Game Info
Year
2025
Players
2-4
Age
14+
Playtime
60 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Post-apocalyptic Euro where tribes compete to harvest eggs from and tame newborn Colossi featuring dynamic modular maps
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 0 ·
mix 1 ·
neu 0 ·
neg 2
Showing 1–3 of 3
Video Ho9kTeMRn0Y
Review at 0:23 sentiment: mixed
video_pk 67536 · mention_pk 163657
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Concept of movable locations with action spaces is unique.
- Giant Colossi minis are appealing.
- Artwork on Colossi boards is nice.
- Combat system is streamlined and straightforward.
- Battle cards add an interesting element to combat.
- Battles are not overly punishing; everyone gets a prize.
- The combination of Colossi provides variety and replay value.
- The game has an essence of originality.
- The core gameplay loop is fun once learned.
Cons
- Iconography is not intuitive in places.
- Requires consulting reference guides frequently.
- The game board is excessively large and takes up too much table space.
- The main board itself is muted and boring.
- Player agents are very tiny relative to the action spaces.
- Reference aids are not comprehensive or conveniently located.
- Some iconography, especially on battle cards, is difficult to remember.
- The large size and fiddly elements create a barrier to entry.
- Rulebook could be better structured and more concise.
- Iconography could be more intuitive.
- It's a hard game to bring out due to its size and learning curve.
Thematic elements
- Area control with giant creatures roaming the landscape
Comparison games
- Lerner game
- Galactic Cruise
- Dun and Beer
- Cichlides
Mechanics (from transcript analysis)
- action selection — Actions are taken on action boards associated with the Colossi, with choices based on adjacency or spending resources.
- Area Control — The core mechanic involves competing over areas on the board to collect eggs, with battles occurring when areas fill up.
- card drafting — Players select battle cards which have various effects and are then depleted until recovered.
- Modular board — The game uses movable Colossi boards as action spaces.
- Resource management — Spark is a resource that can be spent to chain together multiple actions.
- Variable player powers — Different Colossi have unique actions and eggs that come from them have slight differences in how they operate.
- worker placement — Players use little workers dotted around the board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This one has the appeal of having movable locations that had the action spaces on.
- This is Children of the Colossi from Cosmo Games.
- How big's an elephant? Well, how big is this frigin game? Jesus Christ.
- The biggest issue this game has is a barrier to entry or two that it shouldn't have.
- It's a good foundation here and it's good enough that I can recommend it, but the caveat is that it's just regarding way too much t it needs too much table space for what it needs to be.
References (from this video)
No references stored for this video.
Video 0LmqBL4nt5A
Discussion at 0:38 sentiment: negative
video_pk 66571 · mention_pk 162236
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- Iconography not well done
- Rules ambiguities
- Clunky feel to actions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Each Colossus is going to have slightly different actions that allow you to do different things.
- Area Control — It's a primarily area control kind of troops on a map. You've got a center board with distinct regions and you're going to be placing your units in those regions trying to gain the majorities in those regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is where I don't give full reviews of games because all of these games have already been reviewed in full by other folks here on the Dice Tower and I'm just giving you my two cents on each of these and since today I'm going over seven different games, you're getting 14 cents out of me.
- Well, that's it. This is Mike Delisio and I'll see you on the next rapidfire
References (from this video)
No references stored for this video.
Video 77krOuWPvGY
The Dice Tower Review at 16:17 sentiment: negative
video_pk 66251 · mention_pk 161138
Click to watch at 16:17 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- impressive, chunky dinosaur components
- strong table presence
Cons
- rules hard to understand
- overly symbol-dense and unclear
- theme fails to come through in gameplay
- not much fun
Thematic elements
- prehistoric megafauna and eggs
- giant dinosaurs carrying a city on their backs
- grand, epic
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — control eggs and spaces on the board
- dynamic board elements — dinosaurs move and affect control areas
- worker movement — move workers around the dinosaurs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Night Soil is a game about poop. That's all it is about.
- This game kind of beats you down.
- The cloth mat with the printing on is pretty hard to read what all the symbols do.
- This is a five out of 10 for me.
- The rules... is a very convoluted process.
- I really dislike what Portal did with this.
- There is a player aid per character. Yay.
- Symbols in this game do not match what you think they might mean.
- Redonkulously huge.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3