Skip to main content

8 Dragons

Game ID: GID0452315
Game Info
Year
2021
Players
2-4
Age
10+
Playtime
45 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Dragon game where players fly over kingdoms gathering treasures and wyrmlings to build their lairs

Description

Dragon game where players fly over kingdoms gathering treasures and wyrmlings to build their lairs

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 15 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–18 of 18
Video thxLTjRBIr4 Bower's Game Corner Review at 0:02 sentiment: positive
video_pk 95557 · mention_pk 262737
Bower's Game Corner - 8 Dragons video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks different and unique
  • Deluxe component quality
  • Rock solid quotes (referring to positive statements made about the game)
  • Decent price
  • Innovative aspects
  • Double-sided components
  • Good customer service in previous campaigns
  • Customer loyalty indicated by backer numbers
  • Game was popular and had many backers
  • Crushed stretch goals
  • Ranked highly on Kickstarter popularity
  • Unique game
  • Rule booklet provided
  • Tons of videos available
  • How to play video available
Cons
  • The video could have been better with more details
  • Shipping information could be presented better
  • Potential to leave money on the table by not leaning into metal dragons
  • Add-ons were presented too late
  • Main image was mediocre and didn't spotlight the cool aspects
  • Description didn't convey innovation well
Thematic elements
Comparison games
  • Kelp
  • Biblios Dice
  • Catan Ancient Egypt
  • Linkeez
Mechanics (from transcript analysis)
  • Deck Building — Mentioned in passing as a component that slides, but not elaborated on as a mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks different. It looks unique.
  • this is innovative. This is different.
  • the price doesn't just feel Kickstarter reasonable? I say I feel like it there feels decent. Feels good.
  • So, final grade is still rock solid though.
  • I feel like the main image definitely doesn't do this any services at all.
  • Final grade was still solid. I'm going to go with a A- minus, I think.
  • No, I'm going to go B plus.
References (from this video)
No references stored for this video.
Video 6U6T3WrImlM BoardGameCo Analysis at 16:50 sentiment: neutral
video_pk 81552 · mention_pk 203213
BoardGameCo - 8 Dragons video thumbnail
Click to watch at 16:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Intriguing
Cons
  • Uncertainty about its quality
Thematic elements
Comparison games
  • Kelp
Mechanics (from transcript analysis)
  • roll and move — The speaker notes it might be a roll and move game at first glance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebuilding Seattle is excellent. I love it. It's probably a 4.5 for me. I think it's amazing.
  • Rebuilding Chicago over here, I am excited to play. It looks mostly the same, with some small differences.
  • CMON, you make it so hard to defend you. You make it so hard to like you. You make it so hard.
  • The Line Must Go Up or The Line Goes Up. It's a 2-hour video documentary on the nature of of of more NFTs, but it touches upon the general idea of cryptocurrencies across the board.
References (from this video)
No references stored for this video.
Video 5yBTqGPNdPY kovray Top List at 13:15 sentiment: positive
video_pk 81326 · mention_pk 201301
kovray - 8 Dragons video thumbnail
Click to watch at 13:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic gameplay
  • Gorgeous components
  • Fun engagement for all players
Cons
  • Kickstarter game
Thematic elements
  • dragons
Comparison games
  • Kelp
Mechanics (from transcript analysis)
  • action selection — Players move a dragon figure around a figure-eight track with action spaces.
  • Pick-Up and Deliver — Players pick up "wormlings" (baby dragons) which then activate when the adult dragon moves to their space, potentially giving other players actions.
  • Set Collection — Players are "collecting different sets trying to score the most points."
  • Tile Placement — Described as an "action selection tile placement game."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love seeing it evolve into these massive combos at the tail end just because.
  • I love games that give me a little bit of nostalgia.
  • And I feel like this game really shines at a higher player count. the more players would be better. But because I've enjoyed it so much at two and three players, I feel like this has to be on my list
  • It's all just this fun little puzzle to map yourself out into this new town that you are making or suburb that you are making.
  • I think if you like Welcome 2, this is like an elevated Welcome 2. It's got a bit more complexity going on with it.
References (from this video)
No references stored for this video.
Video LosTl-AIbrE BoardGameCo Other at 3:09 sentiment: positive
video_pk 81260 · mention_pk 200774
BoardGameCo - 8 Dragons video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoy Eight Dragons
Cons
  • Uncertainty about how long the gameplay will be good for.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Would not recommend.
  • I feel like I must be missing something with this one because Coimbra is a game that I I I thought was fine. Like not even like good. It was just fine.
  • Coimbra was a complete miss for me and my group.
  • This one also did not work for me.
  • It is a fast, light, simple game, but it's also not easy and it's also incredibly like so little decision making in this game.
  • the game is random as far as you may get slapped in the face really, really hard in four out of five of the games and then get like a little lucky in the way things come out.
  • I just think that I spent enough time on BoardGameGeek over the years that when ratings have been incentivized in some way...
  • The vibe I got, like if I found out, I guess the way I'd put it is if I found out they ran a get $5 off your next purchase with us if you go rate the game on BGG, I wouldn't be surprised.
References (from this video)
No references stored for this video.
Video f-KV94HuXdQ kovray Event Coverage at 15:15 sentiment: positive
video_pk 81129 · mention_pk 199998
kovray - 8 Dragons video thumbnail
Click to watch at 15:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really really neat
  • A lot of fun
Cons
none
Thematic elements
  • Dragons
Comparison games
none
Mechanics (from transcript analysis)
  • Combo-building — Described as a combo-tastic game where different actions happen.
  • Set Collection — Figuring out the sets needed to score points.
  • tile laying — Collecting tiles and placing them.
  • Worker Placement — Moving around workers who are dragons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a gem.
  • It's a bop.
  • It's just this combo-tastic game where there's a bunch of different actions happening that you'll have to go through.
  • It is such a clever game that is still very unnatural because you're trying to create gaps with tiles, and my brain despises that cuz I like when things go together nicely.
  • It is the silliest game because what you're trying to do is you have stacks of cards in front of you in different stacks, and you're trying to get each of those stacks to have all of one item.
  • This is such a good small card game from Capstone.
  • The art on Dixit is just unparalleled.
References (from this video)
No references stored for this video.
Video eeYkeExY6jU kovray Top List at 3:08 sentiment: positive
video_pk 80931 · mention_pk 198675
kovray - 8 Dragons video thumbnail
Click to watch at 3:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fell in love with it.
  • Interesting action sequencing that cascades.
  • Fun dynamic game.
  • Everybody is involved in the turns.
Cons
  • Some turns feel a bit longer than they would be.
Thematic elements
  • You are a dragon collecting treasure and hoarding gold.
Comparison games
  • Kelp
Mechanics (from transcript analysis)
  • action selection — Because little wormlings attached to a variety of dragons, everybody gets variety of actions.
  • dragon placement — Pushing dragons and taking actions of where your dragons are.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we have two more games to talk Oh, wait, no. I guess four more games to talk about because two to buy and two to demo. Wait, one more to demo, two buy. Oops, silly little figured.
  • You're going to play and you're going to instantly get hungry cuz all the unique illustrations and of all the little treats are just
  • This is a The Lord of the Rings. The Lord of the Rings and it is a roll and write. It is a roll and write.
  • I understand the game being like very much you're playing the person on your right and you're playing the person on your left. You're taking the role of like the good and the bad in this game to uh go on against the opposite on the right and the opposite on the left and I think there's a lot of interactions that go on, a lot of communication that will have to happen around the table to make sure that the turns are flowing.
  • I'm a huge fan of Sashi and Sashi and they will be debuting to move Railway Porters at UKGE.
  • It is by Taiki Shinzawa and it's a trick taking game where every player has a condition that they must follow in their trick taking. But every condition is different.
References (from this video)
No references stored for this video.
Video ILwdc0Z3Q_Q Good Time Society Discussion at 21:18 sentiment: positive
video_pk 80713 · mention_pk 197497
Good Time Society - 8 Dragons video thumbnail
Click to watch at 21:18 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Stunning and unique artwork inspired by Mary Blair.
  • Innovative and satisfying mechanic of connecting dragons.
  • Core objective of hoarding gold.
  • Fast-paced gameplay (40-60 minutes).
  • Successfully smashed Kickstarter goal shortly after launch.
Cons
none
Thematic elements
  • Dragons, treasure hoarding
Comparison games
none
Mechanics (from transcript analysis)
  • resource collection — Players gather resources, including gold to hoard.
  • Route Building — Dragons connect to form a 'dragon train' that travels on tracks.
  • Tile Placement — Players build their dragon lair using hexagonal tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It synced up with the end of the song and I didn't even do it on purpose.
  • Friends, welcome on in to your weekly dose of board games, beverages, and shenanigans. This is Good Morning Society, episode 104.
  • I really like it. Especially because it's right there in front of you. It's here. I'm in charge of the squirt bottle now.
  • I don't want to brag, but only 50% of people beat the boss in that demo. And I'm one of those 50% up.
  • It was great. It was so fun. I got to see a lot of very cool games.
  • I think it is such a It's such an improvement on some of uh previous gaming conventions that I've been to.
  • No offense to everyone watching, but I think the thing that makes it good is the public's not allowed there.
  • I'm a little nervous about Gen Con. I'm going to be honest. Everyone keeps telling me how huge it is and I get a little overwhelmed at big conventions.
  • It's a Forex game for folks looking to get into the genre uh through cozy building of a universe.
  • They're going to get to they're getting to the X's at this point in the video that are going to be a little hard to make cozy.
  • Exploit is not real.
  • Penguins are like the cats of birds rule.
  • The vibes are north.
  • It looks like they're sort of inspired by the art of Mary Blair with what they've been what they're doing in this trailer. Like it's so like watercolor but defined lines.
  • So, you're going to go to the different lands. There are two lands and you travel and sometimes you'll pick up your fellow dragons andor humans to help you gather more resources. And the object of the game, of course, is to hoard the most gold
  • The way the dragons slot into that track, the way they attach to each other, it seems so satisfying to play.
  • It's really simple to learn, but I mean, it's such a cliche. It's difficult to master.
  • This game made me so angry and I loved it.
  • Now, that's the way to uh sell a game. This game pissed me off so much, I want to play it again.
References (from this video)
No references stored for this video.
Video Lb13br84mhU Grant Lyon Review at 0:07 sentiment: positive
video_pk 80608 · mention_pk 196674
Grant Lyon - 8 Dragons video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique gameplay experience.
  • Little downtime.
  • Engaging for all players.
  • Puzzly aspect to layer building.
  • Fulfilling missions grants coins for points.
Cons
none
Thematic elements
  • Dragon horde growing by picking up wormlings
  • Valley of Wind
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Stopping on a space to get its benefits, which also benefits dragons in the horde.
  • Area Movement — Flying dragons around the board.
  • Set Collection — Picking up wormlings to attach to a dragon mama to grow the dragon horde.
  • Worker Placement — Described as a worker placement game where players fly dragons around the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I live for finding unique board games.
  • It's like my favorite thing in the world to do.
  • I love finding games that feel like nothing else I've ever played before.
  • Eight Dragons is really cool and unique, and you should check it out on Kickstarter.
References (from this video)
No references stored for this video.
Video 7YhgO6_E5BI The Dice Tower News at 53:35 sentiment: positive
video_pk 80318 · mention_pk 195284
The Dice Tower - 8 Dragons video thumbnail
Click to watch at 53:35 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Visually appealing with great artwork
  • Modern production quality and aesthetic
  • Strategic puzzle element
  • Engaging and cozy feel
  • Elegant design that avoids looking abstract
  • Modular action spaces
Cons
  • Theme may not appeal to everyone (dragons)
Thematic elements
  • Dragons
Comparison games
  • Kelp
Mechanics (from transcript analysis)
  • Modular Board — With the different action spaces on the board.
  • Route Building — Connecting wooden dragons along a track.
  • Worker Placement — You're connecting wooden dragons, and when they get to an area, if your color dragon is in that grouping that gets there, then you get to take that action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like the idea of building out the dungeon and trying to make it all work, you know, within your pattern goal, but then also having the corridors and stuff line up, you know, so where you can make your way through the dungeon to make other goals.
  • There was nothing about this that I I couldn't think of anything positive to say.
  • This looks great, right?
  • It manages to feel like it will be strategic and engaging and cozy.
  • This is This is a bag builder where you're like you're making your own your own bag where you're upgrading dice. You're getting better sewing.
  • It's the most euro, I think, of any IV Studio game.
  • I like the look. I like the sort of 80s action movie post-apocalyptic thing.
  • This stupid super early bird thing. You are upsetting everybody outside of a hundred people.
  • That is bull.
  • You've alienated all these other people because as interested as I am in this, there's no way I'm buying it right now for $100 when I know people in this very project got it for 60.
References (from this video)
No references stored for this video.
Video qrHeippm_Kw kovray Discussion at 17:12 sentiment: positive
video_pk 80242 · mention_pk 194951
kovray - 8 Dragons video thumbnail
Click to watch at 17:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful tiles.
  • Neat concept of dragon movement.
  • Tiles slide together.
  • Very pretty art.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Figure eight movement — Features a concept of moving dragons in a figure eight pattern.
  • Sliding tiles — Tiles slide together.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Castle Combo has been a game this year in particular. off castle.
  • It's a simple draft game where you have to spend resources to play cards and you're building a nine card tableau. Super easy, super simple.
  • I think it's definitely on the lighter side when it comes to hobby games as well.
  • I feel like every time we play that game, you see people's faces light up and we want to come back to it again and again.
  • What cult of the old game, so like 10 years old, have you discovered just this year?
  • Last Will.
  • Oh, it's so good.
  • But the last will is hilarious because your whole goal is you got to spend money and you got to spend all of it
  • Oracles of Delelfie.
  • I played this game I think two or three years ago at a convention and I loved every minute of it and I have just not been able to find it.
  • I'm really intrigued because I love Sweetland so much. I want to try Rosalie.
  • I will shout out another store uh local to us called Pomemetto Games run by the owner of David. He is a phenomenal human being.
  • A shout out I have is a Instagram creator named Dana from Better Mood Board Games.
  • Dana is one of the most talented creators out there.
  • What is your personal favorite piece of content we've created this year?
  • Most recently, I think the UKG video we did, the tend to demo, tend to buy.
  • I think my favorite video I like the one we did in the park.
  • That'd be a long video.
  • What game right now can you teach from heart? Setup and everything. You just take out the box, you teach the game.
References (from this video)
No references stored for this video.
Video kMUE_KiXRoQ Grant Lyon Top List at 1:01 sentiment: positive
video_pk 80158 · mention_pk 194658
Grant Lyon - 8 Dragons video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique worker placement.
  • Always invested due to other players' turns.
Cons
none
Thematic elements
  • Dragons collecting resources
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — stopping at spots to gain resources and benefits
  • Route Building — You are moving your colored dragon along these fixed loops
  • Worker Placement — Eight Dragons is a really unique worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here were the top five board games I played in June.
  • This has been one of my favorite card games for a long time.
  • It's one of the games that got me into the modern hobby of board games.
  • The dealer is a really social card game that mixes cooperation and betrayal.
  • Before the rain is a great push your luck card game.
  • Eight Dragons is a really unique worker placement game.
  • Kokashi is all about combos and it is so satisfying.
References (from this video)
No references stored for this video.
Video bmbUFPsuZqU News at 5:36 sentiment: positive
video_pk 79569 · mention_pk 193062
8 Dragons video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Overall really enjoyed this.
  • Intrigued by this one.
  • Love the idea of the fountain of fortune.
  • Giving more flexibility with expansions.
  • Main hook is the movement game where everyone is involved.
Cons
  • The central dragon movement board could have more variety in actions.
  • Kingdoms feel a little too imbalanced.
  • The chances in the fountain of fortune might need more mitigation.
Thematic elements
  • Moving a flock of dragons
  • Mountains
Comparison games
  • Kelp
Mechanics (from transcript analysis)
  • action selection — Stopping a dragon provides bonuses to all dragons in the attached flock.
  • Movement — Players move dragons, picking up other dragons into their flock.
  • Set Collection — Gathering various tiles to fulfill objectives in one's kingdom.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you've been around for a bit on the channel, then you know that I have the series Chewback or Not to Back, one of my most popular series, but one that I ultimately stopped doing for a variety of reasons.
  • I'm not yet sure if it's a keeper for me. There's many things that I really enjoyed, and I do want more plays out of it for now, but it's one of those games that the biggest problem with Entropy, as far as I'm concerned, is that there are so many amazing Eurogames, and I have to be very particular which games actually get my time versus which games do I want to give more time to.
  • I don't think games need to be forever.
  • These are by far the best swappable dice faces I have ever played in any game.
  • The testimonial they have of Blatro is like, 'These dice really work well.' Which is true. The dice do really work well, and I was concerned they wouldn't.
  • For clarity, I love the game. I thought it was great.
References (from this video)
No references stored for this video.
Video XMGhxyPkZmY Top List at 12:05 sentiment: positive
video_pk 79468 · mention_pk 192910
8 Dragons video thumbnail
Click to watch at 12:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique mechanism (worker pushing).
  • Unique components that click together.
  • Interactive gameplay where others benefit from your actions.
Cons
none
Thematic elements
  • Building a lair and collecting coins, where dragons sleep on coins.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Actions are determined by where the pushed dragon stops.
  • Set Collection — Collecting coins is the main goal.
  • Worker Pushing — Players push dragons around the board to use actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's time for the hottest board games of the month.
  • I don't know what shug means, but I don't know what shug is.
  • I would say that this is a game where you take Talisman and then add a party game to it and this is what you get.
  • Lightning train arrived like a lightning. And I don't know, will it stay here?
  • Why is it suddenly hot? Well, we have that game and we have also the reason why it's hot right here in the studio.
  • This month is a unique worker game. Why a unique worker? Because usually it's worker placement, but this time it's going to be worker movement and worker sliding.
  • Osprey Games have announced that they're going to close their board game line. So, get their games while they last.
  • Eight dragons has a little bit of set collection, a little bit of worker pushing, unique components.
  • This is a deck builder.
  • Harmonies is a little chill game where you're building your little plot of land right here trying to satisfy requirements of different animal cards.
  • This is a secret worker placement.
  • So, the unique secret worker placement, the moving up the tracks makes this a very unique experience.
  • I still feel like Wondrous Creatures is the most wondrous game on this list.
References (from this video)
No references stored for this video.
Video vZ_s0Zo5Plo Playthrough
video_pk 69833 · mention_pk 166686
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players are going to be taking actions on other players turns.
  • The amount of tiles and the type of tiles you take really depends on the number of villagers in their column.
  • This is one of the significant ways in which you'll earn gold throughout the game.
  • The main rule is that at least one open edge must share a side with another open edge.
  • The player who is able to hoard the most amount of gold wins.
  • The game end is triggered as soon as four bonfires have been revealed.
References (from this video)
No references stored for this video.
Video vZ_s0Zo5Plo Playthrough at 0:07 sentiment: positive
video_pk 69833 · mention_pk 170571
8 Dragons video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Actions taken on other players' turns
  • Villagers act as action currency for tile acquisition
  • Treasure chests provide secret end-game scoring
  • Merchant tiles offer artifacts or missions for gold
  • Dragon towers allow manipulation of wormling queue
  • Dragon shrines and troll spaces provide gold
  • Lair tiles can form large chambers for gold bonuses
  • Wild tiles can be used as any color for chamber formation
Cons
  • Moving through the Valley of the Winds requires picking up a wormling
  • Dragon swarms must stop on location spots
  • Crossing the central snow line is limited per turn
  • Villager column limits restrict tile acquisition options
  • Merchant tile purchase is optional but refilling the opposite kingdom is mandatory
  • Dragon tower action requires removing a wormling from the board
  • Troll moves closer to players after they gain gold
  • Adding tiles to the lair has specific connection rules
  • Player's layer can become a jumbled mess with walls
  • Missions require specific artifacts or configurations, making them potentially difficult if not collected
  • The game end is triggered by revealing bonfire tiles
Thematic elements
  • Players take on the roles of dragons and their wormlings, flying around kingdoms to score the most gold.
  • Two kingdoms named Sinistra and Dextra
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — While not explicitly stated as action points, the number of villagers in a column dictates the 'action currency' to take tiles.
  • Area Movement — Players move their dragon swarms across a figure-eight board representing two kingdoms.
  • Push Your Luck — Choosing to move further or take certain actions might lead to unexpected consequences or benefits, especially with swarms being pushed.
  • Set Collection — Missions often require collecting sets of specific artifacts or tile types.
  • Tile Placement — Players add collected tiles to their 'lair', with specific rules about connecting open edges.
  • Variable player powers — Players start with unique missions that guide their end-game scoring strategy.
  • Worker Placement — Landing on locations allows players to take specific actions, with some actions potentially being taken on other players' turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players are going to be taking actions on other players turns.
  • The amount of tiles and the type of tiles you take really depends on the number of villagers in their column.
  • This is one of the significant ways in which you'll earn gold throughout the game.
  • The main rule is that at least one open edge must share a side with another open edge.
  • The player who is able to hoard the most amount of gold wins.
  • The game end is triggered as soon as four bonfires have been revealed.
References (from this video)
No references stored for this video.
Video lEWV99MjwJQ kovray Rules Teach at 0:00
video_pk 68234 · mention_pk 164592
kovray - 8 Dragons video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello everybody, my name is Ilya. And my name is Tyler. Together we make up Cardboard Couple, a couple that loves to play board games.
  • Your goal, collect the most gold by the end of the game as you are a dragon after all.
  • Whoever hoarded the most gold wins.
  • If you were a dragon, what would your name be?
References (from this video)
No references stored for this video.
Video lEWV99MjwJQ kovray Rules Teach at 0:04 sentiment: positive
video_pk 68234 · mention_pk 199492
kovray - 8 Dragons video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players take the role of a noble dragon.
  • Players soar through kingdoms and visit wondrous locations.
  • Grateful villagers help expand the lair with artifacts and gold.
  • Merchants may offer missions promising great riches.
  • The goal is to collect the most gold.
  • The game has two phases: fly and activate location effects, and expand lair.
  • Players can gain tiles to expand their lair by visiting villagers.
  • Gathering locations allow collecting level one lair tiles.
  • Dragon towers allow summoning wormlings.
  • Trolls collect visible gold on their path.
  • Dragon shrines provide gold, and gold is placed in the other kingdom.
  • Treasure chests are collected and used in final scoring.
  • Merchant tiles can be bought with gold and contain missions.
  • Forming a large chamber grants gold immediately.
  • Bonfire tiles trigger the game end.
  • Lair tiles may hold gold, artifacts, or nothing.
  • Merchant tiles can be valuable and contain missions.
  • Gold on tiles is scored at the end of the game.
  • Missions are scored based on artifacts and other conditions.
  • Royal challenges add complexity and scoring opportunities.
  • Two-player rules include an additional wormling and Oria.
Cons
  • If all treasure chests are claimed, players instead gain three gold.
  • If a player buys a merchant tile, they must remove a mission if they have five.
  • If a gap is created within a swarm when a wormling is summoned, worms behind advance, potentially reassigning effects.
  • If advancing occurs within a swarm that has not moved, it does not count as movement and activates no location effects.
  • Placing a treasure chest on a tile completely replaces symbols, which might not be beneficial if the tile provides more gold.
  • Artifacts not required by missions score zero gold.
Thematic elements
  • Maintaining peace as a noble dragon
  • Kingdoms of Sinestra and Dextra
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players move their dragon at least one space forward, potentially flying as far as they like across the board.
  • End game trigger — The game end is triggered when four bonfire tiles are placed next to the game board.
  • Push Your Luck — Players can push opponent dragons, potentially affecting their movement and wormling collection.
  • Set Collection — Missions require specific sets of artifacts, and artifacts not required by missions score zero gold.
  • Tile Placement — Players place new lair tiles ensuring at least one open edge is adjacent to an open edge of an already placed tile.
  • Worker Placement — Villagers are placed on village locations, and players can add additional villagers to these spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello everybody, my name is Ilya. And my name is Tyler. Together we make up Cardboard Couple, a couple that loves to play board games.
  • Your goal, collect the most gold by the end of the game as you are a dragon after all.
  • Whoever hoarded the most gold wins.
  • If you were a dragon, what would your name be?
References (from this video)
No references stored for this video.
Video QkZjkYn3zlE Review at 0:00 sentiment: positive
video_pk 67390 · mention_pk 163493
8 Dragons video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique feel, hard to categorize.
  • Movement and shared activation are unique.
  • Interesting tension created by helping opponents.
  • Production is fabulous (inset board, screen printed meeples).
  • Scales upward over time, becoming more rewarding.
  • Dynamic system due to dragons re-entering the queue.
  • Mechanisms feel genuinely fresh.
Cons
  • Components are on the smaller side and may be fiddly.
  • Market tiles can be difficult to read.
Thematic elements
  • Collecting gold by building dragon lairs.
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Adding villagers to villages around the board.
  • Movement — Each turn revolves around moving your lead dragon around the board to take actions.
  • Set Collection — Players are trying to collect the most gold.
  • Shared Activation — Every movement activates all dragons in your swarm, regardless of ownership.
  • Tile Placement — Actions include adding tiles to your lair.
  • Variable End Game Scoring — Buying special market tiles with end game scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Eight Dragons is one of those games that's hard to categorize.
  • I honestly feel like I've not really played anything else exactly like it.
  • The idea that helping yourself can also strengthen your opponents creates really interesting tension.
  • It's rare to play a game where the mechanisms feel genuinely fresh, but this one absolutely did that for me.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–18 of 18
Game Deep Dive
View on BoardGameGeek