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Philosophy box art

Philosophy

Game ID: GID0452233
Game Info
Year
2022
Players
2
Age
10+
Playtime
30 min
Complexity
2.2/5
Collection
Your Tier
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Description

Relaxing abstract two-player game representing a conversation where pieces are ideas and the goal is to connect three ideas in a row

Description

Relaxing abstract two-player game representing a conversation where pieces are ideas and the goal is to connect three ideas in a row

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 10 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video TdVuu27BXQc Board Game Spotlight Review at 0:19 sentiment: positive
video_pk 91408 · mention_pk 245315
Board Game Spotlight - Philosophy video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple paths to victory
  • Variable player powers
  • Engaging theme
  • Good range of player count (1-6)
  • Solo mode available
Cons
  • Can be complex to remember all actions initially.
Thematic elements
  • Becoming wise
  • Ancient Greece
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Placing followers in cities to gain control or influence.
  • auction/bidding — Secretly bidding coins to acquire cards.
  • Card Drafting — Selecting cards from available decks, like the Oracle decks.
  • Deck Building — Acquiring cards that are added to a player's hand or available actions.
  • Race — Players are working towards specific goals or triggers, like collecting labyrinth tokens or advancing the timeline.
  • Set Collection — Collecting specific tokens or cards, such as labyrinth tokens or cards from Oracle decks.
  • Variable player powers — Each player has a unique ability or starting condition.
  • Worker Placement — Placing followers on action spaces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • To be wise do you dare know you taking that long the answer the answer is no
  • Wisdom is the kindling of a flame not the filling of a vessel
  • You stole all my freaking syllogism cards that's ridiculous
  • You had way too many cards you see all my words I had all the syllogism cards I would have won all the cylinders
  • These cards are actually pretty awesome too so there's a bunch of gold you can take an extra anded on a card you can reset the timeline and get to architects for free
References (from this video)
No references stored for this video.
Video Nlgy1WK23Ok Gaming with Edo & Jessica Review at 0:06 sentiment: positive
video_pk 89436 · mention_pk 237455
Gaming with Edo & Jessica - Philosophy video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great abstract strategy game
  • Lots of replayability
  • Can lead to quick wins and fun subsequent plays
  • Interesting theme of abstract on abstract
  • Worth checking out if you like abstract strategy games
Cons
  • The three-player expansion was not played
  • Difficulty in demonstrating certain complex moves with prototype components
Thematic elements
  • Ideas and conclusions
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — The objective is to get three of your tiles in a row, column, or diagonal (called a 'conclusion').
  • pushing — Tiles can push each other, creating combos.
  • Tile movement — Tiles can move other tiles, either directly or through chain reactions.
  • Tile Placement — Players place tiles on the board one at a time.
  • Tile Removal — When tiles are knocked off the board, players can access previously used tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody edo here and this is philosophy
  • i really dig this a lot
  • this is a great abstract strategy game i really dig it
  • play some great games
References (from this video)
No references stored for this video.
Video 2c0wPyh5sB0 Gaming with Edo & Jessica Analysis at 45:41 sentiment: positive
video_pk 89474 · mention_pk 237638
Gaming with Edo & Jessica - Philosophy video thumbnail
Click to watch at 45:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Completely finished with English and German rulebooks done and factory samples approved.
  • Planned as a pre-order campaign to mitigate risks from increased shipping and material costs.
  • Will push to print immediately after the campaign ends.
Cons
  • The campaign page took longer than expected to be approved by Gamefound due to business verification.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My biggest flaws is having really big ambition and in the tech world in the startup world I'm able to do things and I'm able to follow up with my ambition and it was the first time in making a board game I had honestly no idea what I was in the store for.
  • The reason why we're called quality Beast is because I do care a lot about the quality of the game production but also the quality of the mechanics.
  • Worth the wait.
  • Find out things that are your flaws and I'm not saying autism is a flaw but what it created was often bad communication.
  • Have somebody check your language have somebody check your understandability.
  • Sometimes it took I mean I've sort of I you know ultimately there's always different expectations for different kickstarters based on X Y or Z but from my perspective like I don't at some point I'm just trying to freeze it right like you do a lot of kickstarters it's like I don't need the next Kickstarter to be bigger than the last.
  • The cost of making it the components of getting in then the you know wholesale and all the different you know steps you know people in it and what what how you're selling it all ties in.
References (from this video)
No references stored for this video.
Video e8hlBWXOxJo Brains On Games Review at 0:46 sentiment: positive
video_pk 89338 · mention_pk 237067
Brains On Games - Philosophy video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • low barrier to entry with quick setup and explanation
  • high tactile quality and components
  • good for two players and scalable to four with expansions
  • clear iconography on tiles makes rules intuitive
  • strong replayability in short play sessions
Cons
  • abstract theme may not appeal to theme-focused players
  • box design is awkward to close (not perfectly square)
Thematic elements
  • philosophical discussion and dialogue as a spatial puzzle
  • Abstract two-player (expandable to 4) board game with tiles on a central 3x3 area; conversation theme layered on top
  • abstract, puzzle-like with a conversational framing
Comparison games
  • The Duke
  • Turf War
  • Seize the Bean
Mechanics (from transcript analysis)
  • Chain reactions — placements can cause multiple pieces to move in response, creating cascading effects.
  • Engine Building: Triggered/Cascading — placements can cause multiple pieces to move in response, creating cascading effects.
  • Memory/spatial planning — players must visualize multiple potential moves and remember piece positions to plan ahead.
  • Rotation/altering targets — some pieces rotate the tile they target, changing subsequent interactions.
  • Social/token interaction — a social aspect where players give a respect token for a particularly good move.
  • Targeting and movement — tiles interact by targeting other tiles and moving them, potentially causing chain reactions.
  • Three-in-a-row victory condition — the goal is to align three of your tiles in a row horizontally, vertically, or diagonally.
  • Tile Placement — players place tiles with directional arrows that determine interactions with neighboring tiles.
  • Tile/Map Shifting — tiles interact by targeting other tiles and moving them, potentially causing chain reactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • philosophy is a game for two players but there are expansions that will allow you to bring up to three or to four
  • it's a light to medium strategy game
  • this is a real duel a back and forth chess-like kind of a game
  • the movements are printed on the pieces
  • it's simple to set up it's simple to explain there's no heavy reading
  • the bar for entry is low
  • I like those chest-like games those abstract games where you're moving pieces around a board
  • the box for this game is almost but not quite Square
References (from this video)
No references stored for this video.
Video IzBLjkFgxi4 Gaming with Edo & Jessica Top List at 5:30 sentiment: positive
video_pk 89092 · mention_pk 236088
Gaming with Edo & Jessica - Philosophy video thumbnail
Click to watch at 5:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun combo-based tile laying
  • Enjoyed the chain reactions
  • Unique theme connection
Cons
none
Thematic elements
  • Philosophy and thought
Comparison games
none
Mechanics (from transcript analysis)
  • Chain reactions — Players can trigger chain reactions with tile placement.
  • Combo Building — Involves creating win conditions and dodging win conditions through tile placement.
  • Tiling game — It was a 'tiling game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • um my top five Kickstarter games now I'm coming in number five is floating floors
  • um so coming in at number four is 14 frantic minutes
  • um so then numb coming in at number three uh is hidden leaders forgotten Legends
  • um so coming in at number two was a small game called philosophy
  • um is leaf by Tim Eisner and weird City games
  • please keep making fantastic beautiful welcoming nature games that's a great thing
  • I think everyone's doing great from this entire list but like come on Tim keep at it
References (from this video)
No references stored for this video.
Video bIrT4A-GxYo Watch It Played Discussion at 16:26 sentiment: positive
video_pk 89003 · mention_pk 235734
Watch It Played - Philosophy video thumbnail
Click to watch at 16:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best games ever played
  • Top 20 game
Cons
  • Turns can take quite a while
Thematic elements
  • Abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Abstract strategy game.
  • chain reaction — This tile pushes that tile and then that might cause a chain reaction which means this time file moves again.
  • Tile Placement — Putting your tile down and your tile affects all the other tiles on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hated doing it so much it took I'll be honest it took a bit of the joy out of playing board games for me
  • I need to cull some board games I am surrounded I am on all fronts there everywhere I need to get rid of some games I cannot go on like this
  • The fact that if someone else I know owns the game I can get rid of it a bit easier a bit easier not just my friend Sean owns you know Shakespeare so I don't need Shakespeare of course I need it well if I want to play it
  • What were the surprises what were the games that no one was expecting that creeped up on you and went I'm brilliant
  • It made you feel like a genius because it rewarded you for playing the game it gave you those drips of endorphins as it went on
  • It's got one of the best tokens I've ever seen in the game which is a respect token that when your opponent does something amazing you give them this respect token.
References (from this video)
No references stored for this video.
Video QvGEIMeqLNI Meeple University Rules Teach
video_pk 69994 · mention_pk 166890
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The board and tiles represent a conversation as players commit their ideas to the board shaping and molding their opponent's opinions as they play"
  • "philosophy is an abstract tile placement and movement game"
  • "we're using prototype version of this game and so the rules and components are not final"
References (from this video)
No references stored for this video.
Video QvGEIMeqLNI Meeple University Rules Teach at 0:20 sentiment: positive
video_pk 69994 · mention_pk 237300
Meeple University - Philosophy video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear step-by-step explanation of how to play.
  • Demonstrates tile activation and chain reactions.
  • A thematic tie between discussion and gameplay.
Cons
  • Prototype components are not final; final versions may differ.
  • Some rules and components are subject to change as indicated.
Thematic elements
  • philosophical discussion and meeting of minds
  • A two-player abstract tile placement game using a 3x3 central board where tiles represent a discussion.
  • thematic emphasis on shaping and molding opinions through play
Comparison games
none
Mechanics (from transcript analysis)
  • Activation — Placed tiles may activate immediately, triggering effects based on their icon.
  • central_area — Gameplay centers on the nine central squares of the board.
  • chain_reactions — Activations can cause chain reactions that must be resolved until no valid chains remain.
  • end_conditions — Win by aligning three tiles in a row/column/diagonal or by filling all central spaces to deny moves.
  • respect_token — A token can be given to the opponent as a sign of respect during clever actions.
  • special_tiles — Special tiles (tost, persuade, rotate) modify how targets move or are rotated.
  • targeting_and_movement — Activated tiles move target tiles in directions; movement can be chosen in some cases.
  • Tile Placement — On your turn you place a tile from your supply onto the central 3x3 region.
  • tile_placement — On your turn you place a tile from your supply onto the central 3x3 region.
  • Tile/Map Shifting — Activated tiles move target tiles in directions; movement can be chosen in some cases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The board and tiles represent a conversation as players commit their ideas to the board shaping and molding their opponent's opinions as they play"
  • "philosophy is an abstract tile placement and movement game"
  • "we're using prototype version of this game and so the rules and components are not final"
References (from this video)
No references stored for this video.
Video M6uCkMkcxBQ kovray Discussion
video_pk 68801 · mention_pk 165092
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is about essentially having a conversation with another individual and you're going back and forth stringing your ideas and thoughts together making these moves to try and come into the conclusion
  • it's the most clever theme that can be attached to this game
  • this is a game that you can really pull out when you have a heated discussion that you need to resolve
  • this game is actually like language independent
  • three of your idea tiles in a row anywhere on the board including diagonal you've reached a conclusion
  • silence is okay
References (from this video)
No references stored for this video.
Video M6uCkMkcxBQ kovray Discussion at 0:29 sentiment: positive
video_pk 68801 · mention_pk 237456
kovray - Philosophy video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic integration with conversation and philosophy is strong and clever
  • Two-player abstract strategy with deep, thought-provoking planning and chain reactions
  • Language independence and accessible teaching
  • Color-blind friendly design and clear component quality
  • Promising tactile and visual components (indented tiles, Azul-like feel for future production)
  • Good potential for replayability as players learn to leverage chain reactions
Cons
  • Predominantly a two-player experience; some players may want richer multiplayer options (though a three-player variant exists)
  • Can be cognitively demanding and may lead to analysis paralysis or slow play
  • Some details (year published, exact production specifics) are not disclosed in this preview
  • As a prototype, final components may differ from what’s shown
Thematic elements
  • Philosophy and argumentation; shaping thoughts through dialogue; respect and consideration as a gameplay mechanic
  • Abstract two-player conversation game where players build and connect ideas to form arguments, framed as a debate or discussion on a board with central spaces.
  • Non-narrative, mechanics-driven theme where ideas are tangible tokens that move and interact to simulate an argument.
Comparison games
  • Chess
Mechanics (from transcript analysis)
  • Accessibility considerations — Color choices are designed to be color-blind friendly; tactile components and visual design aid clarity.
  • Activation and movement — Placing a tile activates it if it targets an opponent's tile; tiles can push or move other tiles diagonally depending on the tile's icon.
  • Chain reactions — Activated tiles can trigger subsequent activations elsewhere on the board within the same turn, but each tile can activate only once per turn.
  • Conclusions and winning condition — A player wins by creating a line of three of their ideas in a row anywhere on the board, including diagonals; multiple end conditions exist (center filled, no tiles left, or concede).
  • Engine Building: Triggered/Cascading — Activated tiles can trigger subsequent activations elsewhere on the board within the same turn, but each tile can activate only once per turn.
  • Language independence — Gameplay emphasizes mechanics over language, allowing play without shared spoken language.
  • Respect token — A token awarded for well-articulated arguments, which can influence scoring/acknowledgement and thematic feel.
  • Tile Placement — Players place an unplayed idea tile on an empty space within the central 3x3 area, with rotation allowed to align with the grid.
  • Tile variety and effects — Tiles include double-arrow, decision, toss, and rephrase variants that alter movement, targeting, or interaction with opponent tiles.
  • Tile/Map Shifting — Tiles include double-arrow, decision, toss, and rephrase variants that alter movement, targeting, or interaction with opponent tiles.
  • Two-player focus with three-player variant — Main gameplay is two-player, with an optional three-player variant to add power dynamics and variation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is about essentially having a conversation with another individual and you're going back and forth stringing your ideas and thoughts together making these moves to try and come into the conclusion
  • it's the most clever theme that can be attached to this game
  • this is a game that you can really pull out when you have a heated discussion that you need to resolve
  • this game is actually like language independent
  • three of your idea tiles in a row anywhere on the board including diagonal you've reached a conclusion
  • silence is okay
References (from this video)
No references stored for this video.
Video Y9C9J40_S3I meepo university Playthrough at 6:28 sentiment: positive
video_pk 66061 · mention_pk 160570
meepo university - Philosophy video thumbnail
Click to watch at 6:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn rules
  • Highly interactive and thinky
  • Expandable to 3-4 players with rules in development
  • Prototype components to be upgraded for final production
  • Live-streamable with audience engagement
Cons
  • Prototype components currently foam (not final)
  • Playtime can be variable and sometimes very short or long depending on plays
Thematic elements
  • conversation and exchange of ideas
  • dialogic, debate-like
Comparison games
  • Terracotta Army
  • Obsession
  • Upstairs Downstairs
Mechanics (from transcript analysis)
  • central_spaces_blocker — You can also win by filling the nine central spaces so your opponent cannot move
  • movement_and_chain_reactions — If a tile targets an opponent's tile, it moves that tile and may trigger chain reactions
  • multiplayer_variants — There are two-player base rules and three-/four-player rules in development
  • respect_marker — A respect marker can be used to applaud an opponent's impressive move
  • special_tiles_and_abilities — Several tiles have special effects, including pulling, rotating, or throwing tiles
  • symbol_targeting_and_movement — Each tile has a ring that targets other tiles and a middle symbol that moves or rotates tiles when targeted
  • Tile Placement — On each turn you place a tile into one of the nine central squares
  • tile_placement — On each turn you place a tile into one of the nine central squares
  • win_condition_three_in_a_row — Win by forming a line of three tiles orthogonally or diagonally
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • philosophy ... it's called philosophy and it's all about a conversation
  • it's basically a towel placement it's all moving and trying to get three of your towels in the row orthogonally or diagonally
  • the game itself is really simple
References (from this video)
No references stored for this video.
Video OYZUyQ2JJ6s Discussion at 12:45 sentiment: positive
video_pk 66043 · mention_pk 160523
Philosophy video thumbnail
Click to watch at 12:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly praised abstract strategy potential
  • Possibly a top-tier title for the host
Cons
none
Thematic elements
  • abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Tiles influence subsequent actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's another watch it played question and answer video"
  • "rulebooks are living documents really valuable resource for us board game enthusiasts"
  • "I really think it's the oldest on who is saying it and what you mean by it when I hear fill a game I think that could be a great game"
  • "there's nothing greater than a brilliant filler game"
References (from this video)
No references stored for this video.
Video LXI_0kr8tSw Meeple University Playthrough
video_pk 64320 · mention_pk 166884
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • philosophy two-player dual tile placing
  • the idea is to be the first
  • one to get three of their toes to be next to each other orthogonally or diagonally
References (from this video)
No references stored for this video.
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