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Threaded: A Game of Needles and Points

Game ID: GID0452326
Game Info
Year
2026
Players
2-5
Age
14+
Playtime
37 min
Complexity
2.5/5
Collection
Rating
Mechanic profile
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Vibe profile
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Description

Worker placement game about hunting for thread fulfilling embroidery commissions and creating stunning bargello canvases

Description

Worker placement game about hunting for thread fulfilling embroidery commissions and creating stunning bargello canvases

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video _Z6iMN2HxLg Before You Play Rules Teach at 10:00 sentiment: positive
video_pk 66124 · mention_pk 160734
Before You Play - Threaded: A Game of Needles and Points video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Commission cards are the main way to score points.
  • Synergizing tapestries with commission cards is important.
  • Equipment cards offer one-time use abilities.
  • The 'All You Want' shop allows placing an assistant in a full queue at a cost.
  • The 'Ends and Odds' shop (bargain box) adds an element of chance to thread acquisition.
  • The 'Finishes' shop offers multiple actions, including taking and making tapestries.
  • The game ends when a player makes their fifth tapestry.
  • End game scoring is straightforward, based on commission cards and remaining threads.
Cons
none
Thematic elements
  • yarn crafters collecting threads to create tapestries
Comparison games
none
Mechanics (from transcript analysis)
  • End-game scoring — Points are scored based on completed commission cards and remaining threads.
  • Resource management — Players collect and manage colored threads (cubes) to create tapestries.
  • set collection — Players aim to collect specific combinations of threads and patterns to fulfill commission cards.
  • worker placement — Players send assistants to various shops to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, you really want to make sure you are synergizing the tapestries that you create with the commission cards that you end up drawing.
  • So, the main important things to keep in mind is that your needle, you typically can only pull from one side of your needle when you're making tapestry cards. And you can only really arrange your cubes whenever you are gaining new threads, which is what you'll be doing whenever you visit Darn Good Thread.
  • So, this is arguably the most important shop in the game because this is where you gain tapestry cards and you have the ability to make them.
  • So, the max you could ever score there would be three points because the max you could ever hold in your studio is 10.
  • Michael kept wiping.
  • So, I'm going to make this one. And this is the same color combination that you see here.
  • This trigger the end of the game.
References (from this video)
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