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DANTE: Inferno

Game ID: GID0452243
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
105 min
Complexity
3/5
Collection
Your Tier
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Description

Cooperative campaign game based on Dante's Divine Comedy where players descend through nine circles of hell with 36 unique boss battles

Description

Cooperative campaign game based on Dante's Divine Comedy where players descend through nine circles of hell with 36 unique boss battles

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 5 · mix 5 · neu 1 · neg 6
Mentions per page
Showing 1–20 of 20
Video -L8x9MbOQDQ UndeadVikingVideos Discussion at 3:23:40
video_pk 84537 · mention_pk 214887
UndeadVikingVideos - DANTE: Inferno video thumbnail
Click to watch at 3:23:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to make another Marvel movie.
  • It's like it's like it's like it's like I forget who he mentioned.
  • And then the response, if I'm remembering correctly, from the person that started the thread said, 'Well, you would have gotten a deal. I'm looking for like $1,000 here.'
  • It's a legacy game. I did pick up u followers in Dallas last weekend.
  • I'm an agent of chaos.
  • You did it wrong. Everybody hates you.
  • I just can't trust anybody.
  • Everybody hates you. And uh you probably do everybody a real big favor if you just took yourself outside and shot yourself.
  • Yeah, 1984, this might have been one of the greatest years of movies. Terminator, Amadeus, Indiana Jones, Temple of Doom, Ghostbusters, Nightmare on Mr. This is Spinal Tap, Gremlins, Beverly Hills Cop, Karate Kid, 16 Candles, Police Academy. It's just banger after banger after banger.
  • We don't make movies anymore because and or you don't make movies that are in a movie theater anymore, you know?
  • It's just different now, right? People, we just don't make movies anymore because and or you don't make movies that are in a movie theater anymore, you know?
  • We could spend a billion dollar something something interesting and unique and original, but that would be risky, so we're just going to make another Marvel movie.
  • And then they say, 'Archer, I think he's in love with you.'
  • He played an absolute great one episode character in Archer
  • It's pretty good. Yeah, I liked it.
  • And then they left it open, right? They left it open with a little tease like, 'Oh, you know, he might not be getting away with this.' And then and then they never went back.
  • It's just so obscene. I can't even fit it on the any shelf that I have.
  • Everybody hates you. You did it wrong. Everybody hates you. And you probably do everybody a real big favor if you just took yourself outside and shot yourself.
  • I'm so jaded that I just can't trust anybody.
  • It's just banger after banger after banger.
  • It's like, you know, these, you know, movies like today's movies suck or whatever. I I don't I don't buy into that.
References (from this video)
No references stored for this video.
Video FfEjSA3qw6M Meet Me At The Table Top List at 4:12 sentiment: positive
video_pk 83794 · mention_pk 211886
Meet Me At The Table - DANTE: Inferno video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible table presence
  • Visually awesome
  • Topnotch boss battles
  • Great story with multiple endings
  • Replayable due to character versions and branching paths
  • Easy to get through (nine missions)
Cons
none
Thematic elements
  • based on The Divine Comedy
  • nine circles of hell
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — This is a boss battler.
  • Branching Narrative — Has multiple endings to each chapter that you can influence how the final boss battle actually unfolds.
  • Card and Stamina Combat — The battles themselves are a unique use of cards and stamina to get big hits in, but also you must be ready for counterattacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love campaign games that uh I haven't finished and I need to finish these.
  • Isoparian Guard is a game that involves exploration with a compelling story.
  • This is Stars of Aarios. This is a ship battling game, and it works really well.
  • Aon Trespass Odyssey is the game for you.
  • The boss fights are epic.
  • Number one on the list is Madara.
  • There's so many things that make this game a mustplay that it tops my list of campaign games that I need to complete.
References (from this video)
No references stored for this video.
Video 9E5MdBqko2U Meet Me At The Table Top List at 7:13 sentiment: positive
video_pk 83608 · mention_pk 210982
Meet Me At The Table - DANTE: Inferno video thumbnail
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Story choices significantly affect boss battles
  • Unique system where story progression impacts combat
  • High replayability due to choices and character selection
  • Incredible table presence with towering components and large boss miniatures
  • Well-integrated theme from The Divine Comedy
Cons
  • Shorter campaign compared to some other large campaign games
Thematic elements
  • Journey through Hell, facing bosses
  • The nine circles of Hell from Dante's Inferno / The Divine Comedy
  • Story segments presented via cards that lead into boss battles, with choices affecting the boss fights.
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — The core gameplay involves fighting bosses at the end of story segments.
  • Campaign play — Features a campaign structure across the nine circles of hell.
  • story-driven choices — Choices made during story segments (presented via cards) influence the subsequent boss battles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You all know whose list is going to be better, it's obviously going to be mine.
  • Sadly, if it did not have that, I think Colin would have really enjoyed this.
  • I think there'd be any way you're ever going to beat any of these enemies in this game. But lo and behold, when I got the final copy, it is fantastic.
  • Abandon all hope. Yehoo, enter.
  • So, if you haven't seen it on the table, please check it out. It looks incredible.
  • And then the shocker non-shocker of shockers, Nemesis Retaliation is number one.
  • There's cheering all around and there's mass happiness. Or you could pull one word, oh I'm sorry, but you're actually super dead and not just dead. And now there's sadness and there's crying at the table.
References (from this video)
No references stored for this video.
Video jRlhJ1909_s Board Game Critique Discussion at 0:05 sentiment: negative
video_pk 83085 · mention_pk 208824
Board Game Critique - DANTE: Inferno video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Massive ambitious scope and narrative ambition
  • Maneuvering and facing direction provide tactical depth
  • Storied themes and characterful moments
Cons
  • Excessive math and multiplication that slows play
  • Heavy setup and memory burden for solo and campaigns
  • UI and pacing issues during long sessions
Thematic elements
  • epic journey through hell with grid-based tactical combat
  • divine comedy-inspired 40-hour narrative campaign
  • long-form, narrative-driven campaign with a chronicle phase
Comparison games
  • Grim Coven
Mechanics (from transcript analysis)
  • Chronicle phase — Campaign progression with narrative choices affecting future encounters
  • Combat: Damage Based — Total hits divided by boss sturdiness, rounding down to determine wounds
  • four-champion solo loadout — In solo, control four dashboards with high overhead and management
  • grid-based tactical combat — Turn-based positioning and maneuvering on a grid against bosses
  • sturdiness and damage calculation — Total hits divided by boss sturdiness, rounding down to determine wounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grim Coven respects your time so much more.
  • We weren't reacting to random chaos. We were solving a puzzle.
  • The interrupt system is a deal breaker.
  • Dante is division and rounding. It slows the pacing to a crawl.
  • Grim Coven captures that hunter fantasy perfectly. You prepare, you hunt, you adapt.
References (from this video)
No references stored for this video.
Video JxOMfarQWvk Board Games UnLocked Playthrough at 0:14 sentiment: mixed
video_pk 82619 · mention_pk 207594
Board Games UnLocked - DANTE: Inferno video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative with player choices.
  • Character progression and ability upgrades.
  • Intriguing thematic elements.
Cons
  • Frustration with missing information in the digital version (Forellteller).
  • Complexity in navigating the game's mechanics and narrative branches.
Thematic elements
  • Exploring the consequences of lust and desire, and personal interpretations of sin and punishment.
  • The Circle of Lust in Dante's Inferno
  • Environmental storytelling through descriptions of locations and the experiences of the damned.
Comparison games
  • Dragon Age
  • Dragon Age Origins
  • Knights of the Old Republic
  • Mass Effect
Mechanics (from transcript analysis)
  • Card upgrading — Players upgrade cards to improve character abilities, making strategic choices about deck composition.
  • Character progression — Players gain new abilities and stats as they progress through the game, often triggered by completing narrative events or overcoming challenges.
  • Dice Rolling for Combat/Tests — Dice are used for combat rolls and also for willpower and prowess tests, with outcomes determining success or failure.
  • Narrative Event Resolution — Players encounter various event cards and path cards that present narrative choices and challenges.
  • Resource Management — Players manage resources like vigor and inspiration to use abilities and overcome obstacles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The lack of Dante's"
  • "This just doesn't roll up the tongue."
  • "I just fixed her right up."
  • "All I ask in favor in return is a favor."
  • "Do you firmly believe that? All beings doing as they please."
  • "It's like the thing from You guys probably haven't played Dragon Age, have you?"
  • "I mean, Star Wars should just die already."
  • "You remember an episode from your past."
  • "I love Forellteller, but when it's not [ __ ] correct, it's it pisses me off because it's like one, I paid for it."
  • "This dude's [ __ ] prude. He just needs to come."
  • "She's considered the hottest woman, right?"
References (from this video)
No references stored for this video.
Video dMuQ0aYN0d0 Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 82202 · mention_pk 206427
Board Games UnLocked - DANTE: Inferno video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting narrative and thematic elements
  • Engaging choices with consequences
  • Visually evocative descriptions of hell
Cons
  • Confusing and potentially buggy app interface
  • Frustrating and overly difficult mechanics at times
  • Repetitive gameplay loops
Thematic elements
  • Punishment for those who deliberately harmed others
  • The layers of hell
  • Game text describing settings and character interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use cards for various effects, such as blocking damage or activating abilities. Some cards require spending the card to use their effect.
  • choice and consequence — Player decisions in dialogue and actions directly impact the narrative progression and outcomes of encounters.
  • Dice Rolling — Dice rolls are used to determine success in various challenges and combat encounters, with specific results needed to achieve goals.
  • Resource Management — Players manage 'aggressiveness tokens' and need to accumulate a certain amount to pass challenges.
  • Set Collection — Discovery cards are collected, and having specific ones can reduce the difficulty of certain ordeals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The guy who does the voice of Dante sounds like the Italian Renaissance robot from Futurama."
  • "Seriously, salad. It's so salty."
  • "Either we conquer Inferno or it conquers us."
  • "I I mean I honestly don't care like even in the slightest."
  • "God is the bad guy."
  • "This is where this company really really turns and goes south."
  • "The man, the myth."
  • "The outlaw knows what he needs to do. Escaping the poet's grasp, he contemplates releasing the arrow straight into the villain's forehead."
  • "This whole game's worth at least $20 at least."
  • "I hate this game so much. It's so [__]."
References (from this video)
No references stored for this video.
Video B3joWDImVH8 One Stop Co-op Shop Review at 6:00 sentiment: positive
video_pk 81457 · mention_pk 202358
One Stop Co-op Shop - DANTE: Inferno video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun boss battles
  • better time management than similar titles
Cons
  • four-character management can be cumbersome
Thematic elements
  • boss progression with terrain mechanics
  • campaign boss battler with hellish theme
  • linear progression through circles of hell
Comparison games
  • Kingdoms for Lorne
Mechanics (from transcript analysis)
  • Boss Battler — linear progression with four characters
  • boss battles with terrain mechanics — linear progression with four characters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galaxy Trucker is a perennial favorite. I've loved this game series for years.
  • This is one of the coolest like for an anime lover like me and a manga lover, this is one of the most well-done kind of theme-to-game mechanics thing I've seen.
  • So, I'm keeping it probably to cull it,
  • Galaxy Trucker with expansions, that is definitely a keep to finish out September.
  • I think this one is great.
  • I love how they kind of do different stories in little bite-sized chunks.
  • The riff on KDM, Kingdom Death Monster's combat system, is really well done.
  • I enjoyed the core mechanics of this one pretty well, but the balance felt off.
  • I thought this one was pretty fun.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 13:41 sentiment: negative
video_pk 80581 · mention_pk 196471
Board Games UnLocked - DANTE: Inferno video thumbnail
Click to watch at 13:41 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Established IP can be appealing
Cons
  • Theme execution is uninspired
  • Boss fights are tiring and rely on large card decks
  • Penalties in boss fights make large damage swings unappealing
Thematic elements
  • Based on Dante's Inferno, but uninspired execution
  • Leans on an established IP, but lacks depth
Comparison games
none
Mechanics (from transcript analysis)
  • boss fights — Boss fights are handled via a large deck of cards with a combo system that includes penalties.
  • exploration — The sense of exploration felt lacking, consisting of going to a card, listening to a story, and repeating.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 34:14 sentiment: negative
video_pk 80581 · mention_pk 196483
Board Games UnLocked - DANTE: Inferno video thumbnail
Click to watch at 34:14 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • uninspired theme execution
Thematic elements
  • Dante's Inferno IP, but uninspired execution
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 42:29 sentiment: negative
video_pk 80581 · mention_pk 196490
Board Games UnLocked - DANTE: Inferno video thumbnail
Click to watch at 42:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • boss fights are tiring
  • penalizes creative play
Thematic elements
  • Dante's Inferno IP
Comparison games
none
Mechanics (from transcript analysis)
  • Boss deck — Boss fights use a deck of cards, which felt tiring to get through.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video iVi-yJ9T7aw Playthrough at 0:16 sentiment: mixed
video_pk 67184 · mention_pk 163161
DANTE: Inferno video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic integration of narrative and mechanics.
  • Complex and challenging combat encounters.
  • Engaging environmental interactions.
  • Unique enemy mechanics and multi-deck system for Achilles.
  • Ability to strategize and copy opponent's maneuvers.
  • Finding 'finding' cards that provide useful effects like healing.
Cons
  • Complex and sometimes unclear ruleset leading to frequent rulebook checks and debates.
  • Difficulty in winning certain encounters, with a high reliance on specific card draws and strategies.
  • Mechanics that feel punishing or overly restrictive, such as the 'wound' system and the enemy's action economy.
  • Potentially broken or unbalanced mechanics, particularly around 'fortify' tokens and enemy counterattacks.
  • Rulebook clarity issues, with some sections feeling incomplete or poorly explained.
  • The feeling that some encounters are designed to be difficult to the point of being frustrating, rather than just challenging.
Thematic elements
  • The circles of hell and their associated sins
  • Inferno
  • In-game narrative text presented during gameplay
Comparison games
  • Mythic Battles
Mechanics (from transcript analysis)
  • Area Movement — Players move their miniatures around a board, interacting with environmental elements like 'whirlwinds' and 'stairs'.
  • Card Play — Players use cards from their hand to perform actions, buffs, attacks, and special abilities.
  • Combat — The game features direct combat against a powerful enemy, Achilles, involving dice rolls, action cards, and strategic targeting of different 'decks' representing his health and weapons.
  • Conditional Effects — Many actions and abilities have specific conditions that must be met, such as attacking from the back, being in a certain area, or having specific tokens.
  • Deck Building/Management — Players manage action decks for their characters, and the enemy also has multiple decks (core, heal, weapon) that can be targeted.
  • Environmental interaction — Players can interact with objects on the board, such as 'whirlwinds' and 'buildings', to gain advantages or trigger effects.
  • Resource Management — Players manage 'vigor' points to perform actions and play cards.
  • Sin Cards — Players can draw 'sin' cards, which have various effects and can either be detrimental or offer unique advantages depending on other cards played.
  • traps — Players can deploy traps on the board to damage enemies when they enter specific areas.
  • Unique Enemy Mechanics — Achilles has multiple action decks (core, heal, weapon), special attacks like 'shield bash' and 'provoke', and mechanics related to 'enrage' and 'fortify' tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The tension is palpable. You could cut the atmosphere with a knife.
  • This is dogshit I just read what we get for it. It's basically you.
  • We weren't supposed to lose. You were supposed to lose.
  • I'm so glad I paid 15 bucks for this.
  • The battle was intense. Everyone was erect, sweaty, and gaped.
References (from this video)
No references stored for this video.
Video TFkr4lcYVgE Rules Teach at 0:16 sentiment: mixed
video_pk 67189 · mention_pk 163166
DANTE: Inferno video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic integration of mechanics and components.
  • High player interaction with character abilities and card combos.
  • Challenging boss encounter with complex mechanics.
  • Dynamic board state with destructible/manipulatable elements like pillars.
  • Variety of character abilities and synergistic play potential.
Cons
  • The rulebook is described as confusing, poorly written, and lacking clear explanations for certain mechanics.
  • Mechanics can be overly complex and difficult to parse.
  • Dice rolls can be punishing, leading to frustrating outcomes.
  • The 'hold' mechanic can lead to a player being incapacitated and taking significant damage.
  • The game can feel 'intuitive' in a negative way, suggesting rules were made up on the fly.
  • Encountering 'sin cards' can clog up hand slots and have negative consequences.
Thematic elements
  • The game appears to be themed around Dante's Inferno, with characters and scenarios drawn from the epic poem.
  • The game presents narrative through character dialogue, descriptive text on cards, and a rulebook that incorporates thematic elements into mechanics.
Comparison games
  • Elden Ring
  • Game of Thrones
Mechanics (from transcript analysis)
  • Area Movement — Players discuss moving their characters between areas, using abilities like 'climb', 'leap', and 'backflip' to change levels and positioning, often involving pillars and thrones.
  • Asset Interaction — Players interact with various board elements like 'pillars' (climbing, destroying, using for cover) and 'arcs' (drawing findings cards).
  • boss battle — The primary focus of the latter half of the transcript is the fight against the boss 'Minos', detailing his attacks, strengths, and weaknesses.
  • Card Play (Combos) — Players can play cards on top of other maneuver cards to trigger 'combo' effects, often at the cost of additional 'vigor points'.
  • character abilities — Each player character has unique abilities and keywords (e.g., 'violent appreciation', 'go for the throat', 'backstab', 'improvisation', 'deviants', 'Kane Bloodborne') that modify attacks, grant buffs, or enable special reactions.
  • Combat (Dice Rolling) — Attacks are resolved by rolling dice, with bonuses from weapons, cards, and character abilities. The outcome depends on successes, fumbles, and counterattacks.
  • Hand Management — Players manage a hand of maneuver cards, deciding which to play for actions, combos, or special effects, and dealing with 'sin cards' that take up hand slots.
  • Keyword Abilities — Many mechanics are tied to keywords like 'hold', 'release', 'backflip', 'combo', 'stance', 'insire', 'empower', and 'fatigue', which are explained throughout the discussion.
  • Stance — Some characters have 'stance' effects that are active as long as the card is applied to a maneuver slot.
  • Status Effects (Stun, Fatigue, Inspire, Empower) — Characters can inflict or suffer various status effects like 'stun', 'fatigue', 'inspire', and 'empower', which modify gameplay.
  • Thematic Components (Throne of Limbo, Pillars, Arcs) — The game uses specific thematic components that have unique rules and interactions, such as the 'Throne of Limbo' which acts as furniture and a malifactor, and 'pillars' that create verticality and tactical options.
  • Trap setting — Some characters can set traps on the board that trigger when a malifactor enters the area, inflicting damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule book makes me miss the Kingdom Flororn rule book.
  • This almost feels like they forgot to write the rule book and this was like in their notes section.
  • So, basically, he is going to move with uh to the furthest area with a pillar at any range with no champions on it.
  • Who knows? All right, that ends the confrontation phase and this video.
References (from this video)
No references stored for this video.
Video gBWAn2pF104 Review at 0:17 sentiment: mixed
video_pk 67185 · mention_pk 163162
DANTE: Inferno video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique theme and mechanics compared to other campaign games.
  • Structured phases (chronicle and confrontation) are good for recording.
  • Dramatic and humorous narration when the app works.
  • Branching story paths offer replayability.
  • Fluid combat order where players can act in any order.
  • Well-organized components with individual boxes for chapters.
  • Campy and entertaining story that doesn't take itself too seriously.
  • Maneuver cards become more unique and powerful as characters level up.
  • The arcana system offers an intriguing twist with risk/reward.
  • The wording in the enemy action descriptions reads well.
  • The chapter structure is manageable (9 chapters).
Cons
  • The Foreteller app has bugs and doesn't always work.
  • The rulebook is described as the worst ever written, jumbled, and disorganized.
  • Combat can feel restrictive initially due to cooldowns and sin cards.
  • The game is heavily reliant on RNG with little mitigation.
  • Movement and area mechanics can be convoluted.
  • The vigor system feels restrictive, with one resource for many actions.
  • The counterattack system can feel unpredictable and unavoidable.
  • The mercenary was focused on and took a lot of damage.
  • The game has a lot of missteps despite doing some things right.
Thematic elements
  • Christian themes
  • Poetic, dramaticized
Comparison games
  • Kingdoms 4
  • Oathsworn
  • Attu
  • Dark Age
  • Seventh Continent
  • Tainted Grail
  • Stars of Aarios
  • Seventh Citadel
  • Primal
  • Massive Darkness 2
  • Grim Coven
  • Townspoke Tussle
  • Kingdoms Four
  • Twilight Imperium
  • Divinity
Mechanics (from transcript analysis)
  • Area Movement — Movement includes areas, squares, and spacesh, adding a three-dimensional aspect.
  • Boss Battlers — The game features boss battles as a core component.
  • Branching Narrative — The story branches, offering different paths and choices.
  • Card Drafting — Maneuver cards are attributed to characters and become more unique as they level up.
  • Chronicle phase — A phase that involves reading story elements and making choices, leading to a confrontation phase.
  • Confrontation phase — A boss fight phase that concludes each chapter.
  • Counterattack System — Enemies can counterattack when wounded, with different counterattacks for different actions.
  • Deck Building — Sin cards clog up the hand and maneuver board until removed.
  • Dice Rolling — The game heavily relies on dice rolls, with little mitigation.
  • Hand Management — Managing hand size and sin cards is crucial for playing maneuver cards efficiently.
  • Leveling system — Characters level up after each fight, upgrading maneuver cards.
  • Ordeals — A five-step ordeal system that can buff the boss or offer rewards, often involving dice rolls.
  • Push Your Luck — Similar to Oathsworn, there are thresholds and the amount of counterattacks, with bigger swings being more likely.
  • Save system — Boxes are provided to store character items for future use.
  • Vigor System — A resource used for actions like healing, moving, and basic attacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the worst rule book.
  • It doesn't fall into a lot of the similar tropes of like these like tons of these campaign games, but I don't know if that's something that that's good for it, if it's something we're not just used to.
  • The sin cards sound like they're really bad, but they're actually like your get out of jail free cards.
  • When it is working, I think the narration is awesome there. It's like it's it feels way more dramaticized like because of the poet angle.
  • There is no mitigation in this game, it's you see what you get or if you do have a mitigation, it's at a cost.
  • The fact that we can do it in any order makes a big difference, right?
  • It's not an overwhelming game. It's not like has several different sections. It has enough systems that feel at odds
  • I'm at like a seven, like a flat seven.
  • It's not preaching to us.
  • It doesn't take itself too seriously.
References (from this video)
No references stored for this video.
Video zQqGaQMLJZA Rules Teach at 40:24 sentiment: positive
video_pk 67190 · mention_pk 163167
DANTE: Inferno video thumbnail
Click to watch at 40:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and character backstories
  • Interesting thematic elements
  • Decent audio narration
  • Useful treasure cards like the Obali treasure card and clockwork wings
Cons
  • Confusing rulebook
  • Mechanics for vigor and wounds can be unclear
Thematic elements
  • A journey through hell with Dante Alighieri as a guide, facing personal demons and external threats.
  • Medieval and Renaissance Italy, Inferno
  • Character-driven narrative where players embody individuals with specific backstories and internal conflicts, guided by the narrative of Dante's Inferno.
Comparison games
  • Kingdoms 4
  • Hades
  • Warhammer
Mechanics (from transcript analysis)
  • Card Play (Treasure, Discovery, Path) — Players utilize various types of cards to gain advantages, uncover secrets, and navigate the game's path.
  • Character Role-Playing — Players embody specific characters with unique backstories and attributes, influencing their actions and decisions within the game.
  • Dice Rolling — Dice are used to resolve challenges and determine the success or failure of actions, often modified by character attributes or spent resources.
  • Narrative Decision Making — The game progresses through choices presented to the players, affecting the narrative and the characters' journey.
  • Ordeals/Challenges — The game presents specific challenges ('ordeals') based on character attributes (aggression, prowess, willpower) that players must overcome by rolling dice.
  • Resource Management (Vigor) — Players must manage their 'vigor' to perform actions, and this resource has a maximum limit that can be increased through certain game effects.
  • Wound System — When a character's vigor reaches zero, they receive a wound, and their vigor is reset to a base amount (typically six), with potential for increase via items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so locked into Kingdoms 4.
  • I just buy boxes.
  • This game sucks.
  • The destiny of creation hangs by a thread.
  • We're here to save Satan.
  • This is making me uncomfortable. As a very devout Christian, I don't like this. Pro Satan pro Satan campaign.
  • The rule book is is atrocious.
References (from this video)
No references stored for this video.
Video GF2cUMAn1QA Review at 0:16 sentiment: negative
video_pk 67086 · mention_pk 163074
DANTE: Inferno video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Interesting narrative elements and thematic integration.
Cons
  • Extremely punishing and seemingly unfair difficulty.
  • Mechanics feel designed for player defeat.
  • Frustrating experience due to overwhelming challenges.
  • Potential for a campaign to be cut short by a single difficult encounter.
Thematic elements
  • Confrontation between heresy and the Supreme Leader, with themes of salvation, divine tasks, and moral ambiguity.
  • The game presents a narrative through spoken text during gameplay and descriptions of events and character motivations.
Comparison games
  • Elden Ring
  • Bloodborne
  • Lies of P
  • Lords of the Fallen
  • Dell Fates of Kingdoms
  • Grim Coven
Mechanics (from transcript analysis)
  • Card Play & Abilities — Players use cards for actions like 'Hateful Strike', 'Cunning Strike', and 'Cut Purse'. Abilities like 'Inspire' tokens and 'Aggressiveness' tokens are utilized.
  • Combat & Damage — Mechanics involve attacking, counterattacking, inflicting wounds, and dealing damage. Sturdiness and attribute tests (Willpower) are relevant.
  • Confrontation phase — The game enters a confrontation phase, specifically against the 'Supreme Leader', with associated phases and objectives.
  • Enemy Stats & Abilities — Details are given for the Supreme Leader's hit points, counterattack threshold, and specific abilities like 'Obstinate', 'Shattering Gaze', and 'Impale'.
  • Minions & Allies — Florentines and Knights of the Order are mentioned as minions, acting through confrontation events. Allies like Gabriel and the poet are part of the narrative.
  • narrative integration — The game incorporates story elements and flavor text directly into gameplay, affecting objectives and character actions.
  • traps — Players can place traps that wound enemies who land on them.
  • Victory/Defeat Conditions — Objectives include defeating the Supreme Leader or being defeated by them. The game is designed such that losing a specific confrontation can end the campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • This can only mean one thing. One of us is lying.
  • We are meant to lose.
  • Like a Soulslike, just don't listen to the community.
  • It's like, 'Mom, can we play Osworn? We have Osworn at home.'
  • This is absolutely insane.
  • We lost.
  • I hate it.
References (from this video)
No references stored for this video.
Video MBXYXBRBQ7Q Review at 0:17 sentiment: negative
video_pk 67085 · mention_pk 163073
DANTE: Inferno video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Easy to set up and tear down.
  • Voice acting was great when the app worked.
  • Players can do any action in any order on any hero.
  • The combat system has some elements that are similar to other games (e.g., OSSR)
  • The game is not the worst game ever made, and has some playable systems.
Cons
  • Story is mediocre and the app is unreliable.
  • Game feels half-baked with too many moving parts.
  • Rulebook is out of order, incomplete, unclear, and poorly written.
  • Boss fights are statistically impossible to win and feel stacked against the player.
  • Combat mechanics are random, uninteresting, and not well-designed.
  • The game lacks depth and originality, borrowing heavily from other games without improvement.
  • Items and progression are boring and don't feel impactful.
  • The chronicle phase is bare bones and doesn't offer meaningful choices.
  • App is expensive ($20) and often doesn't work.
  • The $400 price point is not justified by the game's quality.
  • Terrain and tokens are poorly implemented or referenced.
  • Keywords are not well-explained.
  • The design feels restrictive for the sake of being restrictive.
  • Aggravated damage and wound system are punishing and lead to quick losses.
  • Lack of innate healing mechanics.
  • Player elimination is a harsh consequence of failure.
  • Lack of meaningful cooperation or strategy in combat.
  • The game feels like a scam and a money laundering scheme.
  • The game does not follow its source material (Dante's Inferno) closely or effectively.
  • Bosses are not thematically tied to the levels they represent.
  • Ordeals are dumb and often involve buffing the monster.
  • The characters might not be distinct enough from each other.
Thematic elements
  • Based on Dante's Inferno, but loosely followed.
Comparison games
  • Kingdoms 4
  • Osworn
  • Primal the Awakening
  • Monster Hunter
  • Kingdoms Warlord
  • Grim Coven
  • Towns Tussle
  • ATL
  • Stars of Aarios
  • Hegemony
  • Kingdoms Flororn
  • Battle Forge Berserker
  • Isoparian Guard
Mechanics (from transcript analysis)
  • Action economy — The action economy was heavily criticized for being restrictive and poorly designed, with penalties for taking damage or 'sin'.
  • app integration — The game uses an app for narrative and gameplay elements, but it was criticized for not working correctly and its $20 cost.
  • Boss Battler — The game is a campaign-focused boss battler, but it was found to be significantly weaker than other games in the genre.
  • Deck building/Hand management — Players manage a hand of cards, but the system was criticized for being too swingy and not offering meaningful strategic choices.
  • Keyword heavy — The game uses many keywords, some of which are not clearly defined in the rulebook or are hidden on player reference cards.
  • Terrain/Elevation — The game attempts to use terrain elements, but they were described as half-ass used.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • This is not a positive review. Not from me in any way.
  • I'm struggling to think of redeeming qualities for this this game.
  • The rule book is dog [shit].
  • If you're excited to skip a boss fight, that's probably a bad sign.
  • I hate this game.
  • This would be at the at the bottom by landslide.
  • No offense to the developers, but it's a terrible game and it's a scam.
  • It's definitely the weakest of the boss battlers that we've encountered.
References (from this video)
No references stored for this video.
Video 0kNO4TzeUnU Video Essay at 29:39
video_pk 66077 · mention_pk 160602
DANTE: Inferno video thumbnail
Click to watch at 29:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • boss battler in a rich dark fantasy theme
Comparison games
  • Elden Ring the board game
Mechanics (from transcript analysis)
  • miniatures-based boss battler — board game box is large with minis; miniatures-based combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Miniatures are cheap to produce and they sell extremely well because they are seen as a premium item and can be priced accordingly.
  • What I can do, however, is dispel the idea of the value of miniatures. They are not as expensive as the price of board games with miniatures would lead you to believe.
  • It's like you're speaking different languages. In other words, when you play a video game, you can connect with something emotionally, but you don't get to own it physically.
  • The onus should not be on the consumer. It should be on the industry itself.
  • I am a big fan of bonnets, and also bees, but not together. I couldn't help but notice that when I purchased the Iron Fist Alexander miniature, it looked really cool.
References (from this video)
No references stored for this video.
Video ER_JbXHC6qc The Dice Tower Top 10 List at 5:43 sentiment: positive
video_pk 36913 · mention_pk 110854
The Dice Tower - DANTE: Inferno video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong, thematic depiction of the Inferno with vivid boss encounters
  • Rich storytelling and monster encounter variety
Cons
  • Deluxe edition might be excessive for some groups
Thematic elements
  • mythic hellscape / underworld
  • Hell as described in Dante's Inferno; boss encounters and exploration
  • mythic, epic
Comparison games
none
Mechanics (from transcript analysis)
  • boss battle progression — Battling bosses across multiple circles of Hell as you progress the story.
  • Boss Battler — Battling bosses across multiple circles of Hell as you progress the story.
  • Story-driven exploration — Narrative reveals unfold as you advance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that these are my 10 favorite wild, cool, strange, or otherwise delightful themes of games from 2025.
  • Don't you hate it when you're fighting in World War II and you don't realize that the war has been over for over 20some years and you're still fighting it?
  • Why? So we could steal the dinosaurs and bring them on home. Why? To make our cards score more points.
References (from this video)
No references stored for this video.
Video xzv32VVu8vM Neon Gorilla Discussion at 3:55 sentiment: neutral
video_pk 28179 · mention_pk 82519
Neon Gorilla - DANTE: Inferno video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The inaugural cardboard punchy votes are open right this second.
  • This is your opportunity to be involved in the very first people's choice awards for this platform.
  • It's free. I'd love to have you over.
  • Go check out Cardboard. If you're not a member of Cardboard already, go check it out. It's free.
References (from this video)
No references stored for this video.
Video NYP1HiUXm-g One Stop Co-op Shop Top 10 List at 4:26
video_pk 28187 · mention_pk 82556
One Stop Co-op Shop - DANTE: Inferno video thumbnail
Click to watch at 4:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The bosses are also quite varied in their activations and they have multiple forms and different ways to defeat them.
  • You can stun lock the bosses and do kind of silly things.
  • components and the storage solution. It's just really nice miniatures, nice components, and they all go in the box extremely well.
  • simple stamina card system that gives you cool card combos and gives your characters different attacks to try out.
  • emergent storyline, crazy events that can happen, upgrades and penalties, and the amazing enemy activation system
  • incredible modularity. You’ve got the different bosses, each with their own unique deck and mechanics.
References (from this video)
No references stored for this video.
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