Game Info
Year
2024
Players
2-4
Age
8+
Playtime
40 min
Complexity
2/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Architects compete for wealth by selecting building locations and completing contracts with pre-assembled 3D buildings
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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Video N0R47q441rQ
Review at 0:14 sentiment: positive
video_pk 66140 · mention_pk 160759
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Amazing production and table presence with gorgeous 3D buildings.
- Excellent storage solution with pre-assembled buildings.
- Engaging bid-your-turn mechanic that functions similarly to Five Tribes.
- Satisfying mechanic of placing adjacent buildings to lower ones for coins.
- Strategic depth with short-term and long-term planning.
- Dynamic zoning restrictions change decisions each round, making it feel like mini-games.
- Fights over both in-game and end-game goals provide layered objectives.
- Plays and scales well at all player counts, with each count feeling slightly different.
- Two-player game is very interesting and allows for placing twice as many buildings.
- Streamlined rules with layers of depth, without a long rulebook.
- It's a winner for all these reasons.
Cons
- Availability in North America is delayed, with a potential release in late 2026 or early 2027.
Thematic elements
- city-building
Comparison games
- Five Tribes
Mechanics (from transcript analysis)
- area majority — Points are awarded for adjacent buildings being lower than yours, and bonus points for being the tallest in the surrounding area.
- Bid-Your-Turn — Players bid using coins (which are points) to determine turn order for the round. Spending more allows for earlier placement in the round.
- End-game scoring — Two main end-game goals are present each game, awarding points for specific achievements.
- Modular board — The city tiles, rivers, and parks are modular, allowing for different city configurations. Some popular cities can be replicated.
- set collection — Players fulfill contracts and end-game goals that require specific building placements or configurations (e.g., groups of houses, buildings next to parks, buildings in specific regions).
- Variable Phase Order — Turn order within a round is determined by the bid. The player who plays the lowest building card goes first in the next round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Other publishers take note to do things like this cuz this would have taken a half a day to put all these buildings together. This is amazing.
- So, the bidding is amazing in this game. Same as Five Tribes, it works so well.
- It's really good. It's it just has layers of depth without crazy long rulebook and it's just streamlined and it looks great.
- Bella Vista is definitely a winner for all those reasons. I'm keeping it in my gaming library.
References (from this video)
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