Game Info
Year
2023
Players
2
Age
8+
Playtime
25 min
Collection
Your Tier
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Description
Two-player game where rival boss monsters draft and place terrain tiles and monster tokens to build their map on a shared board
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video xJeP4MxxJ_I
Meeple University Discussion at 47:19
video_pk 88535 · mention_pk 233630
Click to watch at 47:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Pantera that was Prototype so I'm able to be bought just taken or whatever a peaceful garden obviously the one that I showed and here is the um the wind farms in Argentina correct correct well not volcano I'd like to probably sorry if I was in Uruguay yes so for on a volcano we just feel like a Harding's game I like to try it still
- nucleum this is also a prototype that I saw this is coming David Torchy's next one yes yes by um by ball and dice so this is one that the same day is actually nuclear but they make it in the alternative world because otherwise you'll probably too controversial for nuclear
- and then the um Star Trek Discovery black alert team assistant yeah that'll be the first Star Trek game in the in the new discovery Universe yep I'll just be um Spore driving all over the place
- and then there's a game called armelo now this there is a video game called amelo and they're making the board game so it'll be exciting I don't know if you play have you played our Melo I haven't actually played I'm a lawyer yet myself have you okay it seems like a good like artwork as well it wasn't on Sega Mega Drive I probably haven't played it
- it seems like a good like artwork as well
References (from this video)
No references stored for this video.
Video VkdAvPOJnTg
kovray Top 10 List at 15:55 sentiment: positive
video_pk 87963 · mention_pk 230685
Click to watch at 15:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative shared-board dynamic
- Cross-compatibility with other Overboss sets
Cons
none
Thematic elements
- Strategic terrain placement with potential sabotage of opponent's board
- Tile placement with shared boards and sabotage
Comparison games
- Overboss
- Overboss Duel
Mechanics (from transcript analysis)
- sabotage — Ability to interfere with the opponent's scoring areas.
- shared_board_placement — Players place tiles on a common board and score based on territory; can affect opponent's space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "it's got like a campaign esque feel where you're trying to land in different airports"
- "it's a hidden Cooperative game"
- "it's like a elevated tic-tac-toe type situation"
- "a patchwork light"
- "you can sabotage your opponent's board"
References (from this video)
No references stored for this video.
Video RG16YcaEidc
Wake Up Call Rules Teach at 0:05 sentiment: positive
video_pk 66185 · mention_pk 160863
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clear, structured setup and market-driven tile drafting
- Direct interaction by placing tiles on either side of the board
- Rich thematic flavor with Arcadia and a high potential for strategic combos
- Flexible play options with standalone and integration variants
Cons
- High complexity and dense scoring rules can be intimidating for new players
- Setup and tracking alongside many token types may feel lengthy
- Mixing with other game components (Overboss variants) adds potential confusion
Thematic elements
- fantasy adventure with competitive tile drafting, area scoring, and heroic interactions
- Arcadia, a shared overworld map built by drafting terrain tiles and placing tokens to shape the board.
- competitive, tactical drafting on a shifting shared board
Comparison games
- Overboss
- Overboss Duel
Mechanics (from transcript analysis)
- boss reveal — Each player can reveal their boss card once per game to gain a lasting effect.
- Compound Scoring — Points come from tile types, adjacency to terrain types, bands of matching tokens, and endgame tallies for monsters, heroes, and bosses.
- heroes and lairs — Heroes may appear (spawn) and can be slain for points; defeated heroes go to the killer's lair.
- longest road and central border — Roads score points with a possible extra for the player controlling the longest continuous road, with interaction across the board center.
- market replenishment — After placing a tile, a new tile and token refresh the market, maintaining a steady flow of options.
- scoring system — Points come from tile types, adjacency to terrain types, bands of matching tokens, and endgame tallies for monsters, heroes, and bosses.
- Simultaneous Reveal — Each player can reveal their boss card once per game to gain a lasting effect.
- spire movement — Spire tokens grant the ability to move a tile diagonally or along a defined line to reposition the map.
- sunken cities and resource cycling — Sunken cities provide endgame scoring tied to crystals and spiers; some tokens can be reused from lairs or discarded via special effects.
- tile drafting — Players draft a terrain tile from the center market each turn.
- Tile Placement — Tiles can be placed on your own side or the opponent's side of the shared board.
- token management — A variety of tokens (monsters, minibosses, roads, towns, crystals, spires) are drawn and placed on tiles with placement rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- your goal is to craft the deadliest Overworld in Arcadia
- you and your opponent will take turns Drafting and placing tiles in the collective board
- on your turn you'll draft a tile and token from the market
- this is the starting Market and you're now ready to play an over boss duel
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3