Game Info
Year
2024
Players
2-5
Age
8+
Playtime
30 min
Complexity
1.4/5
Collection
Your Tier
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Description
Quick drafting game of whale-fueled chaos where players collect Krill Kred while avoiding the hungry Whale Plush
Featured Videos
Playthrough
License to Krill - Playthrough
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Images
GID0452293.jpg
GID0452293_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 4 ·
mix 3 ·
neu 0 ·
neg 0
Showing 1–8 of 8
Video yI7pdkJQDEw
Let's Table It Playthrough at 0:10 sentiment: positive
video_pk 87756 · mention_pk 229856
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging player interaction via whale mechanic
- Varied card effects create dynamic gameplay
- Fun thematic flavor with humor
Cons
- A degree of randomness can affect balance
- Rules can be complex with many card interactions
- Two-player dynamics may alter pacing
Thematic elements
- Resource collection with whale-targeting mechanics and card drafting
- Underwater ecosystem featuring krill and whales
- Whimsical and light-hearted
Comparison games
none
Mechanics (from transcript analysis)
- Compound Scoring — End-of-game scoring based on card values and modifiers.
- deck-building/drafting — Form a deck from a pool of cards and draft from it to acquire points and actions.
- Dice Drafting — Form a deck from a pool of cards and draft from it to acquire points and actions.
- point-based scoring — End-of-game scoring based on card values and modifiers.
- random discard/draw effects — River cards and whale events cause discards/draws that shift strategy.
- Set Collection — Collect cards to score; some cards provide bonuses or penalties.
- Simultaneous Actions — Shark symbols indicate actions; otherwise, cards provide points.
- special action symbols — Shark symbols indicate actions; otherwise, cards provide points.
- whale-targeting mechanic — A whale card targets the player with the most cards and can move between players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Penguins can't leave their eggs and must shoot their poop far away to clean stay clean
- The whale is going to move to the player with the most cards
- blowing discard all River cards
- I won good job
- we're playing License to Krill
References (from this video)
No references stored for this video.
Video v15K4oOydQY
Foster the Meeple Discussion at 19:06
video_pk 86701 · mention_pk 225409
Click to watch at 19:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Grilling bacon
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Bob Vance Vance Refrigeration Bob Vance Vance Refrigeration Bob Vance Vance Refrigeration
- Fashion show fashion show fashion show at lunch
- it's Halloween oh this is perfect this perfect timing
- The pens happened the pens happened
- Do you know who I am I'm Lizard King I'm the Lizard King
- that's dice jail when the dice rolls are bad you send them to jail
- well you're wrong because we talked to them
- if you think that any of them are wrong well you're wrong
References (from this video)
No references stored for this video.
Video _kT_QXvX_Vo
UndeadVikingVideos Discussion at 107:25:52 sentiment: positive
video_pk 86712 · mention_pk 225450
Click to watch at 107:25:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Pretty fun for a light little game
- Cool looking whale component
Cons
none
Thematic elements
- Whales and Krill
Comparison games
none
Mechanics (from transcript analysis)
- dexterity — The whale moves around the table and eats Krill.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's it's fun
- it's it's very light
- not every old grognard who's cranky about um the new versions of D and D coming out has is you know a sexist a racist a misogynist it's not everybody
- It's just a [ __ ] bottle of water
- I I wanted to just say something like but I you know saying something in an airport is definitely not you don't want to do that
- I'm gonna say so like I all so you can guess because he can't hear you like what would you think if he had to pick the thing
- We need another Sherlock Holmes too
- This is pretty Swank
- I I regret all of it
- I don't know what's going on no one ever post anything in in my slack at midnight
- He died doing what he loved increasing the shareholders value
- I'll never dance in somebody's grave but I will read obituaries
- it's one of those things where you eventually like I mean you hate to say that like Forest hit the nail on the head there
- what extent you're gonna get a hit put out on you
- I think he'll get caught I'm very suspicious about it though
- well on that bombshell I'm GNA start going to my gate
References (from this video)
No references stored for this video.
Video g4Z8_llfBII
The Cardboard Herald Discussion at 4:45 sentiment: mixed
video_pk 86428 · mention_pk 223485
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The component is doing the heavy lifting for the game.
Cons
- The game itself is very 'meh'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Good components can't save a bad game though a mediocre or good game is almost always improved by having better components
- The BGG solo Community... they will solo anything you could give them a hamburger and they're like we made a solo game out of it
- I think that components go a long way in you know elevating the experience the the cute novelty
- I think that if someone's like I don't care at all about the theme or the components then they're they're to a degree lying because if that were the case you'd just be playing spreadsheets
- The most intimate thing to me certainly is starts with the visuals
- Every production of castles of burgundy has felt like it has been made a worse game because of the components
- I think that it's definitely a theme that I haven't seen really mentioned other than briefly in board games where it's like just a thing that kind of happens to you during a civilization game
References (from this video)
No references stored for this video.
Video 5DsJAsKvYP8
Jamie, Tabletoptiktok Review at 0:46 sentiment: positive
video_pk 84617 · mention_pk 215167
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cute whale-themed storage feature that doubles as the play area
- Accessible for families and easy to teach
- Engaging whale-driven events add interactivity
- Clear path to endgame with tension from hidden krill cards
Cons
- Score variance due to random whale events
- Whale-driven luck could impact fairness among players
Thematic elements
- Kelp collection and whale-driven events as the market mechanics.
- Underwater marketplace in a coral reef ecosystem featuring krill and whales.
- light-hearted, kid-friendly with a cute whale token that stores the game.
Comparison games
none
Mechanics (from transcript analysis)
- card-driven scoring and effects — Cards provide points and sometimes special effects; red kelp cards deduct points, green and golden kelp add points.
- endgame trigger via bottom deck cards — The game ends when the fifth krill card appears, but players don’t know exact position, creating tension.
- set collection and market drafting — Players compete to collect kelp cards by selecting from a shared market tableau, prioritizing kelp types with different positive/negative values.
- storage/discard solution — The whale doubles as the storage case and discard pile, simplifying setup and portability.
- whale mechanic as a turn-based trigger — A whale card advances or targets players, with actions like tail slap or random discard effects, adding interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- A whale with a tie makes it even better.
- This is a lot of fun.
- Everything stores in the whale, which is also great because it's cute.
- I love that it has a solo and we can introduce that concept in family games.
- These are both great family weight games.
References (from this video)
No references stored for this video.
Video OSMO-8kbTY4
Litz Table It Review at 0:13 sentiment: positive
video_pk 66127 · mention_pk 160738
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Hands-on, tactile element with the whale plush
- Family-friendly theme and simple rules
- Accessible for kids while still offering some strategic decisions
- Replayable through card variety and market randomness
Cons
- Some randomness can affect outcomes
- Certain cards can hinder players and slow down the game
- Scoring complexity may feel fiddly for very young players
Thematic elements
- Whales eating krill; card collection and scoring through discard/eat mechanics
- Underwater/ocean environment with a whale motif
- Lighthearted, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players select one face-up card from the Ocean Market each turn.
- Discard to whale / eat mechanic — If a chosen card shows a shark, it triggers an immediate action and goes to the player's discard area; otherwise, it stays for scoring.
- End Game Bonuses — When the final Killing Time card is revealed, the game ends after a final scoring phase.
- Killing Time / endgame trigger — When the final Killing Time card is revealed, the game ends after a final scoring phase.
- set collection / scoring via cards — Players gain points from their collection of Krill-related cards, with some cards providing bonus points or special actions.
- Tactile storage / discard with whale plush — The whale plush acts as a physical discard/holding area, adding a hands-on element.
- Whale mechanic / target-based effects — A rotating 'Target' (the whale) influences actions via revealed Kraken/SR cards and Market interactions; the whale can influence who is affected by actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a family card game contained within this whale stuffed animal
- it's a game of collecting the right cards to score you the most points
- my kids have kept wanting to play this game over and over again
- it's a cute card game about whales eating Krill
References (from this video)
No references stored for this video.
Video p82VLedMFqQ
Unknown Channel Review at 0:07 sentiment: mixed
video_pk 35684 · mention_pk 106674
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Amusing theme with a stuffed whale wearing a tie
- Card-drafting mechanic paired with a playful whale movement
- Humorous presentation that is approachable for casual players
Cons
- Feels random and luck-dependent at times
- Take-that elements can be seen as annoying
- Complex rule set relative to short play time; not very deep in strategy
Thematic elements
- Drafting and set collection with a whale as a moving, feeding mechanic
- Underwater world featuring krill, sardines, and a whimsical whale in a card-driven draft
- Humorous, lighthearted, pun-filled and whimsical
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards from a set of available cards to optimize scoring opportunities while manipulating the whale mechanic.
- Compound Scoring — Starting kelp has negative points; management of negative values matters to final scoring.
- Negative scoring tokens — Starting kelp has negative points; management of negative values matters to final scoring.
- Set Collection — Cards have point values and synergies; players assemble sets to maximize points or avoid negative values.
- Set collection / scoring cards — Cards have point values and synergies; players assemble sets to maximize points or avoid negative values.
- Take-that / player interaction — Actions can push cards toward opponents via the whale movement, influencing others' options.
- Whale mechanic / variable end condition — A whale token moves around the table and must be fed when targeted; end-game is triggered by whale-related cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- who's going to argue against a stuffed whale wearing a tie?
- just a five out of 10 for me.
- it's really kind of random.
- the concept of drafting a card to get points and then moving the whale around sounds interesting
- So, I want this whale to pass from me.
References (from this video)
No references stored for this video.
Video 0MVJ5R1utdg
The Dice Tower Review at 3:51 sentiment: mixed
video_pk 33856 · mention_pk 100817
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Humorous whale theme with tactile components
- Engaging drafting and card-flow mechanics
Cons
- Randomness can dominate if not played carefully
- Some may find the interaction lightweight or chaotic
Thematic elements
- Drafting and point-scoring around krill cards, with whale-movement consequences.
- Undersea krill world with a stuffed whale mascot that acts as a game component.
- Playful, pun-driven theme
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players draw and choose cards to optimize scoring, with whale-driven card movement.
- Card drafting / selection — Players draw and choose cards to optimize scoring, with whale-driven card movement.
- End-game scoring with dynamic interactions — Kelp and krill cards contribute to points; whale mechanics alter card flow and endgame triggers.
- Hand Management — Careful selection of cards to manage points (kelp/krill) while avoiding negative cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Who's going to argue against a stuffed whale wearing a tie?
- It's just a five out of 10 for me.
- This is a game in which you are simultaneously selecting and trying to take cards in the middle, outguessing your opponents.
- I like Mosaic. I’m giving this game a seven out of 10.
- Life is a cooperative game and you are placing tiles on a board trying to get them all in.
- This is a giant rolling right game where instead of just getting a small sheet, you are getting a large sheet here.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8