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Raising Chicago box art

Raising Chicago

Game ID: GID0452211
Game Info
Year
2025
Players
2-4
Age
12+
Playtime
90 min
Complexity
4/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Economic city-building game solving Chicago sanitation crisis by elevating streets and securing contracts for raising buildings

Description

Economic city-building game solving Chicago sanitation crisis by elevating streets and securing contracts for raising buildings

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video aXXFqPUTmlc Playthrough at 0:23 sentiment: positive
video_pk 68957 · mention_pk 165257
Raising Chicago video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic placement of buildings is key.
  • Close game with a tight finish.
  • Thematic integration of building and developing Chicago.
  • Interesting resource management and poverty track mechanics.
Cons
  • Potential for going down the poverty track if resources are mismanaged.
  • Can be punishing if players cannot afford to build.
Thematic elements
  • Organizing and developing the city of Chicago by raising new buildings and moving old ones.
  • Chicago
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for control of neighborhoods and wards based on the number of levels built.
  • bidding — Players use bidding markers to compete for project tiles and resource cards.
  • hand management — Managing resource cards and their effects.
  • Resource management — Collecting and spending resources (lumber, jack screw, masonry, brick) to build buildings.
  • set collection — Collecting sets of symbol tokens for endgame scoring.
  • Track advancement — Moving up various tracks on the player board to unlock resources and benefits.
  • worker placement — Placing bidding markers on resource cards to gain resources or claim projects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Players will be using building pieces to bid for various building projects, which will be placed onto the main board as Chicago grows up into a new and modern city.
  • The player with the most bidding markers on the board will place one of their pieces onto an empty space on a resource card.
  • Working your way up these tracks is beneficial as they will unlock permanent resources which stay on your board.
  • The player with the highest reputation wins.
  • It's like that Home Alone 2 where he's chucking the bricks at my That is Chicago.
  • The cool thing is is if you don't follow through on your deal here in Chicago, they just break your legs.
References (from this video)
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