Game Info
Year
2021
Players
2
Age
10+
Playtime
20 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Tactical two-player card game where players submit orders on three fronts with cute animal combatants
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video Y5f0dDENki8
Let's Table It Review at 0:14 sentiment: positive
video_pk 88113 · mention_pk 231452
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast two-player experience that's accessible
- Engaging card interactions across three theaters
- Clear scoring with a meaningful withdrawal option
- Balanced pacing with regular opportunities for comeback or consolidation
Cons
- Some initial complexity from card abilities and wild cards
- Deck size means not all cards are used in a battle, which may affect perceived variance
Thematic elements
- Array
- Air/land/sea theaters of war with multi-zone control
- informational/analytical
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players try to control each theater by having a higher total strength on their side than their opponent.
- card abilities — Many cards grant tactical abilities (instant or ongoing) that influence battles beyond base strength.
- Card-driven actions — On a turn, a player chooses one of three actions using a card from their hand: deploy, improvise, or withdraw.
- Face-Down / Hidden Information — Cards can be played face down as wild cards or to obscure information; players can view their own face-down cards but not opponents'.
- Hand Management — Each player starts with a hand of six cards drawn from an 18-card deck, with three theaters on the board.
- Memory — Cards can be played face down as wild cards or to obscure information; players can view their own face-down cards but not opponents'.
- Multi-Round / Rotating Theater Layout — Battles occur in rounds; after each battle, the 18 cards are shuffled and redistributed, and theater cards rotate from right to left.
- Wild cards — Face-down wild cards have a fixed strength of 2 and no special abilities, usable in any theater.
- Withdrawal / Risk-Reward Scoring — A player can withdraw from a battle to deny the opponent points, with scoring affecting the final tally.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a two-player only war game card game where players will vie for control over each theater of war but placing out cards in those theaters it's a fast game
- it's a fast game and it is a game that I think should be in every board Gamer's collection to be able to play the game
- the real magic in this game is definitely the card abilities
- you will use six out of the possible 18 cards and your opponent has another six
References (from this video)
No references stored for this video.
Video WZp2H_60To4
Allies or Enemies Top 10 List at 10:26 sentiment: positive
video_pk 66212 · mention_pk 160973
Click to watch at 10:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adorable animal theme with varied theaters
- Expansion flies lies and supplies adds intrigue and complexity
Cons
- Can be tricky for new players due to theater-based math and timing
Thematic elements
- three theaters (air, land, sea) with espionage flavor
- World War II theme with anthropomorphic animals
- lighthearted yet tactical
Comparison games
- Air, Land and Sea
Mechanics (from transcript analysis)
- Surrender option — Players can decide to concede to limit the opponent’s payout and move the game toward a different dynamic.
- Theater-based card play — Cards correspond to different theaters; you shuffle across theaters to deploy effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's really different from chess
- it's different cards every time
- it's a really quick playing kind of tableau builder
- the art this is like a neon pinks and blues which I'm such a sucker for
- it's basically bug chess
- it's the same game again so you got air, land and sea you got three different theaters
- it's a two-player drafting game
- surrounding different regions of Rome and you're Pompey versus Caesar
- this is when you're talking about it being like a full game this fills your table
References (from this video)
No references stored for this video.
Video MrSW2dwETjw
Board Game Animal Top 10 List at 4:10 sentiment: positive
video_pk 28439 · mention_pk 83494
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tight balance
- high tension in a small footprint
- great art
Cons
- two-player focus may limit audience
Thematic elements
- Adorable animal warfare in a compact package
- Two-player battle with critter themes
- game-night friendly, lighthearted
Comparison games
none
Mechanics (from transcript analysis)
- card play and timing — choosing when to play cards for the most impact
- Combat: Deck/Hand — direct card combat with limited turns
- two-player card battle — direct card combat with limited turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is one of those great little rolling realms redux that you can sit and have a good think with
- let's go to Japan a nine furnace expansion interbellum is a 9.5 with room to grow
- if you like games with cards with powers especially if you like building an engine, aquatic is rich for it
- this game night is getting out of hand; i’m having trouble with the guest list
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3