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License to Krill box art

License to Krill

Game ID: GID0452293
Game Info
Year
2024
Players
2-5
Age
8+
Playtime
30 min
Complexity
1.4/5
Collection
Your Tier
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Description

Quick drafting game of whale-fueled chaos where players collect Krill Kred while avoiding the hungry Whale Plush

Description

Quick drafting game of whale-fueled chaos where players collect Krill Kred while avoiding the hungry Whale Plush

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 4 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video yI7pdkJQDEw Let's Table It Playthrough at 0:10 sentiment: positive
video_pk 87756 · mention_pk 229856
Let's Table It - License to Krill video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging player interaction via whale mechanic
  • Varied card effects create dynamic gameplay
  • Fun thematic flavor with humor
Cons
  • A degree of randomness can affect balance
  • Rules can be complex with many card interactions
  • Two-player dynamics may alter pacing
Thematic elements
  • Resource collection with whale-targeting mechanics and card drafting
  • Underwater ecosystem featuring krill and whales
  • Whimsical and light-hearted
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — End-of-game scoring based on card values and modifiers.
  • deck-building/drafting — Form a deck from a pool of cards and draft from it to acquire points and actions.
  • Dice Drafting — Form a deck from a pool of cards and draft from it to acquire points and actions.
  • point-based scoring — End-of-game scoring based on card values and modifiers.
  • random discard/draw effects — River cards and whale events cause discards/draws that shift strategy.
  • Set Collection — Collect cards to score; some cards provide bonuses or penalties.
  • Simultaneous Actions — Shark symbols indicate actions; otherwise, cards provide points.
  • special action symbols — Shark symbols indicate actions; otherwise, cards provide points.
  • whale-targeting mechanic — A whale card targets the player with the most cards and can move between players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Penguins can't leave their eggs and must shoot their poop far away to clean stay clean
  • The whale is going to move to the player with the most cards
  • blowing discard all River cards
  • I won good job
  • we're playing License to Krill
References (from this video)
No references stored for this video.
Video v15K4oOydQY Foster the Meeple Discussion at 19:06
video_pk 86701 · mention_pk 225409
Foster the Meeple - License to Krill video thumbnail
Click to watch at 19:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Grilling bacon
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bob Vance Vance Refrigeration Bob Vance Vance Refrigeration Bob Vance Vance Refrigeration
  • Fashion show fashion show fashion show at lunch
  • it's Halloween oh this is perfect this perfect timing
  • The pens happened the pens happened
  • Do you know who I am I'm Lizard King I'm the Lizard King
  • that's dice jail when the dice rolls are bad you send them to jail
  • well you're wrong because we talked to them
  • if you think that any of them are wrong well you're wrong
References (from this video)
No references stored for this video.
Video _kT_QXvX_Vo UndeadVikingVideos Discussion at 107:25:52 sentiment: positive
video_pk 86712 · mention_pk 225450
UndeadVikingVideos - License to Krill video thumbnail
Click to watch at 107:25:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty fun for a light little game
  • Cool looking whale component
Cons
none
Thematic elements
  • Whales and Krill
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — The whale moves around the table and eats Krill.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's it's fun
  • it's it's very light
  • not every old grognard who's cranky about um the new versions of D and D coming out has is you know a sexist a racist a misogynist it's not everybody
  • It's just a [ __ ] bottle of water
  • I I wanted to just say something like but I you know saying something in an airport is definitely not you don't want to do that
  • I'm gonna say so like I all so you can guess because he can't hear you like what would you think if he had to pick the thing
  • We need another Sherlock Holmes too
  • This is pretty Swank
  • I I regret all of it
  • I don't know what's going on no one ever post anything in in my slack at midnight
  • He died doing what he loved increasing the shareholders value
  • I'll never dance in somebody's grave but I will read obituaries
  • it's one of those things where you eventually like I mean you hate to say that like Forest hit the nail on the head there
  • what extent you're gonna get a hit put out on you
  • I think he'll get caught I'm very suspicious about it though
  • well on that bombshell I'm GNA start going to my gate
References (from this video)
No references stored for this video.
Video g4Z8_llfBII The Cardboard Herald Discussion at 4:45 sentiment: mixed
video_pk 86428 · mention_pk 223485
The Cardboard Herald - License to Krill video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The component is doing the heavy lifting for the game.
Cons
  • The game itself is very 'meh'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Good components can't save a bad game though a mediocre or good game is almost always improved by having better components
  • The BGG solo Community... they will solo anything you could give them a hamburger and they're like we made a solo game out of it
  • I think that components go a long way in you know elevating the experience the the cute novelty
  • I think that if someone's like I don't care at all about the theme or the components then they're they're to a degree lying because if that were the case you'd just be playing spreadsheets
  • The most intimate thing to me certainly is starts with the visuals
  • Every production of castles of burgundy has felt like it has been made a worse game because of the components
  • I think that it's definitely a theme that I haven't seen really mentioned other than briefly in board games where it's like just a thing that kind of happens to you during a civilization game
References (from this video)
No references stored for this video.
Video 5DsJAsKvYP8 Jamie, Tabletoptiktok Review at 0:46 sentiment: positive
video_pk 84617 · mention_pk 215167
Jamie, Tabletoptiktok - License to Krill video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute whale-themed storage feature that doubles as the play area
  • Accessible for families and easy to teach
  • Engaging whale-driven events add interactivity
  • Clear path to endgame with tension from hidden krill cards
Cons
  • Score variance due to random whale events
  • Whale-driven luck could impact fairness among players
Thematic elements
  • Kelp collection and whale-driven events as the market mechanics.
  • Underwater marketplace in a coral reef ecosystem featuring krill and whales.
  • light-hearted, kid-friendly with a cute whale token that stores the game.
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven scoring and effects — Cards provide points and sometimes special effects; red kelp cards deduct points, green and golden kelp add points.
  • endgame trigger via bottom deck cards — The game ends when the fifth krill card appears, but players don’t know exact position, creating tension.
  • set collection and market drafting — Players compete to collect kelp cards by selecting from a shared market tableau, prioritizing kelp types with different positive/negative values.
  • storage/discard solution — The whale doubles as the storage case and discard pile, simplifying setup and portability.
  • whale mechanic as a turn-based trigger — A whale card advances or targets players, with actions like tail slap or random discard effects, adding interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A whale with a tie makes it even better.
  • This is a lot of fun.
  • Everything stores in the whale, which is also great because it's cute.
  • I love that it has a solo and we can introduce that concept in family games.
  • These are both great family weight games.
References (from this video)
No references stored for this video.
Video OSMO-8kbTY4 Litz Table It Review at 0:13 sentiment: positive
video_pk 66127 · mention_pk 160738
Litz Table It - License to Krill video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hands-on, tactile element with the whale plush
  • Family-friendly theme and simple rules
  • Accessible for kids while still offering some strategic decisions
  • Replayable through card variety and market randomness
Cons
  • Some randomness can affect outcomes
  • Certain cards can hinder players and slow down the game
  • Scoring complexity may feel fiddly for very young players
Thematic elements
  • Whales eating krill; card collection and scoring through discard/eat mechanics
  • Underwater/ocean environment with a whale motif
  • Lighthearted, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select one face-up card from the Ocean Market each turn.
  • Discard to whale / eat mechanic — If a chosen card shows a shark, it triggers an immediate action and goes to the player's discard area; otherwise, it stays for scoring.
  • End Game Bonuses — When the final Killing Time card is revealed, the game ends after a final scoring phase.
  • Killing Time / endgame trigger — When the final Killing Time card is revealed, the game ends after a final scoring phase.
  • set collection / scoring via cards — Players gain points from their collection of Krill-related cards, with some cards providing bonus points or special actions.
  • Tactile storage / discard with whale plush — The whale plush acts as a physical discard/holding area, adding a hands-on element.
  • Whale mechanic / target-based effects — A rotating 'Target' (the whale) influences actions via revealed Kraken/SR cards and Market interactions; the whale can influence who is affected by actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a family card game contained within this whale stuffed animal
  • it's a game of collecting the right cards to score you the most points
  • my kids have kept wanting to play this game over and over again
  • it's a cute card game about whales eating Krill
References (from this video)
No references stored for this video.
Video p82VLedMFqQ Unknown Channel Review at 0:07 sentiment: mixed
video_pk 35684 · mention_pk 106674
Unknown Channel - License to Krill video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Amusing theme with a stuffed whale wearing a tie
  • Card-drafting mechanic paired with a playful whale movement
  • Humorous presentation that is approachable for casual players
Cons
  • Feels random and luck-dependent at times
  • Take-that elements can be seen as annoying
  • Complex rule set relative to short play time; not very deep in strategy
Thematic elements
  • Drafting and set collection with a whale as a moving, feeding mechanic
  • Underwater world featuring krill, sardines, and a whimsical whale in a card-driven draft
  • Humorous, lighthearted, pun-filled and whimsical
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from a set of available cards to optimize scoring opportunities while manipulating the whale mechanic.
  • Compound Scoring — Starting kelp has negative points; management of negative values matters to final scoring.
  • Negative scoring tokens — Starting kelp has negative points; management of negative values matters to final scoring.
  • Set Collection — Cards have point values and synergies; players assemble sets to maximize points or avoid negative values.
  • Set collection / scoring cards — Cards have point values and synergies; players assemble sets to maximize points or avoid negative values.
  • Take-that / player interaction — Actions can push cards toward opponents via the whale movement, influencing others' options.
  • Whale mechanic / variable end condition — A whale token moves around the table and must be fed when targeted; end-game is triggered by whale-related cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • who's going to argue against a stuffed whale wearing a tie?
  • just a five out of 10 for me.
  • it's really kind of random.
  • the concept of drafting a card to get points and then moving the whale around sounds interesting
  • So, I want this whale to pass from me.
References (from this video)
No references stored for this video.
Video 0MVJ5R1utdg The Dice Tower Review at 3:51 sentiment: mixed
video_pk 33856 · mention_pk 100817
The Dice Tower - License to Krill video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Humorous whale theme with tactile components
  • Engaging drafting and card-flow mechanics
Cons
  • Randomness can dominate if not played carefully
  • Some may find the interaction lightweight or chaotic
Thematic elements
  • Drafting and point-scoring around krill cards, with whale-movement consequences.
  • Undersea krill world with a stuffed whale mascot that acts as a game component.
  • Playful, pun-driven theme
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw and choose cards to optimize scoring, with whale-driven card movement.
  • Card drafting / selection — Players draw and choose cards to optimize scoring, with whale-driven card movement.
  • End-game scoring with dynamic interactions — Kelp and krill cards contribute to points; whale mechanics alter card flow and endgame triggers.
  • Hand Management — Careful selection of cards to manage points (kelp/krill) while avoiding negative cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Who's going to argue against a stuffed whale wearing a tie?
  • It's just a five out of 10 for me.
  • This is a game in which you are simultaneously selecting and trying to take cards in the middle, outguessing your opponents.
  • I like Mosaic. I’m giving this game a seven out of 10.
  • Life is a cooperative game and you are placing tiles on a board trying to get them all in.
  • This is a giant rolling right game where instead of just getting a small sheet, you are getting a large sheet here.
References (from this video)
No references stored for this video.
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