Game Info
Year
2025
Players
1-5
Age
10+
Playtime
60 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
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Description
Cooperative game where rangers work together to explore a wildlife reserve using reverse-drafting mechanics to assign cards and complete missions
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video CPHZnrltfmM
Review at 0:05 sentiment: positive
video_pk 67787 · mention_pk 164048
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Streamlined and more accessible than Pandemic
- Interesting cooperative mechanics with limited communication
- Gradual introduction of complexity through levels
- Thematic integration of mechanics
- Challenging puzzle element
Cons
- Can be challenging enough that players might not win their first game
- The limited communication can be difficult
Thematic elements
- Climbing a mountain, recording animals
- A mountain
Comparison games
- Pandemic
Mechanics (from transcript analysis)
- Action Point Allowance System — Players use cards for movement or other actions.
- cooperative play — Players work together to achieve common goals, with limited communication.
- Event Cards (Weather) — Introduced in level five, these cards add round-specific effects.
- hand management — Players manage cards that can be used for movement or recording animals.
- limited communication — Players have restrictions on talking during certain phases, particularly when distributing cards or performing actions.
- Modular Board/Levels — The game progresses through five levels, with each level adding more components and challenges.
- set collection — Players need to record specific animals.
- Variable player powers — Introduced in later levels, players can gain unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- When you get them from the players to your sides, those are your cards.
- Trust me, if you give the wrong route to the wrong person, the game becomes much harder and much more complicated.
- It is really an interesting fresh take on a cooperative game.
References (from this video)
No references stored for this video.
Video hc_jiE47-Ss
Dice Tower Review at 0:09 sentiment: mixed
video_pk 66223 · mention_pk 161045
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- beautiful production with well-presented components and visible game pieces
- clever approach to cooperative play that reduces bossy co-player dynamics
- effective tempo management through mission distribution and round progression
- cohesive theme that fits the mechanics and components
- engineered collaboration via constraints like limited communication and shared goals
Cons
- core loop can feel repetitive after multiple plays
- not a lot of dramatic twists; could feel lengthy or meandering over time
- path blockers can sometimes be worked around, reducing tension
- some players may dislike enforced cooperative constraints that limit turn-to-turn communication
Thematic elements
- cooperative mission-driven exploration and conservation
- National parks and park rangers observing wildlife
- informational, instructional review with demonstrations
Comparison games
none
Mechanics (from transcript analysis)
- color-coded movement paths — cards correspond to different terrain paths (green, black, red) to move along the board
- End-of-round progression — at the end of each round, uncompleted missions push forward; round structure determines pacing
- hand-off / card distribution (eye-spilt) — each player starts with a hand of four cards and distributes them to others, defining actions for the turn
- level-based expansions (special missions, powers, weather, etc.) — up to five levels introduce new elements: hidden animal backsides, special missions, powers, and weather cards
- limited communication — communication is limited during card distribution and mission distribution to maintain cooperative balance
- Movement points — tokens allow movement along any type path; can be used by recharging/discarding cards
- observe/rescue animals via animal cards — spend animal-specific cards to observe or rescue animals; needed to complete all animal-related tasks
- path blockers and repairs — level-based blockers can be repaired by spending matching animal tokens; increases puzzle dynamics
- ranger stations for mission distribution — arriving at stations allows the active player to assign missions to other players without consulting everyone
- restricted communication during key phases — communication is limited during card distribution and mission distribution to maintain cooperative balance
- river movement downstream only — movement along the river is downstream; you can move any distance along a river path with a card, but not upstream
- wild movement tokens — tokens allow movement along any type path; can be used by recharging/discarding cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- not purely limited communication, but I think that for the most part at the right moments, it tries to make it so that people can't boss each other around
- I think this game looks very nice and that it might look busier in the overhead video shot than it does look in person
- it's more clever than it is necessarily fun, but I do find the game to be fun
References (from this video)
No references stored for this video.
Video ktZMPQyxV-E
Cray Top 5 List at 13:40 sentiment: positive
video_pk 38189 · mention_pk 114852
Click to watch at 13:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- highly thematic cooperative experience
- board presentation is fantastic; cute flags and engaging visuals
Cons
- requires good communication; some may find the hidden-hand mechanic tricky
Thematic elements
- teamwork and support during a trek
- cooperative hiking/adventure with waypoint collection
- thematic and collaborative
Comparison games
- Sea Scrolls
- Arboritum
Mechanics (from transcript analysis)
- cooperative actions — plan ahead; fewer actions can be more effective when coordinating with teammates
- cooperative routing/puzzle — players work together to meet waypoints and manage actions
- double-layer puzzle and action economy — plan ahead; fewer actions can be more effective when coordinating with teammates
- hand passing (two cards each round) — players pass cards left and right to build team synergy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I will say this is definitely one of the best two-player trick taking games I've played.
- Sea Scrolls is amazing. I have fallen in love with this game.
- It's all all the orders. They're all celebrity names, but they're tea puns, which makes my heart so delightfully happy.
- The production in this game is fantastic. Out of this world.
- I feel extremely clever playing this game.
References (from this video)
No references stored for this video.
Transcript Navigation
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