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Puerto Rico 1897 box art

Puerto Rico 1897

Game ID: GID0452273
Game Info
Year
2022
Players
2-5
Age
12+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Updated version of classic Puerto Rico set in 1897 where players hire workers grow crops build structures and trade goods

Description

Updated version of classic Puerto Rico set in 1897 where players hire workers grow crops build structures and trade goods

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 9 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video e5O3IqnazHc Rahdo Runs Through Discussion at 1:08:03 sentiment: positive
video_pk 151915 · mention_pk 426423
Rahdo Runs Through - Puerto Rico 1897 video thumbnail
Click to watch at 1:08:03 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Beautifully designed usability
  • Efficient setup and teardown
  • Trays for components
  • Pre-counted colonists and victory points per player count
  • Dual-layered player boards
  • Improved theming
Cons
  • Larger table presence than desired
  • Not necessary if not a fan of the base game
Thematic elements
  • Colonial Era Caribbean
Comparison games
  • Puerto Rico
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Role selection — Players choose roles that grant abilities and provide resources.
  • Set Collection — Players collect sets of buildings, colonists, and goods.
  • Worker Placement — Players place colonists to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically Indiana Jones theme from Fantasy Flight from it looks like about 15 16 years ago where you're going into the dungeon or not the dungeon the um you know trying to find treasures somewhere hidden in the temple or something.
  • it is just so much game and such a small package. Another one that's so hard to find. I hope that this gets a reprint.
  • I like the bidding of troops and like assigning troops on advantages and using your troops in like a strategic way and going back and forth with like the defender and the attacker and being like, 'All right, I can do this and then that counters you here.'
  • The combination of mechanisms doesn't make any sense to me, but at the same time, I totally want to play this.
  • This is Recall. Uh, and this is sort of the spiritual successor to Revive.
  • There can be only one. It is Nura from Danny Garcia, my second favorite designer of all time uh and super hot publisher Deve.
  • Shout out to Board States. It it is such an awesome thing to do with this with a with a really awesome friend of mine and and co-host, Jazz.
  • John was like always teaching me games, always playing stuff with me, always so welcoming and so open. And so he's he's the type of guy who like brings people to the table, brings a huge group of people. It doesn't just like sit down with his own click of people. He's always like opening his table to people who are around and like teaching anybody who will walk by. He's like one of the nicest guys.
  • He is always trying new stuff. He is not just sticking to try and true. Hey, here's all the top 10s and all of that. He um and what he's been doing this year, I really appreciate. He has been doing a series of interviews with board game makers and also board game media folks.
  • So, what he's doing is he's actually playing the games with the developers. And by the way, Rolley Rolling Deep Reggie Rolling Deep, you got to check this out. He sits down and plays a full game of Rolling Deep.
References (from this video)
No references stored for this video.
Video ZdltZUfpfIg Top List at 17:10 sentiment: positive
video_pk 134310 · mention_pk 381712
Puerto Rico 1897 video thumbnail
Click to watch at 17:10 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Enjoyable role selection mechanism
  • Keeps the joy of discovery for the player
  • Strategic depth in timing and resource management
Cons
  • The host is not an expert and does not have the game 'figured out'
Thematic elements
  • Colonial
  • Reimagined
Comparison games
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • economic — building farmland to be able to grow different types of crops
  • Engine Building — You'll do this by building farmland to be able to grow different types of crops and the different crops will be worth a different amount of points
  • Role selection — players draft roles and then everyone gets to take the action on that role if there is one and the person who drafted it gets an added bonus
  • Set Collection — trying to get the right Goods on the right ships at the right time to score the most points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll admit that this was a game that I was pretty lukewarm on at first I thought it was just okay but the more I play it the more its Brilliance shines through
  • Simplicity and minimalism with crunchy gameplay underneath there are a lot of things to consider but there isn't an overabundance of complexity which is great
  • this was one of the first games that played with the following mechanism which is now one of my favorite mechanisms and shows up on several games on this list
  • I enjoy playing the game but I am not really sure that I would want to have the game entirely figured out or i' lose a lot of the joy that I get from playing it
  • the joy comes from Discovery and that feeling of Discovery is thankfully still there for me in Puerto Rico
References (from this video)
No references stored for this video.
Video vmG9n5oDRkE Watch It Played Top 10 List at 10:00 sentiment: positive
video_pk 88966 · mention_pk 235570
Watch It Played - Puerto Rico 1897 video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New edition of a board game classic
  • Respectful re-theming that honors history while removing exploitative themes
Cons
none
Thematic elements
  • Cultivating crops and constructing buildings
  • Puerto Rico
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine building — Adversaries aim at accumulating ample assets and attaining prestigious prominence prevailing past pursuant opponents.
  • Role selection — Players portray proud Puerto Rican Planters post autonomy competing to cultivate crops and create crucial constructions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Humans sensors indicate that board game entertainment shall henceforth commence into sending numerical order a surge of excitement emanating from watch it played regarding these board games has been detected because these games caught their eye do you require medical assistance these are games picked up by radar 10 times
  • I don't know this script writing software sounds pretty Loof for something lacking a soul supposedly lacking us all I admit that it's take on the game does match my own experience from when I got to play it with my friend Shea avrata runs through and his own channel rtfm
  • Seriously I did several things I regret that's because as a human person I'm driven by emotion not logic let's see a script writing robot do that
  • Who in the bloody blue blaze is talks like that
  • The house of X set is a perfect place for new players to jump into the versus system two-player card game because this giant size 200 card issue has everything for two players to jump in and is available right now
  • I suspect a lot of people will be discovering and perhaps rediscovering this board game classic
  • I think the Bots alliteration is getting worse even I admit it's approaching extreme amplification.
  • I play treat taking games I feel like there is a traitor even in games where there is no traitor
  • I couldn't even tell the difference I mean with this chatbot we won't even really need your writing scripts at all anymore
  • I got it oh Chaz you are a lifesaver
  • I love the idea of clever hand management that forces you to make decisions that you immediately regret.
  • It is definitely on my radar as Rodney demonstrates being introduced to games by others can be a great way to discover new ones that you may have otherwise overlooked.
References (from this video)
No references stored for this video.
Video adr4RHdkBTw Board Gaming Ramblings Unboxing at 0:09 sentiment: positive
video_pk 83652 · mention_pk 211268
Board Gaming Ramblings - Puerto Rico 1897 video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Good quality sleeves
  • Nice inserts with removable sections
  • Sturdy, double-layered player boards
  • Enhances the look of the game
  • Nice looking miniatures
  • Textured acrylic tokens
  • Organized inserts for components
Cons
  • Some components have a snug fit
  • Some components might feel plasticky
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • automa — There's quite a few pages for the automa which is called portoma.
  • Building placement — These are all the plantations. I think they look pretty cool.
  • Expansions — There are six new expansions.
  • Resource Production — Where you build or where you produce the resources.
  • Two-Player Game — And we have the two player game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This box is huge but you're going to see it up there.
  • Awaken Realms they know they make some big games especially with all of the extra things.
  • I used to care very much about how it looked but now I don't.
  • So there's quite a few pages for the automa which is called portoma.
  • There are six new expansions. That's actually something that will be interesting to try.
  • These are pretty good sturdy big player boards. Nice big quality of course.
  • It was a bit bit snug fit. So you get to see how many are in it. It's a pretty snug fit.
  • You know you're going to get a lot of things that you could say aren't really needed, but does enhance the look of the game.
  • As always, Awaken Realms know how to make miniatures. So, they do make some nice looking miniatures.
  • These are nice. They have this kind of There's some texture on texture. It's doesn't It's not like smooth.
  • San Juan. This is the card game. I have not played this.
  • So, this is like another game inside of the game. This is one I'm actually pretty excited to try this one.
  • It's a nice little activity to do sorting and getting ready to play a game.
  • And as I said, there is some texture on them so they don't feel They don't feel like they are just smooth.
  • Like there is You can You can decide and that's I I enjoy that.
References (from this video)
No references stored for this video.
Video KZmlRpxHZkg Banter and Boards Discussion at 18:13 sentiment: positive
video_pk 81626 · mention_pk 203602
Banter and Boards - Puerto Rico 1897 video thumbnail
Click to watch at 18:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deluxe pieces can enhance experience
Cons
none
Thematic elements
Comparison games
  • White Castle Duel
Mechanics (from transcript analysis)
  • action selection and sequencing — taken actions become unavailable for others in the round; sequencing is key
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down one of my favorite board games of all time
  • it's not cheap
  • the experience is easy
  • I love this game
References (from this video)
No references stored for this video.
Video BeZa4ZUhC7Y Review at 0:55 sentiment: positive
video_pk 66965 · mention_pk 162840
Puerto Rico 1897 video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Decolonizes the theme of the game
  • Makes me want to play it way more
  • Focuses on local history
  • Takes away slavery
  • Great game
  • A lot of different choices to make
  • Crazy upgraded components
  • Looks very fancy on the table
Cons
none
Thematic elements
  • Local history
  • Puerto Rico
Comparison games
none
Mechanics (from transcript analysis)
  • Hiring local workers — Instead now you have local workers that you're hiring from a labor office.
  • Quick turns — Still taking quick turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board games are escapism.
  • Why pick a theme like colonialism, you know? That just never really made sense to me.
  • So I can highly recommend the new version of Puerto Rico.
References (from this video)
No references stored for this video.
Video vfJp_IqiqB0 Board Games with James Discussion at 0:04 sentiment: positive
video_pk 66172 · mention_pk 160830
Board Games with James - Puerto Rico 1897 video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New art style is appealing and modernized
  • Larger resource components and clearer coffee tiles
  • Improved boat/ship system with deck variants for different player counts
  • 3D printed ships and deluxe metal coins
  • Double-sided building boards and integrated insert for organization
  • Promised quality improvements over previous reprint
Cons
  • 3D miniatures may be very small and potentially lack detail
  • Possible production challenges with new components
  • Some cardboard components may be replaced with acrylic like in other editions
  • Uncertainty about exact coffee tile accuracy (past reprint had wrong tiles)
Thematic elements
  • Colonial resource development and trade
  • Historic Puerto Rico in the late 19th century
  • Economic/production simulation with theme-driven components
Comparison games
  • Castle of Burgundy
  • Houses of Burgundy
Mechanics (from transcript analysis)
  • Building Construction — Players construct buildings on their boards that grant income and special abilities.
  • Resource Management — Resources like coffee and other goods are produced and allocated toward income and ships.
  • resource management and production — Resources like coffee and other goods are produced and allocated toward income and ships.
  • Role selection — Players select from a set of roles each round, which provide actions for all players.
  • Ship/boat deployment — Goods are loaded onto ships, with the boat deck adapting to player counts to determine shipments.
  • Worker Placement — Players assign workers to actions on the board to harvest resources, produce goods, or build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they've redone the art style love it it's so pretty
  • they've increased the size from these small tiny components for the resources into these much bigger ones that you can actually put the farmer on
  • hopefully they actually send the right amount of coffee because the last reprint of Puerto Rico actually had the wrong coffee tiles
  • these are really cool
References (from this video)
No references stored for this video.
Video zMF_NlIgcOs Unknown Channel Campaign Review at 0:00 sentiment: mixed
video_pk 66120 · mention_pk 160730
Unknown Channel - Puerto Rico 1897 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High-quality production components and cohesive art integration with 1897 assets
  • Dual-layer boards significantly reduce floating components and confusion
  • Well-designed building slots and inserts improve organization and setup
  • Metal coins option in higher pledge tiers adds tangible weight and collectability
  • Aesthetic cohesion between 1897 artwork and new production assets
Cons
  • Deluxe upgrade path (acrylic tiles, playmat, and extensive minis) may be overkill for many players
  • Pricing and shipping costs can be a barrier for casual buyers
  • Some commentary about art provenance and AI-art concerns earlier in development resurfaced
  • Countryside tiles and some storage decisions may not appeal to all players
  • Rulebook references are sometimes required to interpret building abilities on tiles
Thematic elements
  • Economic development through resource production, building, and trade in a colonial-era setting
  • Caribbean colonial era focusing on plantation-style production and trade within Puerto Rico, as depicted through an abstraction of goods, buildings, and city development
  • Array
Comparison games
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • building_and_production — Building acquisition and placement drives production capacity and endgame scoring.
  • market_and_shipping — Goods are moved through markets and shipped for value, influencing income and victory points.
  • role_selection — Turn-by-turn role picking creates indirect interaction and global effects on all players.
  • Worker Placement — A central action economy where workers perform actions that yield resources or effects.
  • worker_placement — A central action economy where workers perform actions that yield resources or effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dual-layer boards are a huge upgrade.
  • Production on this thing was absolutely wonderful; I have no gripes with it whatsoever.
  • If you are a playmat fiend you may want to think about it; colors are vibrant and the artwork is beautiful.
References (from this video)
No references stored for this video.
Video nmWqMgpRiWg Watch It Played Rules Teach at 0:13 sentiment: positive
video_pk 66098 · mention_pk 160637
Watch It Played - Puerto Rico 1897 video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes four expansions in the Box along with updated art and history
  • Core rules are clearly taught with an overview of expansions
  • Game retains core mechanics consistent with original Puerto Rico
Cons
  • Some components are for optional expansions, which could complicate play
Thematic elements
  • Goods production and trade for money and victory points
  • Puerto Rico, end of the colonial era
Comparison games
none
Mechanics (from transcript analysis)
  • Action Following — The governor selects a roll tile; players resolve its action and gain the associated advantage; other players perform the action but not the advantage; actions are optional except for captain.
  • Adventurer and two-player variations — The Adventurer role has no action in a three-player game; two-player rules involve different setup and resolution, including multiple role picks per round.
  • Building purchase and placement — During the Builder action, a player buys a building from the central board and places it on their Estate/City; discounts may apply if they took the roll tile; cannot place two of the same named building.
  • End Game Bonuses — At round end, unchosen roles receive a silver coin; the governor tile passes; the game ends when not enough workers remain to resupply, or all city spaces are filled, or the last victory point chip is taken during captain resolution.
  • End-of-round and end-of-game conditions — At round end, unchosen roles receive a silver coin; the governor tile passes; the game ends when not enough workers remain to resupply, or all city spaces are filled, or the last victory point chip is taken during captain resolution.
  • Estate tiles and goods production — Estate tiles, including quarry and production tiles, determine what goods can be produced; production depends on workers on related buildings; goods are tracked as barrels.
  • Role selection and resolution — The governor selects a roll tile; players resolve its action and gain the associated advantage; other players perform the action but not the advantage; actions are optional except for captain.
  • Shipping and captain role — The Captain ships goods onto ships with capacity constraints; ships cannot share the same fruit; points are earned for shipped goods; victory points can be kept face down.
  • Tile Placement — During the Builder action, a player buys a building from the central board and places it on their Estate/City; discounts may apply if they took the roll tile; cannot place two of the same named building.
  • Trading — The Trader action moves goods into the trading house and yields coins; restrictions apply about what can be sold and when; goods are later returned to supply when spaces are full.
  • Trading and selling goods — The Trader action moves goods into the trading house and yields coins; restrictions apply about what can be sold and when; goods are later returned to supply when spaces are full.
  • Worker Placement — Workers are gathered from a supply (and from a register in the center) and then placed on Estates or Buildings; players may rearrange placements during recruitment.
  • Worker recruitment and placement — Workers are gathered from a supply (and from a register in the center) and then placed on Estates or Buildings; players may rearrange placements during recruitment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This version includes four expansions in the Box as well as updated art and history of the time and setting but otherwise plays exactly like the other editions
  • all actions are optional
  • the player with the most points wins
References (from this video)
No references stored for this video.
Video ra8pJZlB58o Stonemire Games Review at 0:04 sentiment: positive
video_pk 66068 · mention_pk 160581
Stonemire Games - Puerto Rico 1897 video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components
  • Stunning miniatures
  • Great core mechanism for keeping all players involved
  • Solid action selection mechanism
  • Beautifully produced game
Cons
none
Thematic elements
Comparison games
  • San Juan
  • Race for the Galaxy
  • Roll for the Galaxy
  • Raising Robots
Mechanics (from transcript analysis)
  • action selection — A solid action selection mechanism where players choose roles that benefit everyone, but the active player gets a slight advantage.
  • Role selection — The current player chooses a role, and all players gain the benefit of that role. The player who chose the role also gets an additional benefit, such as paying one less coin for an action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let me know your thoughts. If you have a different favorite mechanism in the game, let me know about it in the comments below, especially in the new 1897 version of the game.
References (from this video)
No references stored for this video.
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