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Sea Scroll

Game ID: GID0452188
Game Info
Year
2024
Players
2-6
Age
10+
Playtime
15 min
Collection
Your Tier
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Description

Quick card game about collecting schools of fish to scare off sharks with stunning paper quilling art

Description

Quick card game about collecting schools of fish to scare off sharks with stunning paper quilling art

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 11 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–15 of 15
Video i_G3SiMqDhs Grant Lyon News at 31:44 sentiment: positive
video_pk 82667 · mention_pk 207694
Grant Lyon - Sea Scroll video thumbnail
Click to watch at 31:44 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Awesome art
  • Quick to play
  • Surprisingly enjoyable
  • Tense endgame
Cons
  • Can result in negative points
  • Can be cutthroat
Thematic elements
Comparison games
  • Flip 7
Mechanics (from transcript analysis)
  • Hand Management — So, you are also trying to get rid of cards you don't want. You're trying to slough them off
  • Set Collection — you are trying to collect sets of those numbers.
  • Take That — someone might snake a swipe a a set from you.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cats Versus Cucumbers. Uh, this plays two to five players in 15 to 30 minutes and it is a lightweight game.
  • A lot of the fun of this game is in the theme, right? You're trying to get different cats to put cats in boxes and that's going to score you points, but cucumbers, you can't reroll and they're going to scare your cat away, you know, because cats get scared of cucumbers.
  • wombats uh poop square cubes.
  • This is a they describe it as a bluffing game for two players, which intrigues me because I think bluffing games are oftentimes, you know, reserved for higher player counts.
  • This is not a game about winning or losing or beating your partner. This is a game about getting closer to your partner.
  • Uh, I've played Sea Scroll. Uh, some one, the art is awesome.
  • this is a really quick playing game card game that like surprised me. I've really enjoyed my plays of Sea Scroll.
  • It is a cooperative survival game, a campaign game that has a lot of different con content, a lot of different exploration.
  • Soros is a pretty unique trick taking game because you're not doing trick taking with cards. You're doing them with these big chunky tiles They're kind of like domino tiles.
  • looks really cool on the table. The table presence of hummingbirds is great
  • which I love the title of that.
  • This is a
  • This is a dexterity style game.
  • And it comes with those big emotional moments where you're like, 'Oh, no, it bounced off.' You know, or yes, it felt so good that it landed on there.
  • Last Lantern was uh in my top five cooperative games of last year.
  • And the cooperative polyomino is a thing I haven't seen before.
References (from this video)
No references stored for this video.
Video zfXpul9lHa4 Before You Play Review at 1:58 sentiment: positive
video_pk 82086 · mention_pk 206040
Before You Play - Sea Scroll video thumbnail
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn and quick to play (15 minutes)
  • clear, accessible scoring system
  • replayability via variants
  • plays 2-6 players
Cons
  • less interesting at 2 players due to reduced card pool
  • hand management can feel 'tight' as the deck runs out
Thematic elements
  • set-collection and scoring by fish values
  • ocean/reef environment with schools of fish
  • light, casual card game with end-game scoring
Comparison games
  • Arboretum
Mechanics (from transcript analysis)
  • Deck drawing — Players draw from an ocean deck and reveal cards to collect fish values.
  • limited take actions — Players can take up to three 'schools' from the reef to secure points.
  • reef discard mechanic — Discarding cards to the reef groups by value and creates information about opponents' intentions.
  • Risk Management — Higher values yield more points but increase bust risk as deck dwindles.
  • Set Collection — Players collect groups of same-number cards (schools) to score at end.
  • Simultaneous Actions — Players can take up to three 'schools' from the reef to secure points.
  • variants for replayability — 13 variant cards exist to spice rules and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very simple card game.
  • it's a sweet spot card game.
  • easy to learn, easy to play.
  • The deduction for me was puzzly... I wanted to like this one.
  • The timer and then also the fact that one of these people is lying to you.
  • this box in particular is really fun
  • this is really well done
References (from this video)
No references stored for this video.
Video ix59gmSdBKI Our Family Plays Games Game Reviews at 1:06:10 sentiment: positive
video_pk 81942 · mention_pk 205111
Our Family Plays Games - Sea Scroll video thumbnail
Click to watch at 1:06:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous artwork; easy to teach
  • strong portability
Cons
  • not as flashy as some others
Thematic elements
  • Hand management and set collection
  • Ocean reef schools
  • strategic and portable
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — end game scoring via habitat sets
  • Set Collection — collect fish cards to form sets for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • EASTER. SEE, I DIDN'T TELL YOU SEE THAT AT THE END? I just said Easter.
  • Galactic Cruise is a wonderful game. I love it. LOVE IT.
  • I definitely endorse it. I give it a BIG FIVE.
  • It's a mean game, but mean in a fun way.
  • This is a five for Rebel Princess. Must have, must play.
References (from this video)
No references stored for this video.
Video pSUR2QiSKIk Game Night Picks - Pair Of Dice Paradise Top 10 List at 10:50
video_pk 81665 · mention_pk 203849
Game Night Picks - Pair Of Dice Paradise - Sea Scroll video thumbnail
Click to watch at 10:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arkham Horror: The Card Game, which is Okay, this has been around for a decade, but recently the game has seemed to be on a campaign to reintroduce and revitalize itself with a revised core set, which introduces several quality-of-life improvements for ease of play, support for up to four players with just a single copy of the game instead of having to get multiple copies for four players, plus new player cards, new investigators and mechanisms, better organization for storage, and an improved rulebook while still remaining 100% compatible with all the game's previously published material, which there is a lot of.
  • Mindbug is a two-player card battler where powerful creatures, replete with game-warping abilities, do battle, including the mindbugs themselves, which can be used to immediately take control of an opponent's creature.
  • Nippon Zaibatsu is a fast-paced economic game that's full of challenging decisions for one to four players, set during a crucially important time in Japanese history when the empire sent emissaries to foreign nations to bring in technicians and scholars from the west to build and work on a network of railroads to power a rapid industrial revolution.
References (from this video)
No references stored for this video.
Video sxe7cXfplmg The Command Zone Playthrough at 2:30 sentiment: positive
video_pk 80322 · mention_pk 195296
The Command Zone - Sea Scroll video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Commander's ability can be discounted to one mana per wall
  • Can convert defense into offense
  • Capable of taking out multiple opponents
Cons
none
Thematic elements
  • Defender-based deck that discounts its first ability to cost one mana per wall, then turns defense into offense.
Comparison games
none
Mechanics (from transcript analysis)
  • Cost Reduction — Lots of ways to discount it so it costs just one mana per wall.
  • Defender Tribal — Defender-based deck built around my commander's first ability.
  • Power Conversion — Effects to turn that defense into offense.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am worthy. I am worthy in more ways than one now.
  • This commander is really good at holding mana up. He could have instance or he could just be holding up to make ants.
  • Come on, dude. Normally, I wouldn't cast my commander until I'm really ready to get my game plan going. But the first ability on Baron is actually really useful because it's a way for me to get cards into my graveyard, which I need for the second ability.
  • THIS CARD IS SICK. I'M NOT TOO worried about it because 15 mana pips is a lot and you really have to build to the top end of your deck. But I think the concept is cool.
  • Dude, my gosh, well, a pretty even start to this game. It's not clear that anybody's really ahead or behind.
  • So many options.
  • Oh man, so good.
  • Sheesh. That's bad. This is super scary. Destroy stuff when you attack and also pretty quickly is going to turn into a 2020 flying. All you need to do is attack with any creature and it's going to blast something out of the sky.
  • How's it possible? We have a living legend already here at the table in Rachel Weeks.
  • Jimmy said if I sent stuff his way that he'd spend a removal spell on my board and there it is. I don't know if Cap is the best target right now, but you got to follow up your threats.
  • 100 damage. 100 damage. Okay, so before Baron helmet Zemo is going to get obliterated, I'm going to cast Arch Enemy's Charm and I will exile Captain America living legend.
  • Man, I feel really dumb for not just equipping my commander the moment it came out.
  • It's a one-trick pony. But what a trick.
  • You're clenching your teeth.
  • It's jealousy.
  • I'll sacrifice my ape, but because it's a token, it just goes away.
  • Do I care if you have a steel overseer?
  • It feels like Kalia, right? It's like, don't let that thing swing.
  • This is ridiculous.
  • It is on the way to Ohio now.
References (from this video)
No references stored for this video.
Video Co-F00Zjem4 Board Game Sanctuary Discussion at 21:29 sentiment: positive
video_pk 79998 · mention_pk 193865
Board Game Sanctuary - Sea Scroll video thumbnail
Click to watch at 21:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to learn with accessible strategy
  • Variable rules add replayability
Cons
  • Could be a more complex aquascaping game.
Thematic elements
  • Fish keeping.
  • Reef
Comparison games
  • Herbaceous
  • Flip Seven
Mechanics (from transcript analysis)
  • Area Majority — Whoever has the most number of that particular fish species will score points.
  • Card Drafting — You're drawing two cards on your turn and playing um I guess a matching fish species card to one of the uh reefs that are already out there or starting a new school.
  • Push Your Luck — Deciding when to keep building up the school of fish and when to actually take that school of fish and secure as your endgame.
  • Set Collection — Whoever has the most number of that particular fish species will score points and whoever has the least number, if you've collected some of that species, you will lose points.
  • Variable player powers — This whole deck of cards here that really adds variable rules to the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And there's just this whole sense of community that follows these conventions around.
  • And so there's lots of game demos. Uh a lot of the hall is dedicated to just play space cuz it is playcon rather than shopcon I guess.
  • And I think one of these uh one of the things I like about, you know, conventions like Playcon is the fact that you can discover games that may not necessarily have appealed to you or you didn't really know about.
  • And Rosalie is all about tendering and building a rose garden and then deploying robots and your caretakers to go and look after those roses season after season.
  • It's just so good to be able to follow people's journeys in different ways.
  • Um, it was also good uh seeing um other designers that I'd seen in previous years.
  • And so, thank you to the team for being able to put on these conventions each and every year because, you know, it's with the world in the way that it is at the moment with all the negative things that are happening, we need some good positive fun in our lives.
References (from this video)
No references stored for this video.
Video 2fJqfi7oL7U Rules Teach at 0:06 sentiment: positive
video_pk 79936 · mention_pk 193589
Sea Scroll video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good and interesting tension
  • Pretty fun
Cons
none
Thematic elements
  • Collecting schools of fish and avoiding a shark
  • Ocean/Reef
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — On your turn, you'll draw two fish into your hand. You can choose to reveal cards from your hand to add to schools.
  • Majority Control — For each type of fish that you have, you'll gain points if you have the most of that type, but you'll lose points if you don't have the most.
  • Set Collection — Gain points for having the most of each type of fish. Lose points if you don't have the most.
  • Tableau Building — You may choose to take one of the schools from the reef and put them face up in front of you into your habitat. You can only do this three times.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is good and interesting tension to it. Do you take a big group that's in the reef, or do you hold your cards close to your chest and reveal them at the end of the game?
  • It's actually pretty fun.
References (from this video)
No references stored for this video.
Video XfcMK7eM77M kovray Rules Teach at 0:00
video_pk 68224 · mention_pk 164582
kovray - Sea Scroll video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sea Scroll is designed by Alex H. Hotton.
  • And that's Sea Scroll.
  • Now for the question of the day. What is the most beautiful fish that you know?
References (from this video)
No references stored for this video.
Video XfcMK7eM77M kovray Rules Teach at 0:04
video_pk 68224 · mention_pk 211411
kovray - Sea Scroll video thumbnail
Click to watch at 0:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • managing schools of fish to score points based on majority per fish type
  • reef/ocean environment with schools of fish and a personal habitat
Comparison games
none
Mechanics (from transcript analysis)
  • discard to reef — Discard one card from your hand into the reef; if there are existing schools of that fish type in the reef, add the discarded card to one of them to enlarge that school, otherwise start a new school.
  • draw two cards — On your turn, draw two cards from the ocean deck.
  • end of ocean — The game ends when the ocean deck runs out of cards, after which players take a final turn.
  • final scoring by fish type — At scoring, for each fish type, the player with the most of that type gains points equal to the type's value; players with at least one of that type but not the majority lose points equal to that value.
  • move a school to habitat — Optional action to take one of the schools from the reef into your own habitat; you can have up to three schools in your habitat.
  • reef and school management — You can take three times from the reef for any given fish type, and there is no limit to the number of schools in the reef; fish in the reef stay in their own schools.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sea Scroll is designed by Alex H. Hotton.
  • And that's Sea Scroll.
  • Now for the question of the day. What is the most beautiful fish that you know?
References (from this video)
No references stored for this video.
Video pPUs9LogzaE Rules Teach at 0:25 sentiment: positive
video_pk 66888 · mention_pk 162694
Sea Scroll video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty quick and easy to learn.
  • Beautiful paper art.
  • Imperfect information adds strategic depth.
  • Tense final reveal.
Cons
  • Can lose points if you have some but not the majority.
  • Mistakes in discarding or collecting can be costly.
  • Gambles on collecting certain sets can not pay off.
Thematic elements
  • Collecting schools of fish
  • Under the sea
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage cards in their hand, drawing new ones and discarding others into a central market (the reef).
  • Majority Control — The core scoring mechanism involves having the most cards of a particular fish type.
  • Market/Discard — Cards are played to a central 'reef' area, visible to other players, which acts as a form of market or discard pile where schools can be formed.
  • Set Collection — Players collect sets of fish cards to score points based on having the majority of each type.
  • Variable Setups/Amounts — The number of cards for each fish type corresponds to its point value (e.g., ten beta fish, four regal tangs), and not all cards are guaranteed to be in play or drawn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are the brothers Murf.
  • We're under the sea, baby.
  • You really got to be paying attention to what you think they're
  • This guy's thinking next level.
  • Let let live and let let live and let fish.
  • I'm a little worried.
  • The whole not the imperfect information. Oh yeah, that's where it's at, right?
  • It's like you got your head's got to be on a swivel because if you like, oh, I'll just throw this out there. They take it, you're like, oh, that's a problem. That's a That's a problem. That's eight points I probably just gave Mike. That's not good.
References (from this video)
No references stored for this video.
Video MWSb6pZNYzA Meeple University Review
video_pk 42795 · mention_pk 166717
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's fast, interactive, and deceptively thinky for such a tiny box.
  • Go big or go home.
  • The margin of your wins are sometimes so small.
References (from this video)
No references stored for this video.
Video 51WvOYE0JTo Game Boy Geek Review at 1:09 sentiment: positive
video_pk 38970 · mention_pk 117495
Game Boy Geek - Sea Scroll video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tension from hand management and majority scoring
  • Fast play – ~10-15 minutes, scalable from 2-5 players
  • Rich thematic integration with sea-life artwork
  • Excellent replayability via multiple variants
Cons
  • Swingy scoring can produce big swings from a single card
  • Slightly punishing if you miss key values by 1 card
Thematic elements
  • Collecting and balancing fish to maximize majority scores
  • Underwater reef with schools of fish
  • Abstract, competitive hand-management tableau
Comparison games
  • Lost Cities
  • Biblios
Mechanics (from transcript analysis)
  • Card Drafting — Draw two cards; add one to your tableau as a school; discard the other.
  • Hand Management — Decide which cards to keep or discard; consider information revealed to others.
  • set collection / majority scoring — Score points for having the most of each fish value; mixed positives/negatives occur.
  • Tableau Building — Place up to three schools in front of you; manage display and timing.
  • variant-based rule modulation — 13 variants modify rules and affect strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is fantastic.
  • Hand management tension.
  • The variants completely change how the game is played.
  • Swingy scoring is part of the charm.
References (from this video)
No references stored for this video.
Video ktZMPQyxV-E Cray Top 5 List at 19:56 sentiment: positive
video_pk 38189 · mention_pk 114854
Cray - Sea Scroll video thumbnail
Click to watch at 19:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever and addictive card-management loop
  • art and presentation are highly praised ('paper art')
Cons
  • rule variants may appear; future variants planned
Thematic elements
  • marine life governance with reef management
  • oceanic card management; schools of fish
  • calm, contemplative, almost zen-like
Comparison games
  • Arboritum
Mechanics (from transcript analysis)
  • card management — draw two, discard one to the reef, and collect during rounds
  • Compound Scoring — score based on who has majority of each fish type
  • deck-building-esque pacing — build toward dominant fish types across rounds
  • majority/timing scoring — score based on who has majority of each fish type
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will say this is definitely one of the best two-player trick taking games I've played.
  • Sea Scrolls is amazing. I have fallen in love with this game.
  • It's all all the orders. They're all celebrity names, but they're tea puns, which makes my heart so delightfully happy.
  • The production in this game is fantastic. Out of this world.
  • I feel extremely clever playing this game.
References (from this video)
No references stored for this video.
Video nXp1ZFjAjJA The Board Game Garden Top 26 List at 9:53 sentiment: positive
video_pk 37594 · mention_pk 112941
The Board Game Garden - Sea Scroll video thumbnail
Click to watch at 9:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful fish artwork
  • tight, quick play
Cons
none
Thematic elements
  • fish-themed, quick card game
  • colorful coastal/underwater setting
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft cards to build your hand and scoring sets
  • player interaction — high interaction due to drafting and table talk
  • Positive Player Interaction — high interaction due to drafting and table talk
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stem and Branch is in a different language here on the box.
  • Three Sisters the Harvest Edition includes a solo campaign, which I am so excited about.
  • Compania is a very cool game where you are placing out your workers and revealing behind a screen.
References (from this video)
No references stored for this video.
Video R-uRrHi6zc4 The Dice Tower Review at 0:08 sentiment: positive
video_pk 36035 · mention_pk 107896
The Dice Tower - Sea Scroll video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful paper-crafted artwork that resembles sea scrolls
  • Simple, elegant mechanics
  • Good for families and casual play
  • Short playtime (~15-20 minutes)
  • Variant rules add optional depth
Cons
  • Not a deep strategy game; limited replay value for some players
  • Can feel luck-influenced if timing is misjudged
Thematic elements
  • Set collection through card drafting with majority scoring and penalties
  • Underwater/ocean environment
  • informative
Comparison games
  • Uno
  • Flip Seven
Mechanics (from transcript analysis)
  • Drafting — Players draw two cards from the ocean and may take an entire school of fish to their tableau.
  • End Game Bonuses — Optional rules alter end conditions and scoring (e.g., attrition, reef mechanic).
  • end-game variants — Optional rules alter end conditions and scoring (e.g., attrition, reef mechanic).
  • Hand Management — Each turn ends with discarding a card from hand; end-game scoring uses cards in habitats.
  • Set Collection — Points are earned for the most copies of each fish type; holding non-majority copies can incur penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Sea Scroll is a really good game.
  • Oh, no. I lose 12 points.
  • That's great. I have six of them.
  • I like this game. I think it's a very pleasant little card game that fits right into that sort of comfort area that I see a lot of games sort of striving for while being less engaging, less artistically inspired than this.
  • I'm going to give this one a 7.5 out of 10.
References (from this video)
No references stored for this video.
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