Game Info
Year
2025
Players
2-5
Age
10+
Playtime
15 min
Complexity
1/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Dice and deception game set in New Orleans where masks hide true intentions behind the city's greatest sins over seven rounds
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–2 of 2
Video S8JVgng-4u0
Review at 0:19 sentiment: negative
video_pk 66792 · mention_pk 162599
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Beautiful look
- Interesting concepts
- Concept of rolling dice is fun
- Dice knocking can be fun
Cons
- Game feels random
- Game feels half-baked
- Some cards are worthless
- Theme is not attractive
- Not enough meat on the bones
- Not worth playing again
Thematic elements
- Masks, true intentions, desires
- New Orleans Carnival
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Play your cards... have a hand of beautifully done cards and you're going to be playing one after rolling some dice... each person's going to play a card and will reveal them and they will be resolved... Once you play these cards, though, you can't play them again, so you're going to be playing each of your cards once.
- Dice rolling — Roll the dice, play your cards, control your desires and triumph in the carnival... Rolling some dice to grab dice which are worth points... the concept of rolling the dice. That's fun and then picking a die.
- Player Elimination (partial) — Whoever gets the lowest score each round will become the devil or one of the cards will make you become the devil.
- set collection — Grab dice which are worth points... take the highest die on the table. When you take a die... Take two dice that are the same. If there isn't any, you don't get any... you take one even and one odd die... you take all the leftover dice that are on the table at the end of the round.
- take that — This one lets you take any die and including someone else's and reroll it. You can even knock other dice with it if possible, changing their value... one can come off someone else's card. There's a bunch of take that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, I'm Tom Vasel and today we're taking you a look at a small little card game called Carnival of Sins.
- The game looks beautiful. The cards with the black and gold are really good.
- I want to like it more than I do. I do.
- And honestly, at the end the game just kind of feels random.
- But I'll never play it again.
- There's not enough there to make me want to come back.
- It's a five out of 10 for me, which is sad because I like the concept of the game. I think it looks nice.
- Carnival of Sins, not one that I can really recommend, but it sure looks nice.
References (from this video)
No references stored for this video.
Video irpZ2YOW3Vc
Playthrough at 0:00 sentiment: positive
video_pk 66182 · mention_pk 160860
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful card art and nice physical components
- Easy to learn and play; quick rounds
- Tense, cutthroat interaction that stays friendly
Cons
- Rule clarity can be confusing at times (e.g., Wrath interactions, white die usage)
- Scoring and tie-handling can be intricate; some moments require clarification
Thematic elements
- The seven deadly sins drive dice manipulation and scoring; sin-driven abilities and rewards
- Casino/carnival setting with seven deadly sins as card/dice mechanics
- Live-play commentary with banter and informal rule-checking
Comparison games
none
Mechanics (from transcript analysis)
- Envy — Score the same amount of points as the devil player
- Gluttony — Take the highest value die from the table; can take from another player's lock die or the table; if stolen, it is placed back with its new value
- Greed — Take two dice with the same value from the table
- Lust — Take one odd and one even die; can be taken from another player's locked dice
- Pride — End-of-round devil card effect; resolve by taking remaining dice on the table and the devil card for scoring
- SL — Take the die that is closest to you (special case in sequence)
- Sloth — Take the die closest to you
- Wrath — Take any die and reroll it; if any die falls off the table, you take that value as negative points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a dice manipulation betting kind of game.
- Greed allows you to take two dice with the same value from the table.
- Wrath allows you to take any dice and roll it to try and alter its result.
- The art is really pretty.
- It's cutthroat, but not like mean.
- Joanna wins with 99.
- We all tie for last.
- This is Carnival of Sins from Transis Games.
References (from this video)
No references stored for this video.
Transcript Navigation
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