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The Peak Team

Game ID: GID0452187
Game Info
Year
2025
Players
1-5
Age
10+
Playtime
60 min
Collection
Your Tier
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Description

Cooperative game where rangers work together to explore a wildlife reserve using reverse-drafting mechanics to assign cards and complete missions

Description

Cooperative game where rangers work together to explore a wildlife reserve using reverse-drafting mechanics to assign cards and complete missions

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 9 · mix 3 · neu 0 · neg 1
Mentions per page
Showing 1–14 of 14
Video pDX2Q6EM-zE TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 3:57 sentiment: positive
video_pk 84943 · mention_pk 216733
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - The Peak Team video thumbnail
Click to watch at 3:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tiered leveling system allows for increasing difficulty without being a campaign game.
  • Reverse drafting mechanic sounds interesting.
  • Designed by Scott Alms.
Cons
none
Thematic elements
  • Cooperative wildlife ranger mission to safeguard animals
  • Wildlife park, mountains
Comparison games
  • Tiny Epic series
Mechanics (from transcript analysis)
  • Action Point Allowance — Only by completing all these missions before running out of actions will the ranger successfully fulfill their duty.
  • cooperative play — Cooperatively coordinating with other rangers to safeguard animals from a wildlife park.
  • Reverse drafting — Using a reverse drafting mechanism where each player assigns their cards to others.
  • Set Collection — Each ranger has two mission slots that they'll fill up as tasks are accomplished.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Next week, the biggest convention in North America is coming out. Gen Con 2025 in Indianapolis.
  • These are ones I have not played yet, but they look interesting to me.
  • I like medium weight euro games. It's sort of my sweet spot when it comes to euros.
  • I feel like that list is even more tried and true because it's ones that I've actually played.
  • This just seems like it has all the recipes of something that I will absolutely love and that's the reason why this made my number one.
References (from this video)
No references stored for this video.
Video YwdvKm67VUo Rahdo Runs Through Top List at 32:35 sentiment: positive
video_pk 84877 · mention_pk 216476
Rahdo Runs Through - The Peak Team video thumbnail
Click to watch at 32:35 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Gorgeous artwork
  • Designed by Scott Alms
  • Unique reverse drafting mechanic
  • Anticipated cooperative gameplay
Cons
  • Limited information available
Thematic elements
  • Wildlife and environment protection
  • Mountain environment
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — it's a cooperative game
  • Hand Management — I'm trying to figure out what you need based on the situation and give you the cards
  • Limited Communication — I'm assuming there's limited communication
  • Reverse Card Drafting — a reverse drafting mechanism where each player assigns their cards to other players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Planet Unknown is Planet Unknown in my top 10 of all time now.
  • I'm generally not a fan of that, but the game is so good I'll allow it.
  • I think Earth is near perfect as it is, but abundance for my wife makes the game even better.
  • A musthave expansion for one of the 10 greatest games of all time, Earth Abundance.
References (from this video)
No references stored for this video.
Video -YC1x06AxIU Man vs Meeple Top List at 3:26 sentiment: positive
video_pk 84174 · mention_pk 213664
Man vs Meeple - The Peak Team video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • it's a really interesting co-op, fresh kind of perspective
  • it kind of levels up. You can start at level one and go up to level five.
Cons
  • a little trickier than you might expect.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — This is a co-op.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • I don't think I've seen you this excited about any other CMON.
  • It looks very thematic.
  • I think it looks cool.
  • I just think it's a cool mechanic.
References (from this video)
No references stored for this video.
Video te0Q67EW_eM Tantrum House Discussion at 2:44 sentiment: positive
video_pk 83962 · mention_pk 212629
Tantrum House - The Peak Team video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Low alpha player interaction
  • Good cooperation
  • Fun cooperative experience
Cons
  • Can be challenging
Thematic elements
  • Park Rangers saving animals and completing missions
  • National Park
Comparison games
  • Maple Valley
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards and pass them to their neighbors strategically.
  • cooperative play — Players work together to achieve a common goal.
  • Hand Management — Players manage their hand of multi-use cards to travel and complete actions.
  • Set Collection — Players collect animals and complete missions to win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I don't know. Lots and lots of fun. We picked this one up at Gen Con last year and made the first round to the table immediately.
  • Sarah and I were playing it and she was like, 'Oh, I forgot how good this is.' Like, it's actually a pretty good cooperative game.
  • This is a trading card game, a Star Wars trading card game. But Intro Battle Hoth is uh a nice little entry into how the game works.
  • So, um I don't have to go anymore. As you can see, um, we've played this and Melissa did a really good job of getting rid of the tiles that were on her, um, card, which is actually the hardest thing because these are all your extraes are wild, so they can go on any tiles. But if you can't get them off here, then you're sort of stuck.
  • This game has a lot of things to think about, a lot of strategy consider um how cutthroat are you going to be with your opponent?
  • So, um in this case it's a two-player game. The cat has gone hiding in the house and we are trying to lure them back out from hiding by being the most attractive and interesting with the toys that we have for the cat.
  • The more you win, the easier it becomes to bust.
  • This is a game where you tear things up. So if you really are mad at something, this is the game for you.
  • So the normal time frame for a round is two minutes. But you the rules say, 'Hey, you could do three, four, or five if you want it to be less frantic.'
  • This is definitely more mystery, but this is a lot of mystery games sometimes are cooperative. This one's competitive.
  • My recommendation is if you're going to play this with a group is actually have them pick their characters ahead of time have them like maybe even like a day before or a couple days before like give them the character give them the information they can read through it that that way they can like process it.
References (from this video)
No references stored for this video.
Video 5u87WYKLF6M kovray Top 10 List at 43:22 sentiment: positive
video_pk 83606 · mention_pk 210966
kovray - The Peak Team video thumbnail
Click to watch at 43:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative puzzle with strategic depth
  • Interesting card-distribution mechanic that encourages collaboration
Cons
none
Thematic elements
  • cooperative exploration and goal-oriented hiking
  • nature reserve with rangers
Comparison games
  • Pandemic
  • Spirit Island
  • Gaia Project
Mechanics (from transcript analysis)
  • card distribution across players — At the start of each round, four cards are distributed to players to coordinate actions.
  • puzzle-like action planning — Strategic planning with cascading effects as actions are chosen.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is also Ilia's number eight. Galactic Cruise. All right.
  • The theme is amazing. The variability is fantastic. I love the different strategies that I've been able to discover through this.
References (from this video)
No references stored for this video.
Video A1qxjRDYkEo Tabletop Tolson Event Coverage at 21:12 sentiment: positive
video_pk 83593 · mention_pk 210915
Tabletop Tolson - The Peak Team video thumbnail
Click to watch at 21:12 · YouTube ↗
Overall sentiment (raw)
Mixed (leaning positive due to challenge)
Pros
  • Challenging
  • Good for a close loss experience
  • Interesting card sharing mechanic
Cons
  • Less than impressed with most of the Sunday games, this being one of them.
Thematic elements
  • Navigating a mountain, dealing with terrain, critters, and objectives.
  • Mountain
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of time to get things done each round.
  • cooperative play — Players work together to navigate the mountain and complete objectives.
  • Hand sharing — Players can share cards in a 'really interesting way'.
  • Objective Completion — Players try to put out fires and get radio signals.
  • Set Collection — Players try to get radio of different needs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mustache is a game where you are every round playing on a different team trying to earn the most tricks.
  • The game ends at exactly the right amount of time
  • It was a true delight.
  • So, I am pre-ordering. I am on the tempo train. and I really really was impressed.
  • I was like, how did this little Martin Wallace gem slip by?
  • Um, but it's a really good challenging game.
  • Puzzle hunt is um just the the best. It's a treat.
  • Puzzle Hunt, 10 out of 10.
  • Puzzle Hunt is by far the best part of BGG for me, the most memorable part, and the most fun.
References (from this video)
No references stored for this video.
Video LosTl-AIbrE BoardGameCo Other at 15:04 sentiment: mixed
video_pk 81260 · mention_pk 200784
BoardGameCo - The Peak Team video thumbnail
Click to watch at 15:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The host likes the game.
  • Interesting mechanics with goal assignment and push-your-luck.
Cons
  • Group is not enthusiastic about playing it.
  • Plays best at higher player counts, which are hard to get.
  • Leaving the collection due to group reception.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — A cooperative game where players share information.
  • Information sharing — Players need to share information to succeed.
  • Push Your Luck — An element of push-your-luck exists in balancing goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Would not recommend.
  • I feel like I must be missing something with this one because Coimbra is a game that I I I thought was fine. Like not even like good. It was just fine.
  • Coimbra was a complete miss for me and my group.
  • This one also did not work for me.
  • It is a fast, light, simple game, but it's also not easy and it's also incredibly like so little decision making in this game.
  • the game is random as far as you may get slapped in the face really, really hard in four out of five of the games and then get like a little lucky in the way things come out.
  • I just think that I spent enough time on BoardGameGeek over the years that when ratings have been incentivized in some way...
  • The vibe I got, like if I found out, I guess the way I'd put it is if I found out they ran a get $5 off your next purchase with us if you go rate the game on BGG, I wouldn't be surprised.
References (from this video)
No references stored for this video.
Video 0xYKMmiorW4 BoardGameCo Analysis at 10:03 sentiment: negative
video_pk 80037 · mention_pk 194131
BoardGameCo - The Peak Team video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Group was not interested in playing it again after completing the missions.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has become like a sleeper hit for me.
  • It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
  • Tranquility to the Scent is still an excellent version of it.
  • It's basically an auto battler, but such a clever auto battler.
  • I do not think it's a forever game.
  • for right now, it has managed to persevere and we'll see how long it lasts.
  • both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
  • another easy win.
  • Jungo was definitely a hit for me.
  • that was a solid one that I definitely am happy I picked up.
  • Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
  • Again, another iteration of a system I already have.
  • I like it, but Lana is not my favorite game system.
  • It is good to have, but if I got rid of it, it would not be the end of the world.
  • If I didn't get it, I'd be fine.
  • my kids like it, but my cats like it more.
  • I'm uncertain of the longevity.
  • Waddle is great. I don't think it's a mustave.
References (from this video)
No references stored for this video.
Video CPHZnrltfmM Review at 0:05 sentiment: positive
video_pk 67787 · mention_pk 164048
The Peak Team video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined and more accessible than Pandemic
  • Interesting cooperative mechanics with limited communication
  • Gradual introduction of complexity through levels
  • Thematic integration of mechanics
  • Challenging puzzle element
Cons
  • Can be challenging enough that players might not win their first game
  • The limited communication can be difficult
Thematic elements
  • Climbing a mountain, recording animals
  • A mountain
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players use cards for movement or other actions.
  • cooperative play — Players work together to achieve common goals, with limited communication.
  • Event Cards (Weather) — Introduced in level five, these cards add round-specific effects.
  • Hand Management — Players manage cards that can be used for movement or recording animals.
  • Limited Communication — Players have restrictions on talking during certain phases, particularly when distributing cards or performing actions.
  • Modular Board/Levels — The game progresses through five levels, with each level adding more components and challenges.
  • Set Collection — Players need to record specific animals.
  • Variable player powers — Introduced in later levels, players can gain unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When you get them from the players to your sides, those are your cards.
  • Trust me, if you give the wrong route to the wrong person, the game becomes much harder and much more complicated.
  • It is really an interesting fresh take on a cooperative game.
References (from this video)
No references stored for this video.
Video hc_jiE47-Ss Dice Tower Review at 0:09 sentiment: mixed
video_pk 66223 · mention_pk 161045
Dice Tower - The Peak Team video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • beautiful production with well-presented components and visible game pieces
  • clever approach to cooperative play that reduces bossy co-player dynamics
  • effective tempo management through mission distribution and round progression
  • cohesive theme that fits the mechanics and components
  • engineered collaboration via constraints like limited communication and shared goals
Cons
  • core loop can feel repetitive after multiple plays
  • not a lot of dramatic twists; could feel lengthy or meandering over time
  • path blockers can sometimes be worked around, reducing tension
  • some players may dislike enforced cooperative constraints that limit turn-to-turn communication
Thematic elements
  • cooperative mission-driven exploration and conservation
  • National parks and park rangers observing wildlife
  • informational, instructional review with demonstrations
Comparison games
none
Mechanics (from transcript analysis)
  • color-coded movement paths — cards correspond to different terrain paths (green, black, red) to move along the board
  • End-of-round progression — at the end of each round, uncompleted missions push forward; round structure determines pacing
  • hand-off / card distribution (eye-spilt) — each player starts with a hand of four cards and distributes them to others, defining actions for the turn
  • level-based expansions (special missions, powers, weather, etc.) — up to five levels introduce new elements: hidden animal backsides, special missions, powers, and weather cards
  • Limited Communication — communication is limited during card distribution and mission distribution to maintain cooperative balance
  • Movement Points — tokens allow movement along any type path; can be used by recharging/discarding cards
  • observe/rescue animals via animal cards — spend animal-specific cards to observe or rescue animals; needed to complete all animal-related tasks
  • path blockers and repairs — level-based blockers can be repaired by spending matching animal tokens; increases puzzle dynamics
  • ranger stations for mission distribution — arriving at stations allows the active player to assign missions to other players without consulting everyone
  • restricted communication during key phases — communication is limited during card distribution and mission distribution to maintain cooperative balance
  • river movement downstream only — movement along the river is downstream; you can move any distance along a river path with a card, but not upstream
  • wild movement tokens — tokens allow movement along any type path; can be used by recharging/discarding cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • not purely limited communication, but I think that for the most part at the right moments, it tries to make it so that people can't boss each other around
  • I think this game looks very nice and that it might look busier in the overhead video shot than it does look in person
  • it's more clever than it is necessarily fun, but I do find the game to be fun
References (from this video)
No references stored for this video.
Video ktZMPQyxV-E Cray Top 5 List at 13:40 sentiment: positive
video_pk 38189 · mention_pk 114852
Cray - The Peak Team video thumbnail
Click to watch at 13:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic cooperative experience
  • board presentation is fantastic; cute flags and engaging visuals
Cons
  • requires good communication; some may find the hidden-hand mechanic tricky
Thematic elements
  • teamwork and support during a trek
  • cooperative hiking/adventure with waypoint collection
  • thematic and collaborative
Comparison games
  • Sea Scrolls
  • Arboritum
Mechanics (from transcript analysis)
  • Cooperative Actions — plan ahead; fewer actions can be more effective when coordinating with teammates
  • cooperative routing/puzzle — players work together to meet waypoints and manage actions
  • double-layer puzzle and action economy — plan ahead; fewer actions can be more effective when coordinating with teammates
  • hand passing (two cards each round) — players pass cards left and right to build team synergy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will say this is definitely one of the best two-player trick taking games I've played.
  • Sea Scrolls is amazing. I have fallen in love with this game.
  • It's all all the orders. They're all celebrity names, but they're tea puns, which makes my heart so delightfully happy.
  • The production in this game is fantastic. Out of this world.
  • I feel extremely clever playing this game.
References (from this video)
No references stored for this video.
Video WfI6vAhHXQY OneStop Co-op Shop Review at 0:04 sentiment: mixed
video_pk 32877 · mention_pk 97430
OneStop Co-op Shop - The Peak Team video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cooperative card passing is a novel mechanic that adds strategic depth.
  • Solo mode offers a highly puzzle-driven experience with strong flexibility.
  • Modular complexity through levels creates scalable challenge and depth.
  • Missions generate varied tactical challenges with random order for replayability.
  • Weather cards balance risk and reward, maintaining tension without eliminating variety.
  • Introductory ease for kids via simpler early play while preserving depth for adults.
Cons
  • Difficulty is not adjustable; sessions can become punishing, even at lower levels.
  • Swinginess from mission draws can cause large fluctuations in difficulty.
  • Luck in card draws can tank a game, reducing predictability and control.
  • Co-op card sharing can occasionally misalign with players' needs if draws don't fit the team.
Thematic elements
  • cooperation, mission-driven exploration, wildlife management
  • Park Ranger Conservancy setting within a park environment
  • procedural puzzle-driven cooperative play with modular complexity
Comparison games
  • Oniverse
Mechanics (from transcript analysis)
  • Animal actions and check-ins — Checking in on wildlife grants one-time bonus actions and adds thematic depth.
  • Card-driven movement — Players use movement icons on action cards to navigate terrain across a park map.
  • Cooperative card passing — Each round you draw four cards and must pass two to the left and two to the right, influencing others' options.
  • Level-based complexity — Progression from level one to five introduces blocked spots, special missions, and new powers.
  • Mission-based objectives — Each ranger starts with mission cards that specify target locations to end moves on for success.
  • Solo mode puzzle focus — In solo, control three characters with a flexible card-use system across face-up and face-down piles.
  • Weather cards — Weather cards add random positive and negative effects that persist while in play.
  • Wild tokens from discards — Discard four icons to gain a wild card that other players can use, fostering cooperative planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they've replaced the cooperative goodness with a more interesting tactical puzzle for the solo player to deal with.
  • A ton of flexibility.
  • Something I've never seen in a co-op game before.
  • The passing of cards here is definitely a new mechanic.
  • you can't keep cards for yourself for the next round
  • if you want solo games that are highly puzzly with the way they do sort of that grid of actions.
  • movement puzzle
References (from this video)
No references stored for this video.
Video OJmyp8hzFRk BoardGameGeek Playthrough at 0:55 sentiment: positive
video_pk 30964 · mention_pk 91292
BoardGameGeek - The Peak Team video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever routing and movement system that rewards planning and cooperation
  • Distinct road/trail mechanics create meaningful choices (which path to take, which cards to use or pass)
  • Appealing thematic components and approachable visual design
  • Dynamic interaction through card passing and token sharing fosters teamwork and negotiation
  • Add-ons like level 2 introduce hazards to increase variety and challenge
Cons
  • Learning curve can be steep for first-time players
  • Silent rounds may hinder social interaction and make initial coordination harder
  • Card management can feel brittle in larger player counts or with suboptimal draws
  • Five-player games can become slower and more cumbersome due to increased negotiation and routing complexity
Thematic elements
  • collaborative exploration, park stewardship, and animal cataloging with mission-driven objectives
  • A wildlife park in a mountainous, outdoor setting where rangers manage missions and care for animals
  • light-hearted, family-friendly with an emphasis on teamwork and park caretaking
Comparison games
none
Mechanics (from transcript analysis)
  • Card distribution and supply drop — Each round starts with drawing four supply cards per player, then distributing them to neighbors to enable actions.
  • Cooperative Game — Players work together to complete missions and manage park animals against escalating hazards.
  • cooperative play — Players work together to complete missions and manage park animals against escalating hazards.
  • End Game Bonuses — Win by cataloging all animals and clearing all missions from both player boards and the shared board; lose if park closes or hazards/missions remain.
  • endgame condition — Win by cataloging all animals and clearing all missions from both player boards and the shared board; lose if park closes or hazards/missions remain.
  • Hazards and blockers — In higher difficulty levels, hazards block paths and require clearing with specific actions or animal cards.
  • Limited Communication — During certain steps, players cannot discuss or talk about the distribution or usage of cards, adding a layer of deduction.
  • Missions and ranger stations — Missions are collected and completed by moving to flags or ranger stations, drawing or discarding mission cards as needed.
  • Movement Points — Movement uses boots, snowshoes, helicopters, and other trail tokens to move along colored trails and river routes.
  • Movement via trails and terrain tokens — Movement uses boots, snowshoes, helicopters, and other trail tokens to move along colored trails and river routes.
  • Silent rounds and restricted communication — During certain steps, players cannot discuss or talk about the distribution or usage of cards, adding a layer of deduction.
  • Token sharing and support actions — Players may borrow or reuse other players' tokens to perform actions, with tokens cycling back after use.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are cooperatively working to finish missions and check out the animals in our park and make sure everything's doing okay.
  • The roads are really awesome.
  • This game is really cute and family-friendly with a cooperative feel.
  • We might be able to meet up with one of you to exchange cards and push a mission forward.
  • During a round, supply drop is silent; you can't discuss, you have to read the boards and plan.
  • The missions and ranger stations create a lot of interesting branches for how you can progress.
  • The beaver and the wolf tokens are language for actions that can shift your strategy mid-game.
References (from this video)
No references stored for this video.
Video 1QSbQnlZF9w Meeple University Rules Teach
video_pk 11344 · mention_pk 166700
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Park first, sandwich later.
  • This park is too large for two people to cover in a day.
  • Job well done. Park saved.
  • Like and subscribe or be fed to the beavers.
References (from this video)
No references stored for this video.
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