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The Old Ones of El Dorado box art

The Old Ones of El Dorado

Game ID: GID0452260
Game Info
Year
2026
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Description

Euro-style game where players worship ancient gods and build a towering temple to Cthulhu through hand management card drafting and worker placement

Description

Euro-style game where players worship ancient gods and build a towering temple to Cthulhu through hand management card drafting and worker placement

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 6 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–11 of 11
Video Abynm0v3Qrg Gaming Rules! Other at 1:08:15 sentiment: other
video_pk 83407 · mention_pk 210110
Gaming Rules! - The Old Ones of El Dorado video thumbnail
Click to watch at 1:08:15 · YouTube ↗
Overall sentiment (raw)
Anticipatory
Pros
  • New Kickstarter game from Drame
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video ehv76_gV76M The Dice Tower News at 44:58 sentiment: other
video_pk 82204 · mention_pk 206443
The Dice Tower - The Old Ones of El Dorado video thumbnail
Click to watch at 44:58 · YouTube ↗
Overall sentiment (raw)
cautiously optimistic
Pros
  • Unique theme combination.
  • Intriguing action mechanism.
  • Dranda Games has a good track record.
  • Takes a big thematic risk.
Cons
  • Confusingly similar name to another popular game.
  • Gameplay is not immediately clear from the campaign page.
  • The theme might be too 'funky' or niche for some.
Thematic elements
  • Cthulhu-esque ancient beings and city of gold
  • ancient civilization/fantasy
Comparison games
  • The Quest for El Dorado
  • Pioneer Rails
  • Explorers of Navoria
  • Mutagen
  • Lost Lumin
  • Train Game
Mechanics (from transcript analysis)
  • action selection — Mechanisms for playing cards, moving workers, or retrieving cards.
  • Area Movement — Moving a worker to a place.
  • Card Play — Cards have a top and bottom side with different uses.
  • Corruption — Pulling cards away corrupts the player whose line it is.
  • Worker Placement — Playing a card allows for moving a worker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to like this so bad.
  • But I hate that board so much.
  • You just completely lose me on the visuals. Like it kills it almost kills any excitement I have for this game.
  • This board 100% looks like a prototype. It does not look finished.
  • The name 'Heroes of the Shire: Light and Shadow' is confusing and evokes Lord of the Rings, which the game is not.
  • I'm not seeing how this one is standing out from all that bloat that's already out there or on the way.
  • The Old Ones El Dorado feels when I say it, it's very reminds me very much of The Quest for El Dorado.
  • And after all of that, I'm like, I have no idea how to play this game.
  • This is a Mindclash game through and through. It is the kind of game I will avoid at all costs.
  • And it's a stunning looking game.
  • I have zero I have less than zero interest in this
  • This game is reading its own press.
  • Botany came out some time ago.
  • For all of their games, they have a super deluxe wooden box version.
  • This is making almost a million dollars.
  • I think that their games look fantastic.
  • What they're going for, and they nail that that vibe, right? That look.
  • I'm intrigued by that but it's an undertaking I don't think I'm at a point to undertake
  • My pick is the same one that we started the episode with and that is the Old King's Crown.
  • This looks great. This looks great.
  • This is swinging for the fences. It might not pay off but I'm liking the way it looks and that they are taking that big risk.
  • It is the kind of game I will avoid at all costs.
  • It's a stunning looking game.
  • I have zero I have less than zero interest in this.
  • My pick of the day is Rematch, the I guess puzzle fighter board game.
  • And I'm going to go with uh the Old Ones of El Dorado here.
  • What is Hamtel? Is that Is that a compound word?
  • I love that they're like this really took a left turn and they're like okay, you can use this thing.
  • Look at this guys. This is uh
  • This is Because you're going to pick up that kid and you're going to you're going to curl them, okay?
  • Children love being flung about the room.
  • My stretch goals are for $50,000 website, inventory, and marketing.
  • He also needs for a vehicle. 150 Gs. He needs a vehicle.
References (from this video)
No references stored for this video.
Video ehv76_gV76M The Dice Tower News at 1:06:31 sentiment: other
video_pk 82204 · mention_pk 206452
The Dice Tower - The Old Ones of El Dorado video thumbnail
Click to watch at 1:06:31 · YouTube ↗
Overall sentiment (raw)
Cautiously optimistic
Pros
  • Unique and bold theme
  • Designer is taking a risk
Cons
  • Speaker did not initially grasp the concept
  • Theme might not pay off
Thematic elements
  • Eldritch beings meets ancient city of gold
  • El Dorado
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to like this so bad.
  • But I hate that board so much.
  • You just completely lose me on the visuals. Like it kills it almost kills any excitement I have for this game.
  • This board 100% looks like a prototype. It does not look finished.
  • The name 'Heroes of the Shire: Light and Shadow' is confusing and evokes Lord of the Rings, which the game is not.
  • I'm not seeing how this one is standing out from all that bloat that's already out there or on the way.
  • The Old Ones El Dorado feels when I say it, it's very reminds me very much of The Quest for El Dorado.
  • And after all of that, I'm like, I have no idea how to play this game.
  • This is a Mindclash game through and through. It is the kind of game I will avoid at all costs.
  • And it's a stunning looking game.
  • I have zero I have less than zero interest in this
  • This game is reading its own press.
  • Botany came out some time ago.
  • For all of their games, they have a super deluxe wooden box version.
  • This is making almost a million dollars.
  • I think that their games look fantastic.
  • What they're going for, and they nail that that vibe, right? That look.
  • I'm intrigued by that but it's an undertaking I don't think I'm at a point to undertake
  • My pick is the same one that we started the episode with and that is the Old King's Crown.
  • This looks great. This looks great.
  • This is swinging for the fences. It might not pay off but I'm liking the way it looks and that they are taking that big risk.
  • It is the kind of game I will avoid at all costs.
  • It's a stunning looking game.
  • I have zero I have less than zero interest in this.
  • My pick of the day is Rematch, the I guess puzzle fighter board game.
  • And I'm going to go with uh the Old Ones of El Dorado here.
  • What is Hamtel? Is that Is that a compound word?
  • I love that they're like this really took a left turn and they're like okay, you can use this thing.
  • Look at this guys. This is uh
  • This is Because you're going to pick up that kid and you're going to you're going to curl them, okay?
  • Children love being flung about the room.
  • My stretch goals are for $50,000 website, inventory, and marketing.
  • He also needs for a vehicle. 150 Gs. He needs a vehicle.
References (from this video)
No references stored for this video.
Video a7ZKbtnJWQk Tantrum House Analysis at 2:31 sentiment: positive
video_pk 82045 · mention_pk 205828
Tantrum House - The Old Ones of El Dorado video thumbnail
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mixes exploration with cosmic horror
  • Leans thematic
  • Sense of tension
  • Narrative flavor without full campaign
Cons
none
Thematic elements
  • Cosmic horror
  • Thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Expedition management — So, in the game you're managing an expedition while uncovering increasingly dangerous mysteries.
  • exploration — This is going to mix exploration with cosmic horror, right?
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is structured, methodical, and rewarding for long-term planners.
  • This is going to expand the popular deck-building game with new content, new challenges.
  • It's going to probably be easy to teach, fast to play, you know, that sort of thing.
  • this one, in my opinion, is going to be a good fit for players who enjoy immersive themes without heavy rules overhead.
References (from this video)
No references stored for this video.
Video -_8j_z_uLH0 Board Stupid Top List at 9:41 sentiment: positive
video_pk 81144 · mention_pk 200061
Board Stupid - The Old Ones of El Dorado video thumbnail
Click to watch at 9:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool Cthulhu theme
  • Interesting card-based combo system
  • Great hand management
  • Interactive gameplay
  • Thinky and engaging
Cons
  • Prototype needed tidying up with UX (but likely improved).
Thematic elements
  • Cthulhu
Comparison games
  • El Dorado
  • Cthulhu: Death May Die
Mechanics (from transcript analysis)
  • card-driven gameplay — Interesting card-based system where placing a card activates previously placed cards to build combos.
  • Hand Management — Great hand management system.
  • Worker Placement — Utilizes a little bit of worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the game of the show so far on the all the previews.
  • It's chaotic by in a very good way.
  • The new artwork is absolutely beautiful. I find like it looks unreal.
  • You are competing to create the best yearbook essentially.
  • Each one of the gods will have different powers, will have specific like asymmetric power.
References (from this video)
No references stored for this video.
Video lsPCiHMWsLs Crimsonboardgames Top List at 18:24 sentiment: other
video_pk 80988 · mention_pk 198946
Crimsonboardgames - The Old Ones of El Dorado video thumbnail
Click to watch at 18:24 · YouTube ↗
Overall sentiment (raw)
Hopeful with reservations
Pros
  • Cthulhu theme
  • Stunning artwork
  • Solo potential
Cons
  • Uncertainty about gameplay quality
Thematic elements
  • Cthulhu themed exploration
  • Temple
Comparison games
none
Mechanics (from transcript analysis)
  • Solo Play — Mentioned as a potential solo play option for 1 to 4 players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Next we have Song of the Wild Kin one to four players area movement cooperative game deck bag and pool building. That all sounds perfect to me.
  • So, we don't have anything to show yet really. So, we only have the box art. But look how cute that looks.
  • Action-packed co-op game.
  • This could again be very gimmicky. But I'm curious to see.
  • I mean, it's obviously Cthulhu themed. Love that.
  • I don't know. It might suck, you know.
  • This is just an insta buy for me. I'm just going to get it.
  • Um they just look so cute and they're both one to four or like at least this one's one to six and this one's one to four players.
  • I'm very, very sad that this does not have a solo option because it looks so freaking cute...
  • Look at how stunning this looks. I mean, excuse me?
  • But, some for some reason this grabs me even more.
  • I hope you guys enjoyed um that um I'm very excited about UK Games Expo.
References (from this video)
No references stored for this video.
Video 6cJtF44o14w JestaThaRogue Top List at 4:25 sentiment: positive
video_pk 80928 · mention_pk 198660
JestaThaRogue - The Old Ones of El Dorado video thumbnail
Click to watch at 4:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice component
  • Nice meeples
Cons
  • Don't know much about the game
Thematic elements
  • Seeking immortality by constructing a pyramid to Cthulhu, worshipping elder gods, dispatching followers, and seeking forbidden knowledge while maintaining sanity.
  • Mythical city
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Players seek forbidden knowledge in other lands.
  • Worker Placement — Players dispatch followers to labor in the physical realm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goal of the game is to help the animals and guide them to safely back to their home after the animals have secretly snuck out the zoo at night and they're trying to find their way back.
  • In Shagendo, each player has their own personal deck of cards. During the game, you improve your deck by replacing your weaker started cards with more powerful settler cards.
  • Players take the role of forester is dedicated to sustainable forest management as a euro game focused on strategic action management.
  • Forester relies on a dual worker placement system in which players control a harvester and a manager each with distinct responsibilities.
  • First Giants is even though it's pretty much the same game, there's no text on the cards. It's just iconography which is going to be a lot easier to teach.
  • Players act as urban planners, building a sustainable transit network to connect riders to their destinations before the supply of tiles runs out.
  • what appealed to me is just it looks really cute and simple.
References (from this video)
No references stored for this video.
Video 5uli74SnHMQ Review at 0:04 sentiment: positive
video_pk 67132 · mention_pk 163117
The Old Ones of El Dorado video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart card play and interaction with players.
  • Applies pressure and makes players make smart decisions.
  • Quick hook with smart and thinky decisions.
  • Lots of variability in setup.
  • Turns are simple but choices are thinky.
  • Card play and timing make players feel smart and cutthroat.
  • Plays quickly.
Cons
  • Not to be confused with other games with 'El Dorado' in the name.
  • Madness tokens can be received instead of benefits when taking cards from popular lanes.
Thematic elements
  • Becoming the high priest
  • dark world or overworld, building a temple, sacrifice
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Points are scored for contributing the most to building temple pieces.
  • Card Play — Players use a set of cards, which have two different sides (other world and natural world). Cards can be played either way and have icons for resources or actions.
  • Modular Board — Elements like card rows and pieces come out randomly, adding variability to the setup.
  • Resource Management — Players manage resources like clay and gold to build temple pieces or exchange for masks.
  • Set Collection — Players collect resources like clay and gold, and masks which can be used for worship actions or scoring.
  • Track Advancement — Players move markers on a track, aiming to reach 30 points to trigger the end game.
  • Worker Placement — Players place workers to take actions on the board or on cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And yes, it is 2026. I'm sorry. I've been gone for a little while in hibernation mode.
  • This is a paid preview, but of course I'm going to show you games that I would back myself with my own money. I don't want to show you stuff that stinks.
  • The one reason why this game is on my board is because of the smart card play and how it interacts with uh players.
  • It's a um medium light game. Uh and it plays in about I would say about an hour and a half uh hour and a halfish.
  • So, turns are very simple but the choice becomes very um thinky.
  • So, you get to take actions and off turn you get rewards. But there's a inverse to that. There's a bad thing to that as well.
  • With that card play and the timing in this game, you're going to feel really smart and you're also going to feel real cutthroat about it.
References (from this video)
No references stored for this video.
Video B94f_iLJIvs Paul Groen Discussion at 8:36 sentiment: mixed
video_pk 42716 · mention_pk 129752
Paul Groen - The Old Ones of El Dorado video thumbnail
Click to watch at 8:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative card mechanism; elegant core concept
Cons
  • Not long enough; setup issue noted; misprint on board in one session
Thematic elements
  • card-driven economy with a central board
  • El Dorado-tinged exploration
  • mythic adventure
Comparison games
none
Mechanics (from transcript analysis)
  • board-based action economy with limited card rows — only a subset of cards are used each game; row control matters
  • Card-driven action selection — play cards to areas; triggers bottom effects; manage top effects by playing or reclaiming cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm getting a little bit jaded, tired, fed up with recipe games.
  • The card play mechanism was the USP for this game, and it's a really interesting one.
  • Speak Easy might become my number one favorite Lasserta game.
  • The campaign itself is really, really good.
  • If you like Lost Ruins of Arnak, you must play the campaign.
References (from this video)
No references stored for this video.
Video dwV5mUMrYcs Unknown Channel Playthrough at 0:01 sentiment: positive
video_pk 13006 · mention_pk 38042
Unknown Channel - The Old Ones of El Dorado video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-player interaction with shadow keeper mechanic creating tension
  • Thematic flavor strong with mythic elder gods and cults
  • Varied card effects due to modular card rows and action options
  • Clear end condition and temple scoring provides strategic finish
Cons
  • Complex rules and many moving parts may be hard for new players
  • Madness tokens can clutter the board and complicate storage
  • Two-player variant reduces board space, affecting pacing
  • Prototype status implies potential changes before release
Thematic elements
  • mythic eldritch cult building, ritual sacrifice, immortality quest
  • Ancient mythic city of El Dorado where elders and elder gods are worshiped; ritualistic competition among cults.
  • mythic cult-building with modular idol construction and ritual actions
Comparison games
  • Isle of Trains
  • Explorers of Novoria
  • Galactic Cruise
Mechanics (from transcript analysis)
  • Action rows — Players play cards into action rows to trigger row-specific actions and bonuses.
  • Card Crafting — Craft masks that provide bonuses and end-game points when paired.
  • Crafting masks — Craft masks that provide bonuses and end-game points when paired.
  • End condition — First to reach 30 points triggers end; final scoring determines winner.
  • Keeper mechanic — Each player uses a keeper to track resources and trigger bonuses when other players interact with a row.
  • Limited Points — First to reach 30 points triggers end; final scoring determines winner.
  • madness tokens — Madness occupy spaces and can limit actions; removing madness is strategic.
  • Resource Management — Gold, clay, stone resources manage temple building, sculpting idols, and masks.
  • Sacrifice and worship — Sacrifice followers or villagers to power temple actions or gain points; worship to gain bonuses or points.
  • Sculpting idols — Contribute resources to idols to gain points and unlock bonus actions.
  • Temple construction — Temple level progression with majority scoring based on track contributions.
  • Track Advancement — Temple level progression with majority scoring based on track contributions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a prototype. It'll give you a good idea of what the game will look like and play like.
  • Two-player game here, which is slightly different.
  • The race for 30 points.
  • Temple construction, sacrificing people, gaining resources, using them to craft masks, and to build these idols.
  • We are secretly worshiping other elder gods.
  • First player is the person who worshiped Cthulhu last.
References (from this video)
No references stored for this video.
Video QfSUex0L4nM Playthrough at 2:29 sentiment: positive
video_pk 10794 · mention_pk 31863
The Old Ones of El Dorado video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong, interactive card economy with high player interaction
  • High variability due to random card rows, start setup, and open-ended decision paths
  • Clear thematic flavor tying cult activity to resource management and temple-building
Cons
  • Prototype state shows placeholder tokens and evolving iconography; final production will improve visuals
  • Can be complex for new players due to multi-layer actions and card cycling
  • End-game scoring can be nuance-heavy without reference aids in play
Thematic elements
  • cult building, immortality, interaction with Old Ones
  • Ancient city of El Dorado, mythic city of gold infused with cult activity
  • mythic horror/cult saga embedded in city-building
Comparison games
  • El Dorado (board game)
Mechanics (from transcript analysis)
  • Area Majority — Building the pyramid layers creates area majority-like scoring; most players with resources or workers on a row influence the scoring on that layer.
  • area_majority_and_edge_rules — Building the pyramid layers creates area majority-like scoring; most players with resources or workers on a row influence the scoring on that layer.
  • card_placement — Players hold a hand of cards and place them into four action sites; each site has a top row and a bottom row with different effects. Placement order and orientation (green/ purple sides) matters for which actions resolve.
  • madness_and_rest — Madness tokens accumulate as players take certain actions; resting (skipping cards) can remove madness tokens; madness influences available actions and thresholds.
  • Resource Management — Resources (gold, clay, stone) are gathered from physical realm actions and stored for crafting masks, tablets, and other actions; space and overflow considerations matter.
  • resource_management — Resources (gold, clay, stone) are gathered from physical realm actions and stored for crafting masks, tablets, and other actions; space and overflow considerations matter.
  • sacrifice_and_reward_tracks — Sacrificing workers moves markers along dedicated tracks, unlocking rewards on specific spaces and triggering additional benefits.
  • scoring_and_progression — Points come from building the pyramid (layer completion and majority), crafting masks/tablets, and end-of-game bonuses; some points are earned immediately, others at final tally.
  • Track Advancement — Sacrificing workers moves markers along dedicated tracks, unlocking rewards on specific spaces and triggering additional benefits.
  • Worker Placement — Followers, villagers, and cultists act as workers that activate actions on cards; placement also triggers row-based bonuses and potential madness flow.
  • worker_placement — Followers, villagers, and cultists act as workers that activate actions on cards; placement also triggers row-based bonuses and potential madness flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a competitive game.
  • The card placement of these cards and how the interaction between players works, that’s the real hook here.
  • There is a closed economy of cards.
  • Prototype design is evolving; iconography will change for the final.
  • Kickstarter exclusive. Solo mode will be included.
  • Endgame triggers when you reach 30 points, and then we do final scoring.
References (from this video)
No references stored for this video.
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