Game Info
Year
2023
Players
2-4
Age
12+
Playtime
120 min
Collection
Your Tier
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Description
18xx railway game set in Colorado featuring eleven companies gold market shares and the Royal Gorge wars
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video mYYikGYjp10
Heavy Cardboard Top List at 38:37:32 sentiment: positive
video_pk 86109 · mention_pk 222050
Click to watch at 38:37:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game is set in Colorado, which is a personal draw for the host.
- The mechanic of forcing players into investor roles early is seen as unique and interesting.
- It fulfills the host's desire for a game with a 'war gamey' or train game aspect.
Cons
none
Thematic elements
- Railroads and the Royal Gorge Wars.
- Colorado, specifically Fremont County.
Comparison games
none
Mechanics (from transcript analysis)
- 18xx — This is an 18XX game, focusing on railroad management and stock manipulation.
- Incremental Capitalization — The game features incremental capitalization mechanics typical of 18XX games.
- Investor Strategy — A limited number of companies forces some players to initially play as investors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Thank you for joining us today so today I'm going to do a top 10 but it's kind of an arbitrary list in that it's 10 air quotes
- big thanks to Michael D the Bondi Mark Hatton and is wezma I think cheers to all of you and thank you for the support during the patron Drive
- The long-awaited return of Oath.
- It's been eight months since we did Oath.
References (from this video)
No references stored for this video.
Video uhOvPpK3aYg
The Dice Tower Top 10 List at 7:13 sentiment: positive
video_pk 35572 · mention_pk 106300
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible entry into the 18xx family
- Streamlined for quicker play
Cons
- Should take 2-3 hours with friends; can lag with long sessions
Thematic elements
- Railroads and logistics, simplified 18xx entry
- Colorado, late 19th century railroad expansion
- Strategic, euro-style with stock and route decisions
Comparison games
- 18XX family
- 19th-century rail games
Mechanics (from transcript analysis)
- Railway/stock game — Simplified 18xx with five companies and essential euro mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Vanish is a perfect 10 game.
- It's a dead language. Who knows? Children of the Sun.
- This is Metal Gear Solid, and it finally came out, and oh my gosh, it's so good.
- Pergola is a beautiful little game where you're making a little pergola, a garden, right?
References (from this video)
No references stored for this video.
Video 6a6jT98Rt-0
Heavy Cardboard Playthrough at 0:00 sentiment: positive
video_pk 31652 · mention_pk 93242
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Deep strategic depth and multi-layered decision making
- High replayability due to private/public cards and variable setup
- Dynamic track-laying with macro-choices and terrain costs
- Rich thematic flavor with events like Treaty of Boston and Ghost Towns
Cons
- Long play time and potential pacing issues
- Rule ambiguities around privates, treaty effects, and tokening
- Learning curve for new players
Thematic elements
- Railroads, corporate finance, competition, and private equity in the 18XX system
- American West, 19th-century railroad expansion
- Historical-trade-war style with deck of private cards and Treaty of Boston event
Comparison games
- Lost Atlas
- Railways the Lost Atlas
- Kuba Libre
- 1830
Mechanics (from transcript analysis)
- Auction / Bidding — auction of private companies with non-random setup predetermined by the cards
- Debt and debt tokens — Debt tokens introduced by Treaty of Boston; paying debt affects payouts and endgame
- Gold/Silver mining tokens — gold/silver mining tokens provide revenue when routes hit gold; limited by token availability and market
- Gold/Silver/Bronze Scoring — gold/silver mining tokens provide revenue when routes hit gold; limited by token availability and market
- Loans — Debt tokens introduced by Treaty of Boston; paying debt affects payouts and endgame
- Network/Route Building — laying rails to connect towns, with terrain costs and token placements
- Operating rounds (OS) — per-phase actions for each company including track laying, building, and debt management
- Private auctions — auction of private companies with non-random setup predetermined by the cards
- Stock Holding — rounds where players buy and sell stock, with par values and price movements
- Stock rounds — rounds where players buy and sell stock, with par values and price movements
- Tokening and stations — tokens placed to access routes; stations and offboard towns influence paths
- Track laying & route planning — laying rails to connect towns, with terrain costs and token placements
- Treaty of Boston event — historic event card causes debt transfers and endgame triggers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- 18 Royal Gorge is it's it has some interesting mcguffins for sure
- Treaty of Boston is a big deal
- The track building is spectacular
- Doc Holliday and the Rio Grande debt interaction adds tension
- Ghost Town Tour Company can provide extra revenue when last gold ships
- The Treaty of Boston really shifts debt tokens and endgame dynamics
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3