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Rise of Babel box art

Rise of Babel

Game ID: GID0452313
Game Info
Year
2025
Players
1-4
Age
8+
Playtime
75 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Tower of Babel building game combining deck-building tile placement and bag-building with elephant transport mechanics

Description

Tower of Babel building game combining deck-building tile placement and bag-building with elephant transport mechanics

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video GjUJvK1T8_o Rules Teach at 0:05 sentiment: positive
video_pk 66108 · mention_pk 160682
Rise of Babel video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deck-building, bag-building, and tile/tower placement are highlighted as core mechanics.
  • Supports 1-4 players and has multiple scoring avenues.
  • Thematic integration with Tower of Babel and language-conflict adds flavor.
Cons
  • Components are prototype and rules/art not final.
Thematic elements
  • Cooperation with competition; language barriers
  • Tower of Babel; building a city and a tower with a shared language
  • Competitive/tactical tower-building narrative
Comparison games
none
Mechanics (from transcript analysis)
  • bag building — Players manage a bag of basic resources to fuel actions.
  • bag-building — Players manage a bag of basic resources to fuel actions.
  • Confusion tokens — Scoring triggers place confusion tokens that grant negative points for adjacent pieces.
  • Deck building — Players build a deck by acquiring new cards using gold gained from actions.
  • deck-building — Players build a deck by acquiring new cards using gold gained from actions.
  • End-of-round/End-of-game scoring — After three rounds, scoring for cards and bonuses, then most points wins.
  • Progression via upgrading player board/cards — Upgrade boards or cards to gain more resources or flexibility.
  • Resource conversion and upgrades — Cards grant upgrades and bonuses; some convert resources or unblock points.
  • Resource/board scoring patterns — Scoring based on vertical (bricks), horizontal (wood), diagonal (stone) patterns and tar adjacency.
  • tile placement — Players place resources to build and shape the Tower of Babel.
  • tile/tower placement — Players place resources to build and shape the Tower of Babel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is of medium complexity
  • one to four players
  • deck building
  • the Tower of Babel
  • every time a player score reaches one of these icons they place a confusion token on the tower which gives negative points for adjacent TS during scoring
References (from this video)
No references stored for this video.
Video oJnHwG0WPBo Stella and Taran Top List at 12:02 sentiment: positive
video_pk 66107 · mention_pk 160679
Stella and Taran - Rise of Babel video thumbnail
Click to watch at 12:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mixes competitive tile placement and deck building
  • great art by Andrew Bosley
  • clever mechanics for holding resources
  • focuses on drawing more cards
Cons
  • scoring feels relatively restrictive
  • need to chase big combos
Thematic elements
  • Tower of Babel
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — It's a very conventional Five Card start with 10 cards Five Card hand deck building type of game, so you know full full Dominion style deck building.
  • Resource management — You have to get certain resources in certain patterns so it means you do need to chase these big Dominion style combos where you're getting lots of money at once delivering lots of things at once.
  • tile placement — Mixes a competitive tile placement competition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • calendars are not wall art you have to change them month to month you can't just get attached to a one particular month's picture and leave it there forever
  • this is a spatial auction so you will be placing buildings down you're trying to set you're trying to ultimately Place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things
  • it feels old you know how sometimes like the original version came out I think it was around 2008 and you can feel it's not of that modern era you can feel it comes from a time where board game rules could be a bit more brutal and have less Square ups and things like that
  • Phil Walker Harding's known for is like Simplicity with a lot of layers of strategy which this one is
  • most of the points come from these objective cards so it's not a set of common there's a couple of common objectives but most of your points you're picking up what you're going to score from
  • the engine that's driving it is a deck building engine
  • the way you score those resources it's it feels relatively restrictive because you have to get certain resources in certain patterns
  • each crisis and each card has got QR code that you can scan and that this relates to information in real life about the global crisis or environmental things in the world like the trees the pollution everything else that you can find there
  • as a Euro for me as a Euro gamer when I like theme it's when the mechanics it can still be a a bland kind of euro thing but when the mechanics really are true to that theme it's something I quite like
  • you have limited amount of resources that you can have in your board which makes it even harder to you know um like this resource you have to take that you need this you need this to do this action so which one you're going to take you can't do everything at once
  • this has that as well because you in order to build your network every time you reach a a corner of a grid there has to be a station doesn't have to be yours can be someone else's so being near someone else lets you build further and when you make a connection to someone else you both get a benefit much like Tera so you get some energy and the other players get coins
References (from this video)
No references stored for this video.
Video Do5eqr1hHIc Tabled Top 10 List at 2:11 sentiment: positive
video_pk 37195 · mention_pk 111651
Tabled - Rise of Babel video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid Euro vibes
  • streamlined look
  • appealing player boards
Cons
none
Thematic elements
Comparison games
  • [not explicitly named in transcript]
Mechanics (from transcript analysis)
  • Deck building — acquiring cards through an open draft with multi-use aspects
  • deck-building — acquiring cards through an open draft with multi-use aspects
  • Multi-use cards — cards have multiple uses or benefits integrated into gameplay
  • tile placement — placing tiles to generate resources on player boards
  • tile placement with resources — placing tiles to generate resources on player boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number one most anticipated solo game for 2025 Speak Easy
  • never miss an opportunity to get it to the table with the included solo mode designed by Matt Leo himself
  • I absolutely adore that game Gloom Haven
  • this is a wonderfully cinematic setting
  • I'll be dropping everything just like I have for his last two games
  • what I'm most excited about for Speak Easy is the theme
References (from this video)
No references stored for this video.
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