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Let's Go! To France

Game ID: GID0452177
Game Info
Year
2025
Players
1-4
Age
10+
Playtime
45 min
Collection
Your Tier
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Description

Card-drafting game where players create a six-day travel itinerary discovering activities and strategically placing them to explore regions of France

Description

Card-drafting game where players create a six-day travel itinerary discovering activities and strategically placing them to explore regions of France

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 33
This page: 33
Sentiment: pos 30 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–33 of 33
Video c6b1oNbOwhw Grant Lyon Top List at 4:02 sentiment: positive
video_pk 83331 · mention_pk 209662
Grant Lyon - Let's Go! To France video thumbnail
Click to watch at 4:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Follow-up to Let's Go to Japan, a beloved game.
  • Interesting tableau puzzle building.
  • Unique way to do engine building.
  • Satisfying experience of building an itinerary.
  • More open-ended and freewheeling than the original.
  • Less restrictions allow for more flexibility in planning.
  • Adds an interesting layer to the puzzle with its open-endedness.
Cons
none
Thematic elements
  • Planning an itinerary
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Engine Building — Then you fire off your engine once at the end of the game. It's an interesting sort of unique way to do engine building.
  • Itinerary planning — Essentially you're planning your itinerary in Japan and you then will move through your itinerary and score points and get benefits and combo cards and stuff like that as you go through the days of your trip.
  • Tableau Building — This is another interesting sort of tableau puzzle building uh game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aquatica is one of the most unique games I've ever played because you're going to be getting these cards and sort of sliding them up into your board notch by notch.
  • And so you have these epic turns where you're like I'm going to slide this up that's going to help me get this card that's going to get me this and that's going to get me and ba ba ba
  • So, that adds this tension because every time you play it, you have to respond to what your opponent is going for and sort of block them off.
  • I love the mechanism I split you choose.
  • And I don't feel like it's used in enough games.
  • And so you are playing mind games the whole time where you're like, "Ooh, how do I how do I put something decently enticing on the top but not enticing enough that they want to keep that?"
  • Maybe they think, "Ooh, there's probably something better underneath that." And then I screw them and then I put something there that they don't want.
References (from this video)
No references stored for this video.
Video wXP0kB0G9iI Where There's A Wilz, There's a Play Top 10 List at 20:52 sentiment: positive
video_pk 82936 · mention_pk 208407
Where There's A Wilz, There's a Play - Let's Go! To France video thumbnail
Click to watch at 20:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solo mode supported
  • similar charm to Let’s Go to Japan with new layout and heavier potential
Cons
none
Thematic elements
  • food, tourism, and local exploration
  • Paris and surrounding regions, two halves of a vacation
  • illustrated cards with travel planning
Comparison games
  • Let’s Go to Japan
Mechanics (from transcript analysis)
  • Area Movement — two halves of a vacation influence destination choices and play flow
  • board movement / area progression — two halves of a vacation influence destination choices and play flow
  • card illustration-driven theme — illustrated cards provide flavor and guide actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Companion Quest is brought to us by Ghostfire Gaming.
  • Food Truck Race, you are a food truck owner and you are trying to upgrade your van so that you can buy more groceries so you can satisfy more customers.
  • Cascadia Alpine Lakes and the double hex tiles are just cool additions to Cascadia.
  • Let's Go to France is the follow-up to Let's Go to Japan and it has two halves of your vacation.
  • Three Sisters with the Harvest Edition adds a 12 chapter campaign mode.
  • Hummingbirds looks really fun. Jason Trembley, the designer, and The OP are behind it.
References (from this video)
No references stored for this video.
Video 5yBTqGPNdPY kovray Top List at 2:42 sentiment: positive
video_pk 81326 · mention_pk 201297
kovray - Let's Go! To France video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • country
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love seeing it evolve into these massive combos at the tail end just because.
  • I love games that give me a little bit of nostalgia.
  • And I feel like this game really shines at a higher player count. the more players would be better. But because I've enjoyed it so much at two and three players, I feel like this has to be on my list
  • It's all just this fun little puzzle to map yourself out into this new town that you are making or suburb that you are making.
  • I think if you like Welcome 2, this is like an elevated Welcome 2. It's got a bit more complexity going on with it.
References (from this video)
No references stored for this video.
Video LosTl-AIbrE BoardGameCo Other at 1:39 sentiment: positive
video_pk 81260 · mention_pk 200772
BoardGameCo - Let's Go! To France video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Would not recommend.
  • I feel like I must be missing something with this one because Coimbra is a game that I I I thought was fine. Like not even like good. It was just fine.
  • Coimbra was a complete miss for me and my group.
  • This one also did not work for me.
  • It is a fast, light, simple game, but it's also not easy and it's also incredibly like so little decision making in this game.
  • the game is random as far as you may get slapped in the face really, really hard in four out of five of the games and then get like a little lucky in the way things come out.
  • I just think that I spent enough time on BoardGameGeek over the years that when ratings have been incentivized in some way...
  • The vibe I got, like if I found out, I guess the way I'd put it is if I found out they ran a get $5 off your next purchase with us if you go rate the game on BGG, I wouldn't be surprised.
References (from this video)
No references stored for this video.
Video oP7GVH_t-Bc Going Analog Review at 1:39 sentiment: positive
video_pk 81157 · mention_pk 200088
Going Analog - Let's Go! To France video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More freedom in gameplay choices
  • Improved accessibility for new players
  • New time management mechanism adds depth
  • Thematic integration from designer's personal trip
  • Rulebook designed like a tour guide
Cons
  • Some players might still optimize for score over theme
Thematic elements
  • Travel and exploration
  • France
  • The game includes thematic elements from the designer's trip to France, such as visiting landmarks, eating food, and experiencing local culture like going to the cinema.
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards that represent various activities and locations in France.
  • Location-Based Gameplay — The game features different map boards representing regions of France, with Paris being a central focus.
  • Set Collection — Players collect sets of icons or themes for scoring and bonuses.
  • Tableau Building — Cards are placed in a player's tableau, forming their itinerary.
  • Time management — Cards have a time cost, affecting how many activities can be done in a day.
  • Variable player powers — Implicitly, players can choose to specialize in certain themes (e.g., food, history) which can be seen as a form of variable focus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Big deck energy.
  • You're just trying to be the last person standing.
  • There's some beauty in its simplicity for sure.
  • I wanted to have these region boards so you could see more of like other parts of France other than just Paris.
  • The time mechanism, so I could free people up from just the three cards per day.
  • I think that the big deck is like one of the easiest ways to do that.
  • People just want that big deck of cards.
References (from this video)
No references stored for this video.
Video IDdshT2jZiE BoardGameCo Top List at 37:48 sentiment: positive
video_pk 81106 · mention_pk 199661
BoardGameCo - Let's Go! To France video thumbnail
Click to watch at 37:48 · YouTube ↗
Overall sentiment (raw)
Extremely Positive, considered amazing and significantly better than its predecessor.
Pros
  • Amazing game
  • A lot of fun to play
  • Small changes from Let's Go to Japan make a huge difference
Cons
  • None stated
Thematic elements
  • Travel and exploration
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Card Drafting — Implied through gameplay loop.
  • Route Building — Implied through travel theme.
  • Set Collection — Implied through travel and exploration mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My biggest issue with it is that I thought it would replace the crew for me. Uh, and it doesn't.
  • Everyone has to be willing to submit information to the table. if you just hold your cards to yourself the entire time and just watch. Yes, technically it gives you a leg up over other players to a small degree, but also you're just not fun to play with.
  • It's basically like card comboing with like fun worker placement vibes. It's like terrifying Mars adjacent.
  • It is literally I timed myself multiple times in this. It is 2 minutes to set up a session of Quinnfire Chronicles.
  • So Clover has replaced code names.
  • Based on the first game alone, I would say do not buy this. Play terrifying Mars as is based on the first game alone.
  • Legacy of Mars is a giant scam.
  • Small differences between the base Let's Go to Japan and Let's Go to France. Small differences, but those differences make such a huge difference.
  • It is well worth the 20-minute setup.
  • It feels like the world is constantly against you as you play.
References (from this video)
No references stored for this video.
Video _S-NKLzGkx8 Man vs Meeple Review at 0:10 sentiment: positive
video_pk 81058 · mention_pk 199364
Man vs Meeple - Let's Go! To France video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More accessible than Let's Go to Japan.
  • Travel board provides rewarding and immediate feedback.
  • Offers strategic flexibility through bonus tokens.
  • Map variability adds replayability and different flavors.
  • More forgiving scoring mechanics.
  • Thematic elements of trip planning are strong.
Cons
  • Can lose significant points if time management is poor.
  • Some elements from the previous game are removed (e.g., train mechanics).
Thematic elements
  • Planning and going on a trip
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • action selection — Players choose actions by playing cards, which can trigger various effects like moving tokens or gaining resources.
  • Card Drafting — Players draft cards, with the amount drawn and played varying by round. Players choose cards to play in front of them and pass the rest to their neighbor.
  • Route Building — The travel board allows players to move along routes, with some routes offering alternative travel methods.
  • Set Collection — Certain cards score points based on sets of four.
  • Time Track — A time mechanic tracks energy expenditure, impacting scoring negatively if too much time is spent without balancing.
  • Variable player powers — Map bonuses and specific tokens can grant unique advantages or scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bonjour. That is the only French I know, practically.
  • I don't want to say that this is just a Let's Go to Japan reskin. It's not that.
  • The one thing that hasn't changed at all is the general main two beats of these games. And those are meant to thematically represent the idea of planning a trip, and then going on said trip.
  • This one has a card limit of five, but it has this time mechanic that didn't really exist in Let's Go to Japan because during scoring, you're also going to ultimately look at look at all the time that it took and that's going to spend energy.
  • It's a more accessible version of the game, but I don't want to also suggest that it's like a lighter version of the game.
  • Until next time, make sure everyone has fun at the table and we'll see you then.
References (from this video)
No references stored for this video.
Video 36sYu1X2i4o Going Analog Review at 0:40 sentiment: positive
video_pk 81071 · mention_pk 199395
Going Analog - Let's Go! To France video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More strategic than the previous game.
  • Flexibility in setting up scoring conditions with up to five cards per day.
  • The time aspect adds a practical layer to decision-making.
  • Variety with four different regional maps.
  • Immediate bonuses from certain cards, like travel actions.
Cons
none
Thematic elements
  • Planning a trip to France, visiting locations and activities.
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Action Point Allowance System — Cards have a time cost which impacts energy and scoring at the end of each day.
  • Card Drafting — Players draft cards to plan a week-long trip.
  • map exploration — Moving on a central map to new locations around France, which can provide various benefits.
  • Set Collection — Collecting icons (like food or architecture) on cards to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So much research went into these cards that we're going to show you some of our favorites as we plan out the activities we would like to do while showing you how the game works.
  • So, that's one of the new things in this game is the time uh aspect.
  • So, budgeting a reasonable amount of time per day has a very practical aspect to your decision-making.
  • So, if you notice, some of these cards will actually give you an immediate bonus, like this travel action right here.
  • And the game comes with four different regional maps, so a lot more variety, too.
References (from this video)
No references stored for this video.
Video rp-LXldbxVY Our Family Plays Games Review at 1:43 sentiment: positive
video_pk 81051 · mention_pk 199336
Our Family Plays Games - Let's Go! To France video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme that immerses players in France
  • Beautiful and colorful artwork
  • Nice tactile wooden components, including unique 'chicken points'
  • Engaging flavor text on cards that provides historical context
  • Strategic depth in managing time and itinerary choices
  • Additional board element adds variety and strategic options
  • Playable and enjoyable even as a prototype
Cons
  • Can't keep all the cards you want
  • Some cards, like the catacombs, can be a bit 'creepy'
  • Players might forget it's a game while immersed in the theme
Thematic elements
  • Planning a trip to France, experiencing its art, history, and cuisine
  • Paris, France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • action selection — Players select activities to include in their itinerary, balancing personal goals with time constraints and point maximization.
  • Hand Management — Players must choose which cards to keep for their itinerary and which to pass to opponents, which can be frustrating when good cards must be given away.
  • Route Building — The board allows for excursions to different regions of France, and players can travel around to get different rewards.
  • Set Collection — Players strategically arrange cards to craft a six-day itinerary, aiming to collect activities that align with interests and earn victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel the warmth of Paris, Ome. I do.
  • It's all theme because your whole game is putting together itinerary for traveling in France.
  • The artwork is colorful. It's eye-catching. It's interesting.
  • So, you know, the board really adds a lot more juiciness and strategicness to this game.
  • Now, nothing nothing to take away from Let's Go to Japan. It's fun, too.
References (from this video)
No references stored for this video.
Video by6UkccOzEQ Stonemaier Games Discussion at 10:19 sentiment: positive
video_pk 81026 · mention_pk 199174
Stonemaier Games - Let's Go! To France video thumbnail
Click to watch at 10:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host is curious to see what they do with the new map and time mechanisms.
Cons
  • Host was slightly on the fence about backing it because they are more enamored with Japan than France.
Thematic elements
none
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Map mechanism — New map mechanism and time mechanism in the game.
  • Time mechanism — New map mechanism and time mechanism in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Scythe is the the cover for Scythe I think really captured people's imaginations in a way that is rare for game in general.
  • And honestly, I think I think if Tapestry had been had had released a little earlier in Stonemaier's uh existence, I think it would be of magnitudes a best-selling game.
  • It was my gateway game to games beyond Telestrations and Codenames, and I've never looked back.
  • Can we know more about the Scythe versus Expeditions dueling game?
  • I am planning to do a blog post about moderation policies online.
References (from this video)
No references stored for this video.
Video kba5kdmwtjY The Board Game Garden Review at 8:29 sentiment: positive
video_pk 80885 · mention_pk 198580
The Board Game Garden - Let's Go! To France video thumbnail
Click to watch at 8:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun solo mode
  • Satisfying puzzle with new additions
  • Engaging map movement mechanic
  • Good addition to the Let's Go to series
  • Visually appealing components
Cons
  • Can lead to negative victory points if time management is poor
  • AI can be very powerful, especially in advanced mode
Thematic elements
  • Traveling and experiencing different aspects of France (food, art, nature, history, architecture, shopping)
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Closed Drafting — Players pick cards and pass them to opponents, creating a tableau of chosen cards.
  • Objective Fulfillment — Players aim to complete daily highlight objectives and flip tokens for bonuses.
  • Set Collection — Players collect icons (food, art, nature, etc.) to fulfill daily highlights and gain victory points.
  • Solo Mode (vs. AI) — The game includes a solo mode where players compete against an AI opponent that simulates another player's actions.
  • Tableau Building — Players create a tableau of cards representing their itinerary for each day.
  • Worker Placement (on a map) — Players move a meeple on a regional map to gain bonuses and potentially unlock end-game scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to be able to use all of my great French accents, and it's going to be awesome.
  • I'm a huge fan of Let's Go to Japan and Let's Go to France is very fun as well.
  • Good food, good mood.
  • It's one of my favorite deck builders
  • I freaking love that game.
  • I don't really associate Let's Go to Japan or Let's Go to France as a tableau building game.
  • Thematic reason for chickens as victory points? I think it's something to do with like the official mascot of France is a chicken.
  • This one here is two victory points per card that gives you two different icons.
  • Safe to say I did let them get away quite a bit with their icons.
  • I really like the uh like tokens that you flip over and then put at the top for additional rewards. Being able to move on this map, I really like that addition to the game as well.
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 4:41 sentiment: positive
video_pk 80868 · mention_pk 198434
Stonemaier Games - Let's Go! To France video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered a follow-up to a favorite game of the last few years.
Cons
none
Thematic elements
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
No references stored for this video.
Video YOhq7yzMpwY The Board Game Garden Discussion at 14:47 sentiment: neutral
video_pk 80786 · mention_pk 197948
The Board Game Garden - Let's Go! To France video thumbnail
Click to watch at 14:47 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find it so hard to carve out an actual Sunday to film one of these solo Sundays.
  • I cannot express how thankful I am for this community and how just like kind people are.
  • This is the worst situation I have been in in Cavern Shuffle.
  • It's just so pretty.
  • I am absolutely obsessed how this ends up looking in the end.
  • So, it is like I think 7:30, almost 8:00 now.
  • So, I feel like that's a pretty good gaming day.
References (from this video)
No references stored for this video.
Video 0NuJ7tkXXag Board Gaymes James Playthrough at 0:18 sentiment: positive
video_pk 80685 · mention_pk 197308
Board Gaymes James - Let's Go! To France video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Similar to Let's Go to Japan, which is a positive comparison.
  • Introduction of new mechanics like the travel action.
Cons
none
Thematic elements
  • Travel and experiencing France
  • France
Comparison games
  • Let's Go to Japan
  • Far Away
  • Santa Monica
Mechanics (from transcript analysis)
  • Card Drafting — The game involves a 'drafting game' with a specific pattern: play one card, pass one card; play two cards, pass two cards; play one card, pass one card. Later rounds involve drawing two, then four cards and passing.
  • End game scoring — Scoring happens at the end of the game based on collected sets, card conditions, and other factors.
  • Hand Management — Players draw cards and choose which ones to play from their hand.
  • Route Building — Players travel along lines on a map, both dotted and solid, to reach different locations.
  • Set Collection — Players collect sets of icons or categories to score points at the end of the game.
  • track movement — Players move tokens on tracks, such as the 'experience track movement' and the 'time' track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, this is a drafting game.
  • This ticket here is the travel action. This is new in France.
  • The scoring takes longer than the game.
  • Anthony got a whopping 152. That's crazy.
References (from this video)
No references stored for this video.
Video Tr361w2KfMs BoardGameCo Top List at 12:05 sentiment: positive
video_pk 79992 · mention_pk 193829
BoardGameCo - Let's Go! To France video thumbnail
Click to watch at 12:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • small changes make such a difference
  • from a three out of five to a five out of five
  • will happily play any single time
  • adore this game
  • so different
  • excellent game
  • highly recommend you pick it up
Cons
  • small changes
  • original game got a three out of five
  • prefer the theme of Japan
Thematic elements
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The five out of fives I've played in 2026 so far.
  • there's been a good year for board games, although it does come with like this weird pressure.
  • I feel like I'm being too cavalier if there's a whole bunch of them.
  • I do kind of consider five out of fives different categories.
  • Recall gives me a lot of the feeling that Revive does, but with more variance to the gameplay and the power combinations and the ways you're trying to build and expand across the board.
  • It is such a clever experience as far as how it all comes together.
  • Six Susurrus surprised me.
  • it is so simple and easy to play.
  • Every decision you make is so fraught with what is the right economy here.
  • It is such a good clever system that rewards every single choice with such a huge degree of thinkingness behind it.
  • I want to play a nice heavy thinky experience, but I don't actually want a nice heavy thinky long game.
  • If a game deserves a five out of five, it's going to get it.
  • For me, a five out of five is a game that I will sit down and play any single time that I am down.
References (from this video)
No references stored for this video.
Video Tr361w2KfMs BoardGameCo Top List at 19:59 sentiment: positive
video_pk 79992 · mention_pk 193836
BoardGameCo - Let's Go! To France video thumbnail
Click to watch at 19:59 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Absolutely excellent
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The five out of fives I've played in 2026 so far.
  • there's been a good year for board games, although it does come with like this weird pressure.
  • I feel like I'm being too cavalier if there's a whole bunch of them.
  • I do kind of consider five out of fives different categories.
  • Recall gives me a lot of the feeling that Revive does, but with more variance to the gameplay and the power combinations and the ways you're trying to build and expand across the board.
  • It is such a clever experience as far as how it all comes together.
  • Six Susurrus surprised me.
  • it is so simple and easy to play.
  • Every decision you make is so fraught with what is the right economy here.
  • It is such a good clever system that rewards every single choice with such a huge degree of thinkingness behind it.
  • I want to play a nice heavy thinky experience, but I don't actually want a nice heavy thinky long game.
  • If a game deserves a five out of five, it's going to get it.
  • For me, a five out of five is a game that I will sit down and play any single time that I am down.
References (from this video)
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Video dQoalT5IoHo kovray Rules Teach at 0:00
video_pk 68233 · mention_pk 164591
kovray - Let's Go! To France video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've been to Japan. We've been to France. Where would you like to see the Let's Go series 2 go next?
  • Oo, I think the moon.
  • The moon? No, keep it on Earth.
References (from this video)
No references stored for this video.
Video dQoalT5IoHo kovray Rules Teach at 0:05 sentiment: positive
video_pk 68233 · mention_pk 199398
kovray - Let's Go! To France video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compete to build the perfect trip itinerary for a dream vacation.
  • Strategically place activity cards in different days of your week-long itinerary.
  • Activate each card in order during the final trip round.
  • Gain bonuses immediately when playing certain cards.
  • Travel on the regional map to gain bonuses.
  • Score points for matching favorable condition tokens.
  • Solo mode against a travel agent is available.
Cons
none
Thematic elements
  • Building the perfect trip itinerary for a dream vacation
  • Paris and several of the country's distinctive regions
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose to play one or two activity cards each round, or explore the city by playing a card face down.
  • Card Drafting — Players draw activity cards and pass them to other players, with the direction of passing changing throughout the game.
  • Resource Management — Research tokens can be used to draw additional cards, and unused tokens provide points at the end of the game. Energy tokens track time spent.
  • Route Building — Players move a traveler token along paths on a regional map to gain bonuses.
  • Set Collection — Players collect experience tokens and favorable condition tokens, which influence scoring and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've been to Japan. We've been to France. Where would you like to see the Let's Go series 2 go next?
  • Oo, I think the moon.
  • The moon? No, keep it on Earth.
References (from this video)
No references stored for this video.
Video AX-_p8uMvUg Playthrough at 0:27 sentiment: positive
video_pk 67411 · mention_pk 163535
Let's Go! To France video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging travel mechanic with bonuses and rewards.
  • Time management is a crucial element, adding tension.
  • Attractive artwork enhances the theme.
  • Interactive card drafting and passing.
  • Satisfying point salad scoring with multiple paths to victory.
  • The game plays quickly, especially for those familiar with it.
Cons
  • Can be easy to make poor choices early in the game.
  • Negative points can be incurred by spending too much time.
  • Learning curve for all the scoring opportunities.
Thematic elements
  • Travel
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Card Drafting — Players draw cards, play one, and pass one to their neighbor. This process is repeated throughout the game.
  • Movement — Players move tokens on the board to different locations, which can trigger bonuses or allow access to different scoring opportunities.
  • Point Salad — Players accumulate points from various sources and through different scoring opportunities that appear throughout the game.
  • Set Collection — Players collect sets of certain symbols or types of cards to score points.
  • Time Track — Spending time is a mechanic that can lead to negative points if too much time is accumulated.
  • Variable Player Powers/Goals — Players can change their 'highlight of the day' goals, which affects their end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a sequel to Let's Go to Japan.
  • Time is a factor. our cards will have uh amounts of time on them. And the more time we spend during a day, the less happy we are and more likely that we'll get negative points.
  • The other cool thing about this game is the artwork.
  • It's hard. There's lots of things to think about.
  • The scoring is as long as the game. There's a lot of different things going on for sure.
References (from this video)
No references stored for this video.
Video 2CXyL8d1aPw Tantrum House Crowdfunding Roundup at 7:29 sentiment: positive
video_pk 66972 · mention_pk 162859
Tantrum House - Let's Go! To France video thumbnail
Click to watch at 7:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly
  • lighter travel-themed experience
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "layered systems"
  • "very very minimal luck"
  • "strategy-first experience"
  • "direct competition"
  • "tactical decision-making and a strong visual presence."
  • "immersive campaign-style games with miniatures and strong narrative elements."
  • "cooperative experience likely best for families or groups that enjoy teamwork-focused gameplay."
References (from this video)
No references stored for this video.
Video h0Lo1do_33g News at 0:06 sentiment: positive
video_pk 66787 · mention_pk 162593
Let's Go! To France video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a regional map board for travel to different areas.
  • Activates bonuses and scores gold tiles for more points.
  • Fans of the original will recognize the system.
Cons
none
Thematic elements
  • Planning a dream trip across France
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Area Movement — Lets you travel to different areas of the country on a regional map board.
  • Card Drafting — You'll draft different activities as you plan your dream trip.
  • Set Collection — Placing cards in your itinerary and scoring the highlight of each day.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of our favorite board games about travel is getting a sequel.
  • The follow-up to Let's Go to Japan is here, Let's Go to France.
References (from this video)
No references stored for this video.
Video tVSXaWZeuI4 Review at 0:03 sentiment: positive
video_pk 66703 · mention_pk 162500
Let's Go! To France video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art
  • Love the theme and idea of planning an itinerary
  • Love the way the itinerary is planned out
  • Loosely strict rules on balancing things
  • Different varieties of options
  • Element of choosing and planning them out properly
  • Incentives to play cards in certain places
  • Tons of ways to combo cards for in-game or scoring bonuses
  • Flexibility in card play and placement
  • Adaptability
  • Huge amounts of variation
  • Lots of small interplay
  • Incentive to spread the love a little bit on the daily tracks
  • Map provides small adjustments
  • Double-sided cards add strong momentous moments
  • Lots of variations to experience
  • Ton of scoring variability
  • Flexibility around the days and how to choose to push yourself
  • Everything is a strong trade-off for point maximization
  • Can choose how thematic you want to be
  • Feeling and spirit of the game comes through
  • Flavor text on cards covers locations
  • Art perfectly matches the game
  • Incredibly satisfying overall
Cons
  • Map interaction is very hard
  • Map bonuses show up less often than expected
  • Once a bonus is obtained, the map is not touched again
  • Maps don't feel meaningfully different
  • Time tracker doesn't feel like there's enough penalty to avoid over-leveraging
  • Can stop caring about time and do whatever at a certain point
  • Time is not penalized enough
  • Balance between time is a little overdone
  • Too many time cards (four)
  • Bonuses might not be great if not at the bottom card
  • Most cards are two time
  • Cards involving scoring when it comes to time want you to go over time
Thematic elements
  • Planning a trip to France
  • France
  • Flavor text on cards describing locations
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Action Point Allowance — Cards have a time value, and players must be mindful of packing their day too much, potentially paying a cost later for a stressed-out day.
  • Card Drafting — Players draft cards from a deck and pass them to opponents.
  • Grid Building — Playing cards into a personal grid representing Monday through Saturday.
  • Route Building — Moving around on a map to collect various bonuses, including scoring bonuses.
  • Set Collection — Collecting tokens that move up as activities are done, which are then used for scoring.
  • Variable player powers — Different 'highlights of the day' offer unique scoring opportunities or bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But Let's Go to France is the successor to Let's Go to Japan, a very popular game that came out quite some time ago, and this one has you going, shockingly enough, to Japan. France. France.
  • I think the art is absolutely beautiful.
  • I love the theme and the idea of planning an itinerary.
  • The feeling and spirit of the game really comes through.
  • Overall, just a lot of things that are just incredibly satisfying.
  • I wish the time was a bit stricter to really incentivize players to play within those rules, or at least I mean, breaking them is not a problem, just that it should be worth it when you break it as opposed to right now it feels like you can just stop caring, and then just do whatever you want at a certain point.
  • I gave Let's Go to Japan a three out of five, and I'm giving Let's Go to France a five out of five.
  • It is one of those games that feels accessible to whoever wants to play it while being strategically deep
References (from this video)
No references stored for this video.
Video JSzpwBC4MNo Review at 0:04 sentiment: positive
video_pk 66713 · mention_pk 162511
Let's Go! To France video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More freedom and flexibility than 'Let's Go to Japan'
  • Generous gameplay with more bonuses and fewer harsh restrictions
  • Strong thematic immersion with specific locations and activities
  • Engaging energy management mechanic that adds strategic depth
  • Satisfying end-game scoring that tells a story of the trip
  • Fast-paced gameplay with simultaneous card play
Cons
  • Loss of the 'discovery' element from 'Let's Go to Japan' due to fixed card reveals
  • Potential for luck swings with card draws, though mitigated by increased player control
Thematic elements
  • Exploring regions of France and planning a trip to Paris
  • Southwest region of France, Bordeaux, Toulouse, Carcassonne, Paris
Comparison games
  • Let's Go to Japan
  • Brass: Birmingham
  • Brass
Mechanics (from transcript analysis)
  • Area Movement — Players move their marker around a map of France, potentially unlocking bonuses or reaching specific locations.
  • Card Drafting — Players draw cards, choose one to play for themselves, and pass the rest to opponents, with the number of cards played/passed changing throughout the game.
  • Objective Fulfillment — Players work towards various end-game scoring objectives, some of which are provided at setup and others that players can choose or create during the game.
  • Resource Management — Managing 'energy' which is tied to daily time spent and affects end-game scoring, and 'research tokens' which can be spent for bonuses.
  • Set Collection — Players aim to collect sets of icons or specific types of experiences (e.g., food, history, art) to score points based on objectives.
  • Worker placement (implied) — Placing cards on specific days of the week to represent activities and potentially trigger bonuses or fulfill objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game revels in you pivoting from one plan to another and saying, 'You know what? Oh, I've been playing this for the whole game, but to heck with it. I'm just covering that card with this one.' And that changes everything.
  • This game gives you more control over your destiny. You're not as constrained by... the rules of the game. You have a lot more flexibility and freedom to chase after bonuses that will just build you up faster than ever before.
  • Overall, personally, I think if you put both on the table and said, 'Hey, which one do you want to play?' It would be a tough choice for me, but I'd probably play France because I have more control over my destiny.
  • The difference in feel with France is the freedom and the flexibility that it gives you as a player because... Let's Go to Japan was really regimented and really restricted.
  • I really miss the thematic vers similitude of 'look what I discovered' and you know and that just being part of the joy of seeing what I've created in terms of a week-long itinerary but there is no denying that that feature in the original Let's Go Japan could be insanely luck swingy.
References (from this video)
No references stored for this video.
Video T0SgIe_KVtw Playthrough at 0:06 sentiment: positive
video_pk 66702 · mention_pk 162499
Let's Go! To France video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic planning and activity scheduling are key.
  • Time management influences energy and points.
  • Map exploration offers bonus opportunities.
  • Variable map goals add replayability.
Cons
none
Thematic elements
  • Planning a 6-day trip to France
  • Paris, France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Area Movement — Players can move around a map using ticket symbols or by paying a cost.
  • Drafting — Players draft experience cards each round.
  • Set Collection — Collecting sets of experience symbols to progress on tracks for points.
  • Tableau Building — Players play drafted cards into a six-day tableau.
  • Variable player powers — Each map comes with different goals offering unique scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so, if you're familiar with a game called Let's Go to Japan, this is a standalone successor of sorts.
References (from this video)
No references stored for this video.
Video gTnGQuqkxFw Preview at 0:22 sentiment: neutral
video_pk 66716 · mention_pk 162516
Let's Go! To France video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Simultaneous play makes the game play in under an hour.
  • Variability from randomized tokens and gold tiles.
Cons
  • Spending too much time on activities each day can lead to negative points.
  • It is very difficult to have all days below six time.
Thematic elements
  • planning a trip to France
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Card Drafting — Players draw cards from a deck and choose which ones to play and which to pass.
  • Set Collection — Players collect sets of icons on their cards for scoring.
  • Tableau Building — Players build a tableau of cards on their player board to represent their itinerary.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thanks for joining us at Tantrum House Studio D.
  • It's a card drafting, tableau building, set collection game set in the country of France.
  • So, we won't be giving any opinion or critiquing the game, just showing you what it's like so you can get a feel for it.
  • The player who planned the best trip, by scoring the most points, wins.
  • Too much time will definitely mean negative points.
  • Do you have a favorite game based on a real city or country?
References (from this video)
No references stored for this video.
Video 7vt6sO2MDKw Rules Teach at 0:01 sentiment: positive
video_pk 66682 · mention_pk 162471
Let's Go! To France video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New time mechanic adds interesting choices.
  • Map board offers strategic travel options.
  • Solo mode provides a good challenge against the travel agent.
  • Ability to play multiple cards per day offers flexibility.
  • Engaging holiday planning theme.
Cons
  • Extra time cost for some actions can be detrimental.
  • Potential for a high number of complex scoring conditions.
  • Solo player can feel overwhelming if the travel agent's plan is not managed carefully.
Thematic elements
  • Planning a holiday
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • action selection — Players select actions from available cards, deciding whether to play them face down for basic points or face up for specific experiences and bonuses.
  • Card Drafting — Players take cards, choose one or two depending on the round, and pass the remaining to neighbors.
  • Hand Management — Players manage the cards they play and pass to optimize their holiday schedule.
  • map movement — Players move along a map board, with options for free movement and movement requiring bonuses or costs.
  • Set Collection — Players score points for collecting sets of specific experience types.
  • Time Track — A new mechanic where 'time' spent affects an energy tracker and scoring.
  • Worker Placement — Players place their traveler token on a map board to gain bonuses and experiences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi everyone, I'm Tom and today I'm going to be playing Let's Go to France.
  • This is a sequel a standalone game to Let's Go to Japan from the same designer Josh Wood and if you've played that game you'll notice some similarities but there are some big differences as well.
  • This is on Kickstarter right now from AEG.
  • So as I said this is going to be our schedule. We have got the days of our holiday here.
  • One of the big new things for Let's Go to France is the map board.
  • Time is a new concept in the France game and depending on how much time you have spent each day it is going to move your energy tracker around and potentially earn or lose you points each day.
  • So, that's an option you've got but what you probably want to do is play a card face up.
  • So, I'll give it to them, flip their token, and I'm going to choose to play this to Judy.
  • So, it's unlikely I'm going to have a ton of food for that to be a highlight of the day. I I'm more drawn to the Palais de Tokyo but we should talk about the solo player here, the travel agent that we are competing against.
  • This classic French dessert has a rich vanilla custard base topped with sugar that is torched into a crispy caramelized layer, making it delicious and fun to eat.
  • So, I do like the idea of traveling a lot.
  • The travel agent is going to be playing to Tuesday which is architecture now, so they're not going to get a particular bonus out of these.
  • So, I'm going to say the museum cuz they're going to get all of these points.
  • So, we've got the Musée Carnavalet. Get some history. The Arc de Triomphe. Like, you got to see that any of you make it to France.
  • So, at this point, we score our experience tokens.
  • So, it is going to give them two tokens. Any icons they've got of this, there are doubles as well in the deck that let you travel twice.
  • So, that is it. Sadly, the planning is over. Let's go on our trip.
  • On advanced traveler, they would completely destroy me. But I'm just a basic traveler, at least for France at the moment.
  • So, there we go. That is a game of Let's Go to France. It is on Kickstarter right now from AEG.
  • Let's Go to Japan is available as well as a add-on for it if you missed out the first time around.
References (from this video)
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Video xCPtWLj98fU Review at 0:14 sentiment: positive
video_pk 66673 · mention_pk 162445
Let's Go! To France video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interconnected and combo-driven experience
  • More approachable than Let's Go to Japan
  • Satisfying sense of escalation
  • Stronger sense of physical exploration and progression
  • Relaxed travel journal feel
  • Turns tend to move very quickly
Cons
none
Thematic elements
  • Planning a dream vacation through France
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Area Movement — Players can travel across regional maps representing different areas of France.
  • Card Drafting — Players are drafting activity cards.
  • Itinerary building — Players are building a week-long itinerary by drafting and placing activity cards into different days of their vacation.
  • Set Collection — Some cards reward players for collecting sets of icons.
  • Simultaneous Play — Features simultaneous play, so turns tend to move very quickly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's Go to France heightens the interconnected combo elements, while also including the regional exploration aspect as an additional strategic layer.
  • The watercolor inspired presentation gives the whole production a relaxed travel journal feel.
References (from this video)
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Video KwX4Ce8OHKs Playthrough at 0:03 sentiment: positive
video_pk 66622 · mention_pk 162342
Let's Go! To France video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flexibility in card placement across columns.
  • Engaging daily resolution and scoring system.
  • Interesting card effects and icon matching.
  • Strategic depth in planning a trip.
  • Fun interaction through card passing.
Cons
  • Can feel like mistakes are made due to the complexity of planning.
  • Flower cards were desired but difficult to obtain for one player.
Thematic elements
  • Planning a trip
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Card Drafting — Players draw cards and then choose which to play and which to pass to opponents.
  • Player Interaction (Passing) — Cards are passed to opponents, influencing their available options.
  • Set Collection — Players aim to collect specific icons or card types to score points.
  • Tableau Building — Players build a personal display of cards representing their planned activities.
  • Track Advancement — Players move markers on various tracks, such as the happiness track or specific attribute tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're familiar with Let's Go to Japan, you are not limited to specifically three cards per column, you can mix and match.
  • Balanced days are important.
  • I'm changing my strategy.
References (from this video)
No references stored for this video.
Video nx7zBjtrwfU Top List at 0:33 sentiment: positive
video_pk 66440 · mention_pk 161808
Let's Go! To France video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun card combos
  • puzzliness of how you place cards down
  • more open-ended
  • more friendly than Japan
Cons
none
Thematic elements
  • Building an itinerary for a trip
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Card Combos — Features fun card combos.
  • Card placement — There's a puzzliness of how you place cards down.
  • Itinerary building — Players are building an itinerary for their trip to France.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here are my top five board games of May.
  • I love finding unique games, and Tatsumi is very unique.
  • I love bag building. I love dice. I love worker placement. I love going up tracks. Alterra has all of those things smooshed into one game.
  • I'm going to put out a full video on it in the next few days, but man, I love this game.
References (from this video)
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Video KsFZNQ8ib0g Review at 0:03 sentiment: positive
video_pk 65983 · mention_pk 160264
Let's Go! To France video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • more open with less restrictions
  • more bonuses and benefits
  • good for people who like combos and feel good moments
Cons
  • spending too much time depletes you and loses points
Thematic elements
  • building a trip to France
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Card Play — You will be playing cards into your travel itinerary and building a trip to France. Each round, you'll draw and play and pass a different number of cards.
  • Movement — When you get a travel symbol, you can move around the travel board and get bonuses.
  • Resource Management — You also need to manage the time and energy you put into each day. If you spend too much time, it will deplete you and you lose points.
  • Set Collection — When you play a card onto a day, if it matches the token at the top, you can then flip them for points or move them up to these tracks for benefits.
  • Track Advancement — Those symbols will also move your experience trackers forward at the end of the game which will help get you points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's go to Japan was in my top 10 board games of the year
  • is this France version better or worse than the Japan version and I think the honest answer is neither. It's about the same.
  • if you're someone that likes combos and feel good moments, then France is probably the one for you.
  • Regardless, I think both of these games are great and you can't really go wrong with either.
References (from this video)
No references stored for this video.
Video DDgLNVU30SE The Brothers Murph Top 10 List at 46:09 sentiment: positive
video_pk 41740 · mention_pk 126480
The Brothers Murph - Let's Go! To France video thumbnail
Click to watch at 46:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • continues a beloved travel-themed series
  • potential for engaging table presence and videos
Cons
  • series game; may feel repetitive to some players
Thematic elements
  • Tour planning and activity drafting with a sideboard map
  • French tour / Paris, landmarks and culture
  • Series in the Lets Go traveling game line
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Card Drafting — draft activities to score; sideboard/map changes up scenery
  • card drafting / activity cards — draft activities to score; sideboard/map changes up scenery
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our mission on the channel is to be beacons of light. Positive vibes, proof of good vibes.
  • This year was weird and a little disappointing, but we love what we do and we wouldn't change a thing.
  • We're going for 75K subscribers and we're going to give it our darnest.
  • The year of hobbies — woodworking, disc golf, jam and canning — kept us sane.
  • Let's go to France. This is one of those series games where I want to play them all.
References (from this video)
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Video X4zfYvgfqPg The Board Game Garden Discussion at 26:04 sentiment: positive
video_pk 41647 · mention_pk 126260
The Board Game Garden - Let's Go! To France video thumbnail
Click to watch at 26:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun variation on the Let's Go series
  • Adds an additional board with planning elements
Cons
none
Thematic elements
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Network/Route Building — Players plan a travel route using an additional board and actions to simulate trips.
  • route planning / trip design — Players plan a travel route using an additional board and actions to simulate trips.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's packs unplug time, baby.
  • Hello Friends, what is up? Welcome to the first day of packs.
  • Barcelona from Board and Dice, which I freaking love that game.
  • I love Let's Go to Japan.
  • Mountain Goats Legacy is absolutely wild and makes the game so much more engaging.
  • Lets Go to France is very fun.
References (from this video)
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Video 8EIf_2_0cnQ Rahdo Runs Through Top 10 List at 1:00:32 sentiment: positive
video_pk 35167 · mention_pk 104996
Rahdo Runs Through - Let's Go! To France video thumbnail
Click to watch at 1:00:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong travel theming
  • Engaging tableau construction
Cons
  • New franchise; potential overlap with Japan version
Thematic elements
  • Tableau-building with travel theme
  • France travel planning; week-long itinerary
  • Story-driven voyage planning
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Map-board travel progression — A map-like board influences route choices and scoring
  • Tableau Building — Play cards into a tableau to generate points and bonuses
  • tableau-building — Play cards into a tableau to generate points and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Pittsburgh is going to be so good.
  • Hubworld is the first game I played that felt like Netrunner energy in a board game form.
  • The mascot's name is Barry.
  • This is a city-building game with interlocking gears that makes the world feel alive.
  • Time Span is my top pick with conveyor belts that push and slide cards.
  • Tarot art being public domain is a relic energy that’s really cool.
References (from this video)
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Game Deep Dive
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