Skip to main content
Alice box art

Alice

Game ID: GID0452200
Game Info
Year
2024
Players
2-4
Age
10+
Playtime
30 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Competitive flip-and-write game where players reproduce shapes on a double-sided sheet flipping it midway through when crossing a mirror

Description

Competitive flip-and-write game where players reproduce shapes on a double-sided sheet flipping it midway through when crossing a mirror

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video JWTAXx1VQFk Dice Tower Review at 0:03 sentiment: positive
video_pk 37743 · mention_pk 113330
Dice Tower - Alice video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Premium, tactile components and satisfying flip-and-write mechanism
  • Innovative central token (Alice) that drives interaction and turn order
  • Elegant production with a visually appealing presentation and a satisfying flip mechanism
  • Two distinct modes (everyman-for-himself and team) offering different strategic experiences
  • Clear thematic integration with the mirrored world and tokens, supporting strategic planning
Cons
  • Team mode rules can be unclear and require group coordination to execute smoothly
  • Timing and balance issues in team mode (token access and passing) may disrupt flow
  • Flowers/markers not symmetrical on both sides of the sheet, requiring extra flips and adjustments
  • Some minor production and rule-book ambiguities that can slow setup or play
Thematic elements
  • Adventure and strategy driven by token-driven shaping and scoring, with Alice as the central figure guiding the path
  • A Wonderland/Looking-Glass inspired journey where players flip and write through two connected sheets to navigate a path and score
  • Alice-centric progression through mirrored realms with evolving challenges via tokens and board interactions
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write — Players reveal a shape from a card and then fill in the corresponding shape on their own grid, effectively drawing on a sheet.
  • Flip/Roll and Write — Players reveal a shape from a card and then fill in the corresponding shape on their own grid, effectively drawing on a sheet.
  • looking glass progression — Crossing a looking glass flips the play to the opposite side, creating a branching route from a central starting point.
  • pathway and terrain completion — Completing terraces and linking paths across the two sheets yields scoring bonuses and advances the game state.
  • resource/currency system — Teapots, Teacups, and other tokens are spent to claim cards with points or ongoing/instant abilities.
  • team-mode modifiers — In team mode, keys, guards, and crowns introduce team-wide scoring shifts and penalties, including the possibility of negative points.
  • token passing and turn order — The Alice token moves between players (or teams) after each card resolution, determining who takes the next action.
  • token-driven modifiers — Eat Me / Drink Me tokens can increase or decrease the size of shapes; Rose, Flamingo, and Hedgehog markers modify scoring via completed sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is neat. This is really refreshing. This is engaging.
  • Eight. That's going to be a seal of approval for Alice Through the Looking Glass.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek