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Candy Land box art

Candy Land

Game ID: GID0452223
Game Info
Year
1949
Players
2-4
Age
3+
Playtime
30 min
Complexity
1/5
Collection
Your Tier
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Mechanic profile
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Description

Classic rainbow-colored racing board game where players move to reach Candy Castle created in 1948 to entertain children recovering from polio

Description

Classic rainbow-colored racing board game where players move to reach Candy Castle created in 1948 to entertain children recovering from polio

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 6 · mix 1 · neu 2 · neg 3
Mentions per page
Showing 1–13 of 13
Video 8wfnktJqnBc Rolls in the Family Discussion at 6:49 sentiment: positive
video_pk 94813 · mention_pk 259342
Rolls in the Family - Candy Land video thumbnail
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're here for fitness game collection.
  • This is Rolls in the Family.
  • Um Yep. And Daniel finally got his priorities straight
  • We're going to argue where you put things on a board game shelf.
  • This is we're already to our first big controversial moment here.
  • No, it's best.
  • The wall is also nonstructural.
  • People think this is easy. I tell you what they're think
  • This is what the they tune in for.
  • You know me. I'm assuming you want this light, bright, and jumbo alphabet puzzle down here, too.
  • Structurally sound, folks. Structurally sound.
  • Can you imagine the thumbnail? We could like catch it midshelves falling on us.
  • This is where we start to test the industrial integrity of these shelves.
  • Oh, it better.
  • We learned that you can turn a box.
  • Millennium Blades is the weird one.
  • You actually didn't get enough shelves.
  • Primal takes up the same space as like nine games.
  • Why play games? You can just move them around.
  • We have slightly different taste.
  • I'm more willing to sacrifice that for games that like feel like they should be next to each other.
  • I love aesthetize their whole collection by color.
  • It's like disregard for function.
References (from this video)
No references stored for this video.
Video 4OHWCxS0MJk Rolling Dice & Taking Names Discussion at 1:31:10 sentiment: neutral
video_pk 94710 · mention_pk 258739
Rolling Dice & Taking Names - Candy Land video thumbnail
Click to watch at 1:31:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Known by the general public.
Cons
  • Beat Shadows over Camelot in a popularity poll.
Thematic elements
Comparison games
  • Shadows over Camelot
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a popularity contest
  • those are your gateway games that will eventually lead to the pandemics
  • I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
  • if you like monopoly you might like and then suggest something else
  • I will play Monopoly with you anytime as long as we play by the rules
  • there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
  • I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
No references stored for this video.
Video 3728KbvVRyY Rum & Board Playthrough at 0:57 sentiment: positive
video_pk 92224 · mention_pk 247752
Rum & Board - Candy Land video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules, easy for children.
  • Nostalgic and fun for adults.
  • Visually appealing with candy themes.
Cons
  • Relies entirely on luck, no strategy.
  • Can be very slow and repetitive if you draw the same colors.
Thematic elements
  • A race to the castle through a land of sweets.
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Move (Card Draw) — Players draw colored cards to move their pawn to the next space of that color on the board.
  • Set Collection — Players aim to reach the end first, implying a race mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everyone's favorite childhood games of imagination joy and lots of candy.
  • So far ahead green yeah you might know what the hell oh the car doesn't seem that bad it's a pro this game I'm like I've hit four Purples in a row I just want to point that out that's pretty crazy.
  • Hope you had a real gumdrop of a time watching us play Candyland a game of lots of skill I have the most skill in planning planning by oh yeah you're supposed to like comment watch our other classic games watch our real games get psyched for season 2 Roboto cannulas the best game ever made and you're gonna go that route sounds more like lumpy Space Princess would you like to show what the Pompeii Space Princess plumpie Space Princess and I'm some best game ever made guys yeah I'm just not ready for it okay but my body was ready.
References (from this video)
No references stored for this video.
Video NinWJN6q4sE Watch It Played Discussion at 1:03:04 sentiment: positive
video_pk 90805 · mention_pk 243050
Watch It Played - Candy Land video thumbnail
Click to watch at 1:03:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is not the core game of blood rage
  • the code is the last name of the designer for blood rage
  • we will do the draw for this at the end of the episode
  • blood rage digital physical components
  • it's a wonderful video from rules girls
References (from this video)
No references stored for this video.
Video 3Dl6WKnvjnI Board Game Buzzz Discussion at 14:13 sentiment: positive
video_pk 88515 · mention_pk 233455
Board Game Buzzz - Candy Land video thumbnail
Click to watch at 14:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's definitely calm peaceful just slowly building out your little ecosystem
  • my dream gaming day and how it was to play War of the Ring with the Lord of the Rings cast
  • Flamecraft... the cute animals just completely suck me in
  • I really enjoy Magic the Gathering but something about it I get angry when I lose
  • Parks is always one that I'm like down to play and ready to play
  • Honey Buzz I love honey Buzz I am clearly I mean clearly I'm obsessed with like honeybees
  • Beast is another one I feel like it's a little bit to kind of get into and I feel like every time I play I kind of remind myself the rules but I love Beast
  • Candyland for obvious reasons
  • Obsession for obvious reasons
  • I need to live in Flamecraft
References (from this video)
No references stored for this video.
Video 6cJtF44o14w JestaThaRogue Top List at 6:31 sentiment: positive
video_pk 80928 · mention_pk 198664
JestaThaRogue - Candy Land video thumbnail
Click to watch at 6:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks like you're tapping this box, stuff falls out
  • Interesting gameplay to find out
Cons
  • Not much to go on with that one
  • Don't know about gameplay or punishment for too much
Thematic elements
  • Players tap a candy box to make candy fall out and collect it.
  • Mysterious candy box
Comparison games
none
Mechanics (from transcript analysis)
  • Collection — Players collect the candy that falls out.
  • Tapping — Players tap a box to release candy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goal of the game is to help the animals and guide them to safely back to their home after the animals have secretly snuck out the zoo at night and they're trying to find their way back.
  • In Shagendo, each player has their own personal deck of cards. During the game, you improve your deck by replacing your weaker started cards with more powerful settler cards.
  • Players take the role of forester is dedicated to sustainable forest management as a euro game focused on strategic action management.
  • Forester relies on a dual worker placement system in which players control a harvester and a manager each with distinct responsibilities.
  • First Giants is even though it's pretty much the same game, there's no text on the cards. It's just iconography which is going to be a lot easier to teach.
  • Players act as urban planners, building a sustainable transit network to connect riders to their destinations before the supply of tiles runs out.
  • what appealed to me is just it looks really cute and simple.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 1:41:46 sentiment: negative
video_pk 80661 · mention_pk 197095
Neon Gorilla - Candy Land video thumbnail
Click to watch at 1:41:46 · YouTube ↗
Overall sentiment (raw)
Negative (as a game)
Pros
  • Can be enjoyable for very young children who appreciate the theme and visual elements.
Cons
  • Lacks meaningful decisions and agency, feeling more like an activity or task.
  • Skill test is perceived as recognizing colors rather than understanding game rules.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Color Matching — The designer's interpretation of the skill test involves recognizing colors and squares.
  • roll and move — Players move their pawn based on the color of a card drawn.
  • Set Collection — Players collect cards of specific colors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video TBeFjsxde6A Where There's A Wilz, There's a Play Review at 7:04 sentiment: mixed
video_pk 80553 · mention_pk 196321
Where There's A Wilz, There's a Play - Candy Land video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Nostalgia factor
  • Silly fun
Cons
  • Can be difficult for colorblind players
  • Not a serious game
Thematic elements
  • reaching the end of a path
  • fantasy land
Comparison games
none
Mechanics (from transcript analysis)
  • card flipping — Players flip cards to determine their movement.
  • Color Matching — Movement is based on matching the color on the card to spaces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are going to get another copy so we can experience some of the other parts of it that we couldn't finish.
  • I didn't think I was going to like this game. I really didn't.
  • It's a game of chance. If cheese is needed in two of your dishes and cheese never comes up, you never get that bonus for the perfect plate, which is kind of irritating and aggravating, but it's a game of chance.
  • Easy keep that one. It's one of our favorites.
  • This one's hard.
  • It plays better with more than two people because you don't have that dummy character that's just blocking stuff.
  • It's one play like the cafe might be a maybe for me.
References (from this video)
No references stored for this video.
Video VTo5DiRaTVY Neon Gorilla Review at 33:31 sentiment: other
video_pk 80335 · mention_pk 195419
Neon Gorilla - Candy Land video thumbnail
Click to watch at 33:31 · YouTube ↗
Overall sentiment (raw)
Debated (as a game vs. activity)
Pros
  • Considered a compelling puzzle for very young children.
  • Represents an extreme end of the 'not a game' spectrum due to lack of agency.
Cons
  • Contains zero agency.
  • Does not involve any skill or meaningful decision-making for adults.
Thematic elements
  • Journey through candy land
  • Candy land
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw cards to determine movement.
  • roll and move — Implicitly present through card draws dictating movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game isn't like, 'No, no, no.' The game's like, 'Whoa, you're beating me so well. Well done.'
  • This thing had me opening it up on my laptop on the couch. I never have played TTS on the couch before. That's how I know that this is an absolute banger.
  • The rule I said the rule it's it's the idea that I said of like every rule that I add needs to be 10 times more fun than it adds.
  • It is so important that you do follow the order of operations.
  • I love that as a player. And to to full circle of what we were talking about earlier of like what is fun I don't know. I only know what I enjoy. So I lean into that and hope that other people enjoy that thing as well.
  • The dice in this are obviously the equivalent of the deck building in Bolatoro.
  • I I I love making stuff. So, yeah.
  • The rabbit holes end up being my most profitable thing.
References (from this video)
No references stored for this video.
Video U4CR-VB1hMY Analysis at 0:00 sentiment: negative
video_pk 66181 · mention_pk 160859
Candy Land video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Cultural iconic status
  • Accessible for young players and families
  • Strong mass-market presence
Cons
  • Limited strategic depth
  • Little variability between plays
  • First-player advantage
Thematic elements
  • Child-friendly, mass-market board game emphasizing luck and simple progression
  • A fixed-path, color-coded race to King Candy's Castle set in a candy-themed fantasy world
  • Array
  • negative
Comparison games
  • Heat
Mechanics (from transcript analysis)
  • Fixed map with licorice spaces as penalties — Certain spaces force you to skip turns or lose speed, introducing friction.
  • Lose a Turn — Certain spaces force you to skip turns or lose speed, introducing friction.
  • Movement by color path — Draw a color and advance to the next space of that color; no hand management or deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Candy Land is an American institution
  • it's probably one of the best games of all time
  • if you land on one of those you are screwed
References (from this video)
No references stored for this video.
Video qy9ymg-CZX8 Unknown Channel Analysis at 5:56 sentiment: neutral
video_pk 66177 · mention_pk 160839
Unknown Channel - Candy Land video thumbnail
Click to watch at 5:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
  • Children's game
  • Light, casual
Comparison games
  • Telestrations
  • Twister
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video is brought to you by ascension
  • BGG weight number is a community rating where literally anyone can vote between a 1 through five on how complex or heavy they think the game is
  • the more I looked into this community rating system the more I didn't like it
References (from this video)
No references stored for this video.
Video JUHk8p4SL9s Unknown Channel Analysis at 0:00 sentiment: negative
video_pk 66131 · mention_pk 160742
Unknown Channel - Candy Land video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Longstanding cultural presence as an American children's game
  • High accessibility for very young players
  • Low barriers to entry and quick play sessions
Cons
  • Overly dependent on luck
  • Lack of depth and replay value
  • Critiques of simplistic mechanics relative to modern board games
Thematic elements
  • Luck-based progression for a children’s race game; bright, whimsical visuals.
  • A fantasy candy-themed world where players race to the finish along a color-coded path.
  • Whimsical, child-friendly, nostalgia-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven movement — Players draw color cards to move along a fixed path, with progression determined by luck rather than strategy.
  • Chance-based progression — Movement is largely dictated by random card draws, limiting strategic decision-making.
  • Race — Players compete to reach the end first, with minimal direct interaction beyond contention for spaces.
  • Race to the finish — Players compete to reach the end first, with minimal direct interaction beyond contention for spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Candyland is an American institution
  • this game has been delighting folks
  • it's probably one of the best games
  • what Candy Land introduced and make it so much more
  • on Earth does heat have to do with Candyland
References (from this video)
No references stored for this video.
Video lZiz5aVr7-Q Gaming with Edo & Jessica Discussion at 1:01 sentiment: positive
video_pk 31471 · mention_pk 92691
Gaming with Edo & Jessica - Candy Land video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • bright, family-friendly flavor
  • easy to grasp for casual players
Cons
  • demo context; specifics of scoring unclear from clip
Thematic elements
  • sweetness, playful competition
  • colorful candy-themed world
  • light-hearted, whimsical
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Players gather candy-themed components to maximize points.
  • Tile Placement — Players place tiles to build candy districts or layouts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we took the siblings trouble down to texas for pax south
  • we landed a dunk tile
  • magic seahorse and i and we had a had a
  • i called it a man and it said it was a woman and it got really mad at me
  • decided to have a face-off
  • adam west's head is buried into the back of the neck of the raccoon; it's a spinning head dinosaur
  • troll poop all in his face
References (from this video)
No references stored for this video.
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