Game Info
Year
2024
Players
2-4
Age
10+
Playtime
30 min
Collection
Your Tier
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Description
Competitive flip-and-write game where players reproduce shapes on a double-sided sheet flipping it midway through when crossing a mirror
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 7 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–7 of 7
Video rMBsgzJPf1o
Board Gaming Ramblings Discussion at 4:47 sentiment: positive
video_pk 84358 · mention_pk 214334
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fresh breath of air in the genre
- Innovative use of double-sided sheets
- Fun team mode
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Flip and Write — A roll and write, flip and write game where players write on sheets.
- team play — Can be played in teams, offering another way to play and different objectives.
- two-sided boards — The game features double-sided sheets, with one side being blank or the same, but here it's a game mechanism to write on the other side.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's been another month. September. It's been quick.
- We played 22 new to us games.
- The most fun experience is not a game Oh. in itself.
- It's basically in between all of this, finding time to play escape room games.
- Because you you could flip the sheet. You can do that with every single game. But most of the time it's not going to be anything on the back. It's like oh, it's blank or it's the same thing on the back. But here is like a game mechanism that you flip around and you write on the other side and you have to pop out the other Yes.
- I had zero hope for. And then we played it and it was a lot of fun.
- It is very simple, but it does what it tries to do in a very good way. It's a great filler and it was a huge surprise how much I like this game.
- It sounds like a game that I would hate.
- Because a let down for me is a game I was like, I think this is going to be good. Most of these games were fun.
- Railway Boom is a upcoming Spiel release coming out from Cranio Creations.
- It is very cool. You are building out you're doing train game stuff. But there is technology that's kind of different.
- It is a cute but crunchy two-player game.
- It's a card game except that it also has other components.
- This was a great game. Another one that could almost have been on like the biggest surprise.
- And they spoke about this game. I was like, 'Oh, is that the theme?' And I was like No, but I was like it it was like He said like, 'Oh, then you roll the dice and that tells you kind of what your person want to do.'
- My number one is Ants because it's great. Not aunts. Not aunts. That's a different game.
- This was one of those games that gave me that feeling of, 'This is fun.' Yeah. This is giving me joy. This is just like fun fun fun fun.
- Calypso could also basically have been my biggest surprise.
- I'm saying this even though it is a sponsored play-through, so you can throw away my thoughts if you want to, but this is just my I played it competitive first.
- This is one of the most fun games I played in a long time.
References (from this video)
No references stored for this video.
Video YkebSuWcIf8
Board Gaymes James Playthrough at 3:32 sentiment: positive
video_pk 84029 · mention_pk 212899
Click to watch at 3:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative puzzle with thematic exploration
- Novel red/blue mirror mechanic and color-coding
- Varied end-game scoring with balancing elements
Cons
- Complex rules and ambiguous setup
- Balancing between sides and color-coded sections can be confusing
- Promotional cards and expansions add complexity
Thematic elements
- Alice's adventures; shape-creation puzzle
- Queen's hedge maze, Wonderland-inspired maze
- flip-and-draw cooperative puzzle
Comparison games
- The Hobbit: There and Back Again
- Fellowship of the Ring Trick Taking
Mechanics (from transcript analysis)
- Maze navigation — Players navigate a maze-like board by flipping mirrors and moving between sectors, with constraints on where shapes can be drawn.
- scoring via asymmetrical tokens — End-game scoring depends on hedgehogs, flamingos, roses collected on both sides, with roses scoring multipliers.
- shape drafting — Players choose a color-consistent set of shapes and draft shapes to fill a board, cross off tokens (cupcakes, potions) to modify shapes.
- teacup cards and special abilities — Teacup cards grant special abilities or points; some cards affect scoring or allow extra actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is Alice Through the Looking Glass.
- We're navigating through her maze right now, picking things up along the way, basically.
- Your roses will multiply based off of how many you've collected on each side.
- The balcony is the key scoring area you need to complete.
References (from this video)
No references stored for this video.
Video 6UY47qmQ5SU
Board Gaymes James Discussion at 15:09 sentiment: positive
video_pk 84035 · mention_pk 212906
Click to watch at 15:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- thematic integration with a clever mirror-flip mechanic
- engaging set collection potential
Cons
- possible rule complexity and learning curve
Thematic elements
- fantasy puzzle-solving with set collection
- Alice in Wonderland-inspired maze
- story-driven maze/set-collection mechanic
Comparison games
none
Mechanics (from transcript analysis)
- maze construction / set collection — players navigate a Mad Hatter-inspired maze; hitting a looking-glass mirror flips sheets and expands set collection opportunities; scoring via various whimsical pieces (flamingos, hedgehogs, teacups, roses) with modifiers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- people make games, not AI. We don't want AI to replace people, but if people that are making the games use AI, that's okay.
- The crowd control is out of control.
References (from this video)
No references stored for this video.
Video SZhw-ZvLKUo
Rules Teach at 0:08 sentiment: positive
video_pk 73356 · mention_pk 175251
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Chaotic party card game nature
- Player interaction through various mechanics
Cons
- Can get additional cards if rules are not followed
- Can be penalized if 'System Clear' fails
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players draw cards when they cannot play and when they are penalized.
- Hand Management — Players aim to get rid of all cards in their hand by playing them to the center.
- Matching — To play a card, players must match the color or number of the previous card.
- Press Your Luck — The 'System Clear' mechanic involves players revealing their highest number card of a specific color, with potential for penalty if another player's card is higher.
- Set Collection — Players collect specific types of cards (glitches) which impose conditions.
- Take That — Certain cards and glitches actively hinder other players.
- Wild cards — Wild cards allow players to change the color of play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Glitch, a chaotic party card game from Yellow Dice Games.
- But this is how you play.
- So, when you play a glitch, you immediately decide which other player you want to give a glitch card.
- Now, a glitch is going to be a special condition that you're going to have to deal with.
- SYSTEM CLEAR BLUE.
References (from this video)
No references stored for this video.
Video MDclF76XYc4
Board Gaming Ramblings Top 10 List at 9:24 sentiment: positive
video_pk 40561 · mention_pk 122938
Click to watch at 9:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting travel-through-the-looks-glass concept
- Team variant adds replayability
Cons
- Some paths can limit scoring opportunities
Thematic elements
- maze traversal with scoring on sides
- roll-and-write in a looking-glass maze
- brainy with spatial constraints
Comparison games
none
Mechanics (from transcript analysis)
- Flip/Roll and Write — players roll/write to move through a grid/maze and score
- roll-and-write — players roll/write to move through a grid/maze and score
- Team variant — a cooperative/competitive variant exists
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a clever game where you have a hand of cards and each round you are choosing three of those cards to like be in the round and you choose yourself the order of which to play.
- It's a party game that I enjoyed quite a bit.
- Fearless is a great trick taking game. I enjoy the twist of it being positive and negative numbers.
- You're trying to activate as many as possible. It's a race to score.
- The Fellowship of the Ring... it reminds me of The Crew.
References (from this video)
No references stored for this video.
Video JWTAXx1VQFk
Dice Tower Review at 0:03 sentiment: positive
video_pk 37743 · mention_pk 113330
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Premium, tactile components and satisfying flip-and-write mechanism
- Innovative central token (Alice) that drives interaction and turn order
- Elegant production with a visually appealing presentation and a satisfying flip mechanism
- Two distinct modes (everyman-for-himself and team) offering different strategic experiences
- Clear thematic integration with the mirrored world and tokens, supporting strategic planning
Cons
- Team mode rules can be unclear and require group coordination to execute smoothly
- Timing and balance issues in team mode (token access and passing) may disrupt flow
- Flowers/markers not symmetrical on both sides of the sheet, requiring extra flips and adjustments
- Some minor production and rule-book ambiguities that can slow setup or play
Thematic elements
- Adventure and strategy driven by token-driven shaping and scoring, with Alice as the central figure guiding the path
- A Wonderland/Looking-Glass inspired journey where players flip and write through two connected sheets to navigate a path and score
- Alice-centric progression through mirrored realms with evolving challenges via tokens and board interactions
Comparison games
none
Mechanics (from transcript analysis)
- flip-and-write — Players reveal a shape from a card and then fill in the corresponding shape on their own grid, effectively drawing on a sheet.
- Flip/Roll and Write — Players reveal a shape from a card and then fill in the corresponding shape on their own grid, effectively drawing on a sheet.
- looking glass progression — Crossing a looking glass flips the play to the opposite side, creating a branching route from a central starting point.
- pathway and terrain completion — Completing terraces and linking paths across the two sheets yields scoring bonuses and advances the game state.
- resource/currency system — Teapots, Teacups, and other tokens are spent to claim cards with points or ongoing/instant abilities.
- team-mode modifiers — In team mode, keys, guards, and crowns introduce team-wide scoring shifts and penalties, including the possibility of negative points.
- token passing and turn order — The Alice token moves between players (or teams) after each card resolution, determining who takes the next action.
- token-driven modifiers — Eat Me / Drink Me tokens can increase or decrease the size of shapes; Rose, Flamingo, and Hedgehog markers modify scoring via completed sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is neat. This is really refreshing. This is engaging.
- Eight. That's going to be a seal of approval for Alice Through the Looking Glass.
References (from this video)
No references stored for this video.
Video GDgtK5bk_6c
The Dice Tower Week In Review at 8:41 sentiment: positive
video_pk 35105 · mention_pk 104723
Click to watch at 8:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- neat mechanism
- charming presentation
Cons
- player-versus-player preferred by speaker
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is an excellent production. It is everything you've come to maybe know and love about Neuroshima Hex.
- Outstanding, man. I love this trick-T game that also includes set collection.
- Disappointing. This is basically Forbidden Island, the card game with too few spaces and a little too much swinginess.
References (from this video)
No references stored for this video.
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