Game Info
Year
2024
Players
2-4
Age
10+
Playtime
30 min
Collection
Mechanic profile
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Vibe profile
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Description
Competitive flip-and-write game where players reproduce shapes on a double-sided sheet flipping it midway through when crossing a mirror
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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Video JWTAXx1VQFk
Dice Tower Review at 0:03 sentiment: positive
video_pk 37743 · mention_pk 113330
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Premium, tactile components and satisfying flip-and-write mechanism
- Innovative central token (Alice) that drives interaction and turn order
- Elegant production with a visually appealing presentation and a satisfying flip mechanism
- Two distinct modes (everyman-for-himself and team) offering different strategic experiences
- Clear thematic integration with the mirrored world and tokens, supporting strategic planning
Cons
- Team mode rules can be unclear and require group coordination to execute smoothly
- Timing and balance issues in team mode (token access and passing) may disrupt flow
- Flowers/markers not symmetrical on both sides of the sheet, requiring extra flips and adjustments
- Some minor production and rule-book ambiguities that can slow setup or play
Thematic elements
- Adventure and strategy driven by token-driven shaping and scoring, with Alice as the central figure guiding the path
- A Wonderland/Looking-Glass inspired journey where players flip and write through two connected sheets to navigate a path and score
- Alice-centric progression through mirrored realms with evolving challenges via tokens and board interactions
Comparison games
none
Mechanics (from transcript analysis)
- flip-and-write — Players reveal a shape from a card and then fill in the corresponding shape on their own grid, effectively drawing on a sheet.
- Flip/Roll and Write — Players reveal a shape from a card and then fill in the corresponding shape on their own grid, effectively drawing on a sheet.
- looking glass progression — Crossing a looking glass flips the play to the opposite side, creating a branching route from a central starting point.
- pathway and terrain completion — Completing terraces and linking paths across the two sheets yields scoring bonuses and advances the game state.
- resource/currency system — Teapots, Teacups, and other tokens are spent to claim cards with points or ongoing/instant abilities.
- team-mode modifiers — In team mode, keys, guards, and crowns introduce team-wide scoring shifts and penalties, including the possibility of negative points.
- token passing and turn order — The Alice token moves between players (or teams) after each card resolution, determining who takes the next action.
- token-driven modifiers — Eat Me / Drink Me tokens can increase or decrease the size of shapes; Rose, Flamingo, and Hedgehog markers modify scoring via completed sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is neat. This is really refreshing. This is engaging.
- Eight. That's going to be a seal of approval for Alice Through the Looking Glass.
References (from this video)
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