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DC Forever

Game ID: GID0452334
Game Info
Year
2023
Players
2-4
Age
12+
Playtime
60 min
Collection
Your Tier
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Description

Asymmetrical DC Comics deck-building game with eighteen playable characters where heroes and rogues pursue different victory conditions

Description

Asymmetrical DC Comics deck-building game with eighteen playable characters where heroes and rogues pursue different victory conditions

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 3 · mix 0 · neu 0 · neg 2
Mentions per page
Showing 1–6 of 6
Video ec2z1lNoiyU Rolling Dice & Taking Names Discussion at 30:32 sentiment: positive
video_pk 85156 · mention_pk 217677
Rolling Dice & Taking Names - DC Forever video thumbnail
Click to watch at 30:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategy and many character combinations.
  • Asymmetric gameplay provides varied experiences.
  • Excellent resource management challenges.
  • Rich thematic integration of the DC universe.
  • Plays differently for heroes and rogues.
  • Ripe for expansions with many characters.
Cons
  • Can take a long time for the first few games.
  • Requires significant understanding of cards and characters.
  • Playing as the hero can be harder than anticipated.
Thematic elements
  • Heroes vs. Rogues/Villains
  • DC Comics universe
  • Asymmetric gameplay where heroes try to save citizens and rogues try to complete schemes.
Comparison games
  • Cryptozoic DC deck building game
  • Netrunner
  • Marvel LCG
Mechanics (from transcript analysis)
  • Area Control — Confrontations happen at three locations on the table where heroes and rogues interact.
  • Asymmetric gameplay — Heroes and rogues have different objectives, starting hands, and overall playstyles.
  • Card Drafting — Players choose from a pool of characters to build their starting deck, with options to acquire more.
  • Deck Building — Players build their decks by purchasing cards that represent heroes, rogues, or schemes.
  • Hand Management — Players manage their hand size, which differs between heroes and rogues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've known Vanessa since we were 18 years old. And for all this time, I did not know about these stories here.
  • We're sending monsters to do our dirty work to go collect some gems in various dungeons.
  • It is basically skull king with dice.
  • This is a really clever card placing game. Card laying game.
  • F1, this list might be the my favorite of everything we've seen so far.
  • This movie is about 2 and a half hours long. We are 2 hours and 15 minutes into it. Something like that. Saying this, there's no spoilers. This is a racing movie. There's a big race at the end.
  • I have never had that feeling of like I really need closure.
  • The character development was outstanding in this movie. It was It was outstanding.
References (from this video)
No references stored for this video.
Video rdUrFmAWz7Y The Discriminating Gamer Top 30 List at 12:42 sentiment: positive
video_pk 81816 · mention_pk 204529
The Discriminating Gamer - DC Forever video thumbnail
Click to watch at 12:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinctive deck-building feel different from the DC deck-building game
  • varied hero/villain interactions
Cons
none
Thematic elements
  • deck-building with location control
  • DC Universe; hero/villain interactions
  • story-driven deployment and interaction
Comparison games
  • DC Deck Building Game
Mechanics (from transcript analysis)
  • Deck Building — heroes and villains moved across locations to claim or prevent control
  • deck-building — heroes and villains moved across locations to claim or prevent control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is cutthroat competitive.
  • Essentially this is a riff on Pandemic but it's so much more than just a Pandemic game.
  • I love the exploration mechanic and you're actually building out the board it's evolving.
  • no dice. I mean, you can play it with dice, but what you can do is you actually have a deck of cards and at the bottom you have different rows. And so, for different things, you can determine okay oh I got that number so it means this.
  • the creepy claustrophobic feel of Nemesis. It's a scary scary game
References (from this video)
No references stored for this video.
Video sBOeF3igGNs Review at 0:13 sentiment: negative
video_pk 79571 · mention_pk 193069
DC Forever video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Too much complexity for the time invested.
  • The thinking involved doesn't make the fun come out.
  • Felt like a big slog to get into and play.
  • The rulebook is not good at teaching the game.
Thematic elements
  • superhero
Comparison games
  • Netrunner
Mechanics (from transcript analysis)
  • asymmetrical gameplay — The game is very asymmetrical, with villains trying to finish schemes and heroes trying to stop them, and players can also fight each other.
  • Deck Building — It is a sort of deck-building game where players start with a deck and buy more cards or characters as the game progresses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is DC Forever.
  • It is a sort of deck-building game.
  • The game, though, is very asymmetrical.
  • it just felt too much for too little.
  • for a superhero game, I don't think that the thinking is here makes the fun of the game come out to me.
  • it is almost chess-like but chess-like is not normally what I want to consider Superman playing up against Cheetah would be.
  • So I just did not particularly like this one.
  • I felt like it was a big slog to get into, a slog to play.
  • For me this is a five out of 10.
References (from this video)
No references stored for this video.
Video xyqUj-sdGgk Review at 0:02
video_pk 69040 · mention_pk 165361
DC Forever video thumbnail
Click to watch at 0:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Superhero deck-building game with heroes and villains
  • Gotham City, Daily Planet, House of Mystery
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned as a genre of game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a new superhero deck building game from Whiz Kids called DC Forever.
  • You can either play as the heroes like Superman and Batman or the rogues like the Joker or Lex Luthther.
  • There actually nine different bad guys and nine different good guys that you can play in this game.
  • During the game, you'll be taking your characters to different locations like Gotham City Hall, the Daily Planet, or the House of Mystery.
  • Each game, you'll be going to three different ones here.
  • And the heroes are trying to capture the bad guys or rescue the citizens at the different locations.
  • And the bad guys are trying to knock out the good guys or complete five schemes.
References (from this video)
No references stored for this video.
Video 8mBJFIpGU9g Review at 0:00 sentiment: positive
video_pk 68540 · mention_pk 164817
DC Forever video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Does some very interesting things with the deck building format.
  • Brings some really interesting ideas to deck building games in general.
  • Feels like something different from other deck building games.
  • Variety in characters makes each feel unique.
  • Each character brings their own strength to the team.
  • Lot of depth if you are willing to dive in deep.
  • Great comic stuff and character identity.
  • Lots of tactility and strategy.
Cons
  • Challenging to figure out character synergies and abilities initially.
  • Has a learning curve.
  • Can be slowgoing at the start.
  • Some players might bounce off due to complexity.
  • Requires playing multiple times to understand all characters for effective drafting.
  • Can occasionally be a bit 'sy' with repetitive actions.
  • Not all characters have good ways to react to opponent's big swings.
Thematic elements
  • Classic heroes and villains in asymmetric deck-building battles
  • DC Universe
Comparison games
  • Netrunner
Mechanics (from transcript analysis)
  • Asymmetric gameplay — Heroes and villains have different objectives and playstyles.
  • Attachment Cards — Cards that can be attached to characters to provide ongoing effects or modifiers.
  • attack — Characters can attack each other to defeat opponents.
  • character abilities — Each character has unique abilities and starter decks that influence gameplay.
  • Deck Building — Players start with basic cards and acquire new cards to improve their decks.
  • Discard pile manipulation — Some abilities allow players to interact with or retrieve cards from their discard pile.
  • Drafting — Players draft characters at the start of the game, with cost limits for starting lineups.
  • Location abilities — Different locations have special abilities that affect gameplay.
  • reaction cards — Cards that can be played in response to specific triggers.
  • rescue civilians — Heroes attempt to rescue civilians from locations, contributing to their victory condition.
  • Schemes/Agendas — Villains complete schemes by gathering bystanders, which contribute to victory conditions.
  • Threaten — Villains can threaten locations to gather bystanders for their schemes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game does some very interesting things with the deck building format.
  • It doesn't feel like other deck building games that I've played. This definitely feels like something different.
  • Each character brings their own strength to the team.
  • There is a lot of tactility in here, a lot of strategy when it comes to that decision.
  • I do believe that there is a lot of tactility in here, a lot of strategy when it comes to that decision. I just hope people give the game enough of a chance to get to that point because I think it's worth it.
References (from this video)
No references stored for this video.
Video 77krOuWPvGY The Dice Tower Review at 9:44 sentiment: negative
video_pk 66251 · mention_pk 161136
The Dice Tower - DC Forever video thumbnail
Click to watch at 9:44 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • deep/complex design
  • high production value
Cons
  • box claims 30 minutes but is much more complex
  • rulebook does not teach well
  • not enjoyable for the reviewer
Thematic elements
  • deck-building with asymmetrical sides
  • DC Comics universe, heroes vs rogues
  • deep, comic-book-inspired narrative with factions
Comparison games
  • Netrunner
Mechanics (from transcript analysis)
  • Area Control — fighting over locations on the board
  • area/locations control — fighting over locations on the board
  • asymmetrical sides — villains vs heroes with distinct abilities
  • Deck Building — build decks to fight and gain resources
  • deck-building — build decks to fight and gain resources
  • Take That — cards can attack opponents directly
  • take-that — cards can attack opponents directly
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Night Soil is a game about poop. That's all it is about.
  • This game kind of beats you down.
  • The cloth mat with the printing on is pretty hard to read what all the symbols do.
  • This is a five out of 10 for me.
  • The rules... is a very convoluted process.
  • I really dislike what Portal did with this.
  • There is a player aid per character. Yay.
  • Symbols in this game do not match what you think they might mean.
  • Redonkulously huge.
References (from this video)
No references stored for this video.
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