Game Info
Year
2026
Players
1-4
Age
14+
Playtime
140 min
Complexity
3.8/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
Heavy euro by Vital Lacerda where players manage the Library of Alexandria researching Great Works translating manuscripts and attracting scholars
Featured Videos
Ask a Rules Question
Images
GID0452153.jpg
GID0452153_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 4 ·
mix 1 ·
neu 2 ·
neg 0
Showing 1–8 of 8
Video l5fXozbLXJA
Board Gaming Ramblings Discussion at 16:01 sentiment: positive
video_pk 99484 · mention_pk 276608
Click to watch at 16:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Vital Lacerda is designing it.
- Thematic as always.
Cons
- Did not get to play the prototype.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The board game hobby is very second half year focused.
- Which game do you want to take on a second date? Also known as impressed you most after a first play.
- Which game hit the table more than any other this year?
- What was your biggest surprise {question mark} and or disappointment?
- What games production or art has impressed you the most?
- Which is your most reliable introductory board game?
- Which cult of the old title, uh 10 plus years old, did you discover for the first time this year?
- What is currently at the top of your wish list?
- Shout-out hello to a creator, podcast, blog, or local game store that made your year better.
- What was a favorite piece of content that you made this year?
References (from this video)
No references stored for this video.
Video xYcKA9NcANI
Gaming Rules! Analysis at 36:16 sentiment: other
video_pk 84169 · mention_pk 213632
Click to watch at 36:16 · YouTube ↗
Overall sentiment (raw)
Intrigued, anticipated
Pros
- Appealing theme ('retail therapy')
- Demos available at GridCon
Cons
- Not yet released or crowdfunded
Thematic elements
- Unknown
- Unknown
- Unknown
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I did not enjoy my first play of Echoes of Time.
- this is a light tableau building card game.
- Flow... it looks gorgeous.
- Covenant. Number two on my most anticipated list.
- Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
- It's called Severton.
- I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
- There just isn't enough time to play all of the games.
- IR from Osprey Games. Children of the Sun. Yeah. It is really good.
- Druids of Adora, new Stefan Feld game from Alea
- There may be some Essen live streams while we're there.
- I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
- Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
- The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
- Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
- I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
- Trickerion with the Arcane Arts expansion. I think that's my schedule.
- Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
- And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
- I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY
Gaming Rules! Discussion at 1:12:35 sentiment: neutral
video_pk 83911 · mention_pk 212431
Click to watch at 1:12:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
- campaign goes live next week and the game is not yet owned by the host
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
- Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
- The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
- we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
- In general, I don't play abstract games. But there are certain ones which I do play and I do like.
- Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
- I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
- Talisman. 34 year gap between playing it.
- as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
- And I've heard that Kingdoms for Lawn offers a similar experience.
- But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
- live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video PmqKstC8HeQ
Board Game Critique Review at 0:18 sentiment: mixed
video_pk 83809 · mention_pk 212061
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Time management tension drives engaging decision-making
- Deep, satisfying adjacency puzzle when the scoring lines up
- Excellent solo mode with strong competitive pressure
- Gorgeous artwork and components even in prototype
- Strategic diversity and multiple viable play paths
- Invited scholars add depth without overcomplication
- Dynamic passing mechanic creates tense endgame decisions
Cons
- Great Works system is underdeveloped and impractical
- Endgame compression at higher player counts reduces depth
- Campaign transparency gaps on components and delivery details
- Teach phase is lengthy and prototypes may misrepresent weight
- Long playtimes and analysis paralysis; 4-hour sessions for experienced groups
- Premium price with prototype-based delivery raises risk
- Experience diverges greatly by player count; not a unified design
Thematic elements
- Time management and scholarly pursuits in a central library
- 3rd century Alexandria
- Historical/academic
Comparison games
- Kani V
- Lisboa
Mechanics (from transcript analysis)
- Dice as action markers — Dice show values 1-6 and are used as action markers; spending time equal to the die value selects an action.
- Generation structure — The game unfolds across three generations per game with setup, action phase, and end-of-generation cleanup.
- Great Works concept — A central system for great works that is thematically pivotal but mechanically costly and perceived as underperforming by players.
- Invited scholars — Special workers with time-reduction values that can lower costs or be deployed as workers themselves.
- Library grid placement with adjacency scoring — Tiles placed into a central library grid score based on changing head librarian adjacency rules each generation.
- Passing mechanic — Passing sets turn order for the next generation; unpassed players can still act by paying time to those who passed.
- solo mode — Zotikica Ottoa solo variant uses card flips to present an engaging, competitive solo challenge.
- Time management — Players manage a shared time resource (0-20 units) to perform actions, driving tension and pacing.
- Translation and manuscript engine — Translating manuscripts and training scribes creates a dynamic engine; translation incurs time costs and yields points.
- Worker Placement — Scholars are placed on generation tiles to gain time; a dual action layer (executive vs main actions) shapes strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The time economy is absolutely everything.
- An elegant way to create action variety while maintaining tight resource constraints.
- What scored last round might not score this round.
- The solo mode is excellent.
- The Great Works system feels underdeveloped and impractical.
- Playtime lie.
- If you're wondering if this is for you, think about your gaming group.
- premiumbriced trust investment.
- The Great Library is a well-crafted Euro puzzle that will satisfy LERA enthusiasts.
- For me, this is a buy only if.
- If you're new to heavy Euros or expecting games under 2 hours, skip.
- It's ideal for solo players, too.
- The time management creates constant agonizing trade-offs.
- At four players, compression diminishes the strategic depth.
- The head librarian adjacency requirements changing every generation means you can't just template your strategy.
References (from this video)
No references stored for this video.
Video kV3t_oH6Ea4
Heavy Cardboard Discussion at 51:45 sentiment: neutral
video_pk 83797 · mention_pk 211954
Click to watch at 51:45 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, we're going super cash today.
- We are going to see.
- So, you get that back this way.
- All right. So, uh, Robert came up with a cool little trick.
- So, mine is slowly ticking down to below 20 seconds and it should be similar for you all if you want.
- So, my delay for what I'm looking at here is about 15 seconds.
- So, we're not going to do anything like no top down cameras.
- And before I did, I wanted to kind of clean up the table this way when I come back.
- So, we've been running tests for the last couple hours, me and the patrons, but I was like, 'Hey, why don't I just go live?'
- Happy Thanksgiving, everybody.
- So many pixels.
- So, T-Ball says, 'I've always found it difficult to tell the difference between 2K and 4K.'
- It's about 2K difference.
- And it is it is a massive undertaking to be able to stream at 4K, especially with six cameras.
- So, here's my question for y'all watching.
- So, thanks for being my little lab rats.
- But also in the end it benefits y'all.
- Okay. All right.
- So, I will certainly send Jess uh everyone's best.
- T-ball says, 'The recent stream of Aegis Steam looked fantastic.'
- So, I thought so, but however, uh there uh I had a viewer point out the fact that even if I'm able to stream at 2K or 4K, which obviously I can, not everybody can receive it in that.
- So, therefore, they still I I'm still going to make use of the PTZ cams.
- So, Diffy brings up a really good point.
- Also, the the difference between 4K and 2K is much smaller.
- Diminishing returns, right?
- So, if you drop down from 4K to 2K, you notice a difference, but it's pretty minimal.
- Where you're really going to notice the difference, and again, I didn't turn on the overhead cuz that's not what today is about.
- So, the biggest difference in my testing is going from 720 to 1080.
- That is the most significant difference.
- That jump up.
- Then the jump up from 1080 to to 2K is noticeable but not dramatic.
- And same from 2K to 4K.
- Noticeable but not absolutely dramatic.
- So, on my end, just to kind of since this is kind of a test slash, you know, kind of how the sausage is made to some degree for the public.
- So, I've worked hard to get it that way.
- But my point is if on your end you're able to see how many drop frames and how stable your connection is.
- So for instance, I am broadcasting on the main new super high-end computer that we built here for the studio.
- What I am watching it on is on the old PC which there's a reason it got replaced.
- So, Just again trying to give context.
- Plus you all get to play around and look at some of the numbers that we've been messing not messing with but um using to troubleshoot.
- So, Salt Pestian said, 'I think it's awesome you can stream in 4K, but I also hope this doesn't mean you're always going to be zoomed out.'
- It doesn't.
- Still going to use the PTZs.
- I got them for a reason.
- Don't worry about that.
- So, rest assured the like nothing negative.
- The goal of this is only to continue to evolve and and get better and everything you're used to is going to continue.
- It's just a matter of upping the quality.
- So, the PTZs and all that stuff, uh, those are going to be in use.
- Uh, we currently have two.
- I am working I'm using one of them on most streams.
- I will eventually integrate the second one as well.
- It's a process and it it it requires more up here for me.
- So, I'm I'm gradually working my way up to that.
- But don't worry the the zooming in and the PTZs and all that stuff that is still going to live.
- So, rest assured on that.
- So, Bob says, 'Even at 4K, assuming I'm actually getting 4K, I couldn't read that, but it's close.'
- So, all right.
- But that's the difference.
- That's really what it's going to come into where where things are going to come into play a little bit more.
- This would be a little bit easier.
- Like you can pretty easily read those numbers I reckon at 4K, right?
- So, so yeah, that's that's all we're working on is because we focus on medium and heavy strategy games here at Heavy Cardboard, upping the quality is going to allow y'all that are capable of being able to receive the 4K is you're just going to be able to see and read things better and it's just going to make for that much better of a presentation.
- So it that that's all it is.
- It's just prettier and easier and and more user friendly in that regard.
- That's all.
- That's all it is really.
- Well, the reason 1080 is going to be crisper than it was in the in the old studio is um
- A lot of money went into these cameras.
- That's why the cameras have been upgraded.
- Cameras and lenses.
- So, that's how this looks, right?
- So, um, Diffy says, 'The only problem is going back to the old streams.'
- I get it and we're aware of that.
- And so, what that means is we're going to revisit games.
- I mean, I don't know, three, four streams a week.
- Do the math.
- As always, we're going to mix and match old with new.
- Like Friday, we're doing Sweet Lands.
- That I I would categorize that in the new category.
- Uh, last night we did Power Grid.
- That'd be in the old category.
- So, yeah, I think y'all can rest assured that it's going to be a a a really good mix.
- I I feel very comfortable with where we're at in general on the streams with the mixing of old and new.
- So, it seems that nobody is having here.
- Let let's just pause the the the chat for a moment here.
- And for anybody that's having any kind of issues, like chime in, speak up, let me know what they are.
- But it seems as of now everything's going pretty all right for y'all.
- That's awesome.
- Obviously, I didn't turn on any of the lights behind me other than the uh Ow, don't do that.
- The Edison bulbs.
- I think those fill that space pretty well.
- Don't mind the box over here on the edge of the table here.
- But well, that that's encouraging.
- I like that.
- The lighter says everything looks and sounds perfect.
- The sound is so good.
- So good.
- I appreciate that. Thank you.
- Um, the everything has been a it's been it's been a lot, but so it's good to hear that the work's paying off.
- I'm glad to hear that.
- Max says, 'I'm pretty ecstatic for you, Edward. Really deserve this. Best board game content creator, hands down.'
- I appreciate it.
- Now, now if we can just get the numbers bigger, that'd be awesome.
- That'd be cool.
- But I think that'll come in time.
- Uh, the quality, I think, is is there.
- So, I think we'll get there.
- I appreciate that though, Zack.
- Did I say Zack?
- Really Max?
- My bad.
- Thank you, Rob. I appreciate that.
- By the way, Rob is in work with new merch uh for for Heavy Cardboard.
- So, that that is going to be coming.
- Uh, hopefully by the end of the year we'll have something for y'all.
- Um, and that'll be a constantly evolving process of what's available and that.
- So, the salt pest say other than having to swap a new stream link at the start of every stream everything looks great.
- Well, that's what today's troubleshooting uh behind the scenes was.
- And I think we finally eliminated or found the culprits.
- There are potentially six six gotcha points in the process of setting up and starting streams that can cause issues.
- And I think I've caught all of them.
- Knock on wood.
- I think so.
- It's now a much more involved process to stream honestly.
- But once the stream is actually going, uh, today was kind of a a test to see, hey, is this going to work?
- Um, and and so yeah, so far so good.
- All right, John. Maybe maybe it's a New England thing.
- So the glory to Rome board, it exists over there.
- It's too big for the shelves.
- So the previous shelf didn't had a didn't have a lid lid or other shelves on top of it.
- So uh Greg is aware of this.
- He is the creator of the Glory to Rome board.
- And so he he has the dimensions and it will it will make an appearance when it's ready.
- Okay.
- That's crazy.
- Okay, that's a little disturbing.
- Ian says 4K has so many pixels I can zoom in on my phone and read the monitor and the reflection in your glasses.
- I might have to start wearing different glasses.
- Chip says, 'Part of me wants to say 'relax, it's good enough.'
- Then I watch other streamers with the shadows, the bad sound, the player boards that are always offscreen.
- I realize I've been spoiled.'
- I You know what? I will not disparage any other content creator, period. The end.
- Um, you know what? It's a lot of work doing this.
- And I I am happy for other people to be in the the content creation space.
- You know what? It's a lot of work.
- I get it.
- So if if somebody wants to put in the effort, regardless of who that may be,
- Hey NB, I I've seen your messages.
- Now that now that I'm getting the the the studio squared away, uh, I'll be reaching out to Rachel.
- So, thank you.
- Um, I'm hoping and I I'm not trying to put you on the spot, but I'm going Whenever somebody says, 'I don't mean to.'
- Yeah, they do.
- That's exactly what they're about to do.
- They're about to do the thing they say they don't mean to do.
- So, I'm not going to lie to you, NB.
- I'm going to totally put you on the spot.
- Uh, here at the table, we have we have we have six chairs and off camera at the end of the table.
- I'm just saying there's a there's a chair with your name on it.
- If you want to come up and when we stream, I would love to have you in the studio for that.
- Just throwing that out there.
- By the way, uh, non-breaking space, NB, um, designer of Cross Bronx Expressway and a number of other upcoming games.
- Isn't it nice to have a real challenge to make you feel real satisfaction?
- Didn't need to be that big a challenge, though, Chip.
- I'm just saying.
- I will take care of that salt.
- Thank you.
- Martin says, 'The Glory to Rome board suffering from exhaustion due to all the glory to Romes Edward uttered during setting up the new studio.'
- So the patrons saw a lot of the uh a lot of the behind the scenes on a near not exact but near daily basis.
- The amount of this that this process has had has been enormous.
- At some point it'll be funny.
- It's not there yet.
- Little fresh.
- NB says let's do it in December.
- You name it, dude.
- It's on.
- Awesome.
- I'm here for it.
- Yeah.
- Oh, Max, it's your chair when NB is not here.
- Oh, this feels good.
- All right.
- So, while we're while we're chitchatting, I'm actually going to do the thing that I was going to do here, which is try and clean this up.
- But feel free chat chat away.
- Uh, I am excited at that prospect.
- MB, I would love to have you here in studio.
- That'd be awesome.
- So yeah, just cleaning up Power Grid from last night.
- By the way, how many of y'all have watched last night's stream of Power Grid?
- I thought that was that was pretty epic.
- The the turnaround and the just the the the way the game played out and everything.
- Pretty awesome.
- I was very pleased at how that turned out.
- Let's put it that way.
- Uh, Ian says, 'We focus on the studio side, but are you feeling settled into your new home?'
- No.
- The priority has been to get this space ready.
- And it's still not finished.
- There's a lot of stuff that you guys will never see, like tying up some of the cables that are up through here and a little bit of just refinement.
- But there's still a fair bit up and around and with the background and all that that I want to finish.
- But the focus has been getting this space ready.
- And now that this space is ready, I'm going to be able to do things in the rest of the of the studio here that will make it way more way more comfortable.
- Um, it's just not there yet.
- But that's okay.
- The priority is here.
- And doing I mean this week we're only streaming twice tonight not with or today notwithstanding cuz this is kind of a really informal thing but last night's Power Grid and Friday's Sweet Lands like this weekend I don't really have a whole lot going on.
- Now if we have a game day during the day on Saturday cool but if we don't the entire weekend is going to be spent trying to organize this place a little bit and it's going to take more than a weekend.
- But yeah, that'll that'll certainly help get settled, get me settled.
- And the other thing, if you're not a patron, you don't really know about this, but up there is a whole second studio we're setting up.
- And by we, I mean me, and I guess Lincoln watches me set it up.
- But that is going to be where we do these things.
- There's not going to be a lot of that down here because this is cool.
- Don't get me wrong.
- I it's comfortable.
- I'm in a comfortable chair.
- I think the background's all right and the camera is great, but I want to be a little bit more intimate whenever we do Ask the Elephants or top 10s or whatever stuff.
- So, I'm going to be doing all that in the other studio.
- I still got to come up with a good name for the the talking studio.
- But that is basically whenever I don't need the overheads and everything.
- I'm going to do stuff up there with it.
- But as it is right now, that's still a work in progress, but it's there.
- The background's there.
- The chair is there.
- The the monitor.
- Um, I still got to go buy a new laptop to be able to do it, but we're not far from being able to do that.
- So, uh, definitely I'm thinking by the by the new year we should be doing the second be able to have the second studio.
- And once that's done, um, that tells me this whole place is just about settled.
- So, by the end of the year should be golden.
- I appreciate you asking.
- The end that was really nice.
- Yeah. Oh, Max, it's your chair when NB is not here.
- All right. So, while we're while we're chitchatting, I'm actually going to do the thing that I was going to do here, which is try and clean this up.
- Yeah. Oh, Max, it's your chair when
- I generally think that I tend to lean more towards Oath than Arcs as far as at least with arcs in the campaign game. That's not my favorite way to play the game because I think it's a little too Calvin ball as Kyle says for the third chapter and it's just the rules get in the way too much.
- But even then, Oath isn't my favorite go-to. But I like them both quite a bit.
- But I think I lean a little bit more towards Oath than Arcs.
- So, um, historically games are streamed on heavy cardboard one of three ways. Edward wants to stream it, that's one. One of the loco group wants to stream it too. or paid sponsored uh streams by the publishers. That's three. Now, patrons also get a say in this as well.
- And that is 1817.
- So they they legitimately just straight up said, "Hey, can I go ahead and pay to get a a game streamed and the idea like had been floated in my head previously to allow something like that like non-publishers to be able to, hey, I really want this older game or this other game that you haven't streamed or to reream or whatever and to make it a priority."
- Have I played Twilight Imperium? We have. We have not done it on the channel though.
- Could we stream Twilight Imperium? It's not a priority at this moment, but yes, that is something that we could possibly do.
- So, hey, 4K is doable, y'all. Uh, I didn't hear, outside of the delay, I didn't hear any issues from y'all as far as any negative results with a higher bit rate, which is really, really exciting.
- We're going to be playing Sweetlands. I'm looking forward to that.
- My goal is to get it as good as anything else that you're going to hear, whether it's in the board game content space or outside of it.
References (from this video)
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Video jFoAclNaj2E
Review at 0:06 sentiment: positive
video_pk 67131 · mention_pk 163116
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Theme comes through in mechanics
- Unique timing element
- Multiple ways to take actions
- Offers many things to do
- More forgiving than some other heavy games
Cons
- First play was 4 hours
- Can be 'thinky' and require planning
Thematic elements
- Collecting and preserving knowledge and artifacts before the library's destruction
- Library of Alexandria
Comparison games
- Speakeasy
- Weather Machine
- Lisboa
- Scholars of the South Tigris
- Inventions
- On Mars
- The Gallerist
- Anachrony
Mechanics (from transcript analysis)
- action selection — There are multiple ways to take actions, including using bonus tokens, buying actions, and using scholar abilities.
- End game trigger — The game ends after two major destructive events occur, and players try to score as much as possible before then.
- Set Collection — Players collect translated documents and relics to score points.
- Time Track — Actions cost time, and advancing the timeline triggers game events.
- Worker Placement — Players place workers on locations to take actions, but this is just one of several ways to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- While I love Vital Lacerda as a person, his games are a little heavy for me.
- The Great Library of Alexandria, which to me is a fantastic theme. I love that idea.
- So, you're kind of playing as the the clerics that work within the Great Library uh bringing in translated documents and putting them into the library uh according to various filing systems, which is which is an interesting part of the game.
- It has this unique timing element where you're going through these different generations and ultimately there are two major events that will happen, which was like the burning down of the library and then ultimately in the game.
- This feels more like The Gallerist, which is one of his lighter games.
- I think The Great Library is a little bit more forgiving.
References (from this video)
No references stored for this video.
Video nXp1ZFjAjJA
The Board Game Garden Top 26 List at 31:12 sentiment: positive
video_pk 37594 · mention_pk 112953
Click to watch at 31:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- heavy, thematic design
- intriguing theme for Vital Lerta fans
Cons
none
Thematic elements
- heavy-weight euro with thematic threads
- grand library / knowledge empire
Comparison games
none
Mechanics (from transcript analysis)
- Tile Placement — connections and tile placement drive scoring and flow
- tile/connection placement — connections and tile placement drive scoring and flow
- Turn Order — turn order and worker placement integration
- Turn Order: Variable — turn order and worker placement integration
- variable worker placement — different worker placement types influence rounds
- Worker Placement — different worker placement types influence rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Stem and Branch is in a different language here on the box.
- Three Sisters the Harvest Edition includes a solo campaign, which I am so excited about.
- Compania is a very cool game where you are placing out your workers and revealing behind a screen.
References (from this video)
No references stored for this video.
Video nahvsi_ox5Q
The Dice Tower Top 10 List at 8:14 sentiment: positive
video_pk 30190 · mention_pk 88759
Click to watch at 8:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High production quality
- Vital Lacerda-level complexity with a rich theme
Cons
- Likely long playtime and steep learning curve
Thematic elements
- Knowledge, archives, and grand historical setting
- Library of Alexandria
- Thematic, heavy euro with high complexity
Comparison games
- Lisboa
- Speak Easy
Mechanics (from transcript analysis)
- Modular Board — Board layout changes between sessions for variety.
- tile drafting / placement — Take and place tiles to advance scoring and setup.
- Tile Placement — Take and place tiles to advance scoring and setup.
- Worker Placement — Assign workers to perform key actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- An asymmetric game. Everyone's playing slightly differently.
- The mix looks to have a very different kind of style and aesthetic.
- I adore that theme so much.
- I'm optimistic that 2026 will be a fantastic year in board games.
References (from this video)
No references stored for this video.
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