Game Info
Year
2025
Players
2-4
Age
12+
Playtime
75 min
Complexity
2.2/5
Collection
Your Tier
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Description
Battle of the Bands where neighborhood garage bands compete for fans and glory on pirate radio
Featured Videos
Review
Garage Rock | Playthrough
Rules Teach
Galileo Galilei: Luna | Solo Playthrough
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Images
GID0452341.jpg
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–7 of 7
Video zB2qyKKmMP4
slickerdrips Rules Teach at 1:42:38 sentiment: other
video_pk 84284 · mention_pk 214070
Click to watch at 1:42:38 · YouTube ↗
Overall sentiment (raw)
null
Pros
none
Cons
none
Thematic elements
- Bands, Musicians
- 80s America
- null
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Where we have a telescope style rondel looking to the skies for planets and constellations and stuff, but now we're looking over at the moon and there's grand inquisitors coming for us and there's new characters and things.
- Usually you need to mix two colors to see a major object. You need to mix three colors to go and look at the moon.
- When you look at the moon, you pick one of the face up one of the bits of the moon with a face up scoring tile. They'll turn face up as the phases change. You get the reward that's printed on this tile. And then you earn the points according to the scoring tile.
- The solo mode's been expanded a little bit. It's got some new movement tiles and you use a particular set of movement tiles based on the difficulty you want to play.
- And then we get dice and look at the moon.
- So, the end game trigger is the deck running out. Just so there's probably like there is a card in the deck.
- But, you know, you got to be on board, aren't you? So, it was very weird and I basically haven't played it, but I've been watching just as related to something else. I've watching a series called Dimension 20 and that's been great.
- There's so much stuff kind of in various stages of finishing.
- I really enjoyed this game. I've kept it like I am having to be I've been saying this for ages now, but I have to be increasingly cutthroat to try and reduce the amount of space my games take up.
- The new Cascadia that's coming out, there's a playthrough for that. There's a game called Moon from Mariposa Games um that have previously done the Trailblazer games. This one's called Garage Rock about like having bands in the summer holidays, you know, in 80s America and getting ready for Battle of the Bands.
References (from this video)
No references stored for this video.
Video YNcnF5nuQOk
slickerdrips Review at 0:01 sentiment: positive
video_pk 84161 · mention_pk 213583
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging theme of being in a band and competing.
- Satisfying progression of improving band members and skills.
- Interactive mechanics with worker placement, gig promotion, and radio popularity.
- The 'rockstar' mechanic adds a fun progression element.
- The game captures the feeling of building a band's career.
Cons
- Potential for suboptimal plays if not carefully planned (e.g., missing promotion opportunities).
- The game can feel complex with many interlocking systems.
Thematic elements
- Teenage bands competing in a Battle of the Bands contest
- Summer of 1986
Comparison games
- Trailblazer Games
Mechanics (from transcript analysis)
- bot opponent — A bot deck is used in a two-player game to fill action spots and perform actions, tightening the game.
- Gig Performance — Performing gigs is a core action that earns fans, money, and advances the game calendar, with requirements like having songs on the setlist and certain skill levels.
- Push Your Luck — Players can choose to perform gigs even if they don't meet all requirements for smaller rewards, or try to maximize rewards by meeting optional criteria.
- Set Collection — Players aim to write and record specific types of songs (hit, love, rocking) to complete their album and gain fans.
- Star Powers — Upon reaching certain milestones, band members can become 'rockstars' gaining special abilities.
- Track progression — Players advance on various skill tracks (band image, sound, talent) and popularity tracks in different districts.
- Worker Placement — Players place band members on action spots on the board to perform actions like writing/practicing songs, getting gear, recording demos, or improving skills.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's the summer of 1986 and our teenage bands are gearing up to compete in the Battle of the Bands contest.
- Crucial taunts are going to be the first players and you can tell because I have my all access pass which has got to be up there with best first player markers right now.
- Johnny Law runs his pirate radio from his Sky Treehouse, and we can get some good popularity if the people of the town like our song.
- I really like things where you can just be bands and record songs and stuff.
References (from this video)
No references stored for this video.
Video owth-NSlBfI
Board Stupid Discussion at 20:27:12 sentiment: positive
video_pk 82716 · mention_pk 207805
Click to watch at 20:27:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Reminds them of their youth
- Stunning production
- Fun theme
- Exciting prospect
Cons
- Missed the Kickstarter
Thematic elements
- Forming and promoting a garage band
- 1970s America
Comparison games
- Rock 'n' Roll 1977
- Draft Right Records
Mechanics (from transcript analysis)
- Album Cycle Progression — throughout the 16 weeks of summer... you're trying to upgrade your band. trying to buy new instrument putting flyers around to make new image get new clothes.
- Endgame Tournament — all of this leading up to the end of the game where you got the battle of the band. So everything will culminate at the end of the game that is going to be the basically the final scoring where the coolest band in the neighbor is going to be going to be the winner.
- Worker Placement — worker placements bent
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- February edition. Yes. And boys, we got a lot to talk about it this month cuz it's a lot of news, a lot of game like new games coming to retail some of to to the Kickstarter game pound. We've got a lot to talk about it.
- So, we can tell you a little bit more. This is um coming out on Kickstarter. Should be live right now.
- For the Gods is a fantastic easy to learn area majority game that plays in about an hour.
- It's very different from Undanted, but it's Seo Benjamin and David Thompson and um uh Brett Gilbert as well.
- It's so simple and easy to learn and easy to play. It's beautiful.
- So each part, so basically you picking up pieces of a column uh from from your bag. um each one will have some pips on top and you can only use the same pips on the same column.
- So, every time that you play, they're going to be different. And of course, their gods, they're going to do god stuff like let you move around like a prop.
- It's just an awesome game. Very very surprisingly simple to teach and learn.
- So, for those that have been following the channel since the good old days of 2024, you'll know one of our favorite games of that year was Alai Dawn of Civilization, the combination deck builder and area majority game by Balamore and Olistinus.
- B on top of adding a new um uh a new clan, a new a new faction, uh adds a new map and new mechanics.
- So the seaf farers expansion it adds without being too much. It doesn't add too much complexity. It bolts in really nice and smoothly.
- So, we are talking about probably one of our favorite IP in in in life full time. Yeah, full time that never received a lot of love in the top in the like board gaming world.
- Final Fantasy as an IP has been done dirty by the board game industry. The games have been either appalling or bad.
- So there's it's ripe for so much good stuff but it hasn't happened.
- And it's going to be a one to four player cooperative game which we imagine that would be something like a dungeon.
- They talking about they want to bring the the JRPG spirits to the to the board game.
- So take this news with the excitement that we wanted to give to you but with a pinch of salt.
- So we are talking about probably one of our favorite IP in in in life full time. Yeah, full time that never received a lot of love in the top in the like board gaming world.
- The reason why it's been hot is first of all cuz the designer trio the creator game is quite quite huge.
- So yeah, very good. Yeah, we've got Simony. We have I'll say the names. Simony Luchani you you all will know him from New Rats of Whiter Darwin Journey Golem Barrage blah blah blah. H Netor Mangon behind Darwin's Journey Newton Shakon base and then we got Tomaso Batista one of our favorite one uh with Barrage and Died Impera.
- So um quite like three big names that go get together to do uh something that looks like really really interesting.
- Yeah, it looks slightly heavier. uh might be too heavy for our taste, but we'll figure out when we play it.
- This utilizes a few things that M and I really like. We like Rondell system. Rondell's very interesting.
- So, you're going around a a circuit. You choose either an inner or an outer action and you do that specific thing.
- Uh you also have open objectives which are also very good and interactive because it's kind of a race to do those.
- And the game will be a variable length and it will end when any two of the objectives are completed which is very interesting.
- Which one of the objectives? Cuz in this in this game we are creating life creating solar system and filling it with life.
- The theme sounds fun.
- but made it in a more like heavy euro version rather than a multiolitaire.
- A long time ago, I played in lots and lots of different rock bands and, you know, all sorts of bands really. I've been a musician for many, many years.
- And this next game that we're going to talk about basically reminds me of my entire growing up and yours, too.
- Yes. Because we all been in a band and we all been shouting down the the microphones. I've always been shouting. That was my thing in the
- Uh, yes. I'll see if we can find something.
- So this is is very American. It's very different from doing it in the UK or or in Italy where but way harder.
- But uh um these games was on Kickstarter last year. So it's going to be delivered this year and then going straight to retail.
- Basically what you're going to do in this like worker placements bent and upgrading game. You are one of those like garage band, one of those like little band that trying to make it h you need through um throughout the 16 weeks of summer because of course when you offer that is when you put everything in the band is everything.
- You're trying to upgrade your band. trying to buy um new instrument uh putting flyers around to make new image get new clothes.
- Exactly. And all of this leading up to the end of the game where you got the battle of the band.
- So everything will culminate at the end of the game that is going to be the basically the final scoring where the coolest band in the neighbor is going to be going to be the winner.
- The production looks absolutely stunning. I do love the colors. I do like the the the vibe that the game has. This kind of like cartoony punk rock that is just like screams to to us exactly what we grown up with.
- Exactly. This reminds me of my youth. It's freaking awesome.
- Yeah, this looks great. Uh it would be really fun to play.
- So yeah, this one sounds like pretty cool.
- Uh, hope it doesn't do like Yeah, because there's been lately um a couple of other games are trying to do the same things like Rock Car 1977.
- Hit and miss. Uh, but this one and Draft Right Records
- Draft Right Records as well. Yeah, hit and miss.
- Yeah, some love there. Someone a little less I think we were more on on the Yes. Fine. Uh, but this one hopefully is going to be that kind of this could be the one. I'm excited about this one. Absolutely.
- One of the channel um like favorite game at this point is Power Vacuum by Keen Bean Studio. We've been telling everybody, if you've been following the channel, you know how much we love that game.
- So when the same team or the same dude Malachi uh came to us and say like, 'Whoa, I got a new game.' We were like, 'Whoa, let us see. Let's go play it.'
- And we're talking about Almighty.
- Almighty is a very interesting, very cool game that Matt and I have played a bunch at this point.
- And it puts you in the shoes of angry, somewhat grumpy gods. Not all of them. All of them. or or at the very least tempetuous and uh their rival.
- Yeah, they who will manipulate, poke, smite, curse or sometimes bless the mortals of this land that you're going to be playing over.
- The game essentially takes the form of a lane battler where you're going to be playing cards to the various lands, the lanes of the game, which will generate certain amounts of belief.
- There is so much interesting stuff about this game. I think we've had a blast with it over we did really Yeah, we did really had fun.
- This kind of like Yeah. territorial majority with the lame battler uh each god is going to be different. You got four type of gods, each one with their own specific power.
- Uh, so there's going to be a lot of shenanigan and a lot of a little bit of take that, a little bit of strategizing, what where you want to be.
- Beautiful production, beautiful gameplay, so much character in the production as well, man. All the artwork is fantastic.
- The asymmetrical gods are awesome. It's just Yeah, there is so much to like about it as well. It's a really fun project.
- So, that's it for another episode of the Hype Factor.
- Yeah. And it's another one. Matt and I do these all the way up until Essence spiel. Yeah. So, we'll be doing them till around October and then it's in spiel and end of year season.
- But basically, every single month we're picking uh another five or six games to whatever news like kind of like tickle our hype. Our hype senses where that we can get excited about and share the excitement with you, our our lovely boy, stupid fam.
- Um, but we'd like to know which of the games uh from this episode tickled your fancy.
- Tickled you the most.
- Let us know in the comments below.
- Um, but we'd like you to to get tickled by checking the Patreon page by our Patreon where we could tickle you. No, let's not say that. Let's do that. I know. Just check out the pat.
- No one's going to see. No one's getting tickled. No one's getting tickled.
- Well, you can can have a look to all the extra content that we got on the on the patre page.
- Uh we constantly have like the video podcast coming out, the interview with the designer. A lot of good stuff.
- On top of that, we got our WhatsApp group. You're going to get access to our WhatsApp group that is now amazing, very very active and we we absolutely love it and um you're getting a lot.
- Go check it out. It cost you a coffee for you and is a lot for us in terms of like helping the channel out.
- Yeah. Keeping the lights on.
- Other than that, check out the rest of the videos.
- Well, hit the subscribe button first. Do that.
- Have you done it? Well, you should have done it earlier, but sure. And then do it now.
References (from this video)
No references stored for this video.
Video jcBc8cMXNEE
Rules Teach at 0:18 sentiment: positive
video_pk 67769 · mention_pk 164033
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cool first player marker (VIP all access lanyard)
- Money components look really cool
- Ability to upgrade instruments for better sound
- Getting new threads improves image
- Merchandise (shirts) can be sold at gigs
- Recording songs and completing albums for fans
- Pirate radio promotion adds an interesting mechanic
- Gigs reward fans, money, and potential merch sales
- Headlining gigs provides better bonuses
- Linked gigs give bonus fans
- Dive bars are easy gigs to get workers back
- Performance cubes for endgame scoring
- Rockstar upgrade provides ongoing abilities
- Alternate endgame scoring offers less randomness
Cons
- Crowdfunding preview, art and components are not final
- Only one action normally unless using the bike
- Gigs get more difficult as the game goes on
- Randomness in the endgame scoring can be disliked
Thematic elements
- teenage garage band fighting for glory in the battle of the bands
- 1980s
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Placing flyers on gig boards can influence popularity in specific areas.
- Card Drafting — Players start with a randomly given song card and can write new songs.
- Dice Rolling — Dice are used in the pirate radio promotion to determine popularity track movement and bonuses.
- Player Progression — Players upgrade skills (image, sound, talent) and equipment, which impacts their ability to perform actions and score points.
- Resource Management — Players manage resources like motivation, money, flyers, merchandise, and demo tapes.
- Set Collection — Players create a set list of songs to play at gigs, and record songs to fulfill album and gig requirements.
- Track Advancement — Players move up popularity tracks in different neighborhoods, gaining bonuses and fans.
- Worker Placement — Players take their band members (workers) and send them to different locations in town to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hello my friends. It's the Game Boy Geek
- This is a crowdfunding preview, so all the art and components you see here are not final.
- The first player marker is an actual lanyard, a VIP all access lanyard.
- Money looks really cool in this game.
- If you don't like the random of this, there's an alternate endgame scoring where you still get performance cubes as Johnny Law showed, but then you'll get one fan performance cube you have and then two fans for every rockstar in your band and then whoever has the most wins.
- Well, there you have Garage Rock.
References (from this video)
No references stored for this video.
Video bQde_dF-c04
Top Games List at 13:45 sentiment: positive
video_pk 66169 · mention_pk 160821
Click to watch at 13:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong theme integration with 80s music vibe
- Tension from timing and selective gigs
- Engaging engine-building elements
Cons
none
Thematic elements
- band management and performance in a retro 1980s setting
- 80s garage rock scene
Comparison games
none
Mechanics (from transcript analysis)
- Gig timing and bidding — Gigs are limited by timing; players balance availability and value.
- thematic scoring — End-game scoring based on collected items and completed objectives.
- tile upgrading — Tiles can be flipped or upgraded to access better actions.
- Worker Placement — Place workers to gain actions and resources to perform gigs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Kingdom Crossing is like Animal Crossing.
- It's a light to mid Euro game with very nice mechanism which is based on the seven bridges of Kernixburg problem.
- The engine building is very satisfying.
- There are a lot of timing puzzles here. You have to manage your money.
- Beaver worker… it's cute.
References (from this video)
No references stored for this video.
Video MfXygVmsvzI
Board Game Buzz First Impressions at 0:28 sentiment: positive
video_pk 66143 · mention_pk 160778
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong thematic cohesion with rock band progression
- Beautiful production values and unique components (treehouse/dice tower)
- Deep upgrade system for characters with meaningful choices
- Gigs with headliner/opening act choices add strategic variety
- Good replayability due to randomized gig deck
Cons
- High complexity may deter casual gamers
- Board readability and color distinction between neighborhoods could be improved
- Setup/storage may be cumbersome with many components
- Rulebook reliance and occasional needing to reference rules mid-play
Thematic elements
- Rise to fame through band management, song creation, and live performances
- A neighborhood-based rock band scene centered around a treehouse stage and local venues
- Procedural progression with upgrading band members and evolving gigs
Comparison games
- The Sims
Mechanics (from transcript analysis)
- Battle of the Bands (endgame) — Endgame competition with a secondary scoring mechanism; optional alternative scoring exists
- Bike mechanic for movement efficiency — Using a bike allows visiting multiple stores in a neighborhood to maximize turns
- Character upgrades — Upgrade gear and unlock abilities for band members based on where you send them
- Decked gigs and randomness — Gigs are drawn from a deck that is randomized each game for replayability
- Gigs and recall action — Recall action where you perform at gigs, choosing to be opening act or headliner to gain benefits
- Song creation cycle — Write songs, practice, record, and produce a finalized album that can be performed at gigs
- Worker Placement — Place band members on neighborhood locations to visit shops, upgrade gear, and gain bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I actually really kind of fell in love with the artwork of this game and even the look on this main board.
- it is such a big game and takes up so much space.
- I love how you upgrade them; you upgrade them by going to the shop and changing their outfits.
References (from this video)
No references stored for this video.
Video d564VVXG5Yg
Meeple University Review
video_pk 4541 · mention_pk 166696
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Most fans wins.
- It's climactic. It's unpredictable like the social media and it rewards the engine you built all summer.
- The designer is the livinging proof that you can be in a successful rock band.
- Motivation gives you some awesome power like the ability to choose both actions at one place or pushing up a particular skill fader.
- Drop two radio cubes plus the Johnny Law cube into the treehouse to pump popularity where they land as before.
References (from this video)
No references stored for this video.
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