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Kingdom Rush: Elemental Uprising

Game ID: GID0452219
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
90 min
Collection
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Description

Fully cooperative standalone tower-defense board game where players take asymmetrical hero roles defending their kingdom against monster waves using polyomino tiles

Description

Fully cooperative standalone tower-defense board game where players take asymmetrical hero roles defending their kingdom against monster waves using polyomino tiles

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 3 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–6 of 6
Video cFO_xEovpBA Let's Table It Discussion at 0:11 sentiment: neutral
video_pk 87839 · mention_pk 230238
Let's Table It - Kingdom Rush: Elemental Uprising video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Cooperative play
  • Varied scenarios (12)
  • Rich components and upgrade options
Cons
none
Thematic elements
  • Kingdom defense through cooperative tower-building and magic
  • A fantasy kingdom under siege by elemental hordes
  • Campaign-driven defense with evolving objectives
Comparison games
none
Mechanics (from transcript analysis)
  • campaign structure — Campaign contains 12 scenarios with different goals and conditions.
  • Component richness — A large assortment of towers, cards, tokens, and boss minis supports gameplay.
  • Damage tiles and minis (Tetris-like cover) — Damage tiles and minis are placed to cover the hordes; complete coverage removes the horde.
  • Horde progression toward exit — Uncovered horde cards move one space toward the exit each round.
  • Horde removal on full cover — When a horde is fully covered, it is discarded and rewards on that tile are granted.
  • Horde spawning — Hordes spawn from a tile stack each round and advance toward the kingdom.
  • Modular Board — 15 map boards can be arranged to form different scenario layouts.
  • Modular map boards — 15 map boards can be arranged to form different scenario layouts.
  • Resource economy — Crystals and gold are spent to gain new towers or upgrade existing ones.
  • Tower and hero cards — Players place towers and heroes to defend against incoming hordes.
  • Tower mods and upgrades — Tower upgrades via mod tiles improve tower effectiveness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Kingdom Rush Elemental Uprising
  • this is a fully Cooperative Standalone game where all players are working together in every aspect to defend this Kingdom being invaded by hordes of enemies
  • the game comes with campaign that consists of 12 different scenarios
  • each scenario takes about an hour to an hour and a half to play
  • it can be played with one to four players
  • there are 15 map boards
  • 44 Tower cards
References (from this video)
No references stored for this video.
Video ysmjcPq0-yM Review at 0:13 sentiment: negative
video_pk 69668 · mention_pk 166309
Kingdom Rush: Elemental Uprising video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Individual nature of the puzzles on the array, tetris-style puzzles.
  • Fantastic components including miniatures, card stock, and artwork.
  • Novel upgrade system requiring passing cards to other players.
Cons
  • Rulebook is a complete and utter joke, a random mess with confusing setup across multiple documents.
  • Scenario difficulties cascade, making early scenarios feel bare-bones and later ones overwhelming.
  • Players can tell they've lost very early on due to laid-out information and horde tray progression.
Thematic elements
  • Tower defense
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Hero placement — Heroes can be placed on the board to block minions, prevent them from advancing, and deal damage.
  • Minion Spawning — Minions spawn from decks and are placed in horde trays on the board.
  • scenario-based — The game is structured around distinct scenarios that require specific setups and objectives.
  • tower defense — Players place towers and use heroes to destroy waves of minions attacking their realm before they escape.
  • Tower placement and orientation — Towers can be placed in build spots and oriented to attack specific tiles, dealing a certain amount of damage.
  • True damage — A special type of damage, indicated by purple, is required for certain hordes.
  • Upgrading towers — Towers can be upgraded, but this requires passing the card to another player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • whoever Design This rule book you need to have brain surgery because you're obviously not well
  • I almost thought [ __ ] it I'm not reviewing this piece [ __ ] I'm going to get rid of it yeah but I persevered I endured immense pain and suffering trying to learn this game
  • So to summarize is Kingdom Rush element R Rising worth your time and bother today and in the future So we are going to say no
  • Rather than waste your time trying to learn this year pulling what's left of your hair out go and play the iso app or how however you kids play things these days
References (from this video)
No references stored for this video.
Video 5a1UAThQKKo All You Can Board Crowdfunding Preview at 12:57 sentiment: positive
video_pk 66026 · mention_pk 160458
All You Can Board - Kingdom Rush: Elemental Uprising video thumbnail
Click to watch at 12:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe miniatures and components
  • Supports solo play and co-op
  • New heroes and towers, with elemental themes
Cons
  • High price and shipping
  • Deluxe edition and retail availability uncertain
Thematic elements
  • Tower defense with fantasy monsters
  • Tower defense board game; expansion/spinoff of Kingdom Rush video game series
Comparison games
  • Rift in Time
Mechanics (from transcript analysis)
  • Asymmetric hero/dice mechanics — Asynchronous dice and abilities
  • co-op/solo play — Cooperative or solo play modes available
  • miniatures — Large miniatures included; premium components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm really intrigued by bandata i'm just
  • it's visually really stunning game
  • not coming to retail this is a kickstarter exclusive
References (from this video)
No references stored for this video.
Video aMLELQH7Sn4 Allies or Enemies Discussion at 0:00 sentiment: positive
video_pk 66018 · mention_pk 160394
Allies or Enemies - Kingdom Rush: Elemental Uprising video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep puzzle-like feel with evolving tower strategy
  • strong co-op mechanics and trading
  • varied heroes with distinct play styles
  • campaign-style replayability with 12 scenarios
  • high component quality and presentation
Cons
  • long setup time and complexity for retail version
  • potential repetitiveness as the core puzzle remains similar
  • difficulty spikes on higher scenarios
  • box contents and storage can be noisy for players
Thematic elements
  • cooperation, resource management, area denial, puzzle-like level progression
  • Fantasy kingdom under siege with elemental-themed campaigns; cooperative tower-defense campaign in a fantasy realm
  • campaign-based progression with escalating scenarios and boss encounters
Comparison games
  • Kingdom Rush (video game)
Mechanics (from transcript analysis)
  • Cooperative Game — two or more players coordinate actions and share tower upgrades through trading
  • cooperative play — two or more players coordinate actions and share tower upgrades through trading
  • hero abilities — each hero has unique powers that can affect the board and the tide of hordes
  • Polyomino — players place and upgrade towers using geometric tiles to block hordes on a path
  • polyomino tile placement — players place and upgrade towers using geometric tiles to block hordes on a path
  • scenario campaign structure — 12 distinct scenarios with varying maps and endgame conditions
  • tower defense with upgrades — buy, upgrade, and trade towers with teammates to strengthen defenses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a puzzle game and you try to put polyomino tiles in just the right way
  • there's massive replayability in this game with 12 scenarios
  • upgrading towers is key and you give the better version to your teammate
  • setup is a bit of a pain in the butt but it's still worth it
  • it's co-op polyomino tower defense that feels fresh
  • this is a surprise for us and we didn't know what to expect
References (from this video)
No references stored for this video.
Video sESXqfYcS9I Totally Tabled Playthrough at 0:03 sentiment: positive
video_pk 27946 · mention_pk 81573
Totally Tabled - Kingdom Rush: Elemental Uprising video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich solo-focused implementation with clear progression and upgrade paths.
  • Elegant integration of multiple damage types and true-damage mechanics.
  • Tactical depth with boss-like enemy types (e.g., sand warriors) and powerful modular towers.
Cons
  • Rule complexity can be daunting for first-time players.
  • Component management (tokens, blossoms, skulls) can be visually dense and require careful setup.
Thematic elements
  • tower-defense strategy within a cooperative/solo play framework.
  • A fantasy kingdom under threat from advancing hordes of monsters.
  • campaign-based escalation with scenarios and evolving threats.
Comparison games
  • Kingdom Rush (base game)
Mechanics (from transcript analysis)
  • Card Crafting — Spend resources (crystals and gold) to upgrade towers to higher levels and install modification cards that alter damage, range, and damage type.
  • Color-coded building sites and restricted construction — Three colors of building sites (yellow, purple, green). Each round you exclude one color, restrict building on two colors, and plan around the remaining two.
  • Combat: Damage Based — Physical, magical, and true damage types; certain effects require converting or applying true damage to overcome defenses.
  • Cooperative and solo mode — Play a main hero plus two bench heroes; in solo mode you simulate multiple heroes by using a main board plus bench cards and rules.
  • Damage types — Physical, magical, and true damage types; certain effects require converting or applying true damage to overcome defenses.
  • End-of-round and end-of-scenario rules — Five rounds per scenario; the primary win condition is destroying all hordes by round five; mistakes can cause loss conditions (e.g., hordes reaching the exit or no space to spawn).
  • Hero abilities and bench heroes — Active hero (e.g., Aur) has personal abilities; bench heroes can be activated for additional effects within a round.
  • Horde management and movement — Hordes advance toward an exit; if not sufficiently covered, they move and deal damage; cover spaces to prevent advancement.
  • resources and economy — Starting resources include crystals and gold; defeating hordes yields rewards (gold, skull tokens) used for further upgrades or mods.
  • Scenario objectives and wound/health mechanics — Each horde has health and special icons; some require true damage or specific actions to prevent a mass damage trigger.
  • Tile Placement — Place level-based towers on active building sites with directional damage patterns and adjacency rules.
  • Tower placement and orientation — Place level-based towers on active building sites with directional damage patterns and adjacency rules.
  • Upgrades and modifications — Spend resources (crystals and gold) to upgrade towers to higher levels and install modification cards that alter damage, range, and damage type.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to skip that opening tutorial mission and just jump into the first scenario
  • the goal is to cover up as many of these enemy spaces as we can
  • the way we win the game is at the end of five rounds we need to have destroyed all of the hordes
  • blossom is true damage; we can cover up one of those spaces
  • we upgrade it into this Marksman Tower... three straight arrows
  • sand Warriors... they have protection and can move up to two spaces
  • this is true damage so we can actually take care of all of those true damage locations
References (from this video)
No references stored for this video.
Video uhxmzYQCti0 Before You Play Playthrough
video_pk 9578 · mention_pk 166559
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fully Cooperative campaign style game
  • no turn order, we can decide in the moment who wants to take an action
  • the blossoms tokens on two different hordes count as true damage
  • we're going to be playing through scenario one
  • you can upgrade towers by passing them to teammates or by mods
  • true damage types require hero minis or other units
References (from this video)
No references stored for this video.
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