Game Info
Year
2024
Players
2-4
Age
8+
Playtime
30 min
Complexity
1.8/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Playful tabletop skirmish game where tiny plastic soldiers battle between household items like plates glasses and coffee cups
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video hVI-hJOiBwQ
Review at 0:00 sentiment: positive
video_pk 67922 · mention_pk 164202
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cool and unique idea of using household items for terrain.
- Feels like being a kid again with toy soldiers.
- Silly but very fun.
- Good rules that work.
- Low rules overhead and very fast gameplay.
- Accessible for families with young children.
- Infinitely replayable due to modules and missions.
- Nailed the theme.
- Snappy gameplay with no player elimination in the base game.
Cons
none
Thematic elements
- Playing with toy soldiers.
Comparison games
- King of Tokyo
- Warhammer
Mechanics (from transcript analysis)
- Activation tokens — Tokens are added each round, granting players more activations, with "round one, you get to activate one thing, round two two things, round three three things."
- Army building — Players build their army by arranging "cards in front of you, by putting the guys out on the battlefield."
- cooperative play — A mode called "Another New Threat" is cooperative, where players work together against an AI threat.
- Deck building — Players draw and play "tactics cards" which can have requirements like needing "two command tokens on them."
- Dice rolling — Used for attacks where players try to "get as much damage as you can."
- Line of sight — Determined by the height of terrain objects, where "four objects have to be taller than the figures because they are effectively going to be blocking line of sight."
- missions — Specific scenarios and objectives are provided in a mission book, such as "King of the Hill" or "Battle Royale."
- Modular rules — Advanced rules are introduced through modules that add complexity and new gameplay elements.
- Movement — Utilizes "little ropes that look like shoelaces" to define movement range and allow players to "go anywhere on that line."
- Variable player powers — Different soldiers have unique abilities, such as a grenadier with a "grenade dice" or a sniper with a "special ability."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's like a game you wish as a kid you could have come up with the good rules that they've come up with because it's like adults finally said, "Hey, you know, when we thought it would have been cool to come up with ways of really truly fighting with our toy soldiers, this is what they've done."
- If you've got little kids at home, this is practically a guaranteed hit.
- Well, they nailed the theme. I'm just going to say like they 100% nailed the theme and it feels so thematic and so much fun just when you start when you pitch this game to me and you're like well you play with toy soldiers and the battlefield is just objects around your house. I was I'm like I'm in like I didn't even know how the game played at that point but I was like that seems like so much fun. Who doesn't love playing with toy soldiers like that is something ingrained in me from a young age.
- It has that kind of vibe like this and it's it's just it's fun. It's infinitely replayable.
References (from this video)
No references stored for this video.
Video X0_TEBP9aOU
Dice Tower Review at 0:09 sentiment: mixed
video_pk 66250 · mention_pk 161132
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- humor and playful aesthetic
- accessible weight for family play
- flexible modules that can add variety
Cons
- could feel vanilla or limited in depth
- rules overhead can increase with modules
- action economy starts light and remains constrained
Thematic elements
- toy soldiers, lighthearted combat
- family-friendly tabletop skirmish on a table using household objects as terrain
- humorous and playful
Comparison games
- Toy Battle
Mechanics (from transcript analysis)
- Action points — spend order tokens to activate troops and perform actions or special actions
- Activation tokens — spend order tokens to activate troops and perform actions or special actions
- Dice-based combat — roll dice to generate hits; health and shields track damage and defense
- height/elevation — Elevation grants additional bonuses to attack rolls when higher than the target
- Line of sight — attack within a defined range measured by red strings; visibility required between heads
- Line of sight and range — attack within a defined range measured by red strings; visibility required between heads
- modules and terrain features — module books introduce alternative backsides and powers; elevation and terrain can alter outcomes
- Movement — move one figure per turn with defined distances, cannot move through obstacles
- Simultaneous Actions — units have unique actions (grenadier, sniper, operator), sometimes affecting allies/enemies
- spawn points and reinforcements — randomized spawn points; knocked-out units respawn at different locations
- special actions — units have unique actions (grenadier, sniper, operator), sometimes affecting allies/enemies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I like the look of it. I like the aesthetic of it. I like that humorous touch. I wish that it shown through in the gameplay a little bit more.
- Five out of ten. I don't think it's bad.
- It's just a very simple kind of skirmish game.
- There are a lot of good games that offer tactical richness with simplicity of the rule set.
References (from this video)
No references stored for this video.
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