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Hanamikoji: Geisha's Road

Game ID: GID0452220
Game Info
Year
2021
Players
2
Age
8+
Playtime
30 min
Collection
Your Tier
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Mechanic profile
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Description

Competitive two-player strategy sequel to Hanamikoji where rival patrons support geishas along their journey with implicit intentions and hidden actions

Description

Competitive two-player strategy sequel to Hanamikoji where rival patrons support geishas along their journey with implicit intentions and hidden actions

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video DHvK4qJAWW4 Meeple University Rules Teach at 0:47 sentiment: positive
video_pk 67939 · mention_pk 164224
Meeple University - Hanamikoji: Geisha's Road video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever card play
  • Battle for influence
  • New and dynamic way to affect scoring
Cons
none
Thematic elements
  • geishas
  • the world of geishas
Comparison games
  • Hanamikoji
Mechanics (from transcript analysis)
  • action selection — The game uses four action tiles that dictate how cards can be played, with each action usable once per round.
  • Area Majority — At the end of the round, players add up the item cards on their side of each geisha, and the majority holder wins the geisha's favor and her lanterns.
  • Hand Management — Players begin with six cards from a deck and take turns to draw a card and then take an action which will result in one or more cards being played.
  • Set Collection — The guest expansion introduces guests which score at the end of the round for sets of matching and different guests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so we do a lot of how to play live playthrough videos and more so if you're new here please consider subscribing and hit the bell to be notified of our new videos
  • and if you find value from this video later please hit that like button subscribe to us hit the bell and leave your feedback in the comments for others to find for now let's get to the table
  • and that's the quick how to play of hanamukoji geisha's row we hope that you enjoy the video
  • we are using a prototype copy of the game and so the rules and components may not be final and do check out the project page for the game we'll put a link to that in the description below
  • and if you find this video useful please help us by hitting that like button subscribe to us you can also hit the meeple in the corner to do that and hit the bell icon so you'll be one of the first to know when we have new and exciting videos you can also follow me on instagram for my boardgames journey and if you have any questions comments or feedback please leave them in the comments section below see you next time
References (from this video)
No references stored for this video.
Video WMMmZ53Qzr8 Board Gaming Ramblings Review at 6:39 sentiment: positive
video_pk 32265 · mention_pk 95388
Board Gaming Ramblings - Hanamikoji: Geisha's Road video thumbnail
Click to watch at 6:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds depth and crunch beyond the base game while preserving its core feel
  • Longer, more involved decisions without abandoning accessibility
  • Works well with Hanamikoji expansions for increased replayability
  • A natural evolution that remains within the same design family
Cons
  • Longer playtime may deter players seeking a quick two-player game
  • Increased complexity may require a longer teaching session
Thematic elements
  • Continuation and evolution of Hanamikoji concepts with a heavier crunch
  • Geisha district milieu with teahouse travel and geisha movement across roundels
  • an evolved variant that keeps core goals but adds layers of complexity
Comparison games
  • Hanamikoji
Mechanics (from transcript analysis)
  • Color-numbered roundels and movement — Colors map to numbers; placement and movement around teahouses influences scoring.
  • Endgame scoring and order optimization — More complex endgame evaluation than base Hanamikoji, making rounds feel more consequential.
  • Four-action token system (expanded variant) — Keeps the four-action core but with added nuance and interaction through new tokens.
  • Guest expansion scoring — Guest tokens allow additional endgame scoring sets, adding depth to decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The expansions change up the game into a completely new game.
  • It's basically taking Hanamikoji with a very simplistic gameplay and making it into a much crunchier thing.
  • We have some of our favorite short two-player games, and these fit that mold nicely.
References (from this video)
No references stored for this video.
Video z7UB15VzCHY Watch It Played Top 10 List at 11:48 sentiment: positive
video_pk 29356 · mention_pk 86256
Watch It Played - Hanamikoji: Geisha's Road video thumbnail
Click to watch at 11:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant, stylish theme with depth
  • replayability through multiple routes to score
Cons
  • thematic complexity may require explanation for new players
  • sequel-like expectations may color reception
Thematic elements
  • geisha performance economy and etiquette
  • Kyoto geisha scene, restaurants competing for bookings
  • procedural, card-driven drafting around geisha assignments
Comparison games
  • Hanamikoji (reference to geisha theme and routing)
Mechanics (from transcript analysis)
  • card-driven scoring — points come from matching cards and geisha assignments
  • Compound Scoring — points come from matching cards and geisha assignments
  • Network/Route Building — five geishas move among five restaurants to maximize value
  • Set Collection — players draft cards to move geishas among restaurants
  • set collection / hand management — players draft cards to move geishas among restaurants
  • space optimization / route planning — five geishas move among five restaurants to maximize value
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game takes place just after an evil overlord with ruthlessly poor decorating taste has died
  • this is a flip and write game meaning that the active player reveals a card on their turn that has a polynomial shape and then everybody plays one of the monster cards
  • llama land looks like a mixture of the game's gingerbread house and number nine
  • the loop offers four different game modes in which altruistic agents gather powerful artifacts
  • set in the whimsical world of alice in wonderland you and your teammates have been appointed as the new royal gardeners
  • these objectives will bring players closer to the final showdown between the shadows and the shamans
References (from this video)
No references stored for this video.
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