Game Info
Year
2025
Players
1-3
Age
14+
Playtime
120 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Competitive socio-economic city builder with collective loss conditions set in the South Bronx from 1940 to 2000 with three asymmetric factions
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video X6O1FoYo920
Review at 0:26 sentiment: positive
video_pk 67675 · mention_pk 163857
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematic integration of semi-cooperation.
- Engaging city-building simulation.
- Challenging and impactful events.
- Strategic depth in action and initiative selection.
- Good solo mode with AI.
- Scalable playtime through decade selection.
- Helpful player aids and rulebook structure.
Cons
- First game can be excessively long and confusing.
- AI in solo mode can be unpredictable or make odd decisions.
- Tight scoring and complex interactions can be overwhelming initially.
Thematic elements
- City development and management
- Postwar Bronx up to the year 2000
Comparison games
- COIN games
- Cuba Libre
- Indian Abyss
- Robin Hood
- Urban Spraw
- Sim City games
Mechanics (from transcript analysis)
- action selection — Players choose actions like develop, invest, payoff, organize, and mobilize, typically paying resources. The 'act' action allows for building infrastructure in one district, while other actions can be taken in up to three districts.
- AI/Bot opponent — The game can be played solo with a bot acting as the third player, though the AI's behavior can sometimes be unpredictable.
- area influence — Players place infrastructure and organizations in different districts, influencing the board state and scoring opportunities.
- asymmetric factions — There are three distinct factions (community, public, private) with different goals and abilities, though the asymmetry is described as not overly stark.
- card drafting — The game uses a deck of cards based on decades, with players shuffling cards and drawing some. These cards contain events and dictate turn order for factions.
- Cooperative scoring conditions — Players score points based on achieving certain objectives, some of which require cooperation or careful balancing of individual gain versus collective loss.
- Event resolution — Events on cards always happen and must be managed by players, either by choosing to execute them or by having the first faction in the turn order execute them if no one else does.
- Resource management — Players manage income and expenses, with the risk of collective bankruptcy if public and community factions' resources fall too low.
- set collection — Players can capture 'vulnerabilities' (represented by pink cubes) which can be used as employees by private interests or as activists by the community.
- variable game length — Games can be played over one or two decades, or through longer chains of decades, offering flexibility in playtime.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The burrow is bankrupt and everybody collectively loses.
- It's a little bit of a semi co-op vibe and that comes more into play as the decades move along and things effectively get worse.
- The semi co-op which I am not a big fan of usually, it really sticks in thematically in this case.
- So, you know, you you've got to work with the rest of us here.
- The game is super tight.
- It gets progressively harder to to win or to not to not lose.
- My personal opinion, ignore these [orientation guides].
- The first half of your first game, I think, is going to be what's the right word? Like excisedly long.
References (from this video)
No references stored for this video.
Video hu_vJgS8Tlc
Review at 0:15 sentiment: positive
video_pk 67577 · mention_pk 163720
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fascinating theme
- Visually appealing map
- Interesting components
- High-quality wooden cubes
- Great-looking cards and board
- Intriguing events
Cons
- Graffiti text is unreadable
- Tiny text on cards is hard to see
Thematic elements
- Cooperating to keep the boroughs viable while pursuing own goals
- South Bronx between 1940-2000
Comparison games
- COIN
Mechanics (from transcript analysis)
- Area Control — All our different buildings can go in all these different districts and different areas.
- asymmetric factions — Players going to control one of three asymmetric factions.
- Event deck — Our event deck, and our current event. So, I wonder if the event deck on this one, you always see what the next event coming out is.
- Resource management — You're going to be rolling this thing to determine how much money you're going to get or spend or population you might get.
- Variable player powers — Players going to control one of three asymmetric factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Not everything is perfect, and apparently neither are my videos, but that's okay.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2