Game Info
Year
2022
Players
1-100
Age
14+
Playtime
25 min
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
Artful flip-and-write gardening game where players fill gardens with fruits and vegetables by sketching them based on revealed cards
Featured Videos
Rules Teach
Delicious - How To Play
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 6 ·
mix 0 ·
neu 2 ·
neg 0
Showing 1–8 of 8
Video 6mCu4x4oGDY
Gaming with Edo & Jessica Rules Teach at 0:03 sentiment: positive
video_pk 89517 · mention_pk 237946
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun puzzly gameplay
- Drawing element adds fun
- Versatile scoring based on rows and container types
Cons
none
Thematic elements
- collecting vegetables and fruits for your backyard garden
Comparison games
- herbaceous
- floriferous
Mechanics (from transcript analysis)
- Drafting — Players select cards from a central area, choosing whether to place them as shown or flip them.
- Drawing/Writing — Players draw or write the chosen fruits and vegetables onto their garden sheets.
- Flippin' right — The game involves flipping cards to collect vegetables and fruits.
- Set Collection — Players collect sets of vegetables and fruits to score points based on completing rows in different containers.
- Tool Use — Tools collected allow players to perform special actions, such as placing a wild anywhere.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- delicious is a flippin right which is not it's sort of like a rowan right but where you're going to be flipping cards in order to collect vegetables and fruits for your backyard garden
- it is a fun you know puzzly game where you're starting up moving your fruits and vegetables into place but then you're leveraging your tools to try to get your points and you know work through your your limiting amount of moves as you go
References (from this video)
No references stored for this video.
Video Q1e8rUQ82xI
Gaming with Edo & Jessica News at 0:03 sentiment: positive
video_pk 89519 · mention_pk 237949
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- comes with community garden mini expansion when ordered
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hey everybody edo here and i am thrilled to announce the delicious and sunset over water pocket edition pre-order
- this is a huge deal for pencil first games because this is the first time we've ever done a pre-order that is to say this is not a kickstarter these have already been manufactured they're actually on their way to the united states now and we are doing a pre-order through august and then essentially we're going to be fulfilling it
- we are doing a promotion when you order delicious you'll get the community garden mini expansion and when you order sunset over water pocket edition you get nature's muse mini expansion
- um both of these we have a promo where you can get five dollars off if you get any two things so if you pick up say delicious and since it over what a pocket edition you're gonna get it and get five dollars off
- it's a great time to check out our shop and uh check out these two games um we are doing some overviews of both of them which i will link as well
References (from this video)
No references stored for this video.
Video ZJxuuQld12I
Gaming with Edo & Jessica Analysis at 0:09 sentiment: positive
video_pk 89511 · mention_pk 237877
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Lower cost to manufacture than some other titles.
- Lower risk because it's in a successful product line.
- Good combination of lower cost and lower risk.
- Decent sized print run of seven thousand units.
Cons
- A large gamble as a pre-funding game.
- Higher manufacturing cost than some other titles like Herbaceous.
- Seven thousand units is a big number for a print run.
- Internationally it's rough due to not doing hubs and shipping everything to the states.
- May not be an option internationally if shipping costs are prohibitive.
Thematic elements
Comparison games
- Herbaceous
- Fuller first
Mechanics (from transcript analysis)
- Card Drafting — The game includes 200 cards.
- Pencils and bag — Mentioned as a component that adds to the manufacturing cost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i wanted to take a break from kickstarter not because i had any problem with kickstarter per se though there has been drama around with their web 3 and blockchain stuff just for another video but um because i didn't have clarity or confidence in manufacturing shipping timing expense costs and i didn't want to do a kickstarter being a commitment that i felt like i was obligated to meet which you should be but that we wouldn't be able to do it
- i was sitting on a deluge of unpublished ready to go stuff
- you know we took a a large gamble
- the upfront cost of producing for of of developing this is limited
- ultimately i felt like well this is our opportunity to draw people to our web store
- this is like pre-order and then within six weeks you're gonna get your game and then we'll release it to retail and that's really exciting it's just exciting to have somebody buy something they're they are interested and get it somewhat soon as opposed to kickstarter where you can wait a year
- really the whether or not this risk was worth it and and and all things consider is going to come down to how delicious done
- seven thousand though is incomparable to what we've been doing in these titles in that typically from the kickstarter you'll sell about fifteen hundred to two thousand
- it's going to come down to a market response
- you know if if if you don't want to pay shipping you just some sort of water isn't going to be an option internationally because it's not going to be in retail
- cool experiment don't want to do it again
References (from this video)
No references stored for this video.
Video xMzuhezqEZ4
kovray Top 5 List at 1:09 sentiment: positive
video_pk 89479 · mention_pk 237659
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and light-hearted entry into a set-collection style game
- Charming physical components (honey pot concept) and visual design
- Relaxed pacing with opportunities to watch along
Cons
none
Thematic elements
- gardening
- in a garden with vegetables and fruits
Comparison games
- Root
- Vast
Mechanics (from transcript analysis)
- card_flipping — Players flip cards across 12 rounds to draw fruit according to a drawing guide.
- Drawing — There is a drawing guide used step by step during play.
- drawing_guide — There is a drawing guide used step by step during play.
- honey_pot_bonus — A honey pot provides bonuses from the top or bottom of the container.
- Set Collection — The game involves collecting fruit cards to score and complete sets.
- set_collection — The game involves collecting fruit cards to score and complete sets.
- single_draw_one_hand — One of the rules mentioned is that you can only draw with one hand at a time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "we're silly"
- "this video is delicious"
- "it's a real time game"
- "it's coming to Kickstarter soon"
- "I love this game"
References (from this video)
No references stored for this video.
Video 2c0wPyh5sB0
Gaming with Edo & Jessica Analysis at 12:02 sentiment: neutral
video_pk 89474 · mention_pk 237639
Click to watch at 12:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
- Required significant rulebook rewrites and layout changes due to language and information clarity issues, impacting visual design and components.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Pen and Paper Game — Described as a pen and paper game where rulebook clarity required significant rewrites and layout adjustments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My biggest flaws is having really big ambition and in the tech world in the startup world I'm able to do things and I'm able to follow up with my ambition and it was the first time in making a board game I had honestly no idea what I was in the store for.
- The reason why we're called quality Beast is because I do care a lot about the quality of the game production but also the quality of the mechanics.
- Worth the wait.
- Find out things that are your flaws and I'm not saying autism is a flaw but what it created was often bad communication.
- Have somebody check your language have somebody check your understandability.
- Sometimes it took I mean I've sort of I you know ultimately there's always different expectations for different kickstarters based on X Y or Z but from my perspective like I don't at some point I'm just trying to freeze it right like you do a lot of kickstarters it's like I don't need the next Kickstarter to be bigger than the last.
- The cost of making it the components of getting in then the you know wholesale and all the different you know steps you know people in it and what what how you're selling it all ties in.
References (from this video)
No references stored for this video.
Video 3Q3VvluJLN4
kovray Top 10 List at 3:36 sentiment: positive
video_pk 89385 · mention_pk 237302
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Stunning art; aesthetically pleasing on the table
- Relaxed and approachable
- Good for streaming/digital play
Cons
- Theme may feel light for some players seeking deeper engine-building
Thematic elements
- garden design and grid placement with edible yields
- Garden, vegetables and fruit planning
- cozy, food-tinged delight
Comparison games
- Herbaceous
Mechanics (from transcript analysis)
- Flip/Roll and Write — Roll dice or draw resources and record them to fill garden areas.
- Pattern Building — Certain rows or columns must follow uniform or diverse patterns for bonuses.
- Pattern completion / restriction rules — Certain rows or columns must follow uniform or diverse patterns for bonuses.
- roll-and-write — Roll dice or draw resources and record them to fill garden areas.
- Set Collection — Collect vegetables to fill specific grid patterns for points.
- Set collection / grid filling — Collect vegetables to fill specific grid patterns for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "this game surfaces out of the beginning of the pandemic when it was created through a way for people to connect over camera"
- "the art is stunning absolutely beautiful it makes me deliciously hungry"
- "it's my favorite oh I still like the original the most"
- "you roll four different dice they're all different faced"
- "there's six Dice and you utilize the rules differently"
- "Three Sisters are three crops that are typically grown together to support each other"
References (from this video)
No references stored for this video.
Video N88VVbFFnT4
Rules Teach at 0:08 sentiment: positive
video_pk 72362 · mention_pk 170583
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun drawing element
- Interesting choices with card/token pairs
- Strategic depth in deciding where to place items
- Enjoyable solo mode with scoring tiers
- Varied scoring opportunities
Cons
- Drawing skill can be a factor (for personal enjoyment)
- Solo player doesn't get points for completing containers first
- Can feel tricky to manage options towards the end of the game
Thematic elements
- planting a fruit and vegetable garden
Comparison games
- Herbaceous
- Floriferous
Mechanics (from transcript analysis)
- action selection — Players choose from a set of card and token pairs each turn, with options to place them in matching or opposite positions, or use both.
- Bonus Points — Players can bank bonus points for later use, such as extra points for each watermelon in the fruit container.
- Flip and Write — The core mechanic involves flipping cards and using tokens to mark off actions on a score sheet/garden sheet.
- Set Collection — Players aim to collect sets of fruits and vegetables in different containers based on specific criteria (all the same, all different, pairs).
- Tool Use — Special tool tokens can be used once per game to help fill a container or column with a desired vegetable or fruit.
- wilds — Wild spots allow players to treat a vegetable or fruit as anything else and place it anywhere in the garden.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- spoiler it's probably going to be you
- the fun part about this is that we actually get to draw if we'd like to
- i mean if i didn't tell you know exactly what vegetables those are
- quality again no artist
- my pepper was clearly run over possibly moldy
- I did not complete all of the containers in the top position or top area and i did not complete all of them in the bottom so i do not gain the jar of honey sadly that is still out there
- my final score is 46 points
- I feel I deserve with the quality of these drawings I need to I need to get better
References (from this video)
No references stored for this video.
Video WKsAKWl3RdM
watch it played Rules Teach at 0:11 sentiment: neutral
video_pk 66045 · mention_pk 160526
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- gardening and scoring through arranging vegetables and fruits under container constraints
- garden-themed setup with vegetable and fruit placement into containers and a fruit planter
- instructional/rule explanation
Comparison games
none
Mechanics (from transcript analysis)
- Bottom-up potting and container constraints — vegetables must be added to container spaces starting from the bottom up, and each container has specific rules about which vegetables can be placed where.
- Deck setup and exposure — two decks of vegetable cards are used; six are removed unseen and the remaining cards are split into two decks of 12, with top cards revealed to determine placement.
- End-of-round cleanup and end-game scoring — after all players place and sketch, rounds end, cards shift to compost, and final scoring tallies container scores, fruit planter scores, and bonuses to determine the winner.
- Fruit placement by shape outlines — fruits are placed into planter spaces that match the outline shape shown on the corresponding vegetable card (hexagon, oval, star).
- Scoring by highest completed row per container — points are awarded based on the highest row in each container that is completely filled with the correct vegetables; some containers have additional check-mark bonuses.
- Simultaneous action selection — both players simultaneously choose one of four symbols to resolve which and how many vegetables you will use in the round.
- Simultaneous Actions — both players simultaneously choose one of four symbols to resolve which and how many vegetables you will use in the round.
- Token rotation between fruit and tool — each card in play has a token that shows either a colorful fruit symbol or a gray tool symbol; the token is flipped based on the symbol to indicate planting a fruit or using a tool.
- Tool usage and restrictions — tools allow placing either a fruit or a vegetable according to a matching end symbol; after using a tool in a given row/column, that tool cannot be used again in that same row/column.
- Top vs bottom containers and container-type rules — six vegetable containers are split between top and bottom sections, plus a big fruit planter; each container has its own placement constraints (e.g., different vegetable types, matching pairs, etc.).
- Wild/bonus spots and scoring bonuses — certain spaces allow wild or bonus placements that affect scoring, including a honey bonus and vegetable-based bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game is played over a series of 12 rounds.
- The player with the most points wins.
- You can also score three points if you earned the jar of honey bonus.
- The game can be played remotely with friends online using just one copy of the game.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8