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Sea Scroll

Game ID: GID0452188
Game Info
Year
2024
Players
2-6
Age
10+
Playtime
15 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Quick card game about collecting schools of fish to scare off sharks with stunning paper quilling art

Description

Quick card game about collecting schools of fish to scare off sharks with stunning paper quilling art

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video XfcMK7eM77M kovray Rules Teach at 0:00
video_pk 68224 · mention_pk 164582
kovray - Sea Scroll video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video pPUs9LogzaE Rules Teach at 0:25 sentiment: positive
video_pk 66888 · mention_pk 162694
Sea Scroll video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty quick and easy to learn.
  • Beautiful paper art.
  • Imperfect information adds strategic depth.
  • Tense final reveal.
Cons
  • Can lose points if you have some but not the majority.
  • Mistakes in discarding or collecting can be costly.
  • Gambles on collecting certain sets can not pay off.
Thematic elements
  • Collecting schools of fish
  • Under the sea
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — Players manage cards in their hand, drawing new ones and discarding others into a central market (the reef).
  • Majority Control — The core scoring mechanism involves having the most cards of a particular fish type.
  • Market/Discard — Cards are played to a central 'reef' area, visible to other players, which acts as a form of market or discard pile where schools can be formed.
  • set collection — Players collect sets of fish cards to score points based on having the majority of each type.
  • Variable Setups/Amounts — The number of cards for each fish type corresponds to its point value (e.g., ten beta fish, four regal tangs), and not all cards are guaranteed to be in play or drawn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are the brothers Murf.
  • We're under the sea, baby.
  • You really got to be paying attention to what you think they're
  • This guy's thinking next level.
  • Let let live and let let live and let fish.
  • I'm a little worried.
  • The whole not the imperfect information. Oh yeah, that's where it's at, right?
  • It's like you got your head's got to be on a swivel because if you like, oh, I'll just throw this out there. They take it, you're like, oh, that's a problem. That's a That's a problem. That's eight points I probably just gave Mike. That's not good.
References (from this video)
No references stored for this video.
Video 51WvOYE0JTo Game Boy Geek Review at 1:09 sentiment: positive
video_pk 38970 · mention_pk 117495
Game Boy Geek - Sea Scroll video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tension from hand management and majority scoring
  • Fast play – ~10-15 minutes, scalable from 2-5 players
  • Rich thematic integration with sea-life artwork
  • Excellent replayability via multiple variants
Cons
  • Swingy scoring can produce big swings from a single card
  • Slightly punishing if you miss key values by 1 card
Thematic elements
  • Collecting and balancing fish to maximize majority scores
  • Underwater reef with schools of fish
  • Abstract, competitive hand-management tableau
Comparison games
  • Lost Cities
  • Biblios
Mechanics (from transcript analysis)
  • card drafting — Draw two cards; add one to your tableau as a school; discard the other.
  • hand management — Decide which cards to keep or discard; consider information revealed to others.
  • set collection / majority scoring — Score points for having the most of each fish value; mixed positives/negatives occur.
  • tableau building — Place up to three schools in front of you; manage display and timing.
  • variant-based rule modulation — 13 variants modify rules and affect strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is fantastic.
  • Hand management tension.
  • The variants completely change how the game is played.
  • Swingy scoring is part of the charm.
References (from this video)
No references stored for this video.
Video ktZMPQyxV-E Cray Top 5 List at 19:56 sentiment: positive
video_pk 38189 · mention_pk 114854
Cray - Sea Scroll video thumbnail
Click to watch at 19:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever and addictive card-management loop
  • art and presentation are highly praised ('paper art')
Cons
  • rule variants may appear; future variants planned
Thematic elements
  • marine life governance with reef management
  • oceanic card management; schools of fish
  • calm, contemplative, almost zen-like
Comparison games
  • Arboritum
Mechanics (from transcript analysis)
  • card management — draw two, discard one to the reef, and collect during rounds
  • Compound Scoring — score based on who has majority of each fish type
  • deck-building-esque pacing — build toward dominant fish types across rounds
  • majority/timing scoring — score based on who has majority of each fish type
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will say this is definitely one of the best two-player trick taking games I've played.
  • Sea Scrolls is amazing. I have fallen in love with this game.
  • It's all all the orders. They're all celebrity names, but they're tea puns, which makes my heart so delightfully happy.
  • The production in this game is fantastic. Out of this world.
  • I feel extremely clever playing this game.
References (from this video)
No references stored for this video.
Video R-uRrHi6zc4 The Dice Tower Review at 0:08 sentiment: positive
video_pk 36035 · mention_pk 107896
The Dice Tower - Sea Scroll video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful paper-crafted artwork that resembles sea scrolls
  • Simple, elegant mechanics
  • Good for families and casual play
  • Short playtime (~15-20 minutes)
  • Variant rules add optional depth
Cons
  • Not a deep strategy game; limited replay value for some players
  • Can feel luck-influenced if timing is misjudged
Thematic elements
  • Set collection through card drafting with majority scoring and penalties
  • Underwater/ocean environment
  • informative
Comparison games
  • Uno
  • Flip Seven
Mechanics (from transcript analysis)
  • drafting — Players draw two cards from the ocean and may take an entire school of fish to their tableau.
  • end game bonuses — Optional rules alter end conditions and scoring (e.g., attrition, reef mechanic).
  • end-game variants — Optional rules alter end conditions and scoring (e.g., attrition, reef mechanic).
  • hand management — Each turn ends with discarding a card from hand; end-game scoring uses cards in habitats.
  • set collection — Points are earned for the most copies of each fish type; holding non-majority copies can incur penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Sea Scroll is a really good game.
  • Oh, no. I lose 12 points.
  • That's great. I have six of them.
  • I like this game. I think it's a very pleasant little card game that fits right into that sort of comfort area that I see a lot of games sort of striving for while being less engaging, less artistically inspired than this.
  • I'm going to give this one a 7.5 out of 10.
References (from this video)
No references stored for this video.
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