Game Info
Year
2021
Players
1-4
Age
12+
Playtime
35 min
Collection
Your Tier
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Description
Fantasy card game where Veilwraiths traverse the void seeking five keys to escape through a portal
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video PHKWaLBEp88
Gaming with Edo & Jessica Discussion at 7:39 sentiment: positive
video_pk 89701 · mention_pk 238673
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting gameplay
- Tough challenges
- Action chaining
- Deck augmentation
- Straightforward and fun
- Expansion available
Cons
- Some words are difficult to pronounce when recovering from illness
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- action system — there's a little action type system
- Card chaining — the actions you can kind of chain them and they have a different cost
- Deck Building — you have your deck your starting deck and as you go through you augment this this deck a little bit
- Vignettes — you play through these vignettes or scenes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- thanks again to ed for having me on his channel to chat today
- so these are not games that i rated like a 10 and everybody else said it's a four these are ones that are just kind of lesser known
- this is what happens when you have too many games
- but i digress
- hopefully this was fun and enjoyable to see these sure i'll be back again take care enjoy playing solo bye
References (from this video)
No references stored for this video.
Video 8_fxIwJi8eI
The Dungeon Dive Review at 0:24 sentiment: mixed
video_pk 87029 · mention_pk 226802
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- engaging deck-building and action-economy systems
- deep mechanical depth and strategic decision-making
Cons
- thematic integration is relatively weak compared to the mechanics
- box size and component capacity issues mentioned
Thematic elements
- mechanics-driven card play with light thematic overlay
- Post-apocalyptic/otherworldly environment with a spirit protagonist
- thematic layer is thin and secondary to mechanics
Comparison games
- Gloom of Kilforth
- Shadows of Kilforth
- Veil Wraith
Mechanics (from transcript analysis)
- Action economy — three actions (fight/influence/sneak) with power slots and upgrade options
- Deck Building — players build and upgrade their personal deck of skills/assets over the campaign
- deck-building — players build and upgrade their personal deck of skills/assets over the campaign
- Narrative Choice — branching narrative elements that influence future play
- shadow/threat deck — threats appear from a threat deck with a shadow area and plotting mechanics
- story cards and Book of Fables — branching narrative elements that influence future play
- Wounds and healing — characters accrue wounds that can hinder progress and require healing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cre Manor is everything good about Veil wraith with none of the bad things about Veil wraith
- this game is really cool I like it I love all the the different variety in the missions in the locations
- I think cre Manor is a pretty cool game
- this game has completely replaced Veil wraith I will be selling Veil wraith and I will be keeping cre Manor
- the art in this game is very pretty
- the story has branching paths so each time you play through one of the five adventures in a campaign it's going to be different
References (from this video)
No references stored for this video.
Video ByGBv7zhjfk
Board Games UnLocked Top List at 52:46 sentiment: positive
video_pk 80952 · mention_pk 198809
Click to watch at 52:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Neat aesthetic
- Good card abilities that play off each other
- Not expensive
- Plays relatively quickly
Cons
- Art style might be polarizing (only strong men shown)
Thematic elements
- Adventuring and fighting threats
- Dark Fantasy / Mythological
- Adventure-based
Comparison games
- Dark Souls
- The Restless
Mechanics (from transcript analysis)
- Adventure — Working through adventures to take out stuff.
- Deck Building — A deck builder style game.
- solo-only — Designed exclusively for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're just redoing this because 5 years is when we did this last time and after looking at my list then and look at my list now, there was been a metric ton of changes.
- Um so that changes a lot of it. Plus, companies are almost bullied into having a solo mode.
- So, these are going to be like games I play by myself, whether it's, you know, two-handed or or strictly solo games.
- It's a narrative game. Uh and uh you are running through you're like these these uh it's there's a lot of espionage like you're a spy.
- The app doesn't like take away from the game. It's not an app game where you also have cards. It's Yeah, it's a it's a perfect blend with that app driven.
- This has that Marvel Champions feel where you have your alter ego side.
- This one is just a really good uh 40k um
- Man, we we don't know how good we had it back then
References (from this video)
No references stored for this video.
Video 2D3m839nQ5Y
Cardboard Herald Playthrough at 0:00 sentiment: positive
video_pk 5876 · mention_pk 17404
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong thematic integration with atmospheric, monochrome artwork
- Tight, puzzle-like deck and action management
- Engaging solo play that scales with strategic memory upgrades
- Narrative hints and world-building feel cohesive within the veil universe
- High presentation quality suitable for livestreams and tutorials
Cons
- Setup and shuffling can be fiddly and error-prone during live play
- Memory deck management adds a layer of complexity for newcomers
- Story is fragmentary and relies on interpretation rather than linear narrative
Thematic elements
- Memory gathering, power management, dreamlike existence, and personal struggle against cosmic threats
- The Veil Wraith's haunted dream-realm, tapping into memories to power confrontations within a Kilforth-inspired world
- Fragmented, memory-driven vignette storytelling with interpretive lore
Comparison games
- Gloom of Kilforth
- Arkham Horror
- Nemo's War
- Cartographers
Mechanics (from transcript analysis)
- Action laddering — Actions start at base positions and slide up as you take turns, increasing their strength and impact.
- Boss Battler — Encounters come as minions (serifs, pariahs, erymites, etc.) with specific defeat conditions and penalties.
- Boss minions and threats — Encounters come as minions (serifs, pariahs, erymites, etc.) with specific defeat conditions and penalties.
- Flip mechanics on keys — Certain keys can flip to grant extra actions or bonuses, adding strategic choice.
- Influence / Fight / Explore — Three core resources used to defeat threats, with combat and negotiation against adversaries.
- Influence Points — Three core resources used to defeat threats, with combat and negotiation against adversaries.
- Keys and portal win condition — Acquire five keys and defeat boss minions to access a portal and win the vignette.
- Memory cards — Memories are drawn and upgraded to modify actions, provide draws, and affect deck dynamics.
- Memory upgrades and deck management — Upgrading memories changes power levels, hand size, and future play options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game just oozes theme
- The artwork... the black and white monochromatic look
- It's a puzzle of the game—the memory and action management is clever
- Memory cards – memories from which my wraith draws all of his supernatural capabilities
- this game would come in a death metal album
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4