Game Info
Year
2021
Players
1-4
Age
14+
Playtime
40 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Resource-gathering game where players build settlements by excavating cards and competing for resources through bidding over ten rounds
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video qC88i4vY2UA
The Dice Tower Analysis at 5:30 sentiment: positive
video_pk 96786 · mention_pk 265943
Click to watch at 5:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- very solid game
Cons
- not particularly amazing looking
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- tile drafting — Drafting little tiles and putting them on your board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, I'm Tom Vassal.
- This is look back, a series where I go through uh games that I reviewed last year during this time frame and 5 years ago, 10 years ago, and 20 years ago.
- And I tell you what I think about the games now, if I think about them at all.
- Twinkle Twinkle from All Play Games.
- Men Nefer. This is from Firman Million who did Petoku and the very modern Covenant.
- Infiltrators. This is a deduction style game, and you are working together trying to figure out these infiltrators at the playing the cards at the right time.
- And those are the games that I reviewed 1, 5, 10, and 20 years ago.
- Thanks so much for watching.
- Hey. Thanks for watching another video here on the Dice Tower.
- If you really like what we're doing here at the Dice Tower, then there are different ways to support the Dice Tower.
- Until next time though, I'm Tom Vasel, and I hope you enjoyed this video.
References (from this video)
No references stored for this video.
Video DYaIz8chzvU
Tabletop Tolson Top 10 List at 4:35 sentiment: positive
video_pk 88710 · mention_pk 234561
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Smart puzzle with tight decisions
- Abstraction feels elegant and satisfying
- Expansion (Missions) adds meaningful depth
Cons
- Abstract visuals may not visually pop
- Can be a little dry for players seeking ambient themes
Thematic elements
- Mining, exploration, and base construction
- Space-themed resource gathering and base-building
- Pragmatic, puzzle-driven
Comparison games
- Biblios
Mechanics (from transcript analysis)
- Initiative bidding / deck-based bidding — each player has a unique deck; bids determine action order and access to resources
- Set collection and scoring through tile goals — you assemble tiles to meet scoring goals and optimize placement
- Tile Placement — players pick tiles to place on their personal boards to advance objectives
- tile selection and placement — players pick tiles to place on their personal boards to advance objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's fast it's fun
- I never win but I have so much fun
- our very favorite game of all time ethnos
- it's the sign of a good game
- it's so fun I scream and talk
References (from this video)
No references stored for this video.
Video 1x58Je7JEO0
Tabletop Tokki Playthrough at 0:06 sentiment: positive
video_pk 87462 · mention_pk 391530
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging, tactile dexterity/tossing mechanic with a tactile, kinetic feel
- Strong solo play design with a variety of items, weapons, and crew to explore
- Danger cards and events contribute to a dynamic, immersive experience
- Second edition adds meaningful depth (non-dexterity option, more risk/reward decisions)
Cons
- Heavily luck- and dexterity-dependent at times, which may frustrate some players
- Token management and setup can be complex and potentially overwhelming
- Punishing if multiple aliens appear quickly or critical cards are drawn
Thematic elements
- survival, resource management, dexterity-driven combat
- Planetary exploration and mining on a hazardous world
- procedural, choice-driven with danger and events
Comparison games
none
Mechanics (from transcript analysis)
- alarm mechanic — Alarms on cards create pressure by forcing encounters or combat when present in the hunted row.
- crewmember recruitment and abilities — Crew members provide unique abilities that modify combat or other actions; some require resource decisions to recruit.
- danger cards and immersive events — Danger cards add a ketchup-like mechanic where players may sacrifice health or time to gain powerful effects, enhancing immersion.
- dexterity-based token tossing — Players toss or move tokens to resolve actions and determine outcomes, rather than relying on abstract numbers.
- Events — Danger cards add a ketchup-like mechanic where players may sacrifice health or time to gain powerful effects, enhancing immersion.
- host/possession style aliens — Aliens with health that can attack crew or “host” crew, adding risk and reshaping the lineup of threats.
- location deck exploration — Unlocking locations via keys and deck interactions to gain rewards or progression.
- time tokens as a resource — Time tokens drive the pace of play, trigger events, and can be spent to perform actions or influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's unique that instead of in this game where you're doing balancing or flicking that you are tossing your tokens
- I really love dexterity games
- the second edition includes rules for a non-external that push your luck of when to hide and reset the deck at the penalty of Time
- I really love the danger cards
- if you're looking for a really cool dexterity or not a solo experience with a very graphic aesthetic and interesting twists and turns from play to play then definitely be sure to check out hunted mining Colony 415
- There you have it that is a solo playthrough of hunted mining Colony 415 second edition
References (from this video)
No references stored for this video.
Video ZcVuqR-Xg5Y
Ryan and Bethany Board Game Reviews Review at 0:07 sentiment: positive
video_pk 66119 · mention_pk 160729
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Compact, portable design and scalable with player count
- Engaging drafting mechanic and tension over limited build options
- Satisfying end-game scoring with meaningful decisions
- Overlay tiles add a clever layer of strategy and adaptability
- Good balance between luck and tactical planning
Cons
- Limited pool of research/resource cards can lead to pattern repetition
- Two-player balance could feel static without variations
- Some players may find optimal tile placement and routing puzzle-heavy
Thematic elements
- resource management, colonization, expansion
- Earth has run out of resources; players establish mining colonies on another planet
- procedural/mechanical
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Draft top three excavation cards; the highest card chosen determines play order; end-game scoring uses leftover excavation cards
- Development and Scoring of Buildings — Develop spaces to build science stations (costs two matching gems in developed spots with a blank between) and outposts (requires worker in a dome, matching ship color, and a landing pad with a blank spot between)
- end-of-game scoring — Points from gems, workers, ships; science stations and outposts are worth extra; credits convert to points; open undeveloped spots lose points; excavation card leftovers provide points
- Initiative and Draft Order — Initiative cards determine turn order; players balance getting high-value resources with end-game scoring
- Overlay Tiles and Credits — Credits allow placing overlay tiles on blank spots to enable new placements; overlay tiles must touch from the main starting row
- Tile Placement — Drafted resources and tiles are placed on a personal board and on the shared board according to matching colors and developed spots
- tile/resource placement — Drafted resources and tiles are placed on a personal board and on the shared board according to matching colors and developed spots
- Turn Order: Draft — Initiative cards determine turn order; players balance getting high-value resources with end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- mining colony was a fun fast quick thinky little game
- the production of it
- i like how small it was
- portable and i thought it was really cute
- initiative cards... highest initiative goes first
- overlay tiles really cool
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4