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Sail Legacy

Game ID: GID0452325
Game Info
Year
2024
Players
2
Age
11+
Playtime
45 min
Complexity
2/5
Collection
Your Tier
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Description

Legacy cooperative trick-taking game for 2 players assembling crew upgrading ships across 30 unique missions

Description

Legacy cooperative trick-taking game for 2 players assembling crew upgrading ships across 30 unique missions

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 7 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–9 of 9
Video OKBMchaors8 UndeadVikingVideos Discussion at 34:33 sentiment: positive
video_pk 85067 · mention_pk 217275
UndeadVikingVideos - Sail Legacy video thumbnail
Click to watch at 34:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered a big thing
  • Good for two-player trick-taking
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick taking — Mentioned as 'Trick taking, baby. Trick taking.'
  • two-player — Specifically noted as 'Two-player trick taking.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's with Charize Throne. Like there's an Old Guard 2 and everybody's like, "Oh my god, there's an Old Guard, too. How amazing."
  • Charliss Therone as an immortal like a from ancient history, like ancient times. like she's been alive for thousands of years.
  • She's badass.
  • The whole team of immortals is badass.
  • Oh, I started watching Squid Game season two because I never and I saw Squid Game season 3 is out and I'm like, guess I better watch season two.
  • Do any of you guys watch Yellow Jackets?
  • Watch it. Lord of the Flies and um yeah, like a Lord of the Flies kind of thing.
  • Kabuki Kid says yellow jacket is good.
  • I know I'll end up buying like Shackleton base, even though I don't need it and I won't play it, but I'll be like, "Oh, I should probably get this because it's supposed to be really good."
  • I remember going to that movie with my buddy Scott and I remember and I was like because he said I heard somebody say it was really good and I was like well we should go check it out
  • and I remember we went to it thinking you know this is before you could look [ __ ] up and like see everything and know everything, right? And so nothing about it. We went we went we went to it
  • and I remember I mean we couldn't breathe. We were laughing so hard
  • It's absolutely insane.
  • remember the little like um like they would get done with a a scene and then they would have that like music cutaway of everybody dancing.
  • The second and third one sucked.
  • I mean um the first one though. I mean uh what was it was magical
  • you shot me. You shot me right in the arm.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:28:51 sentiment: neutral
video_pk 84991 · mention_pk 216944
Gaming Rules! - Sail Legacy video thumbnail
Click to watch at 1:28:51 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video gWfqSSlmRro Board Gaming Ramblings Top List at 8:38 sentiment: positive
video_pk 83205 · mention_pk 209270
Board Gaming Ramblings - Sail Legacy video thumbnail
Click to watch at 8:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyment of legacy games
  • Anticipation for how the legacy version changes the original game
  • Large number of scenarios and branching storylines
Cons
  • Original game was only played a couple of times.
Thematic elements
  • Branching storylines
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The original Sail is described as a cooperative trick-taking game.
  • legacy — It's a legacy version of the game with branching storylines and numerous scenarios.
  • Trick-Taking — The original Sail is a trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are 10 games. And of course, if we did this one in four months, it would look different because we would know more about the year.
  • So, I'm very um I'm curious about how they're resolving this mechanically because that seems like a little chaotic game. I'm not sure how that lands with me.
  • But the thing that makes it very interesting is that you're not just playing as the archaeologists, you're also playing as the tribes. So, it's like a not a time travel game, but you are doing stuff in the past that might I don't know how, but it might then affect the present.
  • So it makes it makes for them to be very unique and thematic games that I think and also it make great games not just thematic ones.
References (from this video)
No references stored for this video.
Video 8VVJvd2RdLs Going Analog Analysis at 1:04:44 sentiment: positive
video_pk 80013 · mention_pk 193957
Going Analog - Sail Legacy video thumbnail
Click to watch at 1:04:44 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Described as a very big game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we have noticed,
  • Everyone I've shown it to all they all walk away like really loving it and really impressed or really drawn deep into it.
  • The trick taking part is very straightforward. There's no kind of twist there but all the cards you get in the different suits you will take them backwards.
  • So, first you deal everyone the cards and then you're going to sort them by color and within each color ascending or descending in one direction and then you're going to hand those cards over to your person on your left face down.
  • It's like mixing logic deduction with trick taking and it's uh very clever.
  • It's such an honest. You just have this table of everyone's looking at each other's cards like spin that towards me. Look at this.
  • It feels really good. Yeah, great pick. My gosh.
  • It's kind of like Dominion mixed with tricking.
  • So you're playing trick ticking, but often times, uh, players, I know I mentioned this, but want more control over their hand. So, your deck building, you're putting whatever you want into your hand.
  • It gets a little wacky. It's definitely um uh yeah it it's you can build the market so you can you can kind of create really wild setups.
  • And then we are super excited. I'm doing the um kind of final touches on sail legacy. So, I'm super excited for that to come out. It is just such a big game. So my goodness.
  • And then um just some of the projects. I know the return of the king is coming out later, so I'm super excited for folks to um catch that. Um it's the kind of big finale to all the trick taking ones.
References (from this video)
No references stored for this video.
Video GeB5XoYMSrY Discussion at 5:35 sentiment: positive
video_pk 68101 · mention_pk 164430
Sail Legacy video thumbnail
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever design, as there aren't many legacy trick-taking games.
  • Components and production are great.
  • The story is really cool.
  • Characters are funny.
  • Losing doesn't mean you can't play anymore, it's 'fail forward'.
Cons
  • A lot of story, a lot of reading.
  • If you don't like cooperative games, be mindful of this one.
  • Can be challenging right from the get-go.
Thematic elements
  • Pirate
  • Story-driven campaign with choices impacting the narrative.
Comparison games
  • Sale
Mechanics (from transcript analysis)
  • Card Drafting — You do pass a card. That's another thing we didn't mention. Oh yeah. Um you do pass a card to start the round.
  • cooperative play — you're still playing a cooperative trick-taking game.
  • legacy — This is a legacy game. If you don't know what that means, it essentially means that you are building out a story kind of like a campaign. However, depending on the choices that you make, you are destroying things. You are putting stickers on stuff. You are adding things in.
  • Storytelling — And that's all baked into a narrative story. You'll have a log book which then reads you a story.
  • Trick-Taking — The mechanic of the game is still trick- taking. We are still playing tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a legacy game. If you don't know what that means, it essentially means that you are building out a story kind of like a campaign.
  • I think the best way to think about this game again with not rem not not mentioning spoilers or anything like that is you're playing Sale with a narrative story baked around it.
  • losing isn't as bad as you think it's going to be. Because the story is just going to go wherever the story goes. And you losing doesn't mean, oh, I don't get to play anymore.
  • It is a limited communication game.
  • I don't know of any trick-taking legacy games.
References (from this video)
No references stored for this video.
Video Hs8ngJmxNJE Getting Games Discussion at 50:02 sentiment: positive
video_pk 66528 · mention_pk 162136
Getting Games - Sail Legacy video thumbnail
Click to watch at 50:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-player legacy experience
  • campaign progression adds replayability
Cons
none
Thematic elements
  • cooperative trick-taking with evolving scenarios
  • two-player cooperative legacy voyage derived from Sail
Comparison games
  • Sail
  • Hameln Cave
Mechanics (from transcript analysis)
  • legacy-style campaign with sleeves and evolving decisions — players insert cards into sleeves; campaign changes future plays.
  • legacy-style campaign with two players — cards in sleeves; player decisions shape future scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, they've made a lagoon here. That's cool.
  • I love the elegance of one card turns.
  • This game is incredible. It's incredibly mean.
  • I would happily continue to play it.
  • Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
Video PItBBn_rxok Board Stupid Top 5 List at 4:04 sentiment: positive
video_pk 39114 · mention_pk 117911
Board Stupid - Sail Legacy video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art and production
  • compact playtime with high strategic depth
  • legacy progression adds long-term appeal
Cons
  • expansion price (~$34) for six additional scenarios
  • not ideal for solo play
Thematic elements
  • progression through scenarios, deck upgrades
  • pirate-themed ship voyage with cannons and Kraken
  • scenario-based legacy campaign
Comparison games
  • Lord of the Rings trick-taking games
  • Sea
Mechanics (from transcript analysis)
  • Cooperative Game — Players coordinate to achieve shared goals while managing risk.
  • cooperative-leaning play — Players coordinate to achieve shared goals while managing risk.
  • Deck Building — Players customize and improve their ship deck across scenarios.
  • deck-building / upgrade — Players customize and improve their ship deck across scenarios.
  • legacy / scenario-based progression — Base game includes six scenarios; expansion adds six more.
  • Trick-Taking — Each round determines ship movement and outcomes based on trick winners.
  • Two-player trick-taking — Each round determines ship movement and outcomes based on trick winners.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Hobbit there and back again which is going to be a dice drafting roll and ride by the way.
  • Each player will have their own board representing one of the eight most iconic chapters of The Hobbit.
  • You're going to port the path or avoid monsters.
  • Sale is now like what a year a couple of years old with a beautiful heart from Mr. Santiago.
  • If you haven't grabbed Sale already, just go and grab it. It's an amazing game.
  • You can keep bidding more cards, but when you do, you're going to be revealing a card that's been played beforehand.
  • It's going to be lighter, smaller game but got legs.
  • The production looks really cool from what I've seen. It looks funky.
  • What a game what a game.
  • It's not supposed to be a war game. It gives you some elements of a war game because you're playing on a grid.
References (from this video)
No references stored for this video.
Video hbem-EuYxso Board Game Animal Interview at 6:53 sentiment: positive
video_pk 31838 · mention_pk 93883
Board Game Animal - Sail Legacy video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative fusion of legacy and cooperative trick-taking
  • Narrative branching with multiple endings
  • Epilogues and extended campaign content
  • Open designer diaries and transparent development process
Cons
  • Potential accessibility barriers for non-trick-taking players
  • Longer play sessions and higher production complexity
  • Limited early copy availability may affect initial feedback
Thematic elements
  • cooperation, evolving narrative, and strategic deck management within a legacy framework
  • Two-player cooperative journey with evolving story in a modern fantasy/science-fiction setting.
  • branching story paths with epilogues and multiple endings; forward-moving progression with player-driven revelations
Comparison games
  • Pandemic Legacy
  • Trick Legacy
  • The Fellowship of the Ring (Lord of the Rings trick-taking adaptation)
  • Mory
Mechanics (from transcript analysis)
  • Campaign — Replayable or continuing content after main milestones to extend the campaign.
  • Cooperative Game — Players work together toward shared objectives, with individual twists and evolving situations.
  • cooperative play — Players work together toward shared objectives, with individual twists and evolving situations.
  • deck modification/removal — Legacy-style changes where cards can be removed or altered, changing future play.
  • epilogues — Replayable or continuing content after main milestones to extend the campaign.
  • Legacy Game — Game changes over multiple sessions through permanent alterations to components and rules.
  • legacy progression — Game changes over multiple sessions through permanent alterations to components and rules.
  • Narrative Choice — Decisions lead to multiple potential storylines and outcomes, influencing future play.
  • story branching — Decisions lead to multiple potential storylines and outcomes, influencing future play.
  • Trick-Taking — Core card-play interaction where players compete to win tricks; integrated into a cooperative and evolving context.
  • variable goals — Each scenario presents different objectives to pursue, aiding variety and pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sale Legacy is being talked about everywhere.
  • It's surreal.
  • There are branching story paths.
  • 25 different endings.
  • Epilogues and replayable content that extend the campaign.
References (from this video)
No references stored for this video.
Video zfSL57xi2NM Before You Play Playthrough
video_pk 8435 · mention_pk 166520
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game does not end when you lose a scenario. You keep pushing through. It's just about the adventure.
  • You make the journey along the way.
References (from this video)
No references stored for this video.
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