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18RoyalGorge: The Rails of Fremont County

Game ID: GID0452330
Game Info
Year
2023
Players
2-4
Age
12+
Playtime
120 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

18xx railway game set in Colorado featuring eleven companies gold market shares and the Royal Gorge wars

Description

18xx railway game set in Colorado featuring eleven companies gold market shares and the Royal Gorge wars

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video 6a6jT98Rt-0 Heavy Cardboard Playthrough at 0:00 sentiment: positive
video_pk 31652 · mention_pk 93242
Heavy Cardboard - 18RoyalGorge: The Rails of Fremont County video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Deep strategic depth and multi-layered decision making
  • High replayability due to private/public cards and variable setup
  • Dynamic track-laying with macro-choices and terrain costs
  • Rich thematic flavor with events like Treaty of Boston and Ghost Towns
Cons
  • Long play time and potential pacing issues
  • Rule ambiguities around privates, treaty effects, and tokening
  • Learning curve for new players
Thematic elements
  • Railroads, corporate finance, competition, and private equity in the 18XX system
  • American West, 19th-century railroad expansion
  • Historical-trade-war style with deck of private cards and Treaty of Boston event
Comparison games
  • Lost Atlas
  • Railways the Lost Atlas
  • Kuba Libre
  • 1830
Mechanics (from transcript analysis)
  • Auction / Bidding — auction of private companies with non-random setup predetermined by the cards
  • Debt and debt tokens — Debt tokens introduced by Treaty of Boston; paying debt affects payouts and endgame
  • Gold/Silver mining tokens — gold/silver mining tokens provide revenue when routes hit gold; limited by token availability and market
  • Gold/Silver/Bronze Scoring — gold/silver mining tokens provide revenue when routes hit gold; limited by token availability and market
  • Loans — Debt tokens introduced by Treaty of Boston; paying debt affects payouts and endgame
  • Network/route building — laying rails to connect towns, with terrain costs and token placements
  • Operating rounds (OS) — per-phase actions for each company including track laying, building, and debt management
  • Private auctions — auction of private companies with non-random setup predetermined by the cards
  • Stock holding — rounds where players buy and sell stock, with par values and price movements
  • Stock rounds — rounds where players buy and sell stock, with par values and price movements
  • Tokening and stations — tokens placed to access routes; stations and offboard towns influence paths
  • Track laying & route planning — laying rails to connect towns, with terrain costs and token placements
  • Treaty of Boston event — historic event card causes debt transfers and endgame triggers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 18 Royal Gorge is it's it has some interesting mcguffins for sure
  • Treaty of Boston is a big deal
  • The track building is spectacular
  • Doc Holliday and the Rio Grande debt interaction adds tension
  • Ghost Town Tour Company can provide extra revenue when last gold ships
  • The Treaty of Boston really shifts debt tokens and endgame dynamics
References (from this video)
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