Game Info
Year
2024
Players
1-4
Age
14+
Playtime
90 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
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Description
Western adventure sandbox game where players explore the frontier and build their legacy
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video JaeUf7RuhUo
Review at 0:39 sentiment: positive
video_pk 67368 · mention_pk 163461
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- thematic artwork
- clear objective-driven gameplay
- varied game modes
Cons
none
Thematic elements
- pursuit of income and notoriety through objectives
- Old West
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance — each round a player has four actions to perform
- Action points — each round a player has four actions to perform
- asymmetric characters — players start with different characters with asymmetric stats
- asymmetric player powers — players start with different characters with asymmetric stats
- build outside town / recruit riders — build outside town, recruit riders for skills upgrades and more
- buy upgrades / sell items — spend money to upgrade or buy items for cash
- combat with cards — combat works with each player choosing a combat card and revealing until health is depleted
- Combat: Deck/Hand — combat works with each player choosing a combat card and revealing until health is depleted
- complete challenges — complete challenges with dice rolls and resource collection
- Dice rolling — dice are rolled to resolve actions and challenges
- final duel — if multiple players reach the objective, they duel at the saloon for victory
- Point to Point Movement — players move around the board to take actions
- point-to-point movement — players move around the board to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- in bentham west you are adventuring looking for income resources and fulfill your objectives to be the one that earns the most notoriety of victory points
- the artwork it's very nice and thematic like you are in the old west
- i do like point-and-click games i used to play a lot on computer and this game feels a bit like that too
- if you like venturing and sandbox style of games then you may enjoy phantom west
- check out bentham west on kickstarter
References (from this video)
No references stored for this video.
Video JaeUf7RuhUo
Review at 3:26 sentiment: positive
video_pk 67368 · mention_pk 163462
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- appeals to players who like sandbox/venture style games
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- in bentham west you are adventuring looking for income resources and fulfill your objectives to be the one that earns the most notoriety of victory points
- the artwork it's very nice and thematic like you are in the old west
- i do like point-and-click games i used to play a lot on computer and this game feels a bit like that too
- if you like venturing and sandbox style of games then you may enjoy phantom west
- check out bentham west on kickstarter
References (from this video)
No references stored for this video.
Video 8G8SZGmhWkI
Bantam Planet Rules Teach at 0:16 sentiment: positive
video_pk 66266 · mention_pk 161163
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High production value and immersive tutorial presentation
- Clear demonstration of combat system and mechanics within a cinematic framework
- Ambitious production scale and explicit collaboration with publisher to ensure rule accuracy
Cons
- Complex rules and lengthy setup could be daunting for new players
- Significant time and planning required for filming and production quality
Thematic elements
- Asymmetric characters vying to complete objective lists in a frontier setting with combat interludes
- Desert frontier town in a Western, open-world sandbox environment
- Immersive, film-inspired tutorial with in-universe world-building and staged combat sequences
Comparison games
none
Mechanics (from transcript analysis)
- asymmetric player powers — Players take on one of four distinct, asymmetric characters with unique abilities and goals
- asymmetric player roles — Players take on one of four distinct, asymmetric characters with unique abilities and goals
- combat card system with primary/alternate actions — Combat is resolved via a hand of cards where primary and alternate actions interact, including line-of-sight considerations and rock-paper-scissors-like resolution
- grit tokens and stat management — Grit tokens fuel actions; Vigor and Speed are capped and modified by wounds/illness with armor-like management
- Open sandbox design — Non-linear, sandbox-style play where players choose their paths through objectives and encounters
- setup and resource placement — Pre-game setup includes weapon racks, mounts, chests, and other resources that influence early play
- to-do list notoriety points (NP) — Players complete listed tasks to earn NP; first to reach four NP wins a game mode (Warm Welcome)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is an open sandbox game where you're playing as one out of four asymmetric characters
- combat is one of the best parts of the game
- this is probably the my most ambitious project of 2023
- immersive tutorials
- it's such a big momentous day for me and the channel for our team here
References (from this video)
No references stored for this video.
Video MsuHJO5U5Dk
Board Game Critique Review at 0:31 sentiment: mixed
video_pk 66187 · mention_pk 160874
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Genuine sandbox freedom with varied viable strategies
- Tighter action economy and pacing improvements over earlier iterations
- Strong thematic art direction and atmospheric components
- Graves of Gold expansion enabling solo and co-op play
- Improved rulebook, tutorial, and notoriety tracking that increase clarity and tension
Cons
- Balance and pacing concerns from the first edition persist in discussion; full fix efficacy uncertain
- Expansion documentation gaps; solo/co-op specifics not fully detailed in previews
- High complexity and heavy setup limit accessibility for casual gamers
- Crowdfunding delivery timeline uncertainty; potential long wait for waves
- Base two-player experience is weaker without the expansion; solo/co-op reliance for full engagement
Thematic elements
- notoriety, outlaw-driven freedom, and high-stakes decision-making in a hostile frontier.
- Gallow Springs, a wild west open-world sandbox with a day-night cycle and a mutable, emergent landscape.
- player-driven, event-card and scenario-based progression with dynamic consequences.
Comparison games
- Western Legends
- Sleeping Gods
- Legends of the Drift System
Mechanics (from transcript analysis)
- Card-driven combat — Rock-paper-scissors style interactions with card-driven outcomes and checks; hits feel deliberate and tactical.
- Endeavors — Eight tracks (hunting, mining, foraging, firemaking, logging, herbalism, outfitter, coin carver) with progressive skill checks as you level up.
- Events — Terrain/event cards introduce challenges that force skill checks and can shift strategy mid-session.
- Events and moral dilemmas — Terrain/event cards introduce challenges that force skill checks and can shift strategy mid-session.
- Expansion-driven variability — Graves of Gold expansion enables solo and co-op play, expands player count to 1-5, and reshapes certain mechanics for new modes.
- Movement/action economy — Grit tokens per turn, three per turn in this edition, driving pacing and decision importance.
- Notoriety tracking — A multi-path notoriety track with points from to-dos, endeavors, cabins, mounts, bounties, and other activities; progress visible to all players in the revised system.
- Resource management — Willpower as a spendable resource; failed checks or overextending can penalize you and invite risks from events or PvP.
- Resource management and table presence — Shops and mounts upgrade movement; a dedicated resource tray reduces token sorting and increases table stability.
- Track advancement — A multi-path notoriety track with points from to-dos, endeavors, cabins, mounts, bounties, and other activities; progress visible to all players in the revised system.
- Willpower/resource management — Willpower as a spendable resource; failed checks or overextending can penalize you and invite risks from events or PvP.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The sandbox freedom is legit.
- Bantam West is genuinely bold and mostly delivers, but it's got red flags and missing details to make you think twice.
- Setup, tear down, actual gameplay. It takes commitment, not a casual night.
- The cabin burning scene is the most western thing you could do in a board game. Petty arson for points.
- If solo or co-op matters, the Graves of Gold expansion is basically required.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4