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Red North box art

Red North

Game ID: GID0452234
Game Info
Year
2025
Players
2-4
Age
14+
Playtime
30 min
Collection
Your Tier
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Description

Combative game of hidden information and bluffing where leaders of raiding parties battle for control of outposts with eight unique Norse Gods

Description

Combative game of hidden information and bluffing where leaders of raiding parties battle for control of outposts with eight unique Norse Gods

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video Gsew5C2__sY Board Gaming Ramblings Unboxing at 10:03 sentiment: positive
video_pk 84109 · mention_pk 213260
Board Gaming Ramblings - Red North video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Sagrada
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody, including us, need this many games.
  • This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
  • This could have easily been a Reiner Knizia game I feel like.
  • And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
  • We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
  • And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
  • I feel kind of like bad about bringing a hundred games back home.
  • I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
  • The longest line I saw was for coffee. In the morning before the whole office.
  • What's more important for you for the channel? Playing the popular ones or the less known niche ones?
  • My favorite animal beside the monkey which is my favorite animal. The capybara.
  • We are basically very lucky because we share a lot of hobbies.
  • The building thing Ah, it was too much building. I didn't like that too much.
  • It's been super fun. It's so many people. It's been so long since we did a live.
  • Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
No references stored for this video.
Video EDIT8iqe5HM Grant Lyon News at 39:25 sentiment: positive
video_pk 83859 · mention_pk 212206
Grant Lyon - Red North video thumbnail
Click to watch at 39:25 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Strategic and thoughtful gameplay
  • Intriguing player interaction
  • Hidden information adds depth
  • Meaningful choices with card play
Cons
  • Less social than Pinched
Thematic elements
  • Raiding
  • Conquering outposts
Comparison games
  • Pinched
Mechanics (from transcript analysis)
  • Area Control — in Red North there are outposts that you are trying to conquer. You are playing raiding parties to try to get control of various outposts.
  • Card Play — You are playing raiding parties to try to get control of various outposts.
  • Hidden Information — When you play a rating party, every card is face down. So, nobody knows exactly what you're doing.
  • Push Your Luck — if I turn a card face up, I can play another card into my raining party. So, I'm giving you some information, but I'm also getting more cards out there and making myself stronger.
  • Set Collection — by playing cards of the same color and adding up to more.
  • Variable player powers — If you do win an outpost, it is getting both points for you and also a special ability. Each outpost comes with a different special ability. you know, one breaks ties, one gets you extra cards, one gets you uh extra power on cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, uh, this is my monthly video on the best games coming to retail, the best board games coming to retail.
  • I will be at PAX Unplugged, the board game convention PAX unplugged this upcoming weekend in Philadelphia. So, if you are there, please say hello to me.
  • So, you know, it's a quick card game for sure, but there's a lot of intrigue about how things are going to switch mid round and how you're going to play out the cards in your hands.
  • The interesting twist of the game though is when when the sort of pool of snakes gets too high, it doesn't bust the entire group. It busts the person that has drawn the most things out of the bag.
  • So, you know, it requires teamwork and uh precision and stuff.
  • I honestly think the worst aspect of the game is the sort of theme and the name Tricky Kids makes you think it's a kids game and it's not a kids game.
  • this is another game that feels pretty unique and different in the world of card games.
  • And so like I think this is a really good game to play at the holidays, you know, if you're trying to like it really um creates nice moments where like it's like a feelgood game
  • So, it is like, you know, for like a 20minute game, it's it's a pretty clever game of how you're playing out fruit and how you're gaining cards to add to your sets.
  • And it you are constantly making mistakes, right? You see moo moo and you're like moo and you're like no it's cat like
  • So, you know, a thinky game in 30 minutes.
  • In December, I'm going to start doing a lot of top 10 videos.
References (from this video)
No references stored for this video.
Video jhjWhChjTWo Watch It Played Top List at 1:49 sentiment: positive
video_pk 83653 · mention_pk 211272
Watch It Played - Red North video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • balance raid strength vs. survival; final Ragnarok round
  • Norse-inspired raiding / outpost control
Comparison games
none
Mechanics (from transcript analysis)
  • hidden_information — Hidden information and bluffing are central to gameplay.
  • resource_management — Balancing raid size against sustainability while keeping forces large enough for a final round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This looks beautiful. It's about wine making. I'm in.
  • Sail with us to the Red North, a new combative game of hidden information and bluffing for two to four players from mighty boards.
  • This one is pitched as an exciting and accessible card game with lots of hand management and actually no pun intended on this one. Spatial tableau building.
  • Deco certainly seems to be kind of the unofficial Blatro the board game.
  • Cities USA is going to be a level up in complexity.
References (from this video)
No references stored for this video.
Video Tt2o9VpFXhQ Board Gaming Ramblings Top 3 List at 3:20
video_pk 81884 · mention_pk 204851
Board Gaming Ramblings - Red North video thumbnail
Click to watch at 3:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Klask.
  • it's all about luck in Flip Seven.
  • It's a two-player game.
  • Goa and it's my number three.
  • We got to play Goa. It's not on my list, but no, it is because it's really fun.
  • Fields of Arle is a game we played many years ago.
  • You're trying to get the peat away.
  • My number one is Keyflower.
  • Probably it is one of my favorite cooperative games.
References (from this video)
No references stored for this video.
Video zCR2hLYSiUM Board Gaming Ramblings Other at 1:28 sentiment: positive
video_pk 81801 · mention_pk 204435
Board Gaming Ramblings - Red North video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good
  • Better looking than original
  • Very quick game
  • Small filler game
Cons
none
Thematic elements
Comparison games
  • Sad
Mechanics (from transcript analysis)
  • bluffing — You're playing cards face down and at the beginning of the round and to be able to play more cards you have to flip some of your cards face up basically saying this is kind of my plan or am I bluffing? This is not really my plan and I'm just flipping this blue card while I actually am playing a lot of green cards to win the green outpost.
  • Majority Control — It's a majority game not a real majority. A majority game.
  • Set Collection — And then you're going to score points for the outpost that you win at the end of the round or keep if you already have them. And they're going to also add to the value of that colors that will help you also give you a special ability and you will get special powers, gold powers depending on the round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a double keep. This one was really fun.
  • Very quick game. Highly recommend this one. A small filler game that is really really good.
  • It was meh.
  • ultimately, I I found it just like I have I have better games that I'm more excited to play. That's the bottom line.
  • It's a fine game. It's another one of those where I played and I like that was a fun. Never need to do that again.
  • But it ended up feeling very like meaningful for in tactical when you started playing and just like oh, but I saw this opportunity.
  • This was not up to those No. I mean, I know some people really liked it, but for us it just fell flat.
  • It is long.
  • But for me, it ends up not being a keeper. Oh yeah, for me, too.
  • This is a game about leading an expedition. Through Ice and Snow. Yes. And you I would say this is a painfully thematic game.
References (from this video)
No references stored for this video.
Video Vq4Y03X_RCM Review at 0:00 sentiment: positive
video_pk 67528 · mention_pk 163650
Red North video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A favorite small box strategy game
  • Good for players who like to outsmart opponents
  • Full of intrigue
  • Plays in 30 minutes or less
Cons
none
Thematic elements
  • raiding
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete to win outposts by having the most strength in a particular color.
  • Card deployment — Players deploy cards as a raiding party from their hand.
  • Hand Management — Players select three cards from their hand to play face down, with options to reinforce or add glory tokens.
  • Hand refill — Passing allows players to take muster groups to get more cards for the next round.
  • Set Collection — Players attempt to capture outposts by playing cards with strength.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're looking for a small box strategy game, Red North is one of my favorite ones of the year.
  • I love that this game is full of intrigue.
  • This is a great little strategy game that plays in 30 minutes or less.
References (from this video)
No references stored for this video.
Video EgR1lXQpbtc Rules Teach at 0:19 sentiment: positive
video_pk 66056 · mention_pk 160561
Red North video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Small box card game that takes about 30 minutes to play
  • Filler zone length but still strategic and decision-rich
  • Theming with raiding and outpost construction is exciting
  • Interactive and intertwined card interactions between players
  • Multiple viable strategies and good replayability with different counts
  • Yals add dynamic shifts in game state
  • Travel-friendly design; small box with compactable elements
Cons
  • Beginning strategy is not immediately apparent and becomes clearer with play
  • Not strictly compact in physical size; some ambiguity around box compactness
Thematic elements
  • Raid-based conquest with outposts; strategic card play
  • Viking-themed raiding and outpost control
  • card-driven, with god powers and muster groups
Comparison games
  • Elaine Battlers
Mechanics (from transcript analysis)
  • Deployment (raiding party formation) — Each round, players simultaneously choose three cards from their hand and place them face down to form the raiding party; positions cannot be changed in the next phase unless actions allow.
  • inspire — Place one glory token on a face up raider or hero card in your party. Each token adds one raid point to the card.
  • Invoke (god cards) — In the third round, you may use the power of the god card by discarding the god card; god cards provide various powers and are chosen as part of muster groups when you pass.
  • Outposts and color control — Outposts provide scoring/first-player/tiebreaker effects; colors inform specific end-of-round/round-end scoring rules.
  • Passing / Muster groups — After all players have finished actions, you pass by taking a muster group into your hand; passing may involve choosing God cards or other cards.
  • promote — You can only take this action if you control the blue outpost and have the champion token; you place a champion token on a face up card you have, which adds plus two raid points to each adjacent raider or hero card.
  • reinforce — Turn one face-down card face up and then add one card from your hand to either end of your party.
  • Scoring / Raid points — Raid points are calculated for each outpost; yals boost the raid points of adjacent cards and glory tokens add one point per token on the card.
  • withdraw — Return any face-up card from your raiding party to your hand; if this creates a gap, you slide the cards together to close the gap.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Red North is a two to four player game designed by James Dickinson and published by Mighty Boards.
  • The yals can switch your game entirely, especially if positioned correctly.
  • It's a small box card game that takes about 30 minutes to play.
  • You can win by one point.
  • The cards you collect, the cards you collect from the middle when you pass, the god powers that you have, everything intertwines.
  • All in all, it is a very interactive game between you and other players.
  • I think Red North is a perfect example of a game you should check out.
  • The yals are fun.
References (from this video)
No references stored for this video.
Video PItBBn_rxok Board Stupid Top 5 List at 6:43 sentiment: positive
video_pk 39114 · mention_pk 117912
Board Stupid - Red North video thumbnail
Click to watch at 6:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast 30-minute play
  • strong thematic flavor
  • bluffing adds tension and interaction
Cons
  • early-stage design; unknown applicability to all groups
Thematic elements
  • influence bidding and bluffing
  • Viking tribes and outposts across lands
  • strategy-forward, lighter but with legs
Comparison games
  • Sea
Mechanics (from transcript analysis)
  • Area Control — Controls grant abilities to players who control outposts.
  • Betting and Bluffing — Bidding influence cards to control outposts; more cards reveal more information.
  • blind bidding with bluffing — Bidding influence cards to control outposts; more cards reveal more information.
  • Card-driven bidding — Use bid cards to influence outcomes and triggers.
  • outpost / area control — Controls grant abilities to players who control outposts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Hobbit there and back again which is going to be a dice drafting roll and ride by the way.
  • Each player will have their own board representing one of the eight most iconic chapters of The Hobbit.
  • You're going to port the path or avoid monsters.
  • Sale is now like what a year a couple of years old with a beautiful heart from Mr. Santiago.
  • If you haven't grabbed Sale already, just go and grab it. It's an amazing game.
  • You can keep bidding more cards, but when you do, you're going to be revealing a card that's been played beforehand.
  • It's going to be lighter, smaller game but got legs.
  • The production looks really cool from what I've seen. It looks funky.
  • What a game what a game.
  • It's not supposed to be a war game. It gives you some elements of a war game because you're playing on a grid.
References (from this video)
No references stored for this video.
Video MqjPbssI7c8 Grant's GameRex Top 10 List at 20:35 sentiment: positive
video_pk 32670 · mention_pk 96750
Grant's GameRex - Red North video thumbnail
Click to watch at 20:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong tension and bluffing dynamics
  • Smart decision-making under pressure
Cons
  • Can be fiddly for new players
Thematic elements
  • Bluffing and outpost ownership for points
  • Outpost-themed conflict with suit-based control
  • Tense, strategic, competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Outposts grant future abilities and points; muster groups influence card influx.
  • area_control / outposts — Outposts grant future abilities and points; muster groups influence card influx.
  • Betting and Bluffing — Decide when to pass and how to adapt strategy based on hidden information.
  • bluffing / tension — Decide when to pass and how to adapt strategy based on hidden information.
  • flip_and_play / face-down cards — Play cards face down with values and suits, then flip to reveal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are essentially all the smallbox games I really enjoyed this year that are not card games.
  • these are, you know, they might be dice games. They might be uh dexterity games.
  • Tricky Kids is a unique and interesting trick taking card game where you set the number on the cards you are playing.
  • we are together trying to pick up this drone and moving it and then oh everything topples and everybody laughs
  • There is no right or wrong answer.
  • This is probably the most divisive game on this list.
  • the components are coasters
  • the end of the game when the deck runs out creates tension
  • Neco Syndicate is a really thinky smallbox game.
  • My Favorite Things is a great party game, smallbox game.
References (from this video)
No references stored for this video.
Video SRR2FpI7hJ0 Meeple University Rules Teach
video_pk 7938 · mention_pk 166702
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Red North is a game about Viking raids.
  • Whoever raids most tactically to gain the most points will be the winner.
  • Eight different gods, offering a variety of gamebreaking abilities.
  • There are four options available in round one: reinforce, withdraw, inspire, or pass.
References (from this video)
No references stored for this video.
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