nominees.
  • Thanks for so many wonderful games.
  • You make Board Game Geek what it is and your participation in selecting the nominees and the winners is much appreciated.
References (from this video)
No references stored for this video.
Video NyJ0GfKrkU0 UndeadVikingVideos Discussion at 1:47:53 sentiment: neutral
video_pk 81172 · mention_pk 200316
UndeadVikingVideos - Cross Bronx Expressway video thumbnail
Click to watch at 1:47:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • urban
  • Cross Bronx Expressway
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called Schllock. It's pretty good.
  • I love Habitats.
  • You're making a you have a movie theater and you're making like Bem movie posters to draw people into your theater and uh Yeah. It's pretty neat.
  • It's like a poker game where you're trying to predict who wins the wins the hand.
  • I had for our quiz today, I had I even showed the three frigin stripes. I'm like, that was way too easy.
  • The scammers have figured out a way around my anti-scammers work.
  • It's like an arms race.
  • It's like, you know, like you you know what you want. You have expressed it. But but when it was like the the fourth and fifth time that he brought it up in the thing trying to get people to to ban behind him that that was that was the you know I I I understood shooting his shot, you know, saying saying what he wanted out of his out of his board game so he could have a really awkward game night.
  • It's like, Oh, I want to play X. Well, I've got X. I can bring it. And so, it has matches.
  • The thing I couldn't figure out was I finally got it to figure out how to go to the geek and like if your game is like, 'What the hell is this game?' You can click on it, it'll go to the geek, it'll do a search for Ghost Tower.
References (from this video)
No references stored for this video.
Video X6O1FoYo920 Review at 0:26 sentiment: positive
video_pk 67675 · mention_pk 163857
Cross Bronx Expressway video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic integration of semi-cooperation.
  • Engaging city-building simulation.
  • Challenging and impactful events.
  • Strategic depth in action and initiative selection.
  • Good solo mode with AI.
  • Scalable playtime through decade selection.
  • Helpful player aids and rulebook structure.
Cons
  • First game can be excessively long and confusing.
  • AI in solo mode can be unpredictable or make odd decisions.
  • Tight scoring and complex interactions can be overwhelming initially.
Thematic elements
  • City development and management
  • Postwar Bronx up to the year 2000
Comparison games
  • COIN games
  • Cuba Libre
  • Indian Abyss
  • Robin Hood
  • Urban Spraw
  • Sim City games
Mechanics (from transcript analysis)
  • action selection — Players choose actions like develop, invest, payoff, organize, and mobilize, typically paying resources. The 'act' action allows for building infrastructure in one district, while other actions can be taken in up to three districts.
  • AI/Bot opponent — The game can be played solo with a bot acting as the third player, though the AI's behavior can sometimes be unpredictable.
  • area influence — Players place infrastructure and organizations in different districts, influencing the board state and scoring opportunities.
  • asymmetric factions — There are three distinct factions (community, public, private) with different goals and abilities, though the asymmetry is described as not overly stark.
  • Card Drafting — The game uses a deck of cards based on decades, with players shuffling cards and drawing some. These cards contain events and dictate turn order for factions.
  • Cooperative scoring conditions — Players score points based on achieving certain objectives, some of which require cooperation or careful balancing of individual gain versus collective loss.
  • Event resolution — Events on cards always happen and must be managed by players, either by choosing to execute them or by having the first faction in the turn order execute them if no one else does.
  • Resource Management — Players manage income and expenses, with the risk of collective bankruptcy if public and community factions' resources fall too low.
  • Set Collection — Players can capture 'vulnerabilities' (represented by pink cubes) which can be used as employees by private interests or as activists by the community.
  • variable game length — Games can be played over one or two decades, or through longer chains of decades, offering flexibility in playtime.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The burrow is bankrupt and everybody collectively loses.
  • It's a little bit of a semi co-op vibe and that comes more into play as the decades move along and things effectively get worse.
  • The semi co-op which I am not a big fan of usually, it really sticks in thematically in this case.
  • So, you know, you you've got to work with the rest of us here.
  • The game is super tight.
  • It gets progressively harder to to win or to not to not lose.
  • My personal opinion, ignore these [orientation guides].
  • The first half of your first game, I think, is going to be what's the right word? Like excisedly long.
References (from this video)
No references stored for this video.
Video hu_vJgS8Tlc Review at 0:15 sentiment: positive
video_pk 67577 · mention_pk 163720
Cross Bronx Expressway video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fascinating theme
  • Visually appealing map
  • Interesting components
  • High-quality wooden cubes
  • Great-looking cards and board
  • Intriguing events
Cons
  • Graffiti text is unreadable
  • Tiny text on cards is hard to see
Thematic elements
  • Cooperating to keep the boroughs viable while pursuing own goals
  • South Bronx between 1940-2000
Comparison games
  • COIN
Mechanics (from transcript analysis)
  • Area Control — All our different buildings can go in all these different districts and different areas.
  • asymmetric factions — Players going to control one of three asymmetric factions.
  • Event deck — Our event deck, and our current event. So, I wonder if the event deck on this one, you always see what the next event coming out is.
  • Resource Management — You're going to be rolling this thing to determine how much money you're going to get or spend or population you might get.
  • Variable player powers — Players going to control one of three asymmetric factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not everything is perfect, and apparently neither are my videos, but that's okay.
References (from this video)
No references stored for this video.
Video RPYNzVoAmv8 Going Analog Top 10 List at 1:03:36 sentiment: positive
video_pk 37313 · mention_pk 112064
Going Analog - Cross Bronx Expressway video thumbnail
Click to watch at 1:03:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic choices
  • strong historical/human impact angle
Cons
  • heavy teach and setup
Thematic elements
  • public-private-community negotiation
  • urban development era with displacement
  • opaque and strategic
Comparison games
  • Hegemony
  • Anno 1800
Mechanics (from transcript analysis)
  • card-driven negotiation / public-private-community roles — three-player asymmetric roles influence policy and development.
  • Negotiation — players take on distinct societal roles and negotiate outcomes.
  • three-way negotiation / role play — players take on distinct societal roles and negotiate outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like drunken mascots
  • it's a quick race, but the system is rewarding
  • the box sells itself
References (from this video)
No references stored for this video.
Video hdFgPujUYzw The Discriminating Gamer Review at 0:17 sentiment: positive
video_pk 30481 · mention_pk 89716
The Discriminating Gamer - Cross Bronx Expressway video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong coopetition dynamic requiring collaboration to avoid collective loss
  • Rich thematic integration of NYC urban policy and housing
  • Engaging card-driven progression with evolving decades
  • Clear tension between public/private/community sectors with strategic depth
Cons
  • Learning curve and complexity can be intimidating for new players
  • Some events are perceived as less helpful or harsh
  • Potentially lengthy play across multiple decades
Thematic elements
  • urban policy, housing, infrastructure, social welfare
  • New York City, 1940-2000
  • deck-driven, evolving scenarios with event-driven turns
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Players pick actions or events from a decision deck; current card affects turn order and options
  • Census scoring and endgame — Periodic census rounds score progress; endgame triggers when losses reach threshold; final census adds scoring
  • Coalitions — Coalitions form when different factions' organizations align; social vs economic coalitions affect scoring and action synergy
  • Cooperative Actions — Coalitions form when different factions' organizations align; social vs economic coalitions affect scoring and action synergy
  • Infrastructure and population placement — Districts have infrastructure spaces; population cubes placed, large cubes represent 5+ population
  • Loans — Loans allow debt relief; grants provide funding to support actions; affects census phase and expenses
  • Loans and Grants — Loans allow debt relief; grants provide funding to support actions; affects census phase and expenses
  • Vulnerabilities and social effects — Pink vulnerability cubes track underserved groups; managing them affects scoring and stability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "co-opetition element"
  • "spectacular"
  • "tremendous fun"
  • "eight"
  • "learning curve"
  • "you have to work together"
References (from this video)
No references stored for this video.
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