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Puerto Rico 1897 box art

Puerto Rico 1897

Game ID: GID0452273
Game Info
Year
2022
Players
2-5
Age
12+
Playtime
90 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Updated version of classic Puerto Rico set in 1897 where players hire workers grow crops build structures and trade goods

Description

Updated version of classic Puerto Rico set in 1897 where players hire workers grow crops build structures and trade goods

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video BeZa4ZUhC7Y Review at 0:55 sentiment: positive
video_pk 66965 · mention_pk 162840
Puerto Rico 1897 video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Decolonizes the theme of the game
  • Makes me want to play it way more
  • Focuses on local history
  • Takes away slavery
  • Great game
  • A lot of different choices to make
  • Crazy upgraded components
  • Looks very fancy on the table
Cons
none
Thematic elements
  • Local history
  • Puerto Rico
Comparison games
none
Mechanics (from transcript analysis)
  • Hiring local workers — Instead now you have local workers that you're hiring from a labor office.
  • Quick turns — Still taking quick turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board games are escapism.
  • Why pick a theme like colonialism, you know? That just never really made sense to me.
  • So I can highly recommend the new version of Puerto Rico.
References (from this video)
No references stored for this video.
Video vfJp_IqiqB0 Board Games with James Discussion at 0:04 sentiment: positive
video_pk 66172 · mention_pk 160830
Board Games with James - Puerto Rico 1897 video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New art style is appealing and modernized
  • Larger resource components and clearer coffee tiles
  • Improved boat/ship system with deck variants for different player counts
  • 3D printed ships and deluxe metal coins
  • Double-sided building boards and integrated insert for organization
  • Promised quality improvements over previous reprint
Cons
  • 3D miniatures may be very small and potentially lack detail
  • Possible production challenges with new components
  • Some cardboard components may be replaced with acrylic like in other editions
  • Uncertainty about exact coffee tile accuracy (past reprint had wrong tiles)
Thematic elements
  • Colonial resource development and trade
  • Historic Puerto Rico in the late 19th century
  • Economic/production simulation with theme-driven components
Comparison games
  • Castle of Burgundy
  • Houses of Burgundy
Mechanics (from transcript analysis)
  • Building Construction — Players construct buildings on their boards that grant income and special abilities.
  • Resource management — Resources like coffee and other goods are produced and allocated toward income and ships.
  • resource management and production — Resources like coffee and other goods are produced and allocated toward income and ships.
  • Role selection — Players select from a set of roles each round, which provide actions for all players.
  • Ship/boat deployment — Goods are loaded onto ships, with the boat deck adapting to player counts to determine shipments.
  • worker placement — Players assign workers to actions on the board to harvest resources, produce goods, or build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they've redone the art style love it it's so pretty
  • they've increased the size from these small tiny components for the resources into these much bigger ones that you can actually put the farmer on
  • hopefully they actually send the right amount of coffee because the last reprint of Puerto Rico actually had the wrong coffee tiles
  • these are really cool
References (from this video)
No references stored for this video.
Video zMF_NlIgcOs Unknown Channel Campaign Review at 0:00 sentiment: mixed
video_pk 66120 · mention_pk 160730
Unknown Channel - Puerto Rico 1897 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High-quality production components and cohesive art integration with 1897 assets
  • Dual-layer boards significantly reduce floating components and confusion
  • Well-designed building slots and inserts improve organization and setup
  • Metal coins option in higher pledge tiers adds tangible weight and collectability
  • Aesthetic cohesion between 1897 artwork and new production assets
Cons
  • Deluxe upgrade path (acrylic tiles, playmat, and extensive minis) may be overkill for many players
  • Pricing and shipping costs can be a barrier for casual buyers
  • Some commentary about art provenance and AI-art concerns earlier in development resurfaced
  • Countryside tiles and some storage decisions may not appeal to all players
  • Rulebook references are sometimes required to interpret building abilities on tiles
Thematic elements
  • Economic development through resource production, building, and trade in a colonial-era setting
  • Caribbean colonial era focusing on plantation-style production and trade within Puerto Rico, as depicted through an abstraction of goods, buildings, and city development
  • Array
Comparison games
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • building_and_production — Building acquisition and placement drives production capacity and endgame scoring.
  • market_and_shipping — Goods are moved through markets and shipped for value, influencing income and victory points.
  • role_selection — Turn-by-turn role picking creates indirect interaction and global effects on all players.
  • worker placement — A central action economy where workers perform actions that yield resources or effects.
  • worker_placement — A central action economy where workers perform actions that yield resources or effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dual-layer boards are a huge upgrade.
  • Production on this thing was absolutely wonderful; I have no gripes with it whatsoever.
  • If you are a playmat fiend you may want to think about it; colors are vibrant and the artwork is beautiful.
References (from this video)
No references stored for this video.
Video nmWqMgpRiWg Watch It Played Rules Teach at 0:13 sentiment: positive
video_pk 66098 · mention_pk 160637
Watch It Played - Puerto Rico 1897 video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes four expansions in the Box along with updated art and history
  • Core rules are clearly taught with an overview of expansions
  • Game retains core mechanics consistent with original Puerto Rico
Cons
  • Some components are for optional expansions, which could complicate play
Thematic elements
  • Goods production and trade for money and victory points
  • Puerto Rico, end of the colonial era
Comparison games
none
Mechanics (from transcript analysis)
  • Action Following — The governor selects a roll tile; players resolve its action and gain the associated advantage; other players perform the action but not the advantage; actions are optional except for captain.
  • Adventurer and two-player variations — The Adventurer role has no action in a three-player game; two-player rules involve different setup and resolution, including multiple role picks per round.
  • Building purchase and placement — During the Builder action, a player buys a building from the central board and places it on their Estate/City; discounts may apply if they took the roll tile; cannot place two of the same named building.
  • end game bonuses — At round end, unchosen roles receive a silver coin; the governor tile passes; the game ends when not enough workers remain to resupply, or all city spaces are filled, or the last victory point chip is taken during captain resolution.
  • End-of-round and end-of-game conditions — At round end, unchosen roles receive a silver coin; the governor tile passes; the game ends when not enough workers remain to resupply, or all city spaces are filled, or the last victory point chip is taken during captain resolution.
  • Estate tiles and goods production — Estate tiles, including quarry and production tiles, determine what goods can be produced; production depends on workers on related buildings; goods are tracked as barrels.
  • Role selection and resolution — The governor selects a roll tile; players resolve its action and gain the associated advantage; other players perform the action but not the advantage; actions are optional except for captain.
  • Shipping and captain role — The Captain ships goods onto ships with capacity constraints; ships cannot share the same fruit; points are earned for shipped goods; victory points can be kept face down.
  • tile placement — During the Builder action, a player buys a building from the central board and places it on their Estate/City; discounts may apply if they took the roll tile; cannot place two of the same named building.
  • Trading — The Trader action moves goods into the trading house and yields coins; restrictions apply about what can be sold and when; goods are later returned to supply when spaces are full.
  • Trading and selling goods — The Trader action moves goods into the trading house and yields coins; restrictions apply about what can be sold and when; goods are later returned to supply when spaces are full.
  • worker placement — Workers are gathered from a supply (and from a register in the center) and then placed on Estates or Buildings; players may rearrange placements during recruitment.
  • Worker recruitment and placement — Workers are gathered from a supply (and from a register in the center) and then placed on Estates or Buildings; players may rearrange placements during recruitment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This version includes four expansions in the Box as well as updated art and history of the time and setting but otherwise plays exactly like the other editions
  • all actions are optional
  • the player with the most points wins
References (from this video)
No references stored for this video.
Video ra8pJZlB58o Stonemire Games Review at 0:04 sentiment: positive
video_pk 66068 · mention_pk 160581
Stonemire Games - Puerto Rico 1897 video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components
  • Stunning miniatures
  • Great core mechanism for keeping all players involved
  • Solid action selection mechanism
  • Beautifully produced game
Cons
none
Thematic elements
Comparison games
  • San Juan
  • Race for the Galaxy
  • Roll for the Galaxy
  • Raising Robots
Mechanics (from transcript analysis)
  • action selection — A solid action selection mechanism where players choose roles that benefit everyone, but the active player gets a slight advantage.
  • Role selection — The current player chooses a role, and all players gain the benefit of that role. The player who chose the role also gets an additional benefit, such as paying one less coin for an action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let me know your thoughts. If you have a different favorite mechanism in the game, let me know about it in the comments below, especially in the new 1897 version of the game.
References (from this video)
No references stored for this video.
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