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B.E.L.O.W.: The Asylum

Game ID: GID0452159
Game Info
Year
2027
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
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Description

Action-horror game where elite agents battle threats in a haunted asylum to stop the Monarch from breaking through into our world

Description

Action-horror game where elite agents battle threats in a haunted asylum to stop the Monarch from breaking through into our world

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video dUw1tnQOrFw BoardGameCo Other at 24:34 sentiment: other
video_pk 92839 · mention_pk 249670
BoardGameCo - B.E.L.O.W.: The Asylum video thumbnail
Click to watch at 24:34 · YouTube ↗
Overall sentiment (raw)
Very Interested
Pros
  • Love the art style and components.
  • Intrigued by the general idea and the eventual climactic boss fight.
  • Associated with Kula Left May Die, sparking interest.
  • Visually impressive board.
Cons
  • Unsure if it will deliver on its potential or be a miss.
  • Did not get a chance to playtest the prototype.
Thematic elements
  • Horror, suspense, investigation
  • Climactic boss fight
Comparison games
  • Kula Left May Die
Mechanics (from transcript analysis)
  • boss battle — Features an eventual climactic boss fight.
  • cooperative play — Implied by the mention of Kula Left May Die.
  • exploration — Implied by the theme and potential narrative elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am CMO of Gamefound, but I do this series on Gamefound because it is the easiest one.
  • This is more Slay the Spire content. More things to mix in and new characters to dive into and new ways to kind of play through the progression of it all.
  • Brass Pittsburgh from Roxley being well, the number one game of all time.
  • The Witcher Legacy brings the world of The Witcher Old World, but it brings it to you in a legacy game.
  • But as an experience, it still is the best RPG board game I've played in the sense that giving me that sense of a character development, making choices, exploring the narrative while diving into combat, and having different uh diverse branching pathways as far as the mechanical elements of what you're doing in the game.
  • So, like the earlier stuff, I'm going to try to make you uh if you're excited about finding all the stuff about Lands of Evershade or who knows what, Slay of the Spire, those will all be later in the video.
  • The art style, I love the the the components, obviously, Awaken Realms, the general idea of like, you know, this eventual climactic boss fight. I like all that.
  • The sheer amount of content both excites and scares me for this one.
  • So color me both very interested and very hesitant all at the same time.
References (from this video)
No references stored for this video.
Video qZGXYSx79zA Man vs Meeple Top List at 17:26 sentiment: positive
video_pk 84579 · mention_pk 215050
Man vs Meeple - B.E.L.O.W.: The Asylum video thumbnail
Click to watch at 17:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic connection to Mansions of Madness and Death May Die
  • Gameplay involves navigating two worlds
  • Visually impressive miniatures, including one with translucent plastic
  • Designed by a prolific and successful designer (Tomas Holoc)
  • Planned as the first in a potential series
Cons
none
Thematic elements
  • Supernatural, occult, asylum
  • Dual-world narrative
Comparison games
  • Mansions of Madness
  • Death May Die
  • STI
  • Tea Garden
  • Galileo
  • Aquaria
  • Nemesis
  • Tainted Grail
Mechanics (from transcript analysis)
  • cooperative play — Implied by comparison to Mansions of Madness and Death May Die.
  • Dual-World Navigation — you're going to be able to get more powerful in one you can navigate those realms to sort of navigate dangers like you might be facing something and you could potentially maybe slip into the other world or something like that
  • miniatures — The miniatures they've teased so far. The two miniature one of the miniatures they've shown uh is of a guy that has a cat and on his back and it's one of those miniatures that uses some of the translucent plastic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a expansion that's coming out for Dark Tower.
  • Brass Birmingham is the number one game on BG and has been for now what, a couple years?
  • It is a heavy game. Heavy competitive game.
  • Maybe at the time the most beautiful Euro board I'd ever seen and just completely changed the game for like what we expected a Euro game to look like.
  • Everybody's talking about this game right now.
  • This is probably right now the single most anticipated campaign in board gaming.
References (from this video)
No references stored for this video.
Video q2C9ic08OQA Table Board Games Rules Teach at 0:00 sentiment: positive
video_pk 39304 · mention_pk 118479
Table Board Games - B.E.L.O.W.: The Asylum video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich cooperative puzzle with evolving threats and a strong thematic throughline
  • Distinct asymmetrical roles encourage diverse strategies and cooperation
  • Integrated risk-reward loop through ritual seals and upgrades
  • Dynamic board state with rotating rings and shimmer effects adds tension
Cons
  • High complexity and a potentially steep learning curve
  • Heavy setup and numerous components can be cumbersome for casual players
  • Random event outcomes can skew pacing and make some turns feel less impactful
Thematic elements
  • ritualistic progression, containment of mutations, cooperative resistance against interdimensional threats
  • Dual-world exploration in and around an asylum, with above and below dimensions and shifting dangers.
  • cooperative, procedural with escalating threats and episodic ritual advancement
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy — Players allocate main actions, free actions, and resource-based actions, balancing progress with survivability.
  • asymmetric roles — Each agent has distinct powers and actions that influence how teams approach exploration, ritual completion, and combat.
  • Asymmetric Teams — Each agent has distinct powers and actions that influence how teams approach exploration, ritual completion, and combat.
  • Combat Dice — Dice-based combat with symbols that determine pushes, hits, and potential scar or skull-driven bonuses.
  • Combat: Dice — Dice-based combat with symbols that determine pushes, hits, and potential scar or skull-driven bonuses.
  • Cooperative Game — Players work together using unique, asymmetric abilities to fulfill ritual requirements and prevent mutations from overtaking both dimensions.
  • cooperative play — Players work together using unique, asymmetric abilities to fulfill ritual requirements and prevent mutations from overtaking both dimensions.
  • Event-driven map rotation — Event cards dictate outer ring rotation and creature movement, creating dynamic spatial challenges.
  • Resource and upgrade system — Collecting resources and skull/candle/book tokens allows attribute upgrades and expanded abilities.
  • Resource Management — Collecting resources and skull/candle/book tokens allows attribute upgrades and expanded abilities.
  • Ritual wheels and seals — Seals are placed on rotating ritual rings to advance toward the center and unlock bonuses and upgrades.
  • Shimmer mechanic — End-of-turn shimmer effects pull monsters or trigger location-based events, altering the board state and player positioning.
  • Two-world map with mirror dimensions — A shifting map where actions can push or pull between the above and below worlds, with a mirror counterpart in the opposite dimension.
  • Variable Map — Event cards dictate outer ring rotation and creature movement, creating dynamic spatial challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Below the asylum is a fully cooperative board game.
  • Players must therefore work together using their asymmetric abilities to meet their requirements on successive ritual cards.
  • The ritual wheel is the center point of the board.
  • The two dimensions will merge and terrifying mutations will rule the world.
  • Time is running out.
  • Shimmer effect will pull them into the below world.
  • On day turn, each agent performs a set of main actions, moving through the Asylum dark rooms, searching rooms for items, destroying the rifts that link the two words, or banish, I mean fighting or pushing back the mutated creatures.
  • The more seals you place, the faster you will gain bonuses or upgrade one of your character’s stats.
  • The outer ring rotates in response to event cards, moving the monarch and creatures around the map.
References (from this video)
No references stored for this video.
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