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B.E.L.O.W.: The Asylum

Game ID: GID0452159
Game Info
Year
2027
Players
1-4
Age
14+
Playtime
90 min
Collection
Rating
Mechanic profile
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Vibe profile
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Description

Action-horror game where elite agents battle threats in a haunted asylum to stop the Monarch from breaking through into our world

Description

Action-horror game where elite agents battle threats in a haunted asylum to stop the Monarch from breaking through into our world

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video q2C9ic08OQA Table Board Games Rules Teach at 0:00 sentiment: positive
video_pk 39304 · mention_pk 118479
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Overall sentiment (raw)
positive
Pros
  • Rich cooperative puzzle with evolving threats and a strong thematic throughline
  • Distinct asymmetrical roles encourage diverse strategies and cooperation
  • Integrated risk-reward loop through ritual seals and upgrades
  • Dynamic board state with rotating rings and shimmer effects adds tension
Cons
  • High complexity and a potentially steep learning curve
  • Heavy setup and numerous components can be cumbersome for casual players
  • Random event outcomes can skew pacing and make some turns feel less impactful
Thematic elements
  • ritualistic progression, containment of mutations, cooperative resistance against interdimensional threats
  • Dual-world exploration in and around an asylum, with above and below dimensions and shifting dangers.
  • cooperative, procedural with escalating threats and episodic ritual advancement
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy — Players allocate main actions, free actions, and resource-based actions, balancing progress with survivability.
  • asymmetric roles — Each agent has distinct powers and actions that influence how teams approach exploration, ritual completion, and combat.
  • asymmetric teams — Each agent has distinct powers and actions that influence how teams approach exploration, ritual completion, and combat.
  • Combat Dice — Dice-based combat with symbols that determine pushes, hits, and potential scar or skull-driven bonuses.
  • Combat: Dice — Dice-based combat with symbols that determine pushes, hits, and potential scar or skull-driven bonuses.
  • Cooperative Game — Players work together using unique, asymmetric abilities to fulfill ritual requirements and prevent mutations from overtaking both dimensions.
  • cooperative play — Players work together using unique, asymmetric abilities to fulfill ritual requirements and prevent mutations from overtaking both dimensions.
  • Event-driven map rotation — Event cards dictate outer ring rotation and creature movement, creating dynamic spatial challenges.
  • Resource and upgrade system — Collecting resources and skull/candle/book tokens allows attribute upgrades and expanded abilities.
  • Resource management — Collecting resources and skull/candle/book tokens allows attribute upgrades and expanded abilities.
  • Ritual wheels and seals — Seals are placed on rotating ritual rings to advance toward the center and unlock bonuses and upgrades.
  • Shimmer mechanic — End-of-turn shimmer effects pull monsters or trigger location-based events, altering the board state and player positioning.
  • Two-world map with mirror dimensions — A shifting map where actions can push or pull between the above and below worlds, with a mirror counterpart in the opposite dimension.
  • variable map — Event cards dictate outer ring rotation and creature movement, creating dynamic spatial challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Below the asylum is a fully cooperative board game.
  • Players must therefore work together using their asymmetric abilities to meet their requirements on successive ritual cards.
  • The ritual wheel is the center point of the board.
  • The two dimensions will merge and terrifying mutations will rule the world.
  • Time is running out.
  • Shimmer effect will pull them into the below world.
  • On day turn, each agent performs a set of main actions, moving through the Asylum dark rooms, searching rooms for items, destroying the rifts that link the two words, or banish, I mean fighting or pushing back the mutated creatures.
  • The more seals you place, the faster you will gain bonuses or upgrade one of your character’s stats.
  • The outer ring rotates in response to event cards, moving the monarch and creatures around the map.
References (from this video)
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