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Let's Go! To France

Game ID: GID0452177
Game Info
Year
2025
Players
1-4
Age
10+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Card-drafting game where players create a six-day travel itinerary discovering activities and strategically placing them to explore regions of France

Description

Card-drafting game where players create a six-day travel itinerary discovering activities and strategically placing them to explore regions of France

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 11 · mix 0 · neu 1 · neg 0
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Showing 1–13 of 13
Video dQoalT5IoHo kovray Rules Teach at 0:00
video_pk 68233 · mention_pk 164591
kovray - Let's Go! To France video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video AX-_p8uMvUg Playthrough at 0:27 sentiment: positive
video_pk 67411 · mention_pk 163535
Let's Go! To France video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging travel mechanic with bonuses and rewards.
  • Time management is a crucial element, adding tension.
  • Attractive artwork enhances the theme.
  • Interactive card drafting and passing.
  • Satisfying point salad scoring with multiple paths to victory.
  • The game plays quickly, especially for those familiar with it.
Cons
  • Can be easy to make poor choices early in the game.
  • Negative points can be incurred by spending too much time.
  • Learning curve for all the scoring opportunities.
Thematic elements
  • Travel
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • card drafting — Players draw cards, play one, and pass one to their neighbor. This process is repeated throughout the game.
  • Movement — Players move tokens on the board to different locations, which can trigger bonuses or allow access to different scoring opportunities.
  • Point Salad — Players accumulate points from various sources and through different scoring opportunities that appear throughout the game.
  • set collection — Players collect sets of certain symbols or types of cards to score points.
  • Time track — Spending time is a mechanic that can lead to negative points if too much time is accumulated.
  • Variable Player Powers/Goals — Players can change their 'highlight of the day' goals, which affects their end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a sequel to Let's Go to Japan.
  • Time is a factor. our cards will have uh amounts of time on them. And the more time we spend during a day, the less happy we are and more likely that we'll get negative points.
  • The other cool thing about this game is the artwork.
  • It's hard. There's lots of things to think about.
  • The scoring is as long as the game. There's a lot of different things going on for sure.
References (from this video)
No references stored for this video.
Video 2CXyL8d1aPw Tantrum House Crowdfunding Roundup at 7:29 sentiment: positive
video_pk 66972 · mention_pk 162859
Tantrum House - Let's Go! To France video thumbnail
Click to watch at 7:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly
  • lighter travel-themed experience
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "layered systems"
  • "very very minimal luck"
  • "strategy-first experience"
  • "direct competition"
  • "tactical decision-making and a strong visual presence."
  • "immersive campaign-style games with miniatures and strong narrative elements."
  • "cooperative experience likely best for families or groups that enjoy teamwork-focused gameplay."
References (from this video)
No references stored for this video.
Video h0Lo1do_33g News at 0:06 sentiment: positive
video_pk 66787 · mention_pk 162593
Let's Go! To France video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a regional map board for travel to different areas.
  • Activates bonuses and scores gold tiles for more points.
  • Fans of the original will recognize the system.
Cons
none
Thematic elements
  • Planning a dream trip across France
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Area movement — Lets you travel to different areas of the country on a regional map board.
  • card drafting — You'll draft different activities as you plan your dream trip.
  • set collection — Placing cards in your itinerary and scoring the highlight of each day.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of our favorite board games about travel is getting a sequel.
  • The follow-up to Let's Go to Japan is here, Let's Go to France.
References (from this video)
No references stored for this video.
Video tVSXaWZeuI4 Review at 0:03 sentiment: positive
video_pk 66703 · mention_pk 162500
Let's Go! To France video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art
  • Love the theme and idea of planning an itinerary
  • Love the way the itinerary is planned out
  • Loosely strict rules on balancing things
  • Different varieties of options
  • Element of choosing and planning them out properly
  • Incentives to play cards in certain places
  • Tons of ways to combo cards for in-game or scoring bonuses
  • Flexibility in card play and placement
  • Adaptability
  • Huge amounts of variation
  • Lots of small interplay
  • Incentive to spread the love a little bit on the daily tracks
  • Map provides small adjustments
  • Double-sided cards add strong momentous moments
  • Lots of variations to experience
  • Ton of scoring variability
  • Flexibility around the days and how to choose to push yourself
  • Everything is a strong trade-off for point maximization
  • Can choose how thematic you want to be
  • Feeling and spirit of the game comes through
  • Flavor text on cards covers locations
  • Art perfectly matches the game
  • Incredibly satisfying overall
Cons
  • Map interaction is very hard
  • Map bonuses show up less often than expected
  • Once a bonus is obtained, the map is not touched again
  • Maps don't feel meaningfully different
  • Time tracker doesn't feel like there's enough penalty to avoid over-leveraging
  • Can stop caring about time and do whatever at a certain point
  • Time is not penalized enough
  • Balance between time is a little overdone
  • Too many time cards (four)
  • Bonuses might not be great if not at the bottom card
  • Most cards are two time
  • Cards involving scoring when it comes to time want you to go over time
Thematic elements
  • Planning a trip to France
  • France
  • Flavor text on cards describing locations
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Action Point Allowance — Cards have a time value, and players must be mindful of packing their day too much, potentially paying a cost later for a stressed-out day.
  • card drafting — Players draft cards from a deck and pass them to opponents.
  • Grid building — Playing cards into a personal grid representing Monday through Saturday.
  • Route Building — Moving around on a map to collect various bonuses, including scoring bonuses.
  • set collection — Collecting tokens that move up as activities are done, which are then used for scoring.
  • Variable player powers — Different 'highlights of the day' offer unique scoring opportunities or bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But Let's Go to France is the successor to Let's Go to Japan, a very popular game that came out quite some time ago, and this one has you going, shockingly enough, to Japan. France. France.
  • I think the art is absolutely beautiful.
  • I love the theme and the idea of planning an itinerary.
  • The feeling and spirit of the game really comes through.
  • Overall, just a lot of things that are just incredibly satisfying.
  • I wish the time was a bit stricter to really incentivize players to play within those rules, or at least I mean, breaking them is not a problem, just that it should be worth it when you break it as opposed to right now it feels like you can just stop caring, and then just do whatever you want at a certain point.
  • I gave Let's Go to Japan a three out of five, and I'm giving Let's Go to France a five out of five.
  • It is one of those games that feels accessible to whoever wants to play it while being strategically deep
References (from this video)
No references stored for this video.
Video JSzpwBC4MNo Review at 0:04 sentiment: positive
video_pk 66713 · mention_pk 162511
Let's Go! To France video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More freedom and flexibility than 'Let's Go to Japan'
  • Generous gameplay with more bonuses and fewer harsh restrictions
  • Strong thematic immersion with specific locations and activities
  • Engaging energy management mechanic that adds strategic depth
  • Satisfying end-game scoring that tells a story of the trip
  • Fast-paced gameplay with simultaneous card play
Cons
  • Loss of the 'discovery' element from 'Let's Go to Japan' due to fixed card reveals
  • Potential for luck swings with card draws, though mitigated by increased player control
Thematic elements
  • Exploring regions of France and planning a trip to Paris
  • Southwest region of France, Bordeaux, Toulouse, Carcassonne, Paris
Comparison games
  • Let's Go to Japan
  • Brass: Birmingham
  • Brass
Mechanics (from transcript analysis)
  • Area movement — Players move their marker around a map of France, potentially unlocking bonuses or reaching specific locations.
  • card drafting — Players draw cards, choose one to play for themselves, and pass the rest to opponents, with the number of cards played/passed changing throughout the game.
  • Objective Fulfillment — Players work towards various end-game scoring objectives, some of which are provided at setup and others that players can choose or create during the game.
  • Resource management — Managing 'energy' which is tied to daily time spent and affects end-game scoring, and 'research tokens' which can be spent for bonuses.
  • set collection — Players aim to collect sets of icons or specific types of experiences (e.g., food, history, art) to score points based on objectives.
  • Worker placement (implied) — Placing cards on specific days of the week to represent activities and potentially trigger bonuses or fulfill objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game revels in you pivoting from one plan to another and saying, 'You know what? Oh, I've been playing this for the whole game, but to heck with it. I'm just covering that card with this one.' And that changes everything.
  • This game gives you more control over your destiny. You're not as constrained by... the rules of the game. You have a lot more flexibility and freedom to chase after bonuses that will just build you up faster than ever before.
  • Overall, personally, I think if you put both on the table and said, 'Hey, which one do you want to play?' It would be a tough choice for me, but I'd probably play France because I have more control over my destiny.
  • The difference in feel with France is the freedom and the flexibility that it gives you as a player because... Let's Go to Japan was really regimented and really restricted.
  • I really miss the thematic vers similitude of 'look what I discovered' and you know and that just being part of the joy of seeing what I've created in terms of a week-long itinerary but there is no denying that that feature in the original Let's Go Japan could be insanely luck swingy.
References (from this video)
No references stored for this video.
Video T0SgIe_KVtw Playthrough at 0:06 sentiment: positive
video_pk 66702 · mention_pk 162499
Let's Go! To France video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic planning and activity scheduling are key.
  • Time management influences energy and points.
  • Map exploration offers bonus opportunities.
  • Variable map goals add replayability.
Cons
none
Thematic elements
  • Planning a 6-day trip to France
  • Paris, France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Area movement — Players can move around a map using ticket symbols or by paying a cost.
  • drafting — Players draft experience cards each round.
  • set collection — Collecting sets of experience symbols to progress on tracks for points.
  • tableau building — Players play drafted cards into a six-day tableau.
  • Variable player powers — Each map comes with different goals offering unique scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so, if you're familiar with a game called Let's Go to Japan, this is a standalone successor of sorts.
References (from this video)
No references stored for this video.
Video gTnGQuqkxFw Preview at 0:22 sentiment: neutral
video_pk 66716 · mention_pk 162516
Let's Go! To France video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Simultaneous play makes the game play in under an hour.
  • Variability from randomized tokens and gold tiles.
Cons
  • Spending too much time on activities each day can lead to negative points.
  • It is very difficult to have all days below six time.
Thematic elements
  • planning a trip to France
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • card drafting — Players draw cards from a deck and choose which ones to play and which to pass.
  • set collection — Players collect sets of icons on their cards for scoring.
  • tableau building — Players build a tableau of cards on their player board to represent their itinerary.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thanks for joining us at Tantrum House Studio D.
  • It's a card drafting, tableau building, set collection game set in the country of France.
  • So, we won't be giving any opinion or critiquing the game, just showing you what it's like so you can get a feel for it.
  • The player who planned the best trip, by scoring the most points, wins.
  • Too much time will definitely mean negative points.
  • Do you have a favorite game based on a real city or country?
References (from this video)
No references stored for this video.
Video 7vt6sO2MDKw Rules Teach at 0:01 sentiment: positive
video_pk 66682 · mention_pk 162471
Let's Go! To France video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New time mechanic adds interesting choices.
  • Map board offers strategic travel options.
  • Solo mode provides a good challenge against the travel agent.
  • Ability to play multiple cards per day offers flexibility.
  • Engaging holiday planning theme.
Cons
  • Extra time cost for some actions can be detrimental.
  • Potential for a high number of complex scoring conditions.
  • Solo player can feel overwhelming if the travel agent's plan is not managed carefully.
Thematic elements
  • Planning a holiday
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • action selection — Players select actions from available cards, deciding whether to play them face down for basic points or face up for specific experiences and bonuses.
  • card drafting — Players take cards, choose one or two depending on the round, and pass the remaining to neighbors.
  • hand management — Players manage the cards they play and pass to optimize their holiday schedule.
  • map movement — Players move along a map board, with options for free movement and movement requiring bonuses or costs.
  • set collection — Players score points for collecting sets of specific experience types.
  • Time track — A new mechanic where 'time' spent affects an energy tracker and scoring.
  • worker placement — Players place their traveler token on a map board to gain bonuses and experiences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi everyone, I'm Tom and today I'm going to be playing Let's Go to France.
  • This is a sequel a standalone game to Let's Go to Japan from the same designer Josh Wood and if you've played that game you'll notice some similarities but there are some big differences as well.
  • This is on Kickstarter right now from AEG.
  • So as I said this is going to be our schedule. We have got the days of our holiday here.
  • One of the big new things for Let's Go to France is the map board.
  • Time is a new concept in the France game and depending on how much time you have spent each day it is going to move your energy tracker around and potentially earn or lose you points each day.
  • So, that's an option you've got but what you probably want to do is play a card face up.
  • So, I'll give it to them, flip their token, and I'm going to choose to play this to Judy.
  • So, it's unlikely I'm going to have a ton of food for that to be a highlight of the day. I I'm more drawn to the Palais de Tokyo but we should talk about the solo player here, the travel agent that we are competing against.
  • This classic French dessert has a rich vanilla custard base topped with sugar that is torched into a crispy caramelized layer, making it delicious and fun to eat.
  • So, I do like the idea of traveling a lot.
  • The travel agent is going to be playing to Tuesday which is architecture now, so they're not going to get a particular bonus out of these.
  • So, I'm going to say the museum cuz they're going to get all of these points.
  • So, we've got the Musée Carnavalet. Get some history. The Arc de Triomphe. Like, you got to see that any of you make it to France.
  • So, at this point, we score our experience tokens.
  • So, it is going to give them two tokens. Any icons they've got of this, there are doubles as well in the deck that let you travel twice.
  • So, that is it. Sadly, the planning is over. Let's go on our trip.
  • On advanced traveler, they would completely destroy me. But I'm just a basic traveler, at least for France at the moment.
  • So, there we go. That is a game of Let's Go to France. It is on Kickstarter right now from AEG.
  • Let's Go to Japan is available as well as a add-on for it if you missed out the first time around.
References (from this video)
No references stored for this video.
Video xCPtWLj98fU Review at 0:14 sentiment: positive
video_pk 66673 · mention_pk 162445
Let's Go! To France video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interconnected and combo-driven experience
  • More approachable than Let's Go to Japan
  • Satisfying sense of escalation
  • Stronger sense of physical exploration and progression
  • Relaxed travel journal feel
  • Turns tend to move very quickly
Cons
none
Thematic elements
  • Planning a dream vacation through France
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Area movement — Players can travel across regional maps representing different areas of France.
  • card drafting — Players are drafting activity cards.
  • Itinerary building — Players are building a week-long itinerary by drafting and placing activity cards into different days of their vacation.
  • set collection — Some cards reward players for collecting sets of icons.
  • Simultaneous Play — Features simultaneous play, so turns tend to move very quickly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's Go to France heightens the interconnected combo elements, while also including the regional exploration aspect as an additional strategic layer.
  • The watercolor inspired presentation gives the whole production a relaxed travel journal feel.
References (from this video)
No references stored for this video.
Video KwX4Ce8OHKs Playthrough at 0:03 sentiment: positive
video_pk 66622 · mention_pk 162342
Let's Go! To France video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flexibility in card placement across columns.
  • Engaging daily resolution and scoring system.
  • Interesting card effects and icon matching.
  • Strategic depth in planning a trip.
  • Fun interaction through card passing.
Cons
  • Can feel like mistakes are made due to the complexity of planning.
  • Flower cards were desired but difficult to obtain for one player.
Thematic elements
  • Planning a trip
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • card drafting — Players draw cards and then choose which to play and which to pass to opponents.
  • Player Interaction (Passing) — Cards are passed to opponents, influencing their available options.
  • set collection — Players aim to collect specific icons or card types to score points.
  • tableau building — Players build a personal display of cards representing their planned activities.
  • Track advancement — Players move markers on various tracks, such as the happiness track or specific attribute tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're familiar with Let's Go to Japan, you are not limited to specifically three cards per column, you can mix and match.
  • Balanced days are important.
  • I'm changing my strategy.
References (from this video)
No references stored for this video.
Video nx7zBjtrwfU Top List at 0:33 sentiment: positive
video_pk 66440 · mention_pk 161808
Let's Go! To France video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun card combos
  • puzzliness of how you place cards down
  • more open-ended
  • more friendly than Japan
Cons
none
Thematic elements
  • Building an itinerary for a trip
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Card Combos — Features fun card combos.
  • Card placement — There's a puzzliness of how you place cards down.
  • Itinerary building — Players are building an itinerary for their trip to France.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here are my top five board games of May.
  • I love finding unique games, and Tatsumi is very unique.
  • I love bag building. I love dice. I love worker placement. I love going up tracks. Alterra has all of those things smooshed into one game.
  • I'm going to put out a full video on it in the next few days, but man, I love this game.
References (from this video)
No references stored for this video.
Video KsFZNQ8ib0g Review at 0:03 sentiment: positive
video_pk 65983 · mention_pk 160264
Let's Go! To France video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • more open with less restrictions
  • more bonuses and benefits
  • good for people who like combos and feel good moments
Cons
  • spending too much time depletes you and loses points
Thematic elements
  • building a trip to France
  • France
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Card Play — You will be playing cards into your travel itinerary and building a trip to France. Each round, you'll draw and play and pass a different number of cards.
  • Movement — When you get a travel symbol, you can move around the travel board and get bonuses.
  • Resource management — You also need to manage the time and energy you put into each day. If you spend too much time, it will deplete you and you lose points.
  • set collection — When you play a card onto a day, if it matches the token at the top, you can then flip them for points or move them up to these tracks for benefits.
  • Track advancement — Those symbols will also move your experience trackers forward at the end of the game which will help get you points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's go to Japan was in my top 10 board games of the year
  • is this France version better or worse than the Japan version and I think the honest answer is neither. It's about the same.
  • if you're someone that likes combos and feel good moments, then France is probably the one for you.
  • Regardless, I think both of these games are great and you can't really go wrong with either.
References (from this video)
No references stored for this video.
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