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Rise of Babel box art

Rise of Babel

Game ID: GID0452313
Game Info
Year
2025
Players
1-4
Age
8+
Playtime
75 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Tower of Babel building game combining deck-building tile placement and bag-building with elephant transport mechanics

Description

Tower of Babel building game combining deck-building tile placement and bag-building with elephant transport mechanics

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 8 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–9 of 9
Video 1U882TYNFDk The Dice Tower Other at 5:06 sentiment: mixed
video_pk 151899 · mention_pk 426057
The Dice Tower - Rise of Babel video thumbnail
Click to watch at 5:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The little one is fine.
Cons
  • There is a giant production version of this which is unfortunately bad. The big production, the stuff gets in the way to the point you're just like get this out of my sight and the game is like this big and the production big one is that production was a mess.
Thematic elements
  • Building of the Tower of Babel
Comparison games
none
Mechanics (from transcript analysis)
  • building — Players build things with the gathered resources.
  • Resource Management — Players gather resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is sort of an a grown-up version of a popular kids racing game called Monza.
  • It's so convoluted for so little of a game.
  • Man, I love the crews.
  • This is a party game in which you replace every letter in a word with a consonant.
  • I hate this game.
  • If it wasn't for the crazy randomness, I think I'd enjoy it more.
  • This is not one of them.
  • It's just kind of a movement efficiency puzzle that I think a lot of people will enjoy.
References (from this video)
No references stored for this video.
Video Jj_bSvnAuv4 Getting Games Discussion at 57:32 sentiment: positive
video_pk 88506 · mention_pk 233406
Getting Games - Rise of Babel video thumbnail
Click to watch at 57:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful visuals and polyamino tiling
  • engaging road-building/waterway dynamic suggested by description
Cons
  • information limited; release timing uncertain
Thematic elements
  • deck-building, tile placement, and economic development
  • Tower of Babel and Arabian civilization
  • polyamino tiles with resources and upgrade paths
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — upgrade deck and influence actions
  • Multi-Use Cards — cards serve multiple purposes
  • Tile Placement — place resource tiles on a tower
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to drunk It's games
  • I will go through those in alphabetical order
  • I'm going to be talking about a bunch of games that I've learned about over the last month
  • if you think I missed a game or if you have thoughts about any of these games then please comment
  • world wonders I am very excited to try this game
References (from this video)
No references stored for this video.
Video Jj_bSvnAuv4 Getting Games Discussion at 57:36 sentiment: positive
video_pk 88506 · mention_pk 233415
Getting Games - Rise of Babel video thumbnail
Click to watch at 57:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic appeal and polyhedral objectives
  • engaging road/track progression implied by tiles
Cons
  • information limited; early stages
Thematic elements
  • deck-building and resource placement
  • Tower of Babel and ancient civilization
  • strategy-driven city-building
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building with resource tiles — upgrade deck and place resource tiles on the Tower of Babel
  • Tile Placement — place tokens to unlock rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to drunk It's games
  • I will go through those in alphabetical order
  • I'm going to be talking about a bunch of games that I've learned about over the last month
  • if you think I missed a game or if you have thoughts about any of these games then please comment
  • world wonders I am very excited to try this game
References (from this video)
No references stored for this video.
Video GjUJvK1T8_o Rules Teach at 0:05 sentiment: positive
video_pk 66108 · mention_pk 160682
Rise of Babel video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deck-building, bag-building, and tile/tower placement are highlighted as core mechanics.
  • Supports 1-4 players and has multiple scoring avenues.
  • Thematic integration with Tower of Babel and language-conflict adds flavor.
Cons
  • Components are prototype and rules/art not final.
Thematic elements
  • Cooperation with competition; language barriers
  • Tower of Babel; building a city and a tower with a shared language
  • Competitive/tactical tower-building narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Players manage a bag of basic resources to fuel actions.
  • bag-building — Players manage a bag of basic resources to fuel actions.
  • Confusion tokens — Scoring triggers place confusion tokens that grant negative points for adjacent pieces.
  • Deck Building — Players build a deck by acquiring new cards using gold gained from actions.
  • deck-building — Players build a deck by acquiring new cards using gold gained from actions.
  • End-of-round/End-of-game scoring — After three rounds, scoring for cards and bonuses, then most points wins.
  • Progression via upgrading player board/cards — Upgrade boards or cards to gain more resources or flexibility.
  • Resource conversion and upgrades — Cards grant upgrades and bonuses; some convert resources or unblock points.
  • Resource/board scoring patterns — Scoring based on vertical (bricks), horizontal (wood), diagonal (stone) patterns and tar adjacency.
  • Tile Placement — Players place resources to build and shape the Tower of Babel.
  • tile/tower placement — Players place resources to build and shape the Tower of Babel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is of medium complexity
  • one to four players
  • deck building
  • the Tower of Babel
  • every time a player score reaches one of these icons they place a confusion token on the tower which gives negative points for adjacent TS during scoring
References (from this video)
No references stored for this video.
Video oJnHwG0WPBo Stella and Taran Top List at 12:02 sentiment: positive
video_pk 66107 · mention_pk 160679
Stella and Taran - Rise of Babel video thumbnail
Click to watch at 12:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mixes competitive tile placement and deck building
  • great art by Andrew Bosley
  • clever mechanics for holding resources
  • focuses on drawing more cards
Cons
  • scoring feels relatively restrictive
  • need to chase big combos
Thematic elements
  • Tower of Babel
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — It's a very conventional Five Card start with 10 cards Five Card hand deck building type of game, so you know full full Dominion style deck building.
  • Resource Management — You have to get certain resources in certain patterns so it means you do need to chase these big Dominion style combos where you're getting lots of money at once delivering lots of things at once.
  • Tile Placement — Mixes a competitive tile placement competition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • calendars are not wall art you have to change them month to month you can't just get attached to a one particular month's picture and leave it there forever
  • this is a spatial auction so you will be placing buildings down you're trying to set you're trying to ultimately Place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things
  • it feels old you know how sometimes like the original version came out I think it was around 2008 and you can feel it's not of that modern era you can feel it comes from a time where board game rules could be a bit more brutal and have less Square ups and things like that
  • Phil Walker Harding's known for is like Simplicity with a lot of layers of strategy which this one is
  • most of the points come from these objective cards so it's not a set of common there's a couple of common objectives but most of your points you're picking up what you're going to score from
  • the engine that's driving it is a deck building engine
  • the way you score those resources it's it feels relatively restrictive because you have to get certain resources in certain patterns
  • each crisis and each card has got QR code that you can scan and that this relates to information in real life about the global crisis or environmental things in the world like the trees the pollution everything else that you can find there
  • as a Euro for me as a Euro gamer when I like theme it's when the mechanics it can still be a a bland kind of euro thing but when the mechanics really are true to that theme it's something I quite like
  • you have limited amount of resources that you can have in your board which makes it even harder to you know um like this resource you have to take that you need this you need this to do this action so which one you're going to take you can't do everything at once
  • this has that as well because you in order to build your network every time you reach a a corner of a grid there has to be a station doesn't have to be yours can be someone else's so being near someone else lets you build further and when you make a connection to someone else you both get a benefit much like Tera so you get some energy and the other players get coins
References (from this video)
No references stored for this video.
Video dCFGFYmnj1I The Board Gaming Doctor Review at 0:00 sentiment: positive
video_pk 37578 · mention_pk 112891
The Board Gaming Doctor - Rise of Babel video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant fusion of deck-building and a focused tiling puzzle
  • Interactive, competitive tile placement with meaningful card effects
  • Accessible weight for mid-weight gamers with clear core loop
Cons
  • Learning curve and rule clarification during early development (solo mode specifics and automa rules were unclear at first)
  • Concerns about long-term replayability and variety beyond building the Tower of Babel
  • Longevity may depend on future expansions and rule refinements
Thematic elements
  • language confusion and collaborative civilization-building via tile placement
  • Biblical/Tower of Babel construction site with ancient, myth-inspired flavor
  • puzzle-driven with thematic flavor related to ancient Babel
Comparison games
  • Endless Winter
  • Terra Cotta Army
  • Dune Imperium
  • Ark Nova
  • Clank!
Mechanics (from transcript analysis)
  • Compound Scoring — three rounds of intermediate scoring on floors of the tower, plus main tower and additional 2x2 grids
  • Deck Building — standard deck-building rules with drafting from a market and cards offering multiple options
  • deck-building — standard deck-building rules with drafting from a market and cards offering multiple options
  • interaction via cards — cards can allow you to remove or push tiles from other players, increasing interactivity
  • Resource Management — warehouse and market interactions provide gold and card acquisition options
  • scoring structure — three rounds of intermediate scoring on floors of the tower, plus main tower and additional 2x2 grids
  • Tile Placement — tile-laying puzzle where tiles are drawn from a bag and placed on a shared tower, with orthogonal and diagonal adjacencies
  • Track Advancement — elephant tokens move along tracks to advance tiles toward the construction site
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think rise of Babel is a great deck building game
  • I think this game hits a good balance between the Simplicity and elegance of deck building and an interactive puzzle that allows for healthy competition among players
  • Rise of Babel feels a little bit more focused on the tiling puzzle at hand in conjunction with the deck building
References (from this video)
No references stored for this video.
Video Do5eqr1hHIc Tabled Top 10 List at 2:11 sentiment: positive
video_pk 37195 · mention_pk 111651
Tabled - Rise of Babel video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid Euro vibes
  • streamlined look
  • appealing player boards
Cons
none
Thematic elements
Comparison games
  • [not explicitly named in transcript]
Mechanics (from transcript analysis)
  • Deck Building — acquiring cards through an open draft with multi-use aspects
  • deck-building — acquiring cards through an open draft with multi-use aspects
  • Multi-Use Cards — cards have multiple uses or benefits integrated into gameplay
  • Tile Placement — placing tiles to generate resources on player boards
  • tile placement with resources — placing tiles to generate resources on player boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number one most anticipated solo game for 2025 Speak Easy
  • never miss an opportunity to get it to the table with the included solo mode designed by Matt Leo himself
  • I absolutely adore that game Gloom Haven
  • this is a wonderfully cinematic setting
  • I'll be dropping everything just like I have for his last two games
  • what I'm most excited about for Speak Easy is the theme
References (from this video)
No references stored for this video.
Video PU3JJ2ffY_E The Dice Tower Unboxing at 3:35 sentiment: positive
video_pk 36799 · mention_pk 110504
The Dice Tower - Rise of Babel video thumbnail
Click to watch at 3:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deluxe box adds appeal
  • expands or complements base title
Cons
  • ambiguous how much content is added by the legendary box
Thematic elements
  • kingdom/tower construction
  • tower/city-building motif inspired by Babel
  • campaign-esque progression
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — gather resources to advance city-building progress
  • set collection / resource management — gather resources to advance city-building progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the most boring unboxing in the world here on the Dice Tower.
  • A push your luck game.
  • The Winds of Numisera, the board game, deluxe edition of it from Dark Rose.
  • Thanks for watching the most boring unboxings in the world here on the Dice Tower.
References (from this video)
No references stored for this video.
Video xO2DQpL13Bw The Board Game Garden Discussion at 1:30 sentiment: positive
video_pk 29799 · mention_pk 87443
The Board Game Garden - Rise of Babel video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid deck-building core with clear upgrade paths
  • Engaging tower/tile scoring with diversified resource types
  • Inclusion of a solo mode and 1-4 player support
  • Prototype components look promising and close to final
Cons
  • Component quality is still prototype and may change
  • Rule complexity and multiple tracks may be daunting for casual players
  • Endgame scoring can be intricate due to multiple resource types
Thematic elements
  • economic development, infrastructure building, and influence through cargo transport
  • Tower-building and resource trade in a Babel-inspired ancient city
  • procedural, eurogame-like engine-building with escalating rounds
Comparison games
none
Mechanics (from transcript analysis)
  • Card/Chit Market — market provides base, teamster, and jobs cards with a rotating five-card market; solo mode is included
  • Deck Building — players hold a hand of five cards, acquire new cards from a market, and use card abilities each turn
  • deck-building — players hold a hand of five cards, acquire new cards from a market, and use card abilities each turn
  • elephant-based transport — each player has an elephant that carries goods to the tower; upgrades allow carrying more goods
  • end-of-round and end-of-game scoring — after three rounds, end-of-round scoring for towers and end-game scoring based on influence and card-based points
  • market wave and solo mode — market provides base, teamster, and jobs cards with a rotating five-card market; solo mode is included
  • tower and tile scoring — resources are placed into a tiered tower; at end of each round tiles are scored according to resource type and tower position
  • Track Advancement — resource tracks upgrade to provide better tiles or allow elephants to carry more or gain specialty carts that grant ongoing influence
  • upgrade tracks and specialty carts — resource tracks upgrade to provide better tiles or allow elephants to carry more or gain specialty carts that grant ongoing influence
  • warehouse, stalls and tent management — resources move between a personal warehouse, stalls, and a tent, with choices to upgrade or transport to the tower
  • wild resources and confusion tokens — some resources are wild and count for all players; confusion tiles penalize players adjacent to them during scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rise of Babel it is published by bedwin games
  • it's designed by Ivan alexiev and Elijah moer
  • there is a solo mode
  • this game is for one to four players
  • this is a pretty nice prototype
  • this game is primarily a deck building game so you're going to be doing a lot of very commonly known deck building kind of mechanics
  • every player is going to start with the same 10 cards
  • the elephant can only carry one good
  • you will score for the resources you have put into the tower
  • the Wild Ones can be played into the tower and it's going to count for everyone scoring at the end of the round
References (from this video)
No references stored for this video.
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