Game Info
Year
2024
Players
2
Age
11+
Playtime
45 min
Complexity
2/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Legacy cooperative trick-taking game for 2 players assembling crew upgrading ships across 30 unique missions
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Images
GID0452325.jpg
GID0452325_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video GeB5XoYMSrY
Discussion at 5:35 sentiment: positive
video_pk 68101 · mention_pk 164430
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever design, as there aren't many legacy trick-taking games.
- Components and production are great.
- The story is really cool.
- Characters are funny.
- Losing doesn't mean you can't play anymore, it's 'fail forward'.
Cons
- A lot of story, a lot of reading.
- If you don't like cooperative games, be mindful of this one.
- Can be challenging right from the get-go.
Thematic elements
- Pirate
- Story-driven campaign with choices impacting the narrative.
Comparison games
- Sale
Mechanics (from transcript analysis)
- card drafting — You do pass a card. That's another thing we didn't mention. Oh yeah. Um you do pass a card to start the round.
- cooperative play — you're still playing a cooperative trick-taking game.
- legacy — This is a legacy game. If you don't know what that means, it essentially means that you are building out a story kind of like a campaign. However, depending on the choices that you make, you are destroying things. You are putting stickers on stuff. You are adding things in.
- Storytelling — And that's all baked into a narrative story. You'll have a log book which then reads you a story.
- Trick-taking — The mechanic of the game is still trick- taking. We are still playing tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a legacy game. If you don't know what that means, it essentially means that you are building out a story kind of like a campaign.
- I think the best way to think about this game again with not rem not not mentioning spoilers or anything like that is you're playing Sale with a narrative story baked around it.
- losing isn't as bad as you think it's going to be. Because the story is just going to go wherever the story goes. And you losing doesn't mean, oh, I don't get to play anymore.
- It is a limited communication game.
- I don't know of any trick-taking legacy games.
References (from this video)
No references stored for this video.
Video Hs8ngJmxNJE
Getting Games Discussion at 50:02 sentiment: positive
video_pk 66528 · mention_pk 162136
Click to watch at 50:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- two-player legacy experience
- campaign progression adds replayability
Cons
none
Thematic elements
- cooperative trick-taking with evolving scenarios
- two-player cooperative legacy voyage derived from Sail
Comparison games
- Sail
- Hameln Cave
Mechanics (from transcript analysis)
- legacy-style campaign with sleeves and evolving decisions — players insert cards into sleeves; campaign changes future plays.
- legacy-style campaign with two players — cards in sleeves; player decisions shape future scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Like, they've made a lagoon here. That's cool.
- I love the elegance of one card turns.
- This game is incredible. It's incredibly mean.
- I would happily continue to play it.
- Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2